Warcraft III Alternate 0 (Prologue Campaign): Exodus of the Alliance

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Warcraft III Alternate
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Prologue Campaign: Exodus of the Alliance
Alternate version of "Exodus of the Horde", with swapped races
Play the original Reign of Chaos Prologue campaign from an Alliance perspective in an alternate, non-canon reality.
Some expansion units will also be available.
All players are race-swapped, including your allies and your enemies! Some enemy races and units are custom.
Play on Warcraft 3 version
1.31.1!

Inspired by Brood War Alternate. Next in the series: Overgrowth of Lordaeron.
Features: All 5 Chapters are included. Includes an in-game remake of Thrall's Vision cinematic.
Dialogue changed to fit the swaps. Character names are kept the same, but their hero class is changed.
Same map concept, but with different available units as well as different enemies.
Switched tilesets. For example, Northrend is replaced by Ashenvale.

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2021-05-29
- Campaign: The custom enemy race now has a new score screen icon.
- Chapter 4: One of the Footmen's lines is now spoken by a specific Footman. Originally there was a 33.3% chance the line was spoken by a Rifleman instead.
- Chapter 4: Another of the Footmen's lines has been unmuted and modified to fit the new races.
- Chapter 4: Last Quest now uses the correct icon for Sen'Jin.
- Chapter 5: The Witch has a new score screen icon, replacing the Mannaroth one.
- Chapter 5: The Witch has a new missile model, replacing the Naga Sea Witch arrows.
2021-05-28
- Cinematic: Infernals now spawn correctly. Infernals and the falling rocks have new void-themed models.
- Chapter 4: One of the Riflemen now correctly plays his sound when rescued.
2021-05-26
- Campaign: Created new icons for Sen'Jin and his ultimate ability.
2021-05-24
- Campaign: Added new models for Thrall and Sen'Jin
- Chapter 4: Fixed pathing.
- Chapter 4: Priest now says the correct line.
- Chapter 5: Reimplemented Last Wave Order. Fixed Loop Error in Light Blue's AI script and now there are no longer any frame drops.
2021-05-23
- Chapter 5: Removed Last Wave Order, in order to remove the frame drops. Might make the map easier.
2021-05-22
- Campaign: First Release

One peasant stops mining after cinematics in Chapter 2.
The Defeat of the Undead Attackers is not announced in Chapter 2.
Sen'Jin's ultimate is useable only if he is the only selected unit.

I have tested the maps quite a bit, but since I am the only one that tested them, it is possible that some bugs, glitches or unexpected behaviors might have slipped through my testing. If you find anything strange, you should report it here. Also, you can type -toggle while playing the first chapter of the campaign to lock or unlock the buttons for accessing each chapter.

Blizzard Entertainment - Original Campaign
Kostyarik - Maps 3-5 with Voice-Over
Magos - Model Editor
Shadow Daemon - Button Manager
SinisterX - Blood Elf buildings
Eagle XI - High Elf Spell Breaker, High Elf Blood Mage
Cavman - Female Beastmaster, Female Forest Troll Trapper
Ujimasa Hojo - Mound (Gold Mine), Castle, Arcane Sanctum, Archmage, Mountain King
chr2 - Forest Troll Watch Tower
Deolrin - Jungle Troll Altar of Blood
Mythic - Void Rain
UgoUgo - ShadowInfernal
Xetanth87 - Ballista skin, Wildhammer Mountain King Icon (to match Ujimasa Hojo's Mountain King), Create Gold Mine Icon

If I forgot your resource, tell me.

English:

Discord Server: https://discord.gg/J5guv3BHVc
If you want to support this project, you can help me by becoming my patron.
Contents

War3Alt0: Exodus of the Alliance (Campaign)

Reviews
Alexen
But this is exactly the original Exodus Campaign just with Humans instead of Orcs and Undead instead of Humans. Having an Archmage named Thrall and the Campaign exactly the same is just, idk, what's the point ? I mean no offense or anything, but what...
Level 10
Joined
Apr 15, 2011
Messages
148
When they re-add the removed custom campaign feature, more campaigns will be made for reforged
One reason I hope this happens is because the current patch 1.31 has a lot of bugs. Like the one on mission 5 that happens in the original mission as well. Another bug is the fact that AI don't obey the research upgrade orders so I have to give them the upgrades at the start or through some triggers. But right now I don't think Blizzard is doing anything with Warcraft III. The only thing they get from fixing Reforged is fan appreciation, money-wise it's not a good idea for them to put more money into fixing it.
 
Level 6
Joined
Oct 11, 2019
Messages
88
What do you mean? This is nonreforged.
Maybe it is my non good english, but context is this - I do not like reforged, and I like a classic warcraft 3. And I like wc3 custom campaigns. Problem is, that I have 1.26.1 version of wc3. And majority of campaigns in last times are either reforged or for 1.31!
 
