• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

The Frozen Tides

Stormshock Presents


Naga Campaign: The Frozen Tides

Created by Stormshock

The Story:

In this campaign you will play with Illidan and the Naga. The story takes plays in Northrend and starts when Arthas and Illidan fight before Ner'zhul, The Lich King. In The Frozen Throne campaign, Arthas kills Illidan and becomes the Lich King, but in this campaign, Illidan somehow escapes from Arthas. Before Arthas wants to become the Lich King, he first wants to get rid of Illidan. The story continues with Lady Vashj, who's also still alive and somewhere in Northrend. Just as Illidan, she also has to defend herself from The Scourge. With the aid of Kael'thas Sunstrider, she has made a new spell caster. After she has settled in Northrend, it is time to search for Illidan. But the search does not go so smooth when Lady Vashj comes eye in eye with one the most powerful heroes of Northrend, Anub'arak.

Screenshots:


Play as Naga

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Fight against The Scourge

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Rescue units

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Help neutral races.

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Versions:



Upload date: April 10, 2016
Added:
  • Multiple chapters: Added fog of war to the end location of the main quest.
  • Multiple chapters: Added multiboards to track progress on some of the quests.
  • Chapter 2: Added another group of undead units.
  • Chapter 2: Added a cinematic and an ambush group for the second part of the optional quest.
  • Chapter 3: Added a cinematic when the first quest is completed.
  • Chapter 7: Added a hint to tell that the phoenix cannot fly.
  • Chapter 7: Added a skip mechanism for the arachnathid cinematic.
  • Chapter 7: Added a quest requirement to the main quest.
  • Chapter 8: Added a hint to tell that the battle against Arthas begins.
  • Chapter 8: Added two runes of resurrection to the blood elf bosses.
  • Chapter 8: Added spell immunity to the swordsman.
Changed:
  • Multiple cinematics: Changed some grammatical mistakes and tooltip descriptions.
  • Multiple chapter: Changed the amount of gold of the naga goldmines.
  • Multiple chapter: Changed the amount of experienced gained from enemies.
  • Chapter 2: Changed the position of some undead. They are now closer to the crypt.
  • Chapter 2: Changed the cooldown of Spider Silk Broach to 5 seconds.
  • Chapter 2: Changed the amount of units and the time of the first gargoyle wave.
  • Chapter 3: Changed the amount of health of several undead buildings.
  • Chapter 8: Changed the attacking alert sound to naga voice.
  • Chapter 8: Changed the initial mana of enemy minions and added resistant skin to some of the minions.
  • Chapter 8: Changed the size of enemy minions.
  • Chapter 8: Changed the damage and armor of the final Blood Elf boss.
Fixed:
  • Chapter 5: Fixed an issue where the attacking air waves would stop after the first attack.
  • Chapter 7: Fixed an issue where you could complete the beast quest too soon.
  • Chapter 7: Fixed an issue where you could skip the final group.
Removed:
  • Multiple Chapters: Removed some of the undead buildings, since they were unused.
  • Multiple chapter: Removed Submerge from naga myrmidon.
  • Chapter 2: Removed invulnerability of the Fulborg Shaman.



Upload date: December 28, 2015
Added:
  • Chapter Five: The Side Wing Of The Traitor King
  • Chapter Six: The Final Gate
  • Interlude Three: The Lich King
  • Chapter Seven: Red Power In Northrend
  • The Assault On Icecrown Citadel



Upload date: October 8, 2015
Added:
  • Chapter Three: Vashj Strikes Back
  • Interlude Two: The Secret Weapon
  • Chapter Four: The Ruined City



Upload date: September 8, 2015
Added:
  • Interlude One: Saved By Faith
  • Chapter One: The Flight From Icecrown
  • Chapter Two: Prepare The Defenses



Credits:


  • Blizzard for making the "Warcraft III World Editor" program.
  • Ujimasa Hojo for making the "Naga Hall" model with name and the "BTNNagaHallOfSecrets" icon.
  • stefanstan95 for making the "BTNFrostmourne" icon.
  • l0w_kwaliti for making "The Lich King" model and the "BTNLichKing" icon.
  • Hilson-O for making the "Warglaive of Azzinoth" art (http://hilson-o.deviantart.com/art/Warglaive-of-Azzinoth-261825290)
  • www.hiveworkshop.com for answering some of my questions and giving feedback.
  • www.thehelper.net for answering some of my questions.


Author's note:

Last but not least I want to thank you all for playing and testing this campaign. I have uploaded a new version of this campaign and changed a lot of stuff with the help of those who added a comment on this site. The changes can be found under "Version 1.1". Since the campaign can still be improved, I appreciated all the comments and suggestions about this campaign. If you have a comment, you can leave your message on this site.
Keywords:
Naga, Campaign, Illidan, Vashj, Kael, Arthas, Lich King, Northrend
Contents

The Frozen Tides (Campaign)

Reviews
14:01, 25th Mar 2016 Ardenian: A campaign focussing on an alternate end of TFT. The chapters highly resemble the Blizzard campaigns, design-wise. Tile variation is used, one or another little doodad, like rocks or other fitting ones wouldn't hurt...
Abishkar
I am late for 3 years, but I do not care. Looks like deepstrasz has already stated a lot of mistakes, but anyways, to my review: Interlude 1 : (FM - 5) 1. Why are all the interludes named like this? Interlude 1, Interlude 2...?? It is unsatisfying. 2...
Level 3
Joined
Jan 11, 2023
Messages
5
I enjoyed the campaign a lot.

I liked the naga focus of the campaign(with blood elf support)

I don't think you still read the comments but these are the things I liked andthings that could be approved in my humble subjective opinion.

+++
-Naga techtree was neat
-the maps had decent terrain
-nice usage of the type 'kael' command
-nice usage of azhara statue in the ocean
-lich king fight was quite fun
-nice that you included interludes
-good amount of missions
-the dungeon at the end was fun good
-naga's are my favorite race to play
-sidequests were nice. I really liked them as they made the maps feel more unique.

//////
Sometimes immersion could have been a bit better.
-terrain can maybe vary a bit more instead of the same pattern over again. Only the last map differed a lot
-Kael's role in the story was slightly strange as he just shows up, dissapear and reapears.
-Big part of the gameplay is destroying units that are waiting for you to arrive. Despite them being often undead, it would be a nice touch if it felt like they were living.
-More conversations would be nice. Like in wow raid bosses often talk which makes them feel more real.

Thank you for this map. For me it is one of the more memorable campaigns out there.
 
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