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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Beyond the Dark Portal (WIP)

Submitted by Xetanth87
This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
Beyond the Dark Portal
Work in Progress Campaign


Last year I started working on a Beyond the Dark Portal remake. Unlike Helldoom's remake, which aims at a faithful recreation, I wanted to make it like if it was a Warcraft III campaign. With hero units and the Warcraft III gameplay (huge health, low damage, health regen) since I don't really like Warcraft II's balance. I managed to almost complete the first two missions and the gameplay of the third. What I worked on most was the heroes. Each hero has brand new abilities, that I am very happy about. In this campaign you will find 5 maps:
Prologue - Complete, though it could be improved slightly
Chapter 1 - Complete
Chapter 2 - Complete
Chapter 3 - 70% Complete, cinematics and gameplay triggers need some work
Test - A sandbox map with all units and heroes to play around and try out

Features

Warcraft II maps, but with Warcraft III gameplay and World of Warcraft lore additions
Cinematics based partially on books, but modified to match the Warcraft II briefings
Canon

What is canon in this campaign? Since I am using the mission briefings from Warcraft II, everything said in them is automatically canon, the rest will be changed to match them.
1. Mission Briefings
2. Novel
3. Map design/my own changes
Techtree is a mix between Warcraft II and Warcraft III
Unit Variations in later missions:
Grunt/Ghoul/Shaman
Spearthrower/Troll Axethrower
Death Knight/Warlock/Troll Shadowpriest
Red Dragon/Black Dragon
Heroes with custom spells inspired by WoW and Heroes of the Storm: Gratar, Grom Hellscream, Dentarg, Kargath Bladefist, Teron Gorefiend, Ner'zhul
Lore NPCs: Hurkan Skullsplinter, Fenris Wolfbrother, Kilrogg Deadeye (last one not added yet)
Custom items to find

Screenshots
[​IMG]
[​IMG] [​IMG] [​IMG]
[​IMG] [​IMG] [​IMG]

Changelog
[2019-08-05]
-Uploaded
[2019-08-06]
-Almost completed Chapter 2
-Added the original Dentarg and Kargath unit quotes
[2019-08-07]
-Added custom tileset
-Reshaped Chapter 2 terrain
-Started Chapter 3
[2019-08-14]
-Added new cinematics and transmissions for Chapter 2
-Gratar has a new ability: Direwolf Instincts, replaces Direwolf Howl
-Added attack waves and special units (Saboteur Peons, Hurkan) to Chapter 3
[2019-08-16]
-Added new cinematics and transmissions for Chapters 1 and 2
-Changed item drops in Chapters 1 and 2
-Changed Thunderlord Color to be more visible on the map
-Fixed abilities not being updated on some maps
-Added transmissions for Chapter 3
-Hurkan gets a cool item to terrorize you with in Chapter 3
-Completed Prologue cinematic. Might update it at a later date
[2019-08-21]
-Replaced the Thunderlord transmission with a cinematic in Chapter 2
-Increased the range of Shadowflame so it's not completely useless
[2019-08-28]
-Buffed Gratar's abilities
-Grom has a new ultimate
-Sound effects for cinematics with no voice overs (idea from Coming of the Horde)
-Minor map changes
-Sound effects for some abilities
-Other minor changes
[2019-08-29]
-Finished Terrain for Chapter 3
-Added items and reshaped bases in Chapter 3
-Added new mobs to Chapter 3
-Made preparations for the last part of Chapter 3
-Chapter 3 timer is now 25 minutes instead of 30
-Chapter 3 now has an intro cinematic
-Fixed preplaced Gratar in Chapter 1
[2019-09-03]
-Added last part of gameplay in Chapter 3
-Chapter 3 is mostly complete. It just needs 2 cinematics and some more AI testing
-Removed text when Grom is Counter Striking
-Grom ultimate now requires level 6
-Removed War Forge, all upgrades are now in the Lumber Deposit
-Other minor changes

