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Techtree Contest #19 - Warcraft Commanders

Status
Not open for further replies.
That should be my last WIP before I make a complete post for my entry.
I think I'm in a good spot to release a first beta test map.

Things I need to do:
  • Check every texts and icons.
  • Change Sun orb into something unique + maybe add a unique T2 item to the shop.
  • Make Uther interact with Faith to blend the mechanic a bit more
  • Create a 3rd type of miracle

Things I'd like to do if I have time, ressources & motivation:
  • Improve the wall extension system by fixing cases where it should be able to build but it fails.
  • Find a way to change cantors building ability icon & voice lines without changing globally for the undead players too.
  • Make voice lines for Faith management in addition to the existing texts that pop up.
  • Make unit voice lines unique.

Hero

Units

Buildings


This faction can recruits only one hero: Uther the Lightbringer.

Uther is versatile hero, capable of providing damage to enemy units as much as support for allies.
During the game, Uther evolves to Blessed Uther with the first Church constructed, and to Ascended Uther with the first Cathedral construct, unlocking new abilities and improving some of the previous ones.

Here are his abilities:

Ability NameRequirementEffect
JudgementLevel 1
Being learnt
The Hammer of Justice falls upon the targeted area, damaging every ground enemy units and summoning a Spiritual Hammer for 60 seconds that can attack land units.

Ascended Uther: a second Hammer falls.
Divine ShieldLevel 1
Being learnt
An impenetrable shield surrounds Uther, protecting him from all damage and spells for a set amount of time.

Blessed Uther: Divine energy leak from the shield, shielding every 5 seconds nearby allies during 20 seconds.

Ascended Uther: Double the shield amount
Divine InterventionLevel 1
Being Learnt
Channel ability
Causes healing energy to pour down in a large area, healing friendly allied units over time
Soul GuideLevel 6
Being Learnt
Calls upon a powerful Kyrian to help Uther on the battlefield and guide the souls of the fallen from their corpses to the other side after one last battle.

When the Kyrian leaves the battlefield, so does the souls of the fallen.
Blessed HammerBlessed UtherUther deals bonus damage to undead units.
Whenever Uther attacks, he releases energy that heal the lowest hp nearby ally.
TranscendenceLevel 6
Ascended Uther
Uther goes beyond the limits of a mortal being to access the true power of the Light, giving a huge bonus to his strength, agility and intelligence.



In the Silver Hand, some units are limited in numbers.

T1

T2

T3


The Silver Hand has a great variety of T1 compared to other factions.
It however needs several buildings and/or researches, preventing a early rush strategy, but still having nice defensive options.
Unit NameRoleBuilding that produces itAbilities
Peasantworker
Can harvest gold and lumber
Can build the Silver Hand military structures
Chapel / Church / CathedralNone
Cantorworker
Can harvest gold and lumber
Can build the Church of Light structures
Can pray to gain Faith.
Can perform Miracles.
Chapel / Church / CathedralPray
Book of Miracles
Footmanbasic melee unitBarrackShield of light (self shield)
Hammer WarriorStronger melee unit
Requires researches to be trained
can become siege unit later
BarrackDefend (reduces incoming pierce damage)
Enchanted hammer (unlocks siege attack)
Glaive Throwerbasic ranged unit
can't attack air until it learns solar glaives.
Markman's HallSolar Glaive (Give a weak but bouncing attack against air unit)
Archerranged unit
primary anti-air unit
Markman's HallAngelic Bow (Additional on hit damage, better against undead)
Abbotbasic support unit
heal allies
AbbeyAppeasement (can heal allies when attacking them)

Unit NameRoleBuilding that produces itAbilities
Captainmelee unit
defensive aura

limited to 2
BarrackDevotion Aura (small armor bonus + additional dmg reduction for footmen and hammer warriors)
Priestranged support caster
healer
dispel
BasilicaHeal
Dispel magic
Zealot (bonus damage + faith on kill)
Justice Apostleranged support caster
damage return
crowd control
BasilicaRetribution (damage returns + shield possibility)
Repentance (Small AoE damage + crowd control)
Sword of Justice (Light "crowd control" with punishment if ignored)
Siege Ramprimary melee siege unitWorkshopNone


Unit NameRoleBuilding that produces itAbilities
Knightprimary late game melee unitStablesCharge (bonus damage on first attack depending on distance traveled)
Knight Generalmelee unit
aura

Limited to 1
StablesCommand Aura (small bonus damage)

Charge (bonus damage on first attack depending on distance traveled)

Glorious Charge (Bonus armor and improved Charge to nearby knights)
Archbishoppowerful ranged support unit
healer

Limited to 1
BasilicaHoly Aura (hp regeneration)
Healing Wave
Greater Dispel Magic
Ophanimair unit
strong anti-air unit
Ranged against ground, melee against air
SanctuaryHoly Explosion (AoE healing + damage to undead & mechanical)

True Sight
SeraphPowerful melee unit

Limited to 3
SanctuaryCleaving attacks (passive AoE attacks)

Celestial Assault (damage in a straight line)

Power of Piety (Huge on hit bonus damage)




T1

T2

T3



Silver hand military structures, constructed by peasants:

Building NameRoleRequirementUnit producedResearches / building upgrade
ChapelMain buildingNonePeasants
Cantors
Upgrades to Church then Cathedral
Devotion & backpack (when upgraded)
BarrackProduces melee fightersNoneFootmen
Hammer Warriors
Captains
Shield of Light
Defend
Enchanted hammer
Markman's HallProduces ranged fightersNoneGlaive Throwers
Archers
Solar Glaives
War Bows
Angelic Bows
FarmProduces food
Defensive building
NoneNoneUpgrades to War Mill
Lumber MillLumber deposit
Research center
NoneNoneImproved lumber harvesting
Improved masonry
ForgeResearch centerNoneNoneIron forged blades
Iron plating
Scout TowerDefensive buildingNoneNoneUpgrades to Guard tower or Tower of Light
Wall HubDefensive buildingNoneNoneExtends into Walls, Wall Banners, Wall Towers or Walls gates.

Church of Light structures, summoned by cantors:
All church of Light building are either a place of prayer or upgrades into a place of prayer, granting max faith.

Building NameRoleRequirementUnit producedResearches / building upgrade
ChapelMain buildingNonePeasants
Cantors
Upgrades to Church then Cathedral
Devotion & backpack (when upgraded)
Altar of the LightProduces heroesNoneUther the LightbringerNone
AbbeyProduces basic support unitsNoneAbbotsPrayer Repetition
LodgeProduces Food
Defensive structure
NoneNoneUpgrades into Monument then Guardian Angel Statue
ReliquaryItem shopNoneNoneNone


Silver hand military structures, constructed by peasants:

Building NameRoleRequirementUnit producedResearches / building upgrade
WorkshopProduces siege unitsChurchSiege RamsReinforced shell

Church of Light structures, summoned by cantors:
All church of Light building are either a place of prayer or upgrades into a place of prayer, granting max faith.

