- Joined
- Aug 3, 2004
- Messages
- 2,906
With bnet 2.0, hosting might be a thing of the past. I have high hopes for this... I was asking for bnet 2.0 for WC3 for years and now it seems like it might actually be a thing soon.
That's the plan!
With bnet 2.0, hosting might be a thing of the past. I have high hopes for this... I was asking for bnet 2.0 for WC3 for years and now it seems like it might actually be a thing soon.
I'm excited. I hope this will make some people go back to WC3 from SC2.That's the plan!
In first of all, I should say: "Great news everyone!"
And it is so. AFAIK, SC2 did hit required revenue, but not much more than that (due to early publish policy, I believe), so we shouldn't wait for something like "WarCraft 4" in the nearby future.
^Absolutely not!
Not really.Y'all do realize they're trying to get a 15 years old game step up to today's standards, while still trying to be both innovative and to preserve as much as possible without causing damage to already existing stuff?
I, for once, am excited about these news, happy to see that Blizzard has decided to spend some time retouching a game that isn't as nearly as profitable nowadays as some of their more recent creations.
But then again, there's a fine line between being afraid that the upcoming patch might break stuff, and between just being a sour bitch.
To conclude, by integrating a new patching device it will allow for much more frequent "on the spot" fixes which will not call for server downs, scheduled maintenance, and will usually go past in a flinch of an eye. This means a more pro-active response from Blizzard, as they genuinely seem interested on trying to achieve some higher goal we, the Hive users, have set up as a "wish list". It goes both ways, really.
It is worth pointing out that within the next few years everyone should be able to peer-to-peer host. IPv6 should spell the end for consumer and carrier grade NATs, the reason why people cannot host.Hope they don't harm host bots, I can't host myself.
I believe the robots do some kind of dynamic optimization of latency. This is a feature that would needed to be engineered in, and not something that is a simple constant change.What is a reason for delaying so much server latency change on bnet?
In the past years and many bots running games successfully with much lower latency then bnet ones do, can't we conclude that that would be pretty safe to change?
Like SC2? I don't want this.
Seeing how most WC3 maps that were based off trademarked content are kind of rubbish anyway... Let us not forget that the content owners might not be happy with someone making such a thing in the first place, even if it is for WC3.Yeah, it might not allow people to make maps with other game rips, or even maps based off of something trademarked.
That is the sole theme of my maps?us.blizzard.com/en-us/company/legal/eula said:You further represent and warrant that you will not use or contribute User Content that is unlawful, tortious, defamatory, obscene, invasive of the privacy of another person, threatening, harassing, abusive, hateful, racist or otherwise objectionable or inappropriate. Blizzard may remove any User Content and any related content or elements from Battle.net at its sole discretion.
Not really
I do not expect some kind of HD model update I do not expect new gameplay.
But I expected more than:
"We changed a hard coded limitation" with other words "We changed a variable" (8mb limit increased)
And sadly that's the only useful thing we got as far as I know.
Yes, in form of receiving rep (which can't be hidden, very strategical move in Hive 2.0), you're encouraged to continue being zealous over protecting reformation. You've initially had pro-reformation values and now in form of environment promoting said values you further want to keep on fighting the scum that is people's concerns over the matter.
You do know that no one's posts were deleted on this thread? But the ironic thing is that this is completely off-topic with nothing to do with Warcraft. If you have any real problems with censorship or "totalitarianism on the Hive" (lol), go make a thread in site discussion, staff contact, etc.Yes, in form of receiving rep (which can't be hidden, very strategical move in Hive 2.0), you're encouraged to continue being zealous over protecting reformation. You've initially had pro-reformation values and now in form of environment promoting said values you further want to keep on fighting the scum that is people's concerns over the matter.
I for one can see that we're heading towards totalitarianism, where we willingly submit maps as data they can use as evidence against us. Then they're able to push their agenda, by censoring people who oppose their values and norms.
That is the sole theme of my maps?
Edit: Besides, how can you label content as e.g. racist? So if it includes single act of racism, the content is racist as a whole? This is very ignorant, we should evaluate individual actions/factors instead of throwing a label on a product because one part of it can be interpreted as pro/anti-something.
Edit 2: Also, by adding stricter regulations later on, you are negatively impacting the existing map pool that has been forming for 15 years.