Credits
Blizzard Entertainment - Warcraft II, Wc2 Icons and Triggers
Aaron Rosenberg & Christie Golden - Beyond the Dark Portal Novel
OutsiderXE - AI workaround idea and making me continue the project
Se7en - Brown Shaman
Red XIII - Temple of the Damned, Den of Wonders
Sunchips - Mithril Dagger
Kwaliti - Deathwing, Retro Dark Portal
AndrewOverload519 - Wc2 Mage
Cavman - Female Grunt
Mr. Goblin - Lumbermill Icon
stonneash - Deathwing Breath Icon
BLazeKraze - Ner'zhul Icon
Mad - Deathwing Icon
Alok - Dragon Roost with Team Color
Tauer - Hero Models
Killmegods - Dark Portal Campaign Screen
Mephestrial - Lumbermill
General Frank - Spearthrower
assasin_lord - Hero Glow
Ujimasa Hojo - Teron Gorefiend
Mister_Haudrauf - Hero Models
SoC Resource Pack - Various Wc2 Models
Strajder - Draenor Swamp Terrain (I modified the Mushrooms)
Retera - Disarm
Shadow Daemon - Button Manager
Weep - Damage Detection
Valve - DotA 2 Voices
Tell me if I forgot to mention you.


I will only do the Prologue and the first 3 Chapters. I am sorry that I can't finish this campaign, but if anyone is interested to pick up where I left off, message me.
Original Post: [Campaign] - Beyond the Dark Portal in Warcraft III style
Contents

Beyond the Dark Portal (Campaign)

Reviews
eubz
Please, update the map with your final version as this has been labeled as WIP and violates hive rules. AWAITING UPDATE
  1. DD Mikasa

    DD Mikasa

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    Project is obviously in its early phase so there is no point in giving a review but goodness gracious you've poured some time in those abilities...They legit got me hooked on the map and now i cant wait to play more of it...Keep it up dude,I am dying to see more of those custom made abilities...

    Just one thing please implement the QWER hotkeys for spellcasters,heros and units with abilities alike...Its far more easier to manage them that way.
     
  2. Xetanth87

    Xetanth87

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    Training, building and upgrading will have QWER hotkeys.
    Hero and unit abilities will have ZXCV hotkeys

    Edit: I myself play Warcraft III with QWER/ASDF/ZXCV hotkeys so in my opinion it's better if I make the hotkeys for the abilities ZXCV.
     
    Last edited: Aug 8, 2019
  3. OutsiderXE

    OutsiderXE

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    I think QWER is the modern standard for hero and unit abilities, as can be seen in MOBAs, SC2 campaign (Kerrigan), or modern WC3 campaigns. It may be because I am left-handed but I also feel more comfortable using QWER instead of ZBVC. Also, on german keyboards the positions of Y and Z are swapped. When creating hotkey layouts I use XBVC for the bottom row, but only for tech-trees/units that have more than one row.
     
    Last edited: Aug 8, 2019
  4. DD Mikasa

    DD Mikasa

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    @OutsiderXE Sumed it up but I'd like to add some additional stuff.

    For one QWER is more comfortable sinc its closer to hotkeys 1 2 3 4 5 the one we use to asigne controll groups and closer to attack,hold and stop hotkeys which makes it more easier to control larg armies...Not to to mention it can be coupled with hotkeys D and F for the other two spells.

    Overall a QWER for spells would be more optional imo.
     
  5. knight26

    knight26

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    I can also confirm as being left handed that QWER is better, especially with a german keyboard as aforementioned!
     
  6. Xetanth87

    Xetanth87

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    I know what you are saying, but most of the spells are already bound to ZXCV. It was the first thing I've done with every spell I've made. I might redo the bindings, but it's not a priority. Also I want to make it compatible with my setup, so I don't use F since that's the Plus Button. The middle spells would be T and D. (you can see this on Dentarg which has his Copy Spell bound to T)
     
  7. eubz

    eubz

    Map Reviewer

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    Really? A WIP can now be submitted in the map section? I think the rules hasn't been changed yet.
     
