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Beyond the Dark Portal (WIP)

Submitted by Xetanth87
This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
Beyond the Dark Portal
Work in Progress Campaign


Last year I started working on a Beyond the Dark Portal remake. Unlike Helldoom's remake, which aims at a faithful recreation, I wanted to make it like if it was a Warcraft III campaign. With hero units and the Warcraft III gameplay (huge health, low damage, health regen) since I don't really like Warcraft II's balance. I managed to almost complete the first two missions and the gameplay of the third. What I worked on most was the heroes. Each hero has brand new abilities, that I am very happy about. In this campaign you will find 5 maps:
Prologue - Complete, though it could be improved slightly
Chapter 1 - Complete
Chapter 2 - Complete
Chapter 3 - 70% Complete, cinematics and gameplay triggers need some work
Test - A sandbox map with all units and heroes to play around and try out

Features

Warcraft II maps, but with Warcraft III gameplay and World of Warcraft lore additions
Cinematics based partially on books, but modified to match the Warcraft II briefings
Canon

What is canon in this campaign? Since I am using the mission briefings from Warcraft II, everything said in them is automatically canon, the rest will be changed to match them.
1. Mission Briefings
2. Novel
3. Map design/my own changes
Techtree is a mix between Warcraft II and Warcraft III
Unit Variations in later missions:
Grunt/Ghoul/Shaman
Spearthrower/Troll Axethrower
Death Knight/Warlock/Troll Shadowpriest
Red Dragon/Black Dragon
Heroes with custom spells inspired by WoW and Heroes of the Storm: Gratar, Grom Hellscream, Dentarg, Kargath Bladefist, Teron Gorefiend, Ner'zhul
Lore NPCs: Hurkan Skullsplinter, Fenris Wolfbrother, Kilrogg Deadeye (last one not added yet)
Custom items to find

Screenshots
[​IMG]
[​IMG] [​IMG] [​IMG]
[​IMG] [​IMG] [​IMG]

Changelog
[2019-08-05]
-Uploaded
[2019-08-06]
-Almost completed Chapter 2
-Added the original Dentarg and Kargath unit quotes
[2019-08-07]
-Added custom tileset
-Reshaped Chapter 2 terrain
-Started Chapter 3
[2019-08-14]
-Added new cinematics and transmissions for Chapter 2
-Gratar has a new ability: Direwolf Instincts, replaces Direwolf Howl
-Added attack waves and special units (Saboteur Peons, Hurkan) to Chapter 3
[2019-08-16]
-Added new cinematics and transmissions for Chapters 1 and 2
-Changed item drops in Chapters 1 and 2
-Changed Thunderlord Color to be more visible on the map
-Fixed abilities not being updated on some maps
-Added transmissions for Chapter 3
-Hurkan gets a cool item to terrorize you with in Chapter 3
-Completed Prologue cinematic. Might update it at a later date
[2019-08-21]
-Replaced the Thunderlord transmission with a cinematic in Chapter 2
-Increased the range of Shadowflame so it's not completely useless
[2019-08-28]
-Buffed Gratar's abilities
-Grom has a new ultimate
-Sound effects for cinematics with no voice overs (idea from Coming of the Horde)
-Minor map changes
-Sound effects for some abilities
-Other minor changes
[2019-08-29]
-Finished Terrain for Chapter 3
-Added items and reshaped bases in Chapter 3
-Added new mobs to Chapter 3
-Made preparations for the last part of Chapter 3
-Chapter 3 timer is now 25 minutes instead of 30
-Chapter 3 now has an intro cinematic
-Fixed preplaced Gratar in Chapter 1
[2019-09-03]
-Added last part of gameplay in Chapter 3
-Chapter 3 is mostly complete. It just needs 2 cinematics and some more AI testing
-Removed text when Grom is Counter Striking
-Grom ultimate now requires level 6
-Removed War Forge, all upgrades are now in the Lumber Deposit
-Other minor changes

Credits
Blizzard Entertainment - Warcraft II, Wc2 Icons and Triggers
Aaron Rosenberg & Christie Golden - Beyond the Dark Portal Novel
OutsiderXE - AI workaround idea and making me continue the project
Se7en - Brown Shaman
Red XIII - Temple of the Damned, Den of Wonders
Sunchips - Mithril Dagger
Kwaliti - Deathwing, Retro Dark Portal
AndrewOverload519 - Wc2 Mage
Cavman - Female Grunt
Mr. Goblin - Lumbermill Icon
stonneash - Deathwing Breath Icon
BLazeKraze - Ner'zhul Icon
Mad - Deathwing Icon
Alok - Dragon Roost with Team Color
Tauer - Hero Models
Killmegods - Dark Portal Campaign Screen
Mephestrial - Lumbermill
General Frank - Spearthrower
assasin_lord - Hero Glow
Ujimasa Hojo - Teron Gorefiend
Mister_Haudrauf - Hero Models
SoC Resource Pack - Various Wc2 Models
Strajder - Draenor Swamp Terrain (I modified the Mushrooms)
Retera - Disarm
Shadow Daemon - Button Manager
Weep - Damage Detection
Valve - DotA 2 Voices
Tell me if I forgot to mention you.