Building NameRoleRequirementUnit producedResearches / building upgrade
Basilicaproduces support castersChurch
Abbey
Priests
Justice Apostle
Archbishop
Scriptures
Theology (adept & master training)
Justice apostle training (adept & master)

Silver hand military structures, constructed by peasants:

Building NameRoleRequirementUnit producedResearches / building upgrade
StablesProduces high tiers melee fightersCathedral
Barracks
Knight
Knight General
Charge

Church of Light structures, summoned by cantors:
All church of Light building are either a place of prayer or upgrades into a place of prayer, granting max faith.

Building NameRoleRequirementUnit producedResearches / building upgrade
SanctuaryProduces air unit
Produces powerful melee fighters
Cathedral
Basilica
Guardian Angel Statue
Ophanim
Seraphs
Spiritual mastery

 

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Botani1.png
New Update!

1.10!

I will post full changelog some time this weekend. I am too tired right now to type it all up. But you can check out the changes in the map!

(P.S. Phylarch the Evergreen is my commander, it is no longer just the Primals, hence the new pic)

 

Attachments

First WIP a little late to the party.

Sun Prince Kaelthas.jpg

Faction Mechanics
~ Magic Addiction: Kael’Thas has access to an array of elite Blood Elven units. They are very powerful but expensive and very reliant on their mana pool. Gaining significant buffs and debuffs based on his unit's current mana pools.
~ Chooses unique Prime demi-hero units each battle to improve and unlock a specific segment of his army.
~ Kael’Thas can go and hunt down hidden Supply Caches to gain an influx of resources.
~ Power Generators can harvest lumber when placed near trees and can restore nearby units' mana. Can be upgraded to project themselves across the battlefield when needed.

Overview.jpg


Roster
War Halls: Swordsman, Ranger, Sun Guard (locked by Sun Champion Prime).
Arcanium: Enchanter, Priestess, Magister (locked by Grand Magistrix Prime).
Constructorium: Sun Wagon, Scorpion/Purifyer, Arcane Golem (locked by Celestial Guardian Prime).
Roost: Hawkstrider, Dragonhawk Rider, Phoenix (locked by Sunfury Knight Prime).
You can summon your first prime at tier 2 and the third at tier 3. Once chosen, they can be revived at the altar like a hero. They can also equip and use items, but not tomes.


War Halls.jpg
Arcanium.jpg
Constructorium.jpg
Roost.jpg
 

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As the Techtree Contest comes to a close, here is a limited showcase of the Jaeger's capabilities in battle.
Here is my final entry: Warcraft Commanders - Uther faction
View attachment 546322

Had fun doing it.
Just select humans to play it. Hope its not too unbalanced :grin:
I couldn't fully unleash the power of Uther's faction with all their varied units, but I spammed the Archangel miracle like no tomorrow. If I can't beat the enemy, I outlast them.
 
I couldn't fully unleash the power of Uther's faction with all their varied units, but I spammed the Archangel miracle like no tomorrow. If I can't beat the enemy, I outlast them.

Yeah, that works well against AIs. :grin:
Now, I wonder how it would do against humans players that will actually see and react to you performing those miracles :xxd:
 
I announce that my final entry is there !
If you read this the same day, the desc is still WiP, and it may have small hotfixes until the deadline.

 
I announce that my final entry is there !
If you read this the same day, the desc is still WiP, and it may have small hotfixes until the deadline.

It was fun teaching you new stuff. :)
 
Well, we're running down the clock but here's my second update on the project!

I've been working on Sapphiron's Undead faction, an alternate to the regular Undead race with enough of a twist to feel like an SC2 Commander-style rework. I intended to provide all the pomp and circumstance worthy of a War3 faction, but I sadly spent as much time fighting against the engine as I did making my faction. BUT it is a poor person who blames their own tools, so here is the best I could do with the time I was given!

In my previous post I explained the core mechanics of the faction:
  1. Flying units have horrible vision
  2. Gold mines and Town Halls are one and the same
  3. There are two workers:
    1. Husks, who collect lumber (and gold from distant mines) and summon structures.
    2. Whelps, who cannot be directly controlled per se, but may be sent out to perform errands from their building.
1755365962579.png


Now onto the rest of the faction!




Petrified Clutch
Sapphiron's lineage has ended, but that does not stop the creation of his progeny. Petrified Clutches hold Sapphiron's stillborn eggs, repurposed now to be little more than unholy sources of power.

Ghost & Frost Guardians
The Petrified Clutches are often protected by specially assigned guardians. Guardians may reposition themselves from one Clutch to another, providing a versatile defense to any base.

1755366296460.png

Accursed Hollow
What ground troops Sapphiron needs, he collects by unearthing long-abandoned outposts. These Accursed Hollows spew forth the dispossessed remnants of once proud armies and those who feed on them.
  • The Bone Vultures provide very early flying to Sapphiron's forces. While fierce in anti-air, they may also swoop, exchanging their air-superiority for a chance to peck at more grounded targets.
  • Phantasms are the ghosts of expeditions past, stuffed back into their cadavers. Leaving their bodies for short intervals, phantasms attack ground foes from a distance, or fling them into the air with a powerful vortex, leaving them open to attack from above.
  • Sapphiron's forces wouldn't get far without Wighthounds. Using both the remains of their olfactory senses as well their supernatural ones, they need only stay still for a few seconds to greatly increase their range of vision on the map.

1755365726540.png


Bone Pit
The lumbering Husks used as menial labour in Sapphiron’s forces often collect necessary resources in grand pyres called Bone Pits. It is here where new ways to reinforce this army of the dead are researched.
1755366553479.png


Altar of the Wyrm & Defiled Hoard
The altar and item shop remain mostly unchanged, although it should be noted that, this being Sapphiron's faction, he will always be the first hero that may be summoned.
1755366795451.png


Fel Perch
These structures are truly unique to Sapphiron's forces - They train and maintain flying shock units who have a limited payload and once airborn, cannot stop moving. Each Perch can tend to a maximum of 2 such fliers at a time.
  • Night Jaws fire volleys of piercing damage at the target, perfect to intercept specific targets.
  • Storm Jaws on the other hand unleash area-of-effect strikes on the ground, which deals extra damage to summoned and mana-using units.
1755368156840.png


Darkened Oathstone
A Draconic Oathstone is a solemn promise of collaboration between dragonkind and the mortal races. Some have been defiled by the Scourge's putrid magic, and now fuel the spellcasting and specialist forces of Sapphiron.
  • The Frozen Watchers are the mid-to-late game solution to this faction's limited line of sight. These statues may send their gaze to a distant spot or even bore a tunnel of vision in any one direction. If that wasn't enough, the Watchers can intensify their stares, stunning nearly any unit for a few seconds.
  • Reaching into the worlds of both the living and the dead, the Eidelon provides passage to all malfeasant spirits to our realm. They may create a phantom echo of their allies, turn corpses into invulnerable spirits to fight on your side, and even hold onto your deceased units, depositing them back onto the front lines at no cost.
  • Bringing up the rear is the Silent Sentinel, in the TFT-brought Anti-Caster Specialist role. These dominated dragonkin guardians buck the faction's air heavy trend, and can learn to perform life-stealing cleave attacks!
1755367749573.png


Draconic Mausoleum
Holding the bones of only the greatest serpents, these hidden cashes of draconic heritage have been perverted to serve the will of Sapphiron, where his own kin are brought to life to fight of the glory of the Scourge!
  • Rotting from within, the Azure Behemoths belch infectious blue flames from long distances to set entire cities ablaze.
  • The Pamola, creatures of thunders and storms can shock entire battalions with each attack.
1755368691488.png




Now, I still have a couple of hours before the competition ends so I'm going to try my hardest to hammer out whatever bugs are left before the deadline! I may not have been the most outspoken during the competition but I've been keeping an eye out and I cannot wait to check out what everyone else has made!
 
