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- Jun 11, 2017
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Campaign created on 1.26 Warcraft 3, but it should work on higher versions.
(12 ratings)
MODELS & ICONS
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KNOWN ISSUES
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TBD |
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In Chapter Two, I had an Orc Grunt get stuck in the "East Path", but he was near the point, so I was able to lure and kill him.
Sadly, that didn't do, seems there should have been other enemies to come but they didn't, so now I'm stuck in Chapter 2.
I am playing it on the 1.31.1 version of Warcraft 3, not sure if that could be relevant.
sorry for double posting, but i played chapter 2 and it just kinda stuck there since the first appearance of ogres
edit: im playing it on 1.30
Okay, I'll try to fix it as soon as possible, but on chapter 3 you've encountered some problems or not? Or in future chapters?In Chapter Two, I had an Orc Grunt get stuck in the "East Path", but he was near the point, so I was able to lure and kill him.
Sadly, that didn't do, seems there should have been other enemies to come but they didn't, so now I'm stuck in Chapter 2.
I am playing it on the 1.31.1 version of Warcraft 3, not sure if that could be relevant.
If you want play campaign, make sure that you've download LAST version, because first release version was bugged and unbeatable.Nobody:
Someone: posting good looking campaign for 1.26
Me: FINALLY!
Thank you for your report, I'll try to fix it in next version.View attachment 381960
This happened after choosing the upgrade Far shots upgrade. All the arrow towers from 1-3 do 0-0, I am on 1.31 so that may be why when I get past lvl 3 towers I will check and see if it still does this damage.
I stopped getting wood for the tower upgrades after the first three missions. When I started the Andorhal mission, I didn't have the 3 wood I was supposed two. Also, after I get done with either wave 7 or 8 of the Andorhal mission, nothing spawns and I can't finish the mission
Also, if I skip the cutscene for mission 3, I can't control either Arthas or Jaina. I addition, neither of my heroes get any exp when any of my towers kill a creep near them. I don't think that should be the case
First of all - thank you for your report and complains, it'd help me improve campaign!Here's a bit of my feedback, mostly critical bugs, will do more chapter-by-chapter.
I'll start in general to mention my biggest complaint: No units?
I know in Kingdom Rush there are "Barracks", and then three or two units come out, in which you can then change the rally point as to where they can go and stay there to defend. This is what made Kingdom Rush great and unique.
Seems this campaign doesn't have it, so I was wondering...Is it planned? Or it's really hard to implement that it had to be scrapped?
Chapter One was great, no issues here whatsoever, good enough tutorial.
Chapter Two, the only issue I had here was the fact that the last wave was incredibly difficulty in comparison to the rest, seems the difficulty went from 100% to 200% all of a sudden. It might be my fault, I wasn't exactly ready, but I think it should be checked again to be judged better.
Chapter Three, have lots of issues on this one:
1. One time, the cutscene didn't work properly, Jaina just stood there near a recent skeletal corpse of an ogre. Luckily it continued just fine, so a visual bug more than anything, but still something I had to report.
2. The secondary achievement, where you must make Jaina reach Level 8...How exactly can I do that? The level has only two waves, I even tried a "No Tower" tactic, Arthas was only about 30 metres close, and Jaina never reached level 6 or higher.
3. It seems that despite completing the mission with all 20 lives intact, I didn't get any "stars" (Hence no lumber for the next mission), is that intentional?
4. One time, I had a skeleton archer get stuck right on King's Road, he was easily dispatched and the waves kept going though, so not a big critical bug but still should be mentioned.
Extra: Just a little nitpick; the bridge that leads from the village to Heartglen (I think that was the name) has trees to the north...Why? I thought this bridge would lead you to Heartglen itself, seems a bit illogical.