Level 10
Joined
Apr 15, 2011
Messages
148
Maybe it is my non good english, but context is this - I do not like reforged, and I like a classic warcraft 3. And I like wc3 custom campaigns. Problem is, that I have 1.26.1 version of wc3. And majority of campaigns in last times are either reforged or for 1.31!
Simple: Copy Warcraft III to a different folder. Apply patch to the copy. Now you have both 1.26.1 and 1.31.

The latest patches have really good advantages like Widescreen, 12 more player slots, a couple of new abilities (Knight Upgrade, Undead Dagger), more possibilities for map features and since it is the last non-reforged version, it has become a standard.
 
Level 3
Joined
May 14, 2016
Messages
32
Chapter 2: "New unit available - Riflemen" but not able to train them in barracks?
Chapter 3: A captured priest says "My power belongs to the Horde" even though "Thrall" the archmage already mentioned the alliance a few times?

That is from the time when the Priest used to be a Shaman, I forgot to change the line. I won't be able to change it anytime soon.

Edit: you're correct, my mistake.
 
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Level 10
Joined
Apr 15, 2011
Messages
148
Chapter 2: "New unit available - Riflemen" but not able to train them in barracks?
Headhunters can't be trained in the original until mission 5, so that's how it is with Riflemen.
Chapter 3: A captured priest says "My power belongs to the Horde" even though "Thrall" the archmage already mentioned the alliance a few times?
That is from the time when the Priest used to be a Shaman, I forgot to change the line. I won't be able to change it anytime soon.
 
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Level 1
Joined
Apr 26, 2018
Messages
2
Interesting.
C1: Oh, the disgusting undead disease
C4 - C5: AM + priest is so powerful than origin FS:)

Hoping for your next
 
Level 10
Joined
Apr 15, 2011
Messages
148
¿Por qué no lo haces en 1.27 porque de ninguna manera?
Google Translate said:
Why don't you do it at 1.27 because no way?
Please speak in English. Google Translation doesn't always make sense.
It is made for 1.31, like most modern maps and campaigns. You should update like I mentioned here:
Simple: Copy Warcraft III to a different folder. Apply patch to the copy. Now you have both 1.26.1 and 1.31.

The latest patches have really good advantages like Widescreen, 12 more player slots, a couple of new abilities (Knight Upgrade, Undead Dagger), more possibilities for map features and since it is the last non-reforged version, it has become a standard.
 
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Alexen

Map Reviewer
Level 21
Joined
Aug 6, 2015
Messages
1,282
But this is exactly the original Exodus Campaign just with Humans instead of Orcs and Undead instead of Humans. Having an Archmage named Thrall and the Campaign exactly the same is just, idk, what's the point ? I mean no offense or anything, but what should be cool in this Campaign ? You could've instead reworked the vision of the prophet as well, changed the name of the main hero, and the story so on a bit. Even while freeing that Blood Mage is exactly how Thrall freed Grom. Forgive me, but it goes in awaiting update.
 
Level 10
Joined
Apr 15, 2011
Messages
148
But this is exactly the original Exodus Campaign just with Humans instead of Orcs and Undead instead of Humans. Having an Archmage named Thrall and the Campaign exactly the same is just, idk, what's the point ? I mean no offense or anything, but what should be cool in this Campaign ? You could've instead reworked the vision of the prophet as well, changed the name of the main hero, and the story so on a bit. Even while freeing that Blood Mage is exactly how Thrall freed Grom. Forgive me, but it goes in awaiting update.
Well. I've explained this in my other campaign as well. It's meant to be a way to replay the official campaigns, but with a twist. Similar race swap campaigns already exist for starcraft and starcraft II and they are quite popular. Also this is not the first campaign on Hive to be an edit of an existing one.

I chose to keep the names so the player won't be confused of who replaces who. The prophet is the only one who is kept the same. This campaign only has 5 missions so I can understand why it may feel like it isn't enough, but I plan on doing all the campaigns and as a whole I'd say the entire series would be worthy of an approval.

You should check out Brood War Alternate and see what my source of inspiration was. The original campaigns are great and this, like all other edits is meant to give a reason to replay them. Also there are people who enjoyed it and I enjoy both making and playing them and to me that's what matters.
 
I've seen it. You could have used Call to Arms to deal with the Necromancer. If you have any feedback, I'd be happy to hear it.
The thought didn't cross my mind.
But this is exactly the original Exodus Campaign just with Humans instead of Orcs and Undead instead of Humans. Having an Archmage named Thrall and the Campaign exactly the same is just, idk, what's the point ? I mean no offense or anything, but what should be cool in this Campaign ? You could've instead reworked the vision of the prophet as well, changed the name of the main hero, and the story so on a bit. Even while freeing that Blood Mage is exactly how Thrall freed Grom. Forgive me, but it goes in awaiting update.
I only have the first two chapters up for videos, which may look to give such an impression. A notable change would be the fourth and fifth in terms of gameplay aspects. The third one also changes a core tactic in gameplay by removing the fountain of health and instead gives you another hero.