  8. Xetanth87

    Xetanth87

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    It was originally labeled unfinished, because I didn't want to continue with it, but I got positive feedback so I started working on it and kept updating it. So I had to change the name to WIP
     
  9. eubz

    eubz

    Map Reviewer

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    I guess we have the Map Development Section where you can get feedbacks while updating and polishing MAP WIPS.
     
  10. Xetanth87

    Xetanth87

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    First Two chapters are complete. Second one needs a transmission to be reworked into a cinematic, but other than that it is complete. I will now work on just the third chapter and the prologue. After finishing them, I will not continue it since I will be quite busy the following months.

    Edit: Prologue Cinematic complete. Next I'm going to finish the third chapter.
     
    Last edited: Aug 16, 2019
  11. fantocan

    fantocan

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    Can not open the map, it only shows a window "the maps was saved by the editor, and it might not be compatible" something like that.

    Sad, I wanted to try it.
     
  12. Xetanth87

    Xetanth87

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    Be sure to use the latest version of Warcraft 3.
     
  13. Formidable10

    Formidable10

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    Wow, I really love the work your doing for this campaign. Kinda bummed it isn't finished yet, it's better to not rush a quality campaign. As someone whose collaborated with map creators on similar Orcish themed campaigns, I can appreciate the amount of fun your able to pack in yours missions even if their mission design is a tad bit simple (lack of side quests does leave a little to be desired though). Which I suspect is intentional due to the simplistic nature of the original Beyond the Dark Portal campaign. As well as having the gameplay be more warcraft 3 based than warcraft 2 based, I was never a fan of the original two games in terms of balance.

    Good work :D.
     
  14. fantocan

    fantocan

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    I am, I auto update just entering Bnet.
     
  15. Xetanth87

    Xetanth87

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    You mean a lot to be desired:grin: . I am not a great map maker, so I tried to keep things simple. Though looking at the Warcraft 3 original campaigns, I saw that its cinematics weren't very complex either. So in terms of cinematics I think they are not that bad. I tend to make maps smaller than they should be. So I have trouble fitting side quests.

    Well it's a bit hard to turn Wc2 missions into Wc3 onces since they are non linear (in mission 2 you can walk into the enemies base before rescuing the thunderlord base) and have little to no terrain other than water, rocks and trees. Though it's also a good thing because I have the map layout already created, I just need to replicate and improved. Also I want to make the storyline more coherent (Mission 2 Allies with Thunderlords, Mission 3 Thunderlords are enemies without explanation is very strange and it is very strange how I tried to explain it in the cinematic)
    I will do updates from time to time, but I think Chapter 3 will be the last chapter that gets fully Completed. I might make an Interlude and a rough Chapter 4, but won't work too much on in sadly.

    Try to open it with the latest ptr version then
     
    Last edited: Aug 22, 2019
  16. Formidable10

    Formidable10

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    I am bit bummed you aren't working on this campaign further. I can understand why you want to do something else. I had a good time playing the first couple of missions, despite their simplicity. Anyway, if you need someone to test a new campaign/map let me know. :D
     
  17. Daffa the Mage

    Daffa the Mage

    Map Moderator

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    Is this developed further or not? Just want to be certain.
     
  18. Xetanth87

    Xetanth87

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    I'm going to complete Chapter 3 and the Interlude after it and that will be it.
     
  19. eubz

    eubz

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    Just a reminder:
     
  20. Xetanth87

    Xetanth87

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    Sorry man. I wanted to release this as an incomplete project so someone may download it and continue it. But now I've started working on it. What do you want me to do? Take it down until I finish it? If it's possible to hide it, I will until I finish it.