Both are impossible to achieve - HD models would force a more heavy approach on users' PC performance which is an instant no, while new gameplay isn't necessary with possibilities of custom maps existing for over a decade.
As I've said, Warcraft brings dramatically lower income than other current Blizz games (taking in consideration that in Wc3 you can only buy the game, while in for example HotS, you can buy the game AND later you can buy skins, animations, voicelines and such, in such a way that even if you buy everything, more will eventually come), and is thus very logical for them to direct the very basic maintenance on Warcraft while having more people orientated on their current money makers. You might think of it as "sad" or "forgetting the basics", but it's how the world works, and you really can't add such a currency maker in old games.
I do want to remember, not just you but entire community and especially the ones who are so sour that lemons shrink near them, that Blizzard decided to start working on Warcraft 3 again mostly because we kept pressing on and on and eventually came up with a list of suggestions that could be done to make mapmaking easier. Remember that Blizzard, while having little and limited to offer for the gaming community, decided to work on improving the mapmaking community - and it's the very least that we can thank for.
As an initiation, they've apparently decided for Battle net 2.0 and a new patching device, where our focus is on the latter one - with a possibility to execute (incredibly faster and) more frequent patches, we can now finally directly see the changes we're wanting to see. The problem with the old patcher is that even if they did some of our suggestions, if it didn't work or if it caused issues or needed more work - it would call for another patch which is a very problematic feat in it's own for a game that is made for 2000th generation of PCs. That's very possibly the reason of slow patches in the past - considering the amount of time and energy spent on those, motivation to execute everything we as a community would want was surely lacking. It's not like we wanted to fix only broken stuff, we mostly wanted extras to make our lives easier, which taking in consideration very slow execution time and awful old patching 2000 system - just didn't happen.
To conclude my wall of text once again, we should not consider this as "Oh for fuck's sake, yet another "useless" update."
We should consider this patch as a "Finally, a patch that will allow both the community and the development team to cooperate with much more efficiency between each other, on a stunningly faster pace, with much less hassle for the developers and much less frustration for the community itself."
In short, to have a cake, you ought to have a bowl.
On a side note, thanks for all the rep guys![]()
As I've said, Warcraft brings dramatically lower income than other current Blizz games (taking in consideration that in Wc3 you can only buy the game, while in for example HotS, you can buy the game AND later you can buy skins, animations, voicelines and such, in such a way that even if you buy everything, more will eventually come), and is thus very logical for them to direct the very basic maintenance on Warcraft while having more people orientated on their current money makers. You might think of it as "sad" or "forgetting the basics", but it's how the world works, and you really can't add such a currency maker in old games.
I do want to remember, not just you but entire community and especially the ones who are so sour that lemons shrink near them, that Blizzard decided to start working on Warcraft 3 again mostly because we kept pressing on and on and eventually came up with a list of suggestions that could be done to make mapmaking easier. Remember that Blizzard, while having little and limited to offer for the gaming community, decided to work on improving the mapmaking community - and it's the very least that we can thank for.[/COLOR]
Well, honestly, I'm one of those who don't give a shit about some balances. But I know that those pro melee players have a lot of contributions that made these patches actually happened so I will give it some regards. But seriously, if those balances are the "exciting" changes they are talking about, I will not hesitate to join the flaming parade. Because, I have some real high expectations with all that "OMG Blizz is coming back to revive Wc3 back to it's glory!!" stuffs. If balances are all they do, and moreover, if they reduce the modding capability, I can't even imagine how will I express my disappointment when the time comes.... This means that back-end work must happen before "exciting" changes like melee balance adjustments. ...