I would personally consider this in line with TheSpoon's ideas, where instead of getting a 2P version, you get an alternate universe version. I just got the third mission up and started a playlist for this campaign here.
 
Level 10
Joined
Apr 15, 2011
Messages
148
The thought didn't cross my mind.

I only have the first two chapters up for videos, which may look to give such an impression. A notable change would be the fourth and fifth in terms of gameplay aspects. The third one also changes a core tactic in gameplay by removing the fountain of health and instead gives you another hero.

I would personally consider this in line with TheSpoon's ideas, where instead of getting a 2P version, you get an alternate universe version. I just got the third mission up and started a playlist for this campaign here.
Thank you! I hope people don't judge the book by its cover (for example the first 2 missions in your video). If you look at just the first 2 missions, I tried to make them more interesting, but there isn't much you can do with the tutorial missions. What I did is I made the creeps harder on mission one and made the enemies be upgraded and attack immediately on mission two. For the other 3 missions I tried to change more things like adding the ballista to the human techtree, changing the fountain and the enemy race and heroes of the last missions, getting Flying Machines instead of Witch Doctors, the arcane castle. The boss fight has a twist that I think is pretty cool and unexpected. If anyone's wondering why I chose the female Beastmaster it's because I wanted to differentiate the Beastmasters (the male one still has Stampede, but the female one has a different ultimate). Also, I tried to reimplement cut features and replicate their behaviors, like the Mountain King's original ultimate being "Create Gold Mine". Furthermore, I remade the opening cinematic, which I can say will get an update since it does need a couple of improvements.

I made the 2P work ~ Alternate work analogy myself. It takes roughly the same amount of work to convert a map to 2 players as it takes to change races. For example: for 2P you need to make sure cinematics work for both player, for Alternate you need to make sure the references to the old races and classes, as well as the abilities the heroes cast in cinematics are replaced.

After you finish this campaign, you should play the next campaign in the series, Overgrowth of Lordaeron (you can find it below this message). That one has more missions, so it has a lot more work put into it than this one.
 
After you finish this campaign, you should play the next campaign in the series, Overgrowth of Lordaeron (you can find it below this message). That one has more missions, so it has a lot more work put into it than this one.
I have taken a look into the other one and have videos created for them. Just need time and connection to upload them.
 
Level 10
Joined
Apr 15, 2011
Messages
148
I hope when you finish it, you can consider giving them new model and texturs so they don't get boring, sometimes new models are interesting too.
They started with barely any custom models, but I updated the campaigns. Now there are a lot of custom assets. If you downloaded them when they were first posted, you might not have seen the new models. In the Night Elf campaign there will be a lot of custom models. Especially Arthas, Kel'Thuzad (both of which I made myself) and the High Elf and Orc replacements.
 
Level 7
Joined
Dec 24, 2019
Messages
83
All the ideas based on the alteration of the original story are usually interesting, although it is the same story, same maps, same development... I don't quite understand the main attraction of the project. I would encourage variations of the story, that is, you can use the original story and change races, characters, etc. But I would also like to see a story adapted to those changes. Maybe it's that I don't understand the concept.

Be that as it may, I always appreciate the content and appreciate the effort.

Regards.
 
Level 10
Joined
Apr 15, 2011
Messages
148
All the ideas based on the alteration of the original story are usually interesting, although it is the same story, same maps, same development... I don't quite understand the main attraction of the project. I would encourage variations of the story, that is, you can use the original story and change races, characters, etc. But I would also like to see a story adapted to those changes. Maybe it's that I don't understand the concept.

Be that as it may, I always appreciate the content and appreciate the effort.

Regards.
Well that's the point to be the same maps. I was inspired by Brood War Alternate and StarCraft II Race-Swapped Campaigns. In those campaigns, the maps are mostly the same, but you play with different races. It is not the first time someone has done something like this. And I thought of doing it for Warcraft III. The main attractions of this campaign:
1) Replay the vanilla campaigns, controlling and battling different races and heroes.
2) See who replaces who and how the story and gameplay is adapted.
3) Custom races like High Elves and Fel Orcs will have new Tech Trees to replace them, not only for you, but for the enemies as well.
4) Even though it's the same story and map layouts, the match-ups are new.

This campaign was made just for completion’s sake. I encourage you to give Overgrowth of Lordaeron a try. The upcoming Night Elf campaign will have a lot more interesting things, though the story will be the same.

Edit: Another way is to think of it like this: After playing a game, why would you play it again if you already know the story? For the gameplay and the nostalgia. This is just a way to reexperience the original campaigns with a fresh perspective.
 
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