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Description: In This Vampirism, humans are able to construct a base of their own design by use of abilities on their main unit to destroy destructibles to begin building walls and towers in effort to keep out the vampire. Vampires can select through a variety of abilities they desire at the start as well as combine items in order to forge their power to defeat the humans. There are no minions in This Vampirism, only a bounty on each target you kill. However, the main goal for the vampires is to defeat all humans before the humans can tier up and destroy the vampire with their slayers.
Features: • Dynamic Base Design
• 10 Humans vs. 1 Vampire
• Custom Items, Abilities & Skins
• Unique Income System
• Alternating End Game
Modes: Check back soon for more!
Screenshots & Videos:
Update Log:
1.0.7
Vampire killing lumber generators will give human resource return
Vampire graveyard now has a timer for 60 seconds with a cooldown of 30 secons
Vampire trigger optimizations
Humans added +10 gold upgrade
1.0.6
Human buffs: first building killed by vampire gives 100 lumber to player
After 5 minutes of game time, some buildings will build faster
If vampire kills lumber generators you will receive a percentage back of resources spent
Human builders have reduced damage taken from vampire attack
Tool-tip adjusments
1.0.5
New items: Pendent of Energy, Gauntlets of Darkness
Removed Far Sight
Fixed Terrain Pathing
Tool-tip adjustments
Holy, Heavenly, Divine tower damage modified to scale better
Intended for the loading screen to be just black?
Shouldn't you use undead summon building type instead for faster build?
Magic Wall has no visible hotkey (title); it's W though.
A cult classic. It's pretty nice.
Approved.
If you want more...
Intended for the loading screen to be just black?
Shouldn't you use undead summon building type instead for faster build?
Magic Wall has no visible hotkey (title); it's W though.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
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