- Joined
- Sep 27, 2006
- Messages
- 3,747
Considering you have 55 different ressources, I think you can just mention the authors and not have to mention eveyr single one.
Map Information
Short description
Cannon Commander is a turn-based WarCraft III scenario developed by Sourc[e]x (Illidan(evil)x) for
The Hive Workshop's Speed Mapping Contest #1.
Cannon Commander has been designed for two players, but is also playable by just one.
As it's a turn-based game, it is playable by two players using a single computer (Versus Mode) as well.
Gameplay
Both player are each given the control over a cannon, and must, in turns, try to take down the other player's cannon.
A new random terrain is generated every round, or by request from the players.
The wind is here to mess with your projectiles, and especially in "3D Platform Mode" it's quite difficult to hit the target spot-on.
Pay attention to the flags and the blue wind speed indicator, as the wind will be randomized by every turn and can affect the projectile by quite a lot.
* Multiplayer:
One-on-one match between two players on multiple computers.
Activated immediately if two players are found (Computers does not count as players).
* Versus:
Singleplayer option. In this mode, two players can compete using a single computer.
* Practice:
Singleplayer option. Used for target practicing and for getting used to the controls.
The player has unlimited ammunition and the ability to randomize terrain and wind conditions at any given time.
* General:
- W = Next Cameraset. (3D Mode)
- X = Previus Cameraset. (3D Mode)
- Q = Increase Power.
- Z = Decrease Power.
- D = Fine Tuning On/Off.
- F = Fire Cannon.
- UP = Increase cannon elevation angle.
- DOWN = Decrease cannon elevation angle.
- LEFT = Rotate cannon left. (3D Mode)
- RIGHT = Rotate cannon right. (3D Mode)
* Multiplayer:
- ESC = Open request dialog.
* Singleplayer:
- ESC = Return to start menu.
* Practice Mode:
- R = Randomize wind conditions.
- V = Randomize terrain.
• Metal tile ::: Punisher_x
• Everwood tree ::: Chris.
• Cloud model/texture ::: Born2Modificate
• Vector System ::: Anitarf
• Bound Sentinel ::: Vexorian
• Map music ::: Ubisoft (Rayman)
• Baveuse font ::: Ray Larabie
• The rest ::: Sourc[e]x
• JassNewGenPack ::: PitzerMike, SFilip, PipeDream and Vexorian
Alrighty, here's my map.
War of the Gods
Basically, you get to choose an ancient (a hero) who can spawn minions a bit like Footies Frenzy. Its a free-for-all, and the one with the most kills after an hour wins.
Enjoy.
Water_Knight's entry
Septimus' entry
XD.Schurke's entry
Aeroblyctos' entry
matyko's entry
Palaslayer's entry
Chaos.' entry
The_Silent's entry
Just_Spectating's entry
hvo-busterkomo's entry
ArcticInferno's entry
Sabertooth's entry
Kitabatake's entry
Illidan(Evil)X's entry
Dreadnought[dA];1062935 said:Dreadnought's entry
WILLTHEALMIGHTY's entry
Ezikielth's entry
Yes... I removed by map. It turns out I forgot too much things ~~
Stuff I know is missing:
Win/Death conditions
Credits
Multiplayer support
Fail trying to host on bnet shit
Spawns not moving
No textmessages
No info
Overall, I rejected my own map and removed it from the post.
-Good luck everyone-