What if I have proposals which COULD give wc3 some life? I mean, actualy life. More attractive for mapmakers, therefore more attractive for players. Will anyone listen? Oh wait, we had wishlist. Sure some of those ideas were worthy in the end. But still good pile of them been thrown away instantlty. And then you took them to Blizzard not like a Holy Grail but like a "miserable note of your slaves ideas to implement".There is no more to say on this issue. Those of you that don't believe Wc3 has a future or don't have anything of substance to contribute should leave.
for you and @Kam - sorry, but who gonna play this game in your future? Chinese? I can't see them playing non-chinese maps (I know there are few of those, but still they prefer their own maps with proper language). As I said before, every day is a day when you just lost another player who got attracted by any other game. Doesn't matter if you call " growning popularity", you still lost one for nothing, just because you waited too long.Kam said that we will have a long journey, so I'd like to expect some great stuffs in the future
I am against personal disputes coming in between discussion for common good. In decision making such behavior is detrimental to the quality of the outcome of the discussion. But to be case specific, I have no idea who you are.If you have concerns about my opinion, express it here so we can debate. If it's about me as a user/person, express it either directly to me or submit a post to adequate forum. If it's about how the site works, where's it heading and what will it be, there's even a forum for that. Excuse you, but your post has no value to the topic or my opinion on the topic in general, so I doubt is of any usefulness to general good
If you need help managing your way to either forums let me know and I'll kindly link you them, but please refrain from being off-topic for the sake of expressing your opinion on a completely different subject than current.
But, to satisfy your curiosity, I'm not writing any of these for reputation. I've over 2000 and I don't think it's of any good nor do I carry it as an elitist's badge, and besides, legit 95% of it came from my resources. It's the fact that I'm (mostly) a sensible person, and therefore, my words are usually worthy of listening to - hence was I a former staff member and still am a respected member of the community.
Will anyone listen? Oh wait, we had wishlist. Sure some of those ideas were worthy in the end. But still good pile of them been thrown away instantlty. And then you took them to Blizzard not like a Holy Grail but like a "miserable note of your slaves ideas to implement".
This whole thing been wrong from the very start. It's blizzard who should want to make contacts to see what can help them to make WC3 great again, not vice versa.
Good to hear. That's all I want & need to hear tbh.Every single item on that list is being addressed.
My greatest concern - why 0 jass commands been added even tho more than 50 been placed in the wishlist?What exactly does this mean? Blizzard had already been in discussions with the pro community for some time when I contacted them. Are you suggesting that the community list is somehow less valuable because we offered it to Blizzard? They asked us to produce it, and we blew them away with the final product. As a result you have senior community members in daily contact with the people working on Wc3 and this is somehow an issue for you?
If you have a list of SPECIFIC concerns, line item, then post them. If they have not already been discussed with Blizzard I will make sure they are passed on.
My greatest concern - why 0 jass commands been added even tho more than 50 been placed in the wishlist?
Why no reasonable fixes been added [Crash] - List of WarCraft III Crashes BUT they fixed LIGHTNING crash which been a good countermeasure for a few quircks?
I'd stay quiet about background changes anytime if there would be ANYTHING in the frontend.I do not know why the programmers go in the order they do. Priority one is upgrading back end functions so my guess would be anything related to that is being touched. I will ask specifically about jass commands and the crash list.
@Chaosy,
otherwise we wouldn't be directly involved with this process and be asked for what we need changed, fixed, or added.
3. they somehow believe that ladder (rts) is the what players do want
again, how many non-chinese ladder guys are active now? you know, I want many things specially for me, but im minority. So are ladder players. Custom maps is the only reason this forum even exists. And you all somehow missing that mapmakers, modding == community. Those guys who made great maps deserved to be pleasured. But surely not everyone can look for a few steps forward. Time will show who was right in this one.I believe he didn't separate the modding from gaming communities, thus the confusion.
Gaming community desires a more stable Battle Net, anti AFK control, bot detection and elimination, hack preventions, and more frequently updated map pool.
again, how many non-chinese ladder guys are active now? you know, I want many things specially for me, but im minority. So are ladder players. Custom maps is the only reason this forum even exists. And you all somehow missing that mapmakers, modding == community. Those guys who made great maps deserved to be pleasured. But surely not everyone can look for a few steps forward. Time will show who was right in this one.
at least ten times less than dota 1, not even speaking about dota2Draco, the ladder community is still very active. How many people do you think are playing everyday on all 4 bnet gateways and netease/w3a?
at least ten times less than dota 1, not even speaking about dota2
I have some numbers for dota. 20k CIS (iccup), 5-10k EU + 20-30k middle east (RGC), 20-40k PH (lans lol), 10-20k south America (their own servers, I dont know names), 1kk+ China (11 battles only). Now your turn.So, you have numbers?