Here it is, the "final" version of my Sapphiron submission the Techtree Contest #19!
Image_for_Hive.png
Summary:
Sapphiron is an Air Specialist Commander of the Undead race.
This faction brings a twist to your regular Undead gameplay, bringing air units of all shapes and sizes, whose low line-of-sight emphasizes vision and map awareness. Make your home base inside gold mines, send out powerful whelp workers to boost your economy and rule the skies!
For a more detailed brakedown, see my previous posts: 1, 2.

This competition has taught me so much, and I cannot wait to put what I've learned to practice in the next one!
 
I'm gutted I wasn't able to submit had too many thing get in the way this week. I will upload my final map once complete if anyone is still interested.
There's a score penalty of 1% for each day after the deadline, but you can still submit your entry. :)
 
Oh damnit.
I had to fix game breaking bugs (literally changing 3 chars in the script).
HERE WE GO -1% JUST BECAUSE OF THAT :ogre_rage:
WHY @FlameofChange WHY YOU LET THOSE BUGS OUT :ogre_rage:

Yep I have a great relationship with myself

You forgot to listen to this song while working :grin:

PS: Efficiency is not guaranteed.
 
High Tinkerer Gelbin Mekkatorque WIP#2

Units

Buildings

Hero


Technological Specialization:
  • At Tier 1 the only hero available is High Tinkerer Gelbin Mekkatorque, thus units marked with yellow are always available on all play-throughs regardless of specialization.
  • Upon upgrading your Town Center to Tier 2, you must choose between two mutually exclusive Tier 2 Heroes: Artillerist (T2A) or Power Fist (T2B).
    • Artillerist Commander: Focuses on demolition units, black powder weaponry, and long-range siege technology.
    • Power Fist Commander: Delivers stunning tech and powerful close-range burst damage upgrades to regular army tropps and some vehicles.
  • Similarly, at Tier 3, you choose between Inventor (T3C) or Arcane Archmage (T3D).
    • Inventor: Unlocks massive weapons platforms and heavy upgrades for mechanical units.
    • Arcane Archmage: Imbues gnomish tech with arcane energy, disrupting enemy magic and amplifying allied firepower.
Wip2_Mekkatorque_Units.jpg
1st image

T1

T2

T3


SpecializationUnit NameRoleSpecial Abilities
Tier 1Gnome Worker
(ref img #1)
Worker
Harvest gold and lumber
Build and repair structures
Tier 1 [passive]: Escape artist (reduce entanglement effects)
Tier 2 [active/reversible]: Mount Mechano Strider (incease HP, MS, harvest gold, harvest lumber)
Tier 1Gnome Soldier
(ref img #2)
Basic melee unit
Garrison towers and vehicles for extra melee attack
Tier 1 [passive]: Escape artist (reduce entanglement effects)
Tier 2 [active/reversible]: Mount Mechano Strider and become a Gnome Knight (incease HP, MS, attack and range, keep all other abilties)
Tier 2A [pasive/req research]: Ablative shield (reduce 99% of incoming damage of next single attack or spell, long CD)
Tier 2B [active/req research]: Shock strike "autocast" (purge melee attack with long CD)
Tier 3C [active/req research]: Expanded blades (increase melee attack range and grants small AOE for attacks)
Tier 3D [active/req research]: Magic Shield (reduce 75% of all incoming magic damage for a short duration)
Tier 1Gnome Shooter
(ref img #3)
Basic ranged unit
Garrison towers and vehicles for extra ranged attack
Tier 1 [passive]: Escape artist (reduce entanglement effects)
Tier 2 [active/reversible]: Mount Mechano Strider and become a Dragoon (incease HP, MS, attack and range, keep all other abilties)
Tier 2A [pasive/req research]: Rocket retrofit (swap to ranged rocket attack increasing attack range and damage at the cost of attack speed)
Tier 2B [active/req research]: Electric Net "autocast" (ensnare a flying unit a short duration while channeling last)
Tier 3C [active/req research]: Critical hit (low % chance to cause a mini-stun and bonus damage on every attack)
Tier 3D [active]: Arcane Shot "autocast" (magic ranged attack with long CD, applies debuff on casters)
Tier 1Mechano Strider
(ref img #4)
Unique support unit (energy mechanic)
Main mount for other gnomes
Tier 1 [active]: Recharge energy "autocast" (transfer a bit of internally stored energy to other unit, small CD)
Tier 2 [active/reversible]: Be mounted by gnome unit (improves riding unit)
Tier 2A [active/permanent/req research]: Retrofit into Strider Petard (like destroyer spend resources to get an suicide anti-structure unit)
Tier 3C [active]: Overclock Dash "autocast" (greatly increase movement speed for a short duration, long CD)

SpecializationUnit NameRoleSpecial Abilities
Tier 2Heavycopter
(ref img #8)
Flying unit
Anti-air
Upgradable
Detector
Tier 2 [on/off]: Detector (increase LOS and detect invisible units, consume extra energy while active)
Tier 2A [active/reversible/req research]: Retrofit into Shrapnell Bomber (replace anti-air attack with single use anti-land attack with big AOE and SHRAPNELL modifier, "damage based on target's armor type: Unarmored x300%, Light x200%, Medium x100%, Heavy x50%, Hero x25%, Fortified x10%".
Tier 2B [active/reversible/req research]: Retrofit into Electric Bomber (replace anti-air attack with single use anti-land attack with big AOE and ELECTRIC modifier, "for a short duration disable mechanical units and structures, and reduce attack speed of organic units".
Tier 3C [active/permanent/req research]: Retrofit into Heavy Fighter (improve anti-air attack, also add high CD missile AOE attack).
Tier 3D [active/reversible/req research]: Retrofit into Arcane Bomber (replace anti-air attack with single use anti-land attack with big AOE and Anti-magic modifier, "dispel magic, deals extra damage to summoned units, and deals extra damage to units in proportion to their current mana %.".
Tier 3C [active]: Overclock Dash "autocast" (greatly increase movement speed for a short duration, long CD)
Tier 2Engineer
(ref img #5)
Caster
Support unit
Skills depend of specialization
Tier 1 [passive]: Escape artist (reduce entanglement effects)
Tier 2 [active]: Repair drone "autocast" (rejuvenation effect for mechanical unit and Mechano Strider units)
Tier 2A [active/reversible/req research]: Retrofit into Electric Bomber (replace anti-air attack with single use anti-land attack with big AOE and ELECTRIC modifier, "for a short duration disable mechanical units and structures, and reduce attack speed of organic units".
Tier 2B [active/req research caster lvl1]: Sabotage Drone "autocast" (target enemy mechanical unit or structure has 1 random debilitating debuff for a short duration, example debuffs "disable attacks, 50% movement speed reduction, DOS effect, stun, damage taken").
Tier 3C [active]: Overclock Dash "autocast" (greatly increase movement speed for a short duration, long CD)
Tier 2AStrider PetardAnti-structure
Anti-unarmored
Suicidal unit
Tier 2A [active]: Kaboom "autocast" (deals damage in area of effect to allies and enemies)
Tier 2A [passive/req research]: Shrapnel Upgrade (modify damage based on target's armor type: Unarmored x300%, Light x200%, Medium x100%, Heavy x50%, Hero x25%, Fortified x10%)
Tier 3C [active]: Overclock Dash "autocast" (greatly increase movement speed for a short duration, long CD)
Tier 2BElectromancer
(ref img #6)
Caster offensive
Crowd control
Tier 1 [passive]: Escape artist (reduce entanglement effects)
Tier 2B [active/target area]: Overload (consume 50% of current energy of allied units in area, dealing damage to enemy units in the area)
Tier 2B [......]: (....WIP...)
Tier 3C [.....]: (....WIP...)
Tier 3D [.....]: (....WIP...)