Ehm... As I understand, ending cinematic is bugged when Arthas & co attacks mercenaries? Okay, I'll try to fix it asap!why can't I go through the 8th chapter I destroyed everything and then there is a cutscene and after they talk they go into battle against mercenaries and the worker goes to fight and the troops have left in short the worker will beat for a long time fix it
Just downloaded and played this today:
1. The last (or before last) upgrade of the Arrow Tower causes the tower to have 0 damage.
2. In chapter 6, if Arthas is killed before final wave, the map is soft-locked.
3. In chapter 6, after the second wave at Market Row, the game suddenly force closes.
Tested on 1.29.2 patch.
I got you, I'll fix that translation errors.It is fun and a very creative approach. The tower choice is a bit limiting but it is very fun.
Oh yeah, Chapter 5 and 6 has some texts not in English. It only show dots.
It's a re-doing campaign from Reign of Chaos "Scourge of Lordaeron". Nothing new in maps shouldn't be, because it's a same campaign but in another genre.This is my review.
1. History - Another story about Arthas, a thousand times told.
2. Maps - All are the same, roads with some decoration on the sides. And those that don't, are copied from Blizzard.
3. Gameplay - This is the only section in which the work is noticeable, although I personally find it boring almost always the same.
4. Personalization - There is none, it's almost non-existent. Except for a few things.
Completely redesigned?
Thank you for your review!Chapter Eight is Visible by default
Other mistakes: Abilities have a comma ',' between their name and their level. Also 'Devoution Aura' should be called 'Devotion Aura'. And 'Wulf' should be 'Wolf'
I really like the idea of the campaign. Very unique and cool!
Edit: If you skip the Chapter 3 intro, Arthas and Jaina are owned by the Kirin Tor player, but if you watch it they are owned by you.
Thank you for your review!There are some text issues with Arthas' armour and the tower's attack info. Some dots appear there instead of proper text referring to damage and armour resistance and vulnerability. Same with the armor of enemy units.
I think you could spice up the first chapter with more things. It's rather short and there's no boss. Where was the Slaver?
One of the Grunts in chapter 2 went back and forth near the start of the northeastern road.
Skipped the intro in chapter 3 and can't move the heroes.
Enemies return and come back a short distance in the middle of the map when they are attacked by a tower. Might happen because Arthas and Jaina block the way to the main base. Although, the distance between them near the ramp doesn't seem that small.
In chapter four the boss battle should start with the heroes having full HP. No idea how to survive. There's way too many units and your heroes are really weak. Lucky for the Reincarnation.
The units of the Barracks in chapter five have broken descriptions. Same with the Mortar Team.
There's something to the left of the circle in the middle blocking units movement.
Would be nice to have items to use. Also, some more tower variations (with upgrades/branches) wouldn't hurt.
Approved.
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That... Sounds strange that you don't access into last chapter, because it really works on 1.26a...This is a super interesting campaign... Or at least started out as such.
Up to the culling I really did not wanna change anything. It was a perfectly good campaign, though the cannon upgrades seems to stack... oddly. (first cannon goes from 6-14 to like 26-178 with the first workshop upgrade) Which I felt sometimes I reliead on a bit too much as it could 3 shot the bosses. But at the culling I got my first glitch I reacted on. The option to pick what to do next was Jainas Meeting and The Culling. It was easily overstepped and felt okay so far. Then came the seventh Chapter in Daggercap Bay. OH BOY!
The workshop did not work, instead I got a bogstandard workshop with bogstandard units most likely in it, as I could not purchase any of it with my 18 lumber. This lead to the first bit being hard, but not impossible thanks to the spell caster... But then of course the spell caster is removed in the second part, or rather locked outside the map so it cannot be controlled anymore nor cast spells thusly. Making that part quite impossible without cheats as all my towers hit for jack, my spells were not there and my heroes were far to weak. Otherwise I think it could be a fun map.
Then came Chapter 8, Dissidents. No breaking glitches here thankfully but some stuff that made it a bigger headache than needed. First off Arthas became stuck at the first boss, simply standing there, contemplating his life choices whilst Muradin rushed ahead with the mercs. And then I noticed the research time is... long. Very long. Like "I can probably not complete even 20 upgrades" long. And then when I reached the final i noticed two things. All units ran past the crag with the big bad boss on top off, and started faffing about just above him. And I no longer got reinforcment as they got stuck on each other at the start. So to give a hint for what I think could fix these issues.
