- Joined
- Nov 18, 2014
- Messages
- 171
That should be my last WIP before I make a complete post for my entry.
I think I'm in a good spot to release a first beta test map.
This faction can recruits only one hero: Uther the Lightbringer.
Uther is versatile hero, capable of providing damage to enemy units as much as support for allies.
During the game, Uther evolves to Blessed Uther with the first Church constructed, and to Ascended Uther with the first Cathedral construct, unlocking new abilities and improving some of the previous ones.
Here are his abilities:
In the Silver Hand, some units are limited in numbers.
The Silver Hand has a great variety of T1 compared to other factions.
It however needs several buildings and/or researches, preventing a early rush strategy, but still having nice defensive options.
Silver hand military structures, constructed by peasants:
Church of Light structures, summoned by cantors:
All church of Light building are either a place of prayer or upgrades into a place of prayer, granting max faith.
Silver hand military structures, constructed by peasants:
Church of Light structures, summoned by cantors:
All church of Light building are either a place of prayer or upgrades into a place of prayer, granting max faith.
Silver hand military structures, constructed by peasants:
Church of Light structures, summoned by cantors:
All church of Light building are either a place of prayer or upgrades into a place of prayer, granting max faith.
I think I'm in a good spot to release a first beta test map.
Things I need to do:
Things I'd like to do if I have time, ressources & motivation:
- Check every texts and icons.
- Change Sun orb into something unique + maybe add a unique T2 item to the shop.
- Make Uther interact with Faith to blend the mechanic a bit more
- Create a 3rd type of miracle
Things I'd like to do if I have time, ressources & motivation:
- Improve the wall extension system by fixing cases where it should be able to build but it fails.
- Find a way to change cantors building ability icon & voice lines without changing globally for the undead players too.
- Make voice lines for Faith management in addition to the existing texts that pop up.
- Make unit voice lines unique.
Hero
Units
Buildings
This faction can recruits only one hero: Uther the Lightbringer.
Uther is versatile hero, capable of providing damage to enemy units as much as support for allies.
During the game, Uther evolves to Blessed Uther with the first Church constructed, and to Ascended Uther with the first Cathedral construct, unlocking new abilities and improving some of the previous ones.
Here are his abilities:
| Ability Name | Requirement | Effect |
|---|---|---|
| Judgement | Level 1 Being learnt | The Hammer of Justice falls upon the targeted area, damaging every ground enemy units and summoning a Spiritual Hammer for 60 seconds that can attack land units. Ascended Uther: a second Hammer falls. |
| Divine Shield | Level 1 Being learnt | An impenetrable shield surrounds Uther, protecting him from all damage and spells for a set amount of time. Blessed Uther: Divine energy leak from the shield, shielding every 5 seconds nearby allies during 20 seconds. Ascended Uther: Double the shield amount |
| Divine Intervention | Level 1 Being Learnt | Channel ability Causes healing energy to pour down in a large area, healing friendly allied units over time |
| Soul Guide | Level 6 Being Learnt | Calls upon a powerful Kyrian to help Uther on the battlefield and guide the souls of the fallen from their corpses to the other side after one last battle. When the Kyrian leaves the battlefield, so does the souls of the fallen. |
| Blessed Hammer | Blessed Uther | Uther deals bonus damage to undead units. Whenever Uther attacks, he releases energy that heal the lowest hp nearby ally. |
| Transcendence | Level 6 Ascended Uther | Uther goes beyond the limits of a mortal being to access the true power of the Light, giving a huge bonus to his strength, agility and intelligence. |
In the Silver Hand, some units are limited in numbers.
T1
T2
T3
The Silver Hand has a great variety of T1 compared to other factions.
It however needs several buildings and/or researches, preventing a early rush strategy, but still having nice defensive options.