SpecializationUnit NameRoleSpecial Abilities
Tier 3CHeavy Fighter
(ref img #9)
Heavy Flying unit
Anti-air
Tier 3C [passive]: Garrison 1 (can carry 1 infantry unit, allowing the garrison unit to attack and use its skills independently)
Tier 2A [active/req research]: Shrapnell Missile (anti-air attack with large CD, big AOE and SHRAPNELL modifier, "damage based on target's armor type: Unarmored x300%, Light x200%, Medium x100%, Heavy x50%, Hero x25%, Fortified x10%".
Tier 2B [active/req research]: Electric MIssile (anti-air attack with large CD, big AOE and ELECTRIC modifier, "for a short duration disable mechanical units and structures, and reduce attack speed of organic units".
Tier 3C [active]: Overclock Dash "autocast" (greatly increase movement speed for a short duration, long CD)
Tier 3DArcane Wizzard
(ref img #7)
Caster offensive
Anti-caster
Tier 3D [active/single target]: Arcane Missiles (launch several volleys of magic attacks toward target, can move and act freely while casting)
Tier 3D [active/single target]: Advanced dispel "autocast" (low CD, remove all beneficial buffs from an enemy unit, debufs stay on target").
Tier 3D [active/single target]: Polymorph "autocast" (turn target enemy unit into a critter).
Tier 2A &
Tier 3C
Prototype TankHeavy land unit
Anti-building
Tier 3C [passive]: Garrison 2 (can carry 2 infantry units, allowing the garrison units to attack and use their skills independently)
Tier 2A [active/req research]: Ablative armor (temporary non-repareble extra hit points and armor).
Tier 3C [active]: Overclock Dash "autocast" (greatly increase movement speed for a short duration, long CD)
Tier 2B &
Tier 3C
Skyship
(ref img #10)
Super heavy flyer
Slow movement
Only 1 at a time
Tier 3C [passive]: Garrison 4 (can carry 4 infantry units, allowing the garrison units to attack and use their skills independently)
Tier 2B [passive]: Focus laser (attack deals exponentially more damage the longer it stays on the same target).
Tier 2B [active/no target/req research]: Emergency Teleporter (teleport Skyship to closest owned town center).
Tier 3C [active]: Overclock Dash "autocast" (greatly increase movement speed for a short duration, long CD)
Tier 2A &
Tier 3D
Arcane CannonUltra long range siege unit
Slow and fragile
Require deployment to fire
Tier 2A [on/off]: Siege mode (become stationary to enable attack)
Tier 2A [.....]: (.....WIP.....)
Tier 3D [.....]: (.....WIP.....)
Tier 2B &
Tier 3D
Deployable power towerUnique support unit (energy mechanic)
Deployable
Only 1 at a time
Tier 2B [on/off]: Tower mode (become stationary and massive energy transfer to allied units in area)
Tier 2B [.....]: (.....WIP.....)
Tier 3B [.....]: (.....WIP.....)


Technological Specialization:
  • At Tier 1 the only hero available is High Tinkerer Gelbin Mekkatorque, thus units marked with yellow are always available on all play-throughs regardless of specialization.
  • Upon upgrading your Town Center to Tier 2, you must choose between two mutually exclusive Tier 2 Heroes: Artillerist (T2A) or Power Fist (T2B).
    • Artillerist Commander: Focuses on demolition units, black powder weaponry, and long-range siege technology.
    • Power Fist Commander: Delivers stunning tech and powerful close-range burst damage upgrades to regular army tropps and some vehicles.
  • Similarly, at Tier 3, you choose between Inventor (T3C) or Arcane Archmage (T3D).
    • Inventor: Unlocks massive weapons platforms and heavy upgrades for mechanical units.
    • Arcane Archmage: Imbues gnomish tech with arcane energy, disrupting enemy magic and amplifying allied firepower.

T1

T2

T3


SpecializationBuilding NameRoleUnit produced / Researches
Tier 1/2/3Gnome Outpost / Gnome Stronghold / Field HeadquartersTown hall
Return Gold and Lumber
Train worker
Convert lumber into energy
Produce food
Tier 1 [train]: Gnome Worker
Tier 2A [upgrade]: Select Artillerist specialization when reaching T2 for the first time. (exclusive with T2B)
Tier 2B [upgrade]: Select Electric specialization when reaching T2 for the first time (exclusive with T2A).
Tier 2 [research]: Gnome Backpack
Tier 3C [upgrade]: Select Inventor specialization when reaching T3 for the first time. (exclusive with T3D)
Tier 3D [upgrade]: Select Arcane Archmage specialization when reaching T3 for the first time. (exclusive with T3A).
Tier 1BarracksTrain infantry
Infantry research
Tier 1 [train]: Gnome Soldier
Tier 1 [train]: Gnome Shooter
Tier 2A [research]: Ablative Shield for Gnome Soldiers and Gnome Knights.
Tier 2A [research]: Rocket Weapons for Gnome Shooter and Dragoons.
Tier 2B [research]: Shock Attack for Gnome Soldiers and Gnome Knights.
Tier 2B [research]: Electric Net for Gnome Shooter and Dragoons.
Tier 3C [upgrade]: Extendable Blades for Gnome Soldiers and Gnome Knights.
Tier 3C [research]: Critical Hit for Gnome Shooter and Dragoons.
Tier 3D [research]: Arcane shield for Gnome Soldiers and Gnome Knights.
Tier 3D [research]: Arcane Shot for Gnome Shooter and Dragoons.
Tier 1Command CenterUnique house Mekkatorque
Awaken heroes
Revive heroes
Tier 1 [active]: Release Mekkatorque for a short duration.
Tier 2A [awaken]: Hero Artillerist (can't be picked with Power Fist).
Tier 2B [awaken]: Hero Power Fist (can't be picked with Artillerist).
Tier 3C [awaken]: Hero Inventor (can't be picked with Arcane Archmage).
Tier 3D [awaken]: Hero Arcane Archmage (can't be picked with Inventor).
Tier 1Power CentralReturn Lumber
Convert lumber into energy
Produce food
Tier 1 [active]: Transfer energy to other units or buildings.
Tier 2B [upgrade]: Upgrade into Advanced Power Central.
Tier 3C [research]: Improve Energy Production (increase Energy gain per lumber unit).
Tier 1WorkshopTrain support units
Support research
Economic research
Tier 1 [train]: Mechano Strider.
Tier 1 [research]: Mount mechano strider.
Tier 2 [train]: Engineer.
Tier 2 [research]: Upgrade batteries (increase units max energy).
Tier 2 [research]: Engineer caster upgrade.
Tier 2A [research]: Petard Mechano Strider retrofit (unlock Strider transformation).
Tier 3C [research]: Improve Energy Production (increase Energy gain per lumber unit).
Tier 3D [research]: Mine charged crystals (gold harvested will generate a small amount of energy).
Tier 1FoundryWeapon research
Armor research
Building deff research
Tier 1 [upgrade]: Upgrade Infantry Weapons.
Tier 1 [upgrade]: Upgrade Infantry Armor.
Tier 2 [upgrade]:[/B] Upgrade Vehicle Weapons.
Tier 2 [upgrade]: Upgrade Vehicle Armor.
Tier 2B [research]: Energy explosion (destroyed allied buildings release remaining energy to damage units in small AOE).
Tier 3C [research]: Garrison fortification (damage taken reduction for units garrison in buildings or vehicles).
Tier 1Artificer ShopSell itemsTier 1/2 [sell]: Standard melee map items.
Tier 2A [upgrade]: Unique Artillerist item.
Tier 2B [research]: Unique Electric item.
Tier 3C [research]: Unique Inventor item.
Tier 3D [research]: Unique Arcane item.