1. Make a trigger where you beat boss X, now spawn all units beyond boss X and all heroes before boss X gets teleported to the new spawn point (fixes build up issue and heroes getting stuck)
2. Decrease the research time since you gain a lot of gold anyways.
3. Put the last "attack point" on TOP of where the last boss is. Not beyond him down below. Especially if the last boss got hold position as he does.
This is all... you might ask where is the Frostmourne Chapter? The Final one? The big one? The one where Mal'Ganis finally dies?
It does not work on 1.31 it seems. Just crashes... Redoing Dissidents again and gonna try to get a legit win... To see if that fixes it. But this is else SUCH a good campaign. Up until the last three chapters.
I don't even see this kind of bug, not possibly because of the "Skip Mission" cheat (some people have already tested it).glitch!
1.31I don't even see this kind of bug, not possibly because of the "Skip Mission" cheat (some people have already tested it).
Btw, which version of Warcraft 3 are you currently playing on?
Also, are you using the older versions of the campaign before May 31, 2022. If so, you should get the most recent one because the very first version is too buggy, making it impossible to complete it.1.31
glitch!
Hello there and thank you for your report!Also, are you using the older versions of the campaign before May 31, 2022. If so, you should get the most recent one because the very first version is too buggy, making it impossible to complete it.
The author might fix this kind issue, but for now, try "Skip Mission" cheat if you still encounter bugs with the specific missions.
Cool campaign, i do remember now playing this in the past and i think i forgot to write a review on it, here are some thoughts:
I will jump over the concept since we all know is a cool one, having a TD Campaign is somewhat unique and i would love to see similar things in the future.
I liked the terrain and the towers, what can i say the concept is good but the gameplay is lacking.
The best mission in the whole campaign and the only mission i actually enjoyed was Chapter 5, it was the chapter that actually felt somewhat difficult, it wasn't too short either and it had a new concept (building units). The only thing i can say is that if all the chapters were similar to this one then the campaign would have been much more epic.
~In terms of negatives:
- Tower abilities don't autocast by themselves... also entangle spell from the Ranger hideout tower has x as the hotkey but... selling the tower also has x as the hotkey.. so yea...
- There was this thunder sound effect that kept happening every few seconds and it was incredibly annoying, most missions had it.
- I had somewhat low fps in most missions, not sure what was causing it...
- In Chapter 5 there were 2 teleporters on the map but i fail to understand their purpose.
- Chapter 8 felt too slow and boring, i got the concept of having to clear each sector of the city but it didn't go well, the difficulty was too easy, the mini bosses were too weak, and the map didn't even have a final boss.
- Same problem with the final chapter, way too easy and it felt super short, also one would expect that Mal'ganis would be the final boss of the campaign like in the original but... he didn't even show up, only in the cinematics... this might be one of the most anticlimactic endings i've seen in my life!
- So in short:
1. The missions need to be slightly longer, they felt too short.
2. More mini bosses and more bosses, also the few mini bosses that are as of now are too weak, they need to be buffed.
3. More chapters need to have similar buildings like in chapter 5 where u can hire units.
4. And finally, all the extra neutral units u put on each map need to be vulnerable so the player can go and kill them for xp and extra loot cuz otherwise why even bother puting them there in the first place, all the units being invulnerable is just lame, it would have been much cooler if the player could interact with them instead!
Indeed we all will, cause in the past days I've started my slow and steady work over finishing Reign of Chaos TD Edtion campaigns!I will jump over the concept since we all know is a cool one, having a TD Campaign is somewhat unique and i would love to see similar things in the future.
Thank you!Solid campaign 5/5
but just noticed in the mission 2 there is murloc chieftain you can purchase "march of murlocs" and in the description the cooldown is written in other languages