I will only do the Prologue and the first 3 Chapters. I am sorry that I can't finish this campaign, but if anyone is interested to pick up where I left off, message me.
Original Post: [Campaign] - Beyond the Dark Portal in Warcraft III style
Contents

Beyond the Dark Portal (Campaign)

Reviews
eubz
Please, update the map with your final version as this has been labeled as WIP and violates hive rules. AWAITING UPDATE
  1. gaurdian of the flame

    gaurdian of the flame

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    at last anew campaign i will test it now
     
  2. Redbody

    Redbody

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    Great I don't really like Warcraft II's balance too
     
  3. knight26

    knight26

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    Hey I just checked out the Test map!

    I must say I am impressed by the ability choices, and overall build. I assume we could choose melee, ranged and caster units ingame? And probably it would be as a quest thing?
    I really like the whole idea you had there, it seems like it could've been a true masterpiece. Some abilities might be unbalanced, such as the peon capture building, but perhaps that was meant for a specific scenario.

    Might I ask, what went wrong with this campaign not reaching completion? It really has potential, possibly on par with some of the best campaigns here. Especially if it's based on a novel or a book.
     
  4. Xetanth87

    Xetanth87

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    It would only be for Melee, Ranged, Casters, Dragons and maybe Wolfriders (maybe they would be either Raiders or Farseers).

    Peon capture was meant for mission 3 only. Originally in this mission you started with 3 unupgraded towers. Because of Warcraft 3 gameplay, orcs can't upgrade towers so instead I concieved the idea of the Towers and the Great Hall being neutral and you having to capture them with Warsong Peons (Grom and his clan would come to Gratar, Dentarg and Kargath's aid after the Thunderlords betray them). Also a Mak'Gora between Grom and Hurkan would happen in that mission

    I haven't managed to read the full book as I was getting bored and scared of how I could follow the book lore while also having the original mission intros and missions play out. You can also see that I really lack terraining or cinematic talent. Also I am a busy guy.
     
  5. knight26

    knight26

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    Oh, but some originality never hurts a good gameplay! So don't be afraid if you want to get a little creative and go out of the way for the sake of better gameplay.

    Ahh.. Yeah I can understand busy, but still, you seem to have the foundation in order, all you're lacking here is to put it together to a proper campaign. Perhaps the areas where you lack talent, could be helped by another Hiver here? Have you tried asking for help? You don't need to carry the burden all on your own, you know.

    I seriously wish to see this happen, especially with these amazing heroes, and different choices you've setup. I love the whole concept, and I'd dare to say that the hardest part is done, all you need is time for terraining, triggering, etc.

    Well if not you, I hope someone who has abilities and free time, picks this up and makes a decent campaign worthy of this idea!
     
  6. Xetanth87

    Xetanth87

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    I got creative with Gratar, which contradicts canon. Gratar and "The Slayer of the Shadowmoon" are 2 distinct characters that appear only in the first chapter of the book and the the first Wc2 Expansion mission respecively. I combined them into a hero and gave him a shaman model and as voice I got Dota 2's Lycan which had many wolf related quotes so I had to make him wolf-themed and so now he's kinda like Fenris Wolfbrother. I took a lot of creative liberties like Ghouls and Shamans, Warlocks and Shadow Priests.

    Also I don't have the foundation in order. The Tech Tree for orcs is almost complete but lacks in a few places. I don't want to talk about the human tech tree. I have not touched it one bit. Except for Paladins, Ballistas and Clerics. Though they don't appear in the first missions so it's not that important. Also I don't know how to make a campaign A.I.

    I know I could ask others, but this will take time, and I don't have enough time to chat with a terrainer, cinematic designer and and AI designer. Also Reforged is coming and I don't know how it will affect it.

    I've started improving the Intro Cinematic, and will try to make small progress until someone picks it up from me (People should tell me before making changes so I can give them the latest version). Be sure to leave feedback on what you think should be improved mainly mission 1 and spells. I am only going to update things that are in missions 1-3. So leave suggestions only for those things. I personally hate Teron's and Ner'zhul's kits, but I won't change them until they appear in a mission.
     