SpecializationBuilding NameRoleUnit produced / Researches
Tier 2BunkerDefensive structure
Garrison infantry units
Tier 2A [upgrade] into Mortar Tower
Tier 2AMortarDefensive structure
Long range attacks
None
Tier 1Gnomish Inventor LabTrain flying units
Flyer research
Tier 2 [train]: Heavycopter.
Tier 2A [research]: Shrapnell Bomber retrofit (unlock temporary Heavycopter transformation).
Tier 2B [research]: Electric Bomber retrofit (unlock temporary Heavycopter transformation).
Tier 3C [research]: Heavy Fighter retrofit (unlock permanent Heavycopter transformation).
Tier 3D [research]: Arcane Bomber retrofit (unlock Heavycopter transformation).

SpecializationBuilding NameRoleUnit produced / Researches
Tier 3CAdvanced FactoryTrain T3 mechanical units
Mechanical unit research
Tier 2A [train]: Prototype Tank.
Tier 2A [research]: Ablative armor for Prototype Tanks.
Tier 2B [train]: Skyship. (max 1)
Tier 2B [research]: Focus weaponry for the Skyhip.
Tier 3DArcane TowerTrain T3 magic units
Arcane research
Tier 2A [train]: Arcane cannon.
Tier 2A [research]: Magic ammunition for Arcane Cannons.
Tier 2B [train]: Deployable power tower. (max 1)
Tier 2B [research]: Energy transfer radius for the Deployable Power Tower.


Technological Specialization:
  • At Tier 1 the only hero available is High Tinkerer Gelbin Mekkatorque, thus units marked with yellow are always available on all play-throughs regardless of specialization.
  • Upon upgrading your Town Center to Tier 2, you must choose between two mutually exclusive Tier 2 Heroes: Artillerist (T2A) or Power Fist (T2B).
    • Artillerist Commander: Focuses on demolition units, black powder weaponry, and long-range siege technology.
    • Power Fist Commander: Delivers stunning tech and powerful close-range burst damage upgrades to regular army tropps and some vehicles.
  • Similarly, at Tier 3, you choose between Inventor (T3C) or Arcane Archmage (T3D).
    • Inventor: Unlocks massive weapons platforms and heavy upgrades for mechanical units.
    • Arcane Archmage: Imbues gnomish tech with arcane energy, disrupting enemy magic and amplifying allied firepower.
They operate with the normal vanilla mechanics of being summoned at level 1 and being revivable at the Altar. Out of the 4 specialization heroes, I present wips for 2 of them:

Tier 2A) Artillerist Hero The Artillerist is a master of "heavy use of explosives, black powder, and demolition potential," excelling at area denial and supporting ranged armies.

  • Skill 1: Artillery Shots(Active Channeling, Area Target)
    • Shoots several random shots in an area, dealing damage (friendly fire applies). This ability is boosted by the Vigilance Tower skill, and further improved by selecting either the T3C Heavy Machine Specialist or T3D Arcane Archmage specialization.
    • T3D Arcane Munition: If T3D Arcane Archmage is chosen, enemies hit by shots suffer mana burn; allied units caught in friendly fire consume energy (approximately 5% of their max energy) but receive a buff.
  • Skill 2: Vigilance Tower(Active, Creates Structure)
    • Creates a temporary tower. The Artillerist climbs it, gaining massive LOS and a small casting range improvement for his skills. The tower can be canceled by hero earlier if needed. Penalty: The tower and Artillerist are revealed to all enemy forces while the skill is active.
  • Skill 3: Weakness Detected(Passive Aura)
    • Nearby ranged allied units gain a low chance to bash and score a critical hit) against mechanical unit types and buildings. The aura's Area of Effect (AOE) is increased if Vigilance Tower is active.
  • Ulti Skill: Incendiary Ammunition(Active, Self/Global Buff)
    • For a short duration, all allied gnome units and buildings with ranged attacks gain extra fire damage and deal a small AOE. Each attack also creates small fire puddles that damage units over time. This ultimate can also significantly increase the friendly fire potential or AoE of affected attacks, transforming your ranged army into a high-risk, high-reward zone control force.

Tier 3D) Arcane Archmage Hero The Arcane Archmage focuses on "imbueing weapons with arcane potency, and countering/hindering enemy magic use."

  • Skill 1: Arcane Barrage(Active, Single Target)
    • Marks a target and over a few seconds send several volleys of arcane missiles to it, while this spell is on effect the hero can move freely and cast other spells. Crucially, when activated, all allied units with arcane missile or similar attacks (e.g., Arcane Mages, Arcane Towers, Arcane Cannon, Gnome T1 Shooter, Dragoons with Arcane Shot) will automatically focus their attacks and cast their own Arcane Missiles on the Archmage's target while the ability is active.
  • Skill 2: Counter Spell Ward(Active, Single Target, Autocast)
    • Targets an enemy hero; counters their next spell cast (they spend the mana, spells goes on CD, but it takes no effect). Can be autocast. Its primary function is to simply counter a spell; no additional debuffs are applied unless future balance requires it.
  • Skill 3: Arcane Vulnerability(Passive Aura)
    • Hero attacks/spells and nearby allied arcane-imbued attacks apply a stacking debuff that increases magic damage taken (max 10/14/18 stacks). This synergizes powerfully with Arcane Barrage for rapid stacking. Stacks are reduced one by one over time.
  • Ulti Skill: Portal to City(Active, Creates Portal)
    • From Archmage's current position create a portal to your main city for about 20 seconds. Units can travel once in any direction, taking a little time to do so. This provides vital logistical support for bringing reinforcements or sending units (like empty Striders) back to base for recharging.



