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Speed Mapping Contest #1

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Plagueland Legacy
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Description:
You start up in a small mountain vally in the end of the war between the Scourge and the Alliance in Lordearon. The Scourge is going for supreeme control of all lordaeron, but som villages hidden in the mountains manage to withstand their force. The high walls and mountain passes barricades the undeads entrance.

Be a necromancer and destroy the vally from the inside be raising hordes of skeletons to slaughter the humans, or be Lightbringers and bring down the necromancer thread

Gameplay:
Necromancers: Raises the fallen and gather corpses at graveyards to summon a a horde of walking deads.
Lightbringers: Hunt down each necromancer by using you elite force of Umbrabane Warriors, each Umbrabane warrior are cabable of learning his own abillities during the game.

You lose if your Lightbringer/necromancer dies!

Screen Shots:
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Code:
[COLOR="DarkGreen"][SIZE="4"]Credits:[/SIZE][/COLOR]
Paladon
CRAZY RUSSIAN
xD.Schurke
HappyTauren
Yak
donut3.5
shamanyouranus
Hellish Hybrid
xXx-Tricky-xXx

Code:
Update 0.2
- Added 5 new guardianes
- 3 new graveyards
- A lot of bugs fixed
- +6 Lightbringer abillities
- Lightbringers do now get faster power
- Balanced all forces
- Placed more alliance units
- Large graveyards are now procted
- All units now give power
- Lightbringers can now empty graveyards
- 20 new guardiane abillities
- Added Questlog
- Fixed all forces
 

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  • Plagueland Legacy V.09.w3x
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Last edited:
submission?!

ASSAULT!
I finished the Beta.

I'd like some people /w their friends to play it and see if they like it
also if they find anything i can fix or change.

Its just the Beta so there are only 5 weapons so far.
(and they wont show because i have yet to get them :[)

Further versions will have
+More Weapons
+More Armor
+More Helmets
+Powerups?
+New Game Modes?

Picture 1.png
Green boxes are Bullet Blockers, meaning bullets cannot shoot through them.

I haven't played Pub yet so i don't have any screenies.

Maybe if someone plays, they could give me some :D
(ironically the Screenshot above has more filesize than the game itself)

HAVE FUN
 

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Last edited:
Level 23
Joined
Nov 29, 2006
Messages
2,482
AMGAWD!!!

You dont need to casp. I would have heard you in the first time.
You also need to adjust the height of the projectiles, in my opinion.
I dont like this ._.
1zz5jl5.png


The solution is easy: Set the movement type to none, for the projectiles.
Once you create the dummy, right after, add the storm crow ability to them.
JASS:
    set u = CreateUnit(GetOwningPlayer(c), MP5_MissileId(), (GetUnitX(c) + 18 * Cos(f * bj_DEGTORAD)), (GetUnitY(c) + 18 * Sin(f * bj_DEGTORAD)), ModuloReal((f + GetRandomReal(-1*MP5_LaunchImprecision(), MP5_LaunchImprecision())), 360) )
    call UnitAddAbility(u, 'Amrf')
[...]

I also suggest to create the missile "more in front of" the unit.
 
AMGAWD!!!

You dont need to casp. I would have heard you in the first time.
You also need to adjust the height of the projectiles, in my opinion.
I dont like this ._.
1zz5jl5.png


The solution is easy: Set the movement type to none, for the projectiles.
Once you create the dummy, right after, add the storm crow ability to them.
JASS:
    set u = CreateUnit(GetOwningPlayer(c), MP5_MissileId(), (GetUnitX(c) + 18 * Cos(f * bj_DEGTORAD)), (GetUnitY(c) + 18 * Sin(f * bj_DEGTORAD)), ModuloReal((f + GetRandomReal(-1*MP5_LaunchImprecision(), MP5_LaunchImprecision())), 360) )
    call UnitAddAbility(u, 'Amrf')
[...]

I also suggest to create the missile "more in front of" the unit.

Okay thanks eccho,

Hows it now?
 
Level 11
Joined
May 16, 2007
Messages
288
Unfortunately, because of one stupid mistake I made while making the triggers, (forgot to put endloop on one of my functions) world editor crashed and I lost 99% of the code for the different attacks that there were going to be in my map (it would be something like Battle Mages, figured CTF would be too boring).
I won't have time to trigger it all again, so I'm out this time, good luck to everyone else, and may the best one win!
 
Level 37
Joined
Aug 14, 2006
Messages
7,601
Unfortunately, because of one stupid mistake I made while making the triggers, (forgot to put endloop on one of my functions) world editor crashed and I lost 99% of the code for the different attacks that there were going to be in my map (it would be something like Battle Mages, figured CTF would be too boring).
I won't have time to trigger it all again, so I'm out this time, good luck to everyone else, and may the best one win!
That's very sad to hear. I wish you good luck with the future projects.
 
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