The Frozen Treeline

The Frozen Treeline is my passionate attempt at capturing different elements from my favourite AoS-maps and MOBA-games in one creation - most of which are unavailable/almost impossible to get access to outside Korea/hard to find people to play with, and which I miss playing. It takes as a base Draconico/Pardalmadgod/luixmania's attempt to port the old Twisted Treeline map from League of Legends - along with heroes, items and mechanics from that game - but heavily modifies it in a way that the map does no longer resemble LoL in anything but the map layout.

It has:
1. Heroes, inspired thematically by the old RoC DotA, WCChaos (one of DotA's continuations, akin to Allstars, but isn't really known outside Korea) and its standalone game Chaos Online. However, their skillsets are mostly of my own conception.
2. Game mechanics, inspired by:
  • Chaos Online (ability to buy and sell items anywhere on the map; innate Repel/Dispel which creates an interesting dynamic with the usage of spells; a boss, who you can kill and take under your control; timeout mechanic, where, if a match doesn't end by (in this map's case) 40 minutes, the game will try to decide a winner by looking at tower and hero kills; the fact that there isn't a dedicated support role, even though supportive characters do exist, and each have their own area (lane or jungle) to farm, control and attempt to dominate in).
  • Vainglory 3v3 (miners, who increase passive gold income, and who you can capture to steal gold income from the enemy team; structures being affected by most damaging spells; a boss pushing lanes for you after being killed also was in this game; the fact that you play the game, well, 3v3).
  • Different other MOBAs (experience being shared with your teammates, but only those whose hero is alive, and jungle giving experience proportionately to the amount of ally heroes on the map; the fact that items can be sold for 90% the cost; choosing a hero not restricting enemy team from picking the same hero and not knowing enemies' pick until you meet them on the battlefield; chat commands to quickly select shops etc.)
3. Item system mostly based on WCChaos, where you have the ability to acquire most high-end items both through combination AND purchasing directly (thus reducing WC3's inventory limitation problems), and also mages are heavy on active buttons. However, the items themselves are not copied from that or other map/game.

Important thing to know before going into this map is chat commands. You can write the following letter/number into the chat and it will do the following:
c - restore camera (useful if you're using a pre-Reforged version of WC3 and accidentally scrolled your mouse wheel up)
p - move camera to the position of hero taverns (useful if at the beginning of the match your mouse pointer was near the edge of the screen)
b - move camera to the position of item shops
1 - select starter item shop
2 - select main item shop
3 - select special item shop
4 - select active item shop
q - select strength combinations shop
w - select agility combinations shop
e - select intelligence combinations shop
r - select universal combinations shop
It also works if you use external programs to remap key bindings and set quick chat messages. Other things you'll probably figure out on your own/after reading patch notes/by asking me:pir:

The map was developed on 1.27 version of Warcraft III so that as many people as possible could play it, and I tested it on Reforged - it works perfectly. Not sure about pre-1.27 versions though, but considering that the base map was made back in 2011, I suppose it will work either.
Also this map is not protected and never will be. Just as I could develop it using another person's unprotected map as a base and get into WC3 modding, I am perfectly OK if other people would want to use The Frozen Treeline as a base for their project - or just to modify this map to their liking, no need to ask permisssion.
Version 7 is the first one I'm comfortable sharing (though it doesn't mean it doesn't have bugs that I know of, like death timers and multiboard problems), but if you want to see how v1-6 looked - you can find them all on EpicWar.
Current version is v13a. Patch notes can be found here.

Credits to:
Draconico/Pardalmadgod/luixmania's Twisted Treeline v1tests (used as a base for The Frozen Treeline map): Twisted Treeline v1tests
Himperion for their Female Death Knight model.
Darkfang for their Avatar of Vengeance skin.
HerrDave for their Rain of Arrows effect.
Deathclaw24 for their Rain of Arrows icon.
Blizzard Entertainment - obviously for the amazing game that is Warcraft III - but also specifically for Terran Marine's voice lines from StarCraft: Brood War, which were imported into the map.
Epic Games for their Unreal Tournament's announcer.
Previews
Contents

The Frozen Treeline v13a (Map)

Reviews
deepstrasz
Well, it's a nice map but very reminiscent of DotA and the layout doesn't help that much, quite cramped and repetitive. Approved.

deepstrasz

Map Reviewer
Level 74
Joined
Jun 4, 2009
Messages
20,024
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by The Frozen Treeline
You can also upload your map here to generate a list: Asset scanner
Do not add assets as they will be downloaded with the map a well separately. Put links to them instead.

Since you've mentioned inspiration from things like DotA, keep in mind the stuff in the map should not have exact copies from other maps.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

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MELEE MAPS
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Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 3
Joined
Jan 3, 2025
Messages
6
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by The Frozen Treeline
You can also upload your map here to generate a list: Asset scanner
Do not add assets as they will be downloaded with the map a well separately. Put links to them instead.

Since you've mentioned inspiration from things like DotA, keep in mind the stuff in the map should not have exact copies from other maps.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
Thank you for reviewing my work! I have a couple of questions:
1. The map I used as a base had a couple of models imported, but I didn't use them in the finished map itself - they are just sitting in the map files. Should I credit them or would it be better if I updated the map removing them altogether?
2. In this map I also used voicelines from StarCraft: Brood War (the marine unit) and - as I just realized - killstreaks from Unreal Tournament. Blizzard and Epic should also be credited in the map description, right?
3. I'm also a little confused: by "map description" you mean the description on HIVE or in WC3 itself?
Thank you again and sorry for throwing so many questions at you, I'm kinda new here and only found rules for non-map resources when uploading the map😅

A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by The Frozen Treeline
You can also upload your map here to generate a list: Asset scanner
Do not add assets as they will be downloaded with the map a well separately. Put links to them instead.

Since you've mentioned inspiration from things like DotA, keep in mind the stuff in the map should not have exact copies from other maps.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
Updated the map and its descriptions. I didn't use much of external resources for it, though I'm planning to and will add them as I get permissions to use them. And, speaking of inspirations and exact copies, as mentioned before, they were mostly thematical inspirations - the kits themselves were designed around hero's needs and overall game balance.
 

deepstrasz

Map Reviewer
Level 74
Joined
Jun 4, 2009
Messages
20,024
1. The map I used as a base had a couple of models imported, but I didn't use them in the finished map itself - they are just sitting in the map files. Should I credit them or would it be better if I updated the map removing them altogether?
Remove them please if they're not meant to be used.
2. In this map I also used voicelines from StarCraft: Brood War (the marine unit) and - as I just realized - killstreaks from Unreal Tournament. Blizzard and Epic should also be credited in the map description, right?
Yes, please credit the games/companies.
3. I'm also a little confused: by "map description" you mean the description on HIVE or in WC3 itself?
Map thread description. The description where you wrote all those details here on the site/this page.
 
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