Comment: I'll do my best to deliver my entry without accumulating a big malus.
 
High Tinkerer Gelbin Mekkatorque WIP#2

Units

Buildings

Hero


Technological Specialization:
  • At Tier 1 the only hero available is High Tinkerer Gelbin Mekkatorque, thus units marked with yellow are always available on all play-throughs regardless of specialization.
  • Upon upgrading your Town Center to Tier 2, you must choose between two mutually exclusive Tier 2 Heroes: Artillerist (T2A) or Power Fist (T2B).
    • Artillerist Commander: Focuses on demolition units, black powder weaponry, and long-range siege technology.
    • Power Fist Commander: Delivers stunning tech and powerful close-range burst damage upgrades to regular army tropps and some vehicles.
  • Similarly, at Tier 3, you choose between Inventor (T3C) or Arcane Archmage (T3D).
    • Inventor: Unlocks massive weapons platforms and heavy upgrades for mechanical units.
    • Arcane Archmage: Imbues gnomish tech with arcane energy, disrupting enemy magic and amplifying allied firepower.

T1

T2

T3


SpecializationUnit NameRoleSpecial Abilities
Tier 1Gnome Worker
(ref img #1)
Worker
Harvest gold and lumber
Build and repair structures
Tier 1 [passive]: Escape artist (reduce entanglement effects)
Tier 2 [active/reversible]: Mount Mechano Strider (incease HP, MS, harvest gold, harvest lumber)
Tier 1Gnome Soldier
(ref img #2)
Basic melee unit
Garrison towers and vehicles for extra melee attack
Tier 1 [passive]: Escape artist (reduce entanglement effects)
Tier 2 [active/reversible]: Mount Mechano Strider and become a Gnome Knight (incease HP, MS, attack and range, keep all other abilties)
Tier 2A [pasive/req research]: Ablative shield (reduce 99% of incoming damage of next single attack or spell, long CD)
Tier 2B [active/req research]: Shock strike "autocast" (purge melee attack with long CD)
Tier 3C [active/req research]: Expanded blades (increase melee attack range and grants small AOE for attacks)
Tier 3D [active/req research]: Magic Shield (reduce 75% of all incoming magic damage for a short duration)
Tier 1Gnome Shooter
(ref img #3)
Basic ranged unit
Garrison towers and vehicles for extra ranged attack
Tier 1 [passive]: Escape artist (reduce entanglement effects)
Tier 2 [active/reversible]: Mount Mechano Strider and become a Dragoon (incease HP, MS, attack and range, keep all other abilties)
Tier 2A [pasive/req research]: Rocket retrofit (swap to ranged rocket attack increasing attack range and damage at the cost of attack speed)
Tier 2B [active/req research]: Electric Net "autocast" (ensnare a flying unit a short duration while channeling last)
Tier 3C [active/req research]: Critical hit (low % chance to cause a mini-stun and bonus damage on every attack)
Tier 3D [active]: Arcane Shot "autocast" (magic ranged attack with long CD, applies debuff on casters)
Tier 1Mechano Strider
(ref img #4)
Unique support unit (energy mechanic)
Main mount for other gnomes
Tier 1 [active]: Recharge energy "autocast" (transfer a bit of internally stored energy to other unit, small CD)
Tier 2 [active/reversible]: Be mounted by gnome unit (improves riding unit)
Tier 2A [active/permanent/req research]: Retrofit into Strider Petard (like destroyer spend resources to get an suicide anti-structure unit)
Tier 3C [active]: Overclock Dash "autocast" (greatly increase movement speed for a short duration, long CD)

SpecializationUnit NameRoleSpecial Abilities
Tier 2Heavycopter
(ref img #8)
Flying unit
Anti-air
Upgradable
Detector
Tier 2 [on/off]: Detector (increase LOS and detect invisible units, consume extra energy while active)
Tier 2A [active/reversible/req research]: Retrofit into Shrapnell Bomber (replace anti-air attack with single use anti-land attack with big AOE and SHRAPNELL modifier, "damage based on target's armor type: Unarmored x300%, Light x200%, Medium x100%, Heavy x50%, Hero x25%, Fortified x10%".
Tier 2B [active/reversible/req research]: Retrofit into Electric Bomber (replace anti-air attack with single use anti-land attack with big AOE and ELECTRIC modifier, "for a short duration disable mechanical units and structures, and reduce attack speed of organic units".
Tier 3C [active/permanent/req research]: Retrofit into Heavy Fighter (improve anti-air attack, also add high CD missile AOE attack).
Tier 3D [active/reversible/req research]: Retrofit into Arcane Bomber (replace anti-air attack with single use anti-land attack with big AOE and Anti-magic modifier, "dispel magic, deals extra damage to summoned units, and deals extra damage to units in proportion to their current mana %.".
Tier 3C [active]: Overclock Dash "autocast" (greatly increase movement speed for a short duration, long CD)
Tier 2Engineer
(ref img #5)
Caster
Support unit
Skills depend of specialization
Tier 1 [passive]: Escape artist (reduce entanglement effects)
Tier 2 [active]: Repair drone "autocast" (rejuvenation effect for mechanical unit and Mechano Strider units)
Tier 2A [active/reversible/req research]: Retrofit into Electric Bomber (replace anti-air attack with single use anti-land attack with big AOE and ELECTRIC modifier, "for a short duration disable mechanical units and structures, and reduce attack speed of organic units".
Tier 2B [active/req research caster lvl1]: Sabotage Drone "autocast" (target enemy mechanical unit or structure has 1 random debilitating debuff for a short duration, example debuffs "disable attacks, 50% movement speed reduction, DOS effect, stun, damage taken").
Tier 3C [active]: Overclock Dash "autocast" (greatly increase movement speed for a short duration, long CD)
Tier 2AStrider PetardAnti-structure
Anti-unarmored
Suicidal unit
Tier 2A [active]: Kaboom "autocast" (deals damage in area of effect to allies and enemies)
Tier 2A [passive/req research]: Shrapnel Upgrade (modify damage based on target's armor type: Unarmored x300%, Light x200%, Medium x100%, Heavy x50%, Hero x25%, Fortified x10%)
Tier 3C [active]: Overclock Dash "autocast" (greatly increase movement speed for a short duration, long CD)
Tier 2BElectromancer
(ref img #6)
Caster offensive
Crowd control
Tier 1 [passive]: Escape artist (reduce entanglement effects)
Tier 2B [active/target area]: Overload (consume 50% of current energy of allied units in area, dealing damage to enemy units in the area)
Tier 2B [......]: (....WIP...)
Tier 3C [.....]: (....WIP...)
Tier 3D [.....]: (....WIP...)