| Unit Name | Role | Building that produces it | Abilities |
|---|---|---|---|
| Peasant | worker Can harvest gold and lumber Can build the Silver Hand military structures | Chapel / Church / Cathedral | None |
| Cantor | worker Can harvest gold and lumber Can build the Church of Light structures Can pray to gain Faith. Can perform Miracles. | Chapel / Church / Cathedral | Pray Book of Miracles |
| Footman | basic melee unit | Barrack | Shield of light (self shield) |
| Hammer Warrior | Stronger melee unit Requires researches to be trained can become siege unit later | Barrack | Defend (reduces incoming pierce damage) Enchanted hammer (unlocks siege attack) |
| Glaive Thrower | basic ranged unit can't attack air until it learns solar glaives. | Markman's Hall | Solar Glaive (Give a weak but bouncing attack against air unit) |
| Archer | ranged unit primary anti-air unit | Markman's Hall | Angelic Bow (Additional on hit damage, better against undead) |
| Abbot | basic support unit heal allies | Abbey | Appeasement (can heal allies when attacking them) |
| Unit Name | Role | Building that produces it | Abilities |
|---|---|---|---|
| Captain | melee unit defensive aura limited to 2 | Barrack | Devotion Aura (small armor bonus + additional dmg reduction for footmen and hammer warriors) |
| Priest | ranged support caster healer dispel | Basilica | Heal Dispel magic Zealot (bonus damage + faith on kill) |
| Justice Apostle | ranged support caster damage return crowd control | Basilica | Retribution (damage returns + shield possibility) Repentance (Small AoE damage + crowd control) Sword of Justice (Light "crowd control" with punishment if ignored) |
| Siege Ram | primary melee siege unit | Workshop | None |
| Unit Name | Role | Building that produces it | Abilities |
|---|---|---|---|
| Knight | primary late game melee unit | Stables | Charge (bonus damage on first attack depending on distance traveled) |
| Knight General | melee unit aura Limited to 1 | Stables | Command Aura (small bonus damage) Charge (bonus damage on first attack depending on distance traveled) Glorious Charge (Bonus armor and improved Charge to nearby knights) |
| Archbishop | powerful ranged support unit healer Limited to 1 | Basilica | Holy Aura (hp regeneration) Healing Wave Greater Dispel Magic |
| Ophanim | air unit strong anti-air unit Ranged against ground, melee against air | Sanctuary | Holy Explosion (AoE healing + damage to undead & mechanical) True Sight |
| Seraph | Powerful melee unit Limited to 3 | Sanctuary | Cleaving attacks (passive AoE attacks) Celestial Assault (damage in a straight line) Power of Piety (Huge on hit bonus damage) |
T1
T2
T3
Silver hand military structures, constructed by peasants:
| Building Name | Role | Requirement | Unit produced | Researches / building upgrade |
|---|---|---|---|---|
| Chapel | Main building | None | Peasants Cantors | Upgrades to Church then Cathedral Devotion & backpack (when upgraded) |
| Barrack | Produces melee fighters | None | Footmen Hammer Warriors Captains | Shield of Light Defend Enchanted hammer |
| Markman's Hall | Produces ranged fighters | None | Glaive Throwers Archers | Solar Glaives War Bows Angelic Bows |
| Farm | Produces food Defensive building | None | None | Upgrades to War Mill |
| Lumber Mill | Lumber deposit Research center | None | None | Improved lumber harvesting Improved masonry |
| Forge | Research center | None | None | Iron forged blades Iron plating |
| Scout Tower | Defensive building | None | None | Upgrades to Guard tower or Tower of Light |
| Wall Hub | Defensive building | None | None | Extends into Walls, Wall Banners, Wall Towers or Walls gates. |
Church of Light structures, summoned by cantors:
All church of Light building are either a place of prayer or upgrades into a place of prayer, granting max faith.
| Building Name | Role | Requirement | Unit produced | Researches / building upgrade |
|---|---|---|---|---|
| Chapel | Main building | None | Peasants Cantors | Upgrades to Church then Cathedral Devotion & backpack (when upgraded) |
| Altar of the Light | Produces heroes | None | Uther the Lightbringer | None |
| Abbey | Produces basic support units | None | Abbots | Prayer Repetition |
| Lodge | Produces Food Defensive structure | None | None | Upgrades into Monument then Guardian Angel Statue |
| Reliquary | Item shop | None | None | None |
Silver hand military structures, constructed by peasants:
| Building Name | Role | Requirement | Unit produced | Researches / building upgrade |
|---|---|---|---|---|
| Workshop | Produces siege units | Church | Siege Rams | Reinforced shell |
Church of Light structures, summoned by cantors:
All church of Light building are either a place of prayer or upgrades into a place of prayer, granting max faith.
| Building Name | Role | Requirement | Unit produced | Researches / building upgrade |
|---|---|---|---|---|
| Basilica | produces support casters | Church Abbey | Priests Justice Apostle Archbishop | Scriptures Theology (adept & master training) Justice apostle training (adept & master) |
Silver hand military structures, constructed by peasants:
| Building Name | Role | Requirement | Unit produced | Researches / building upgrade |
|---|---|---|---|---|
| Stables | Produces high tiers melee fighters | Cathedral Barracks | Knight Knight General | Charge |
Church of Light structures, summoned by cantors:
All church of Light building are either a place of prayer or upgrades into a place of prayer, granting max faith.
| Building Name | Role | Requirement | Unit produced | Researches / building upgrade |
|---|---|---|---|---|
| Sanctuary | Produces air unit Produces powerful melee fighters | Cathedral Basilica Guardian Angel Statue | Ophanim Seraphs | Spiritual mastery |
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