- Joined
- Jan 11, 2023
- Messages
- 5
I enjoyed the campaign a lot.
I liked the naga focus of the campaign(with blood elf support)
I don't think you still read the comments but these are the things I liked andthings that could be approved in my humble subjective opinion.
+++
-Naga techtree was neat
-the maps had decent terrain
-nice usage of the type 'kael' command
-nice usage of azhara statue in the ocean
-lich king fight was quite fun
-nice that you included interludes
-good amount of missions
-the dungeon at the end was fun good
-naga's are my favorite race to play
-sidequests were nice. I really liked them as they made the maps feel more unique.
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Sometimes immersion could have been a bit better.
-terrain can maybe vary a bit more instead of the same pattern over again. Only the last map differed a lot
-Kael's role in the story was slightly strange as he just shows up, dissapear and reapears.
-Big part of the gameplay is destroying units that are waiting for you to arrive. Despite them being often undead, it would be a nice touch if it felt like they were living.
-More conversations would be nice. Like in wow raid bosses often talk which makes them feel more real.
Thank you for this map. For me it is one of the more memorable campaigns out there.
I liked the naga focus of the campaign(with blood elf support)
I don't think you still read the comments but these are the things I liked andthings that could be approved in my humble subjective opinion.
+++
-Naga techtree was neat
-the maps had decent terrain
-nice usage of the type 'kael' command
-nice usage of azhara statue in the ocean
-lich king fight was quite fun
-nice that you included interludes
-good amount of missions
-the dungeon at the end was fun good
-naga's are my favorite race to play
-sidequests were nice. I really liked them as they made the maps feel more unique.
//////
Sometimes immersion could have been a bit better.
-terrain can maybe vary a bit more instead of the same pattern over again. Only the last map differed a lot
-Kael's role in the story was slightly strange as he just shows up, dissapear and reapears.
-Big part of the gameplay is destroying units that are waiting for you to arrive. Despite them being often undead, it would be a nice touch if it felt like they were living.
-More conversations would be nice. Like in wow raid bosses often talk which makes them feel more real.
Thank you for this map. For me it is one of the more memorable campaigns out there.