- Joined
- Jun 16, 2008
- Messages
- 1,939
the terrain doesnt look too bad after all so good work!
[COLOR="DarkGreen"][SIZE="4"]Credits:[/SIZE][/COLOR]
Paladon
CRAZY RUSSIAN
xD.Schurke
HappyTauren
Yak
donut3.5
shamanyouranus
Hellish Hybrid
xXx-Tricky-xXx
Update 0.2
- Added 5 new guardianes
- 3 new graveyards
- A lot of bugs fixed
- +6 Lightbringer abillities
- Lightbringers do now get faster power
- Balanced all forces
- Placed more alliance units
- Large graveyards are now procted
- All units now give power
- Lightbringers can now empty graveyards
- 20 new guardiane abillities
- Added Questlog
- Fixed all forces
Was supposed to have, but it's limited what I can accomplish in a week..Will it have multiple weapons or?
Sure thing.Anyway i hope it will have at least some terrain scarring(ubersplats)...
That's not accurate enough.Deadline is tomorrow.
set u = CreateUnit(GetOwningPlayer(c), MP5_MissileId(), (GetUnitX(c) + 18 * Cos(f * bj_DEGTORAD)), (GetUnitY(c) + 18 * Sin(f * bj_DEGTORAD)), ModuloReal((f + GetRandomReal(-1*MP5_LaunchImprecision(), MP5_LaunchImprecision())), 360) )
call UnitAddAbility(u, 'Amrf')
[...]
AMGAWD!!!
You dont need to casp. I would have heard you in the first time.
You also need to adjust the height of the projectiles, in my opinion.
I dont like this ._.
![]()
The solution is easy: Set the movement type to none, for the projectiles.
Once you create the dummy, right after, add the storm crow ability to them.
JASS:set u = CreateUnit(GetOwningPlayer(c), MP5_MissileId(), (GetUnitX(c) + 18 * Cos(f * bj_DEGTORAD)), (GetUnitY(c) + 18 * Sin(f * bj_DEGTORAD)), ModuloReal((f + GetRandomReal(-1*MP5_LaunchImprecision(), MP5_LaunchImprecision())), 360) ) call UnitAddAbility(u, 'Amrf') [...]
I also suggest to create the missile "more in front of" the unit.
You're late ._. The deadlines is approaching.
It ends at midnight on Sunday, Eastern Standard time. So you've got about 33 hours left.
Illidan,
Found teh Easter egg!
Also, THe Rounds Won doesnt work.
Holy crap.130 cameras totally.
That's very sad to hear. I wish you good luck with the future projects.Unfortunately, because of one stupid mistake I made while making the triggers, (forgot to put endloop on one of my functions) world editor crashed and I lost 99% of the code for the different attacks that there were going to be in my map (it would be something like Battle Mages, figured CTF would be too boring).
I won't have time to trigger it all again, so I'm out this time, good luck to everyone else, and may the best one win!