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Solo Mapping Competition #3

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Level 25
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1 question, do you think the lightning on this picture is ok?
 

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Level 12
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yea.. and for those who dont know how to make it so dark that u need to manualy place light doodas (which gives a great effect!). Just in a custom script that runs in the start of the map add this line:
JASS:
call SetDayNightModels("","")
 
Well I know a model pack that someone had made a while ago full of lighting and other stuff meant for the survival horror genre, it included a large variety of lights in it. All the attachments on the board it was on were deleted by accident so I can't provide you with a link to it, and I don't think he'd like me uploading it somewhere else. But if anyones heard of Windexglows modern Lighting and Objects pack, it would be pretty useful.

Also I know WEU can import light models but WEU is trash.

Ami, if that map was old it may have been a WEU map (it had a bunch of lights in it you could use)


-Edit: Now where can I find a spinning cog model? (The gears and stuff package are all unanimated)
 
Level 12
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well here it is:

JASS:
function bear_carpet takes nothing returns nothing
local sound array s
local boolean b = false
local integer ri
    set s[0] = gg_snd_bear1
    set s[1] = gg_snd_bear2
    set s[2] = gg_snd_bear3
if b == false then
        set ri = GetRandomInt(0, 2)
        call StartSound( s[ri] )
        call BJDebugMsg("works and the integer number was: " + I2S(ri))
        set b = true
endif
    set ri = GetRandomInt(0, 2)
    call StartSound( s[ri] )
    call KillSoundWhenDone(s[ri])
endfunction

function InitTrig_Bear_Carpet_Step takes nothing returns nothing
    local trigger t = CreateTrigger(  )
    call TriggerRegisterEnterRectSimple( t, gg_rct_Bear_carpet )
    call TriggerAddAction( t, function bear_carpet )
endfunction

i know that the boolean isn't needed because its need to be a global
 
Level 25
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GetRandomInt() isn't random, it has a patern which generates numbers.
Same for GetRandomReal()

Example 1,3,6,7,1,2,5...
Etc, try testing a map which displays a random number between 1 and 5.
It will display the same number always when you restart the map :p

You need a library for the REAL randomness :3
 
Level 11
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Uuu, I'm good with randomness :p


Anyway, I can't think of a dungeon. I mean, cant get one terrained ><, can't think of anything.
 
So its showing up the works and the integer was thing, just not playing the sound? Check and make sure the sounds aren't 3d sounds, that may be your problem.

--------------------------------------------------------------------------------
Started working on the first puzzle area (gonna need a spinning cog for some puzzles later)

Thanks to Skrab for the fountain model
 

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Level 12
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I once tested GetRandomInt() with that, it constantly showed the exact same random patern :p

yes, because in the File -> preferances -> fixed random seed or something must be checked.. but thanks for the libraries

The boolean comparison is useless :p

i also said that xD because i was planning have some "SECRETS" in the if false comparison but i needed it to be a global because it should only happend once
 
GetRandomInt() isn't random, it has a patern which generates numbers.
Same for GetRandomReal()

Example 1,3,6,7,1,2,5...
Etc, try testing a map which displays a random number between 1 and 5.
It will display the same number always when you restart the map :p

You need a library for the REAL randomness :3

You're using a fixed seed, that's why
 
Level 11
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Gonna enter too if I'm not going to be a judge :)
WIP of the start: Yes it's a fucking train which had to stop because of rocks.
You notice everyone is missing except you and your wife, you find yourself in a lost city and so on. Gonna be assum!
btw I think I'm going to use a 3rd person camera (coded by myself, look in the Spells section :)) for this.
p5p4fyr6lur.jpg
 
Level 11
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/me is feeling copied
I didn't actually copied it. It's just the beginning which is similiar to eachother ;)
Believe me I've already planned the story after the beginning. The train was just something to start with and has merely anything to do with the rest of the story. It could've also been an airplane, but I was more satisfied with the train models :)

Other than that, anything to say about the screenshot itself?
 
Level 2
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Messages
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Some WIP's
On the second one i plan to add a little more doodads, maybe some effects
You start out in a swamp and have to explore a bit to find ruins, not to mention evading some enemies :D
 

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I have poor foresight, so I just make the terrain, triggers, and everything else at once. Here are some pics.

Pics uploaded, keep in mind that these are the screens of the outdoors part just before the temple. I will soon start on the temple and therefore have temple pics. Anyways, this is what I have for now (I'm working on the temple entrance cinematic right after the path of kings. Hopefully it will turn out good! :) 4 more hours!
 

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