  7. OutsiderXE

    OutsiderXE

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    Was this strictly a Horde campaign or at which point would you play Alliance?
     
  8. Xetanth87

    Xetanth87

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    I wanted to do Horde first then work on the Alliance. I had ideas for that campaign too. In this campaign you only play the orc missions of Warcraft 2 Expansion so no race switching between missions.
     
  9. knight26

    knight26

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    You got legendary users commenting, I'm telling you this had potential!

    Good luck, if you ever decide to finish it :)
     
  10. Xetanth87

    Xetanth87

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    I know I'm pretty surprised oh how much positive feedback I have gotten on this. I never imagined people would like this so much. I'll try to work on the first three missions and the intro cinematic.
     
  11. OutsiderXE

    OutsiderXE

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    I have made a few campaigns based on books in my time ... Using WC3 style gameplay with a mix of WC2 and the novel is exactly what I would have done. If you need any advice I would be glad to give it. One thing I can say right away is, do gameplay first. Forget cinematics, terrain and details. If you know the story, tech-trees and general gameplay idea for each map, make the maps (one at a time) playable. Once you have something to play with, motivation increased dramatically, at least for me. It allows allows you to change gameplay as necessary without being bothered by terrain.
     
    Last edited: Aug 6, 2019
  12. Xetanth87

    Xetanth87

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    Thanks for the insight. You are a huge inspiration for my idea. I really like how you made the Lord of the Clans and Day of the Dragon campaigns and I wanted to do something similar. I will try to make gameplay first. The only problem with gameplay is that I'm not really sure how to make AI scripts.
     
  13. OutsiderXE

    OutsiderXE

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    I hate the AI editor so I use triggers instead. This leads to some other complicated mess* but for simple things it works.

    1. Order enemy peons to gather gold and lumber (this is just for show, ultimately my AI cheats and gets free gold)
    2. Make sure enemy has enough supply
    3. Periodically order enemy structures to train units
    4. Save trained units in a unit group and ignore their guard position
    5. Order the unit group to attack
    6. Repeat from Step 3

    My AI never rebuilds as I find it annoying anyway.

    * Some questions that always cause a headache for me:
    - Using zeppelins, transport ships, naval units or way gates is more complicated - what happens if they get destroyed along the way?
    - How does AI handle spellcasters? e.g. will they continue attack-moving towards the player base after casting an Earthquake?
     
  14. deepstrasz

    deepstrasz

    Map Reviewer

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  15. OutsiderXE

    OutsiderXE

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    Yes. I am also in serious need of some AI tutorials. Maybe I will get into it more with Reforged. As a basis I see my proposed steps as sufficient. A map can work with that and abilities and strategy can be added later.
     
  16. deepstrasz

    deepstrasz

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    True :p but your campaigns aren't that melee heavy. I advise using the AI editor at least for the basics or occasional stuff like spell casting, expanding, nothing complex though.
    Too bad, you can't shut an AI script down or even better replace it with another. Once you apply it, you can't turn back unless you paralyze said computer player.
    I had to use triggers like you for the first part of a map of mine and afterwards turn those off and run the AI script which was designed to make that computer player use all its forces (base and all). Using triggers is quite OK and good for skirmishes but not whole army battles because it's a pain to code.

    EDIT:
    Maybe these will help more with abilities:
    Making Your Own Simple AoS AI
    How to make an AI for your map
    Simple Triggered Hero Artificial Intelligence in GUI
    The AI Editor
    Creating simple AIs for Hero Arena-type maps - Wc3C.net
    AI Manual
    Creating AI workflow
    Intermidiate AI concepts - boring no longer

    And other useful stuff:
    Must Have Campaign AI Programming Techniques
    Base abilities for custom spells cast by melee-game AI units
     
    Last edited: Aug 6, 2019
  17. knight26

    knight26

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    HAH! Now now, lookie you being all modest and stuff. No worries champ, we all know you make the best original/creative campaigns out there.
     
  18. OutsiderXE

    OutsiderXE

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    Hah, I tried to play it off as an old guy trying to pass my knowledge to a younger generation :p
     
  19. Xetanth87

    Xetanth87

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    Update 1: Almost complete Chapter 2. Lacks good terrain and cinematics, but is finished gameplay-wise.
    Big thanks to deepstrasz and knight26 for their positive feedback, but most importantly to OutsiderXE, like a blessing from the gods, he came and gave me the perfect idea of how to avoid having to write AI scripts. I took inspiration from the last mission of DotD for the attack moving. (@OutsiderXE I hope you are ok with this) Didn't find out how you replaced the attack waves so I brainstormed the trigger myself.