SpecializationUnit NameRoleSpecial Abilities
Tier 3CHeavy Fighter
(ref img #9)
Heavy Flying unit
Anti-air
Tier 3C [passive]: Garrison 1 (can carry 1 infantry unit, allowing the garrison unit to attack and use its skills independently)
Tier 2A [active/req research]: Shrapnell Missile (anti-air attack with large CD, big AOE and SHRAPNELL modifier, "damage based on target's armor type: Unarmored x300%, Light x200%, Medium x100%, Heavy x50%, Hero x25%, Fortified x10%".
Tier 2B [active/req research]: Electric MIssile (anti-air attack with large CD, big AOE and ELECTRIC modifier, "for a short duration disable mechanical units and structures, and reduce attack speed of organic units".
Tier 3C [active]: Overclock Dash "autocast" (greatly increase movement speed for a short duration, long CD)
Tier 3DArcane Wizzard
(ref img #7)
Caster offensive
Anti-caster
Tier 3D [active/single target]: Arcane Missiles (launch several volleys of magic attacks toward target, can move and act freely while casting)
Tier 3D [active/single target]: Advanced dispel "autocast" (low CD, remove all beneficial buffs from an enemy unit, debufs stay on target").
Tier 3D [active/single target]: Polymorph "autocast" (turn target enemy unit into a critter).
Tier 2A &
Tier 3C
Prototype TankHeavy land unit
Anti-building
Tier 3C [passive]: Garrison 2 (can carry 2 infantry units, allowing the garrison units to attack and use their skills independently)
Tier 2A [active/req research]: Ablative armor (temporary non-repareble extra hit points and armor).
Tier 3C [active]: Overclock Dash "autocast" (greatly increase movement speed for a short duration, long CD)
Tier 2B &
Tier 3C
Skyship
(ref img #10)
Super heavy flyer
Slow movement
Only 1 at a time
Tier 3C [passive]: Garrison 4 (can carry 4 infantry units, allowing the garrison units to attack and use their skills independently)
Tier 2B [passive]: Focus laser (attack deals exponentially more damage the longer it stays on the same target).
Tier 2B [active/no target/req research]: Emergency Teleporter (teleport Skyship to closest owned town center).
Tier 3C [active]: Overclock Dash "autocast" (greatly increase movement speed for a short duration, long CD)
Tier 2A &
Tier 3D
Arcane CannonUltra long range siege unit
Slow and fragile
Require deployment to fire
Tier 2A [on/off]: Siege mode (become stationary to enable attack)
Tier 2A [.....]: (.....WIP.....)
Tier 3D [.....]: (.....WIP.....)
Tier 2B &
Tier 3D
Deployable power towerUnique support unit (energy mechanic)
Deployable
Only 1 at a time
Tier 2B [on/off]: Tower mode (become stationary and massive energy transfer to allied units in area)
Tier 2B [.....]: (.....WIP.....)
Tier 3B [.....]: (.....WIP.....)


Technological Specialization:
  • At Tier 1 the only hero available is High Tinkerer Gelbin Mekkatorque, thus units marked with yellow are always available on all play-throughs regardless of specialization.
  • Upon upgrading your Town Center to Tier 2, you must choose between two mutually exclusive Tier 2 Heroes: Artillerist (T2A) or Power Fist (T2B).
    • Artillerist Commander: Focuses on demolition units, black powder weaponry, and long-range siege technology.
    • Power Fist Commander: Delivers stunning tech and powerful close-range burst damage upgrades to regular army tropps and some vehicles.
  • Similarly, at Tier 3, you choose between Inventor (T3C) or Arcane Archmage (T3D).
    • Inventor: Unlocks massive weapons platforms and heavy upgrades for mechanical units.
    • Arcane Archmage: Imbues gnomish tech with arcane energy, disrupting enemy magic and amplifying allied firepower.

T1

T2

T3


SpecializationBuilding NameRoleUnit produced / Researches
Tier 1/2/3Gnome Outpost / Gnome Stronghold / Field HeadquartersTown hall
Return Gold and Lumber
Train worker
Convert lumber into energy
Produce food
Tier 1 [train]: Gnome Worker
Tier 2A [upgrade]: Select Artillerist specialization when reaching T2 for the first time. (exclusive with T2B)
Tier 2B [upgrade]: Select Electric specialization when reaching T2 for the first time (exclusive with T2A).
Tier 2 [research]: Gnome Backpack
Tier 3C [upgrade]: Select Inventor specialization when reaching T3 for the first time. (exclusive with T3D)
Tier 3D [upgrade]: Select Arcane Archmage specialization when reaching T3 for the first time. (exclusive with T3A).
Tier 1BarracksTrain infantry
Infantry research
Tier 1 [train]: Gnome Soldier
Tier 1 [train]: Gnome Shooter
Tier 2A [research]: Ablative Shield for Gnome Soldiers and Gnome Knights.
Tier 2A [research]: Rocket Weapons for Gnome Shooter and Dragoons.
Tier 2B [research]: Shock Attack for Gnome Soldiers and Gnome Knights.
Tier 2B [research]: Electric Net for Gnome Shooter and Dragoons.
Tier 3C [upgrade]: Extendable Blades for Gnome Soldiers and Gnome Knights.
Tier 3C [research]: Critical Hit for Gnome Shooter and Dragoons.
Tier 3D [research]: Arcane shield for Gnome Soldiers and Gnome Knights.
Tier 3D [research]: Arcane Shot for Gnome Shooter and Dragoons.
Tier 1Command CenterUnique house Mekkatorque
Awaken heroes
Revive heroes
Tier 1 [active]: Release Mekkatorque for a short duration.
Tier 2A [awaken]: Hero Artillerist (can't be picked with Power Fist).
Tier 2B [awaken]: Hero Power Fist (can't be picked with Artillerist).
Tier 3C [awaken]: Hero Inventor (can't be picked with Arcane Archmage).
Tier 3D [awaken]: Hero Arcane Archmage (can't be picked with Inventor).
Tier 1Power CentralReturn Lumber
Convert lumber into energy
Produce food
Tier 1 [active]: Transfer energy to other units or buildings.
Tier 2B [upgrade]: Upgrade into Advanced Power Central.
Tier 3C [research]: Improve Energy Production (increase Energy gain per lumber unit).
Tier 1WorkshopTrain support units
Support research
Economic research
Tier 1 [train]: Mechano Strider.
Tier 1 [research]: Mount mechano strider.
Tier 2 [train]: Engineer.
Tier 2 [research]: Upgrade batteries (increase units max energy).
Tier 2 [research]: Engineer caster upgrade.
Tier 2A [research]: Petard Mechano Strider retrofit (unlock Strider transformation).
Tier 3C [research]: Improve Energy Production (increase Energy gain per lumber unit).
Tier 3D [research]: Mine charged crystals (gold harvested will generate a small amount of energy).
Tier 1FoundryWeapon research
Armor research
Building deff research
Tier 1 [upgrade]: Upgrade Infantry Weapons.
Tier 1 [upgrade]: Upgrade Infantry Armor.
Tier 2 [upgrade]:[/B] Upgrade Vehicle Weapons.
Tier 2 [upgrade]: Upgrade Vehicle Armor.
Tier 2B [research]: Energy explosion (destroyed allied buildings release remaining energy to damage units in small AOE).
Tier 3C [research]: Garrison fortification (damage taken reduction for units garrison in buildings or vehicles).
Tier 1Artificer ShopSell itemsTier 1/2 [sell]: Standard melee map items.
Tier 2A [upgrade]: Unique Artillerist item.
Tier 2B [research]: Unique Electric item.
Tier 3C [research]: Unique Inventor item.
Tier 3D [research]: Unique Arcane item.

SpecializationBuilding NameRoleUnit produced / Researches
Tier 2BunkerDefensive structure
Garrison infantry units
Tier 2A [upgrade] into Mortar Tower
Tier 2AMortarDefensive structure
Long range attacks
None
Tier 1Gnomish Inventor LabTrain flying units
Flyer research
Tier 2 [train]: Heavycopter.
Tier 2A [research]: Shrapnell Bomber retrofit (unlock temporary Heavycopter transformation).
Tier 2B [research]: Electric Bomber retrofit (unlock temporary Heavycopter transformation).
Tier 3C [research]: Heavy Fighter retrofit (unlock permanent Heavycopter transformation).
Tier 3D [research]: Arcane Bomber retrofit (unlock Heavycopter transformation).

SpecializationBuilding NameRoleUnit produced / Researches
Tier 3CAdvanced FactoryTrain T3 mechanical units
Mechanical unit research
Tier 2A [train]: Prototype Tank.
Tier 2A [research]: Ablative armor for Prototype Tanks.
Tier 2B [train]: Skyship. (max 1)
Tier 2B [research]: Focus weaponry for the Skyhip.
Tier 3DArcane TowerTrain T3 magic units
Arcane research
Tier 2A [train]: Arcane cannon.
Tier 2A [research]: Magic ammunition for Arcane Cannons.
Tier 2B [train]: Deployable power tower. (max 1)
Tier 2B [research]: Energy transfer radius for the Deployable Power Tower.


Technological Specialization:
  • At Tier 1 the only hero available is High Tinkerer Gelbin Mekkatorque, thus units marked with yellow are always available on all play-throughs regardless of specialization.
  • Upon upgrading your Town Center to Tier 2, you must choose between two mutually exclusive Tier 2 Heroes: Artillerist (T2A) or Power Fist (T2B).
    • Artillerist Commander: Focuses on demolition units, black powder weaponry, and long-range siege technology.
    • Power Fist Commander: Delivers stunning tech and powerful close-range burst damage upgrades to regular army tropps and some vehicles.
  • Similarly, at Tier 3, you choose between Inventor (T3C) or Arcane Archmage (T3D).
    • Inventor: Unlocks massive weapons platforms and heavy upgrades for mechanical units.
    • Arcane Archmage: Imbues gnomish tech with arcane energy, disrupting enemy magic and amplifying allied firepower.
They operate with the normal vanilla mechanics of being summoned at level 1 and being revivable at the Altar. Out of the 4 specialization heroes, I present wips for 2 of them:

Tier 2A) Artillerist Hero The Artillerist is a master of "heavy use of explosives, black powder, and demolition potential," excelling at area denial and supporting ranged armies.

  • Skill 1: Artillery Shots(Active Channeling, Area Target)
    • Shoots several random shots in an area, dealing damage (friendly fire applies). This ability is boosted by the Vigilance Tower skill, and further improved by selecting either the T3C Heavy Machine Specialist or T3D Arcane Archmage specialization.
    • T3D Arcane Munition: If T3D Arcane Archmage is chosen, enemies hit by shots suffer mana burn; allied units caught in friendly fire consume energy (approximately 5% of their max energy) but receive a buff.
  • Skill 2: Vigilance Tower(Active, Creates Structure)
    • Creates a temporary tower. The Artillerist climbs it, gaining massive LOS and a small casting range improvement for his skills. The tower can be canceled by hero earlier if needed. Penalty: The tower and Artillerist are revealed to all enemy forces while the skill is active.
  • Skill 3: Weakness Detected(Passive Aura)
    • Nearby ranged allied units gain a low chance to bash and score a critical hit) against mechanical unit types and buildings. The aura's Area of Effect (AOE) is increased if Vigilance Tower is active.
  • Ulti Skill: Incendiary Ammunition(Active, Self/Global Buff)
    • For a short duration, all allied gnome units and buildings with ranged attacks gain extra fire damage and deal a small AOE. Each attack also creates small fire puddles that damage units over time. This ultimate can also significantly increase the friendly fire potential or AoE of affected attacks, transforming your ranged army into a high-risk, high-reward zone control force.

Tier 3D) Arcane Archmage Hero The Arcane Archmage focuses on "imbueing weapons with arcane potency, and countering/hindering enemy magic use."

  • Skill 1: Arcane Barrage(Active, Single Target)
    • Marks a target and over a few seconds send several volleys of arcane missiles to it, while this spell is on effect the hero can move freely and cast other spells. Crucially, when activated, all allied units with arcane missile or similar attacks (e.g., Arcane Mages, Arcane Towers, Arcane Cannon, Gnome T1 Shooter, Dragoons with Arcane Shot) will automatically focus their attacks and cast their own Arcane Missiles on the Archmage's target while the ability is active.
  • Skill 2: Counter Spell Ward(Active, Single Target, Autocast)
    • Targets an enemy hero; counters their next spell cast (they spend the mana, spells goes on CD, but it takes no effect). Can be autocast. Its primary function is to simply counter a spell; no additional debuffs are applied unless future balance requires it.
  • Skill 3: Arcane Vulnerability(Passive Aura)
    • Hero attacks/spells and nearby allied arcane-imbued attacks apply a stacking debuff that increases magic damage taken (max 10/14/18 stacks). This synergizes powerfully with Arcane Barrage for rapid stacking. Stacks are reduced one by one over time.
  • Ulti Skill: Portal to City(Active, Creates Portal)
    • From Archmage's current position create a portal to your main city for about 20 seconds. Units can travel once in any direction, taking a little time to do so. This provides vital logistical support for bringing reinforcements or sending units (like empty Striders) back to base for recharging.



Comment: I'll do my best to deliver my entry without accumulating a big malus.
Could you share an image of the buildings in your faction?
 
@Marchombre we can't play it on SD since the reforged models and icons disappears (but at least can be selected) (and I'll play Reforged on my dead body).
I would to a full review when it is posted.
I indeed used some Reforged HD Only models / icons.
So yeah, if you're allergic to Reforged HD, some elements will not be visible :sad:

Maybe I'll try to see if I can make it SD compatible in the future, but finding what models require to do so and replacement models for SD will be quite time consuming, so not sure I'll have the will to do it :hohum:
 
 
dr-strange-benedict-cumberbatch.gif

I would like to ask the judges if I can fix ONE thing without being counted as after contest.
The Trapper-Shredder is stuck at pause, I just want to remove the pause as it ABSOLUTELY KILLS the fun of the unit.
Conferred with the other guys and unfortunately we cannot allow any free changes past the deadline.
 
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