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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

The Scourge of Lordaeron (loktar's edit)

Submitted by loktar
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.

[​IMG]
[​IMG]
  • New characters according to Warcraft lore
  • New, more unique models where appropriate: factions, heroes, ...
  • New quests and scripted events
  • Revivable Units
Also available: Exodus of the Horde, Path of the Damned
- Unfinished/abandoned: The Invasion of Kalimdor






Changelog

2018-06-14 (2)
- Replaced Mal'Ganis model

2018-06-14
- Fixed Mal'Ganis hero glow on hands

2018-06-10
- New model for Mal'Ganis

2018-06-06
- Fixed mission 2 being initially visible on campaign screen

2018-06-05
- New model for Feranor Steeltoe and Uther

2018-06-02
- Lich proper names are random again in 05 and 07

2018-05-20
- Changed 02 title from "Blackrock and Roll" to "Blackrock & Roll" for consistency
- Replaced resources in 02Interlude with Dalaran versions

2018-05-19
- Falric and Marwyn now dissipate in 03

2018-05-17
- Moved Mortar Team hint from 03 to 04
- Changed campaign Name and Decription

2018-05-13
- Added passive abilities for revivable units
- Made Kel'Thuzad a level 10 hero
- New model for Baelgun and Dargal

2018-05-11
- Fixed Kel'Thuzad color
Contents

RoC Act I: The Scourge of Lordaeron (Campaign)

Reviews
deepstrasz
First two levels basically have nothing new/added. Falric and Marwyn are copies and have no abilities whatsoever. Dargal is just a Mortar Team. You didn't mind to make Kel'thuzad stronger. Mere aesthetics does not count. I am sorry but this is...
  1. stein123

    stein123

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  2. Anaxie

    Anaxie

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  3. loktar

    loktar

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  4. deepstrasz

    deepstrasz

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    First two levels basically have nothing new/added.
    Falric and Marwyn are copies and have no abilities whatsoever.
    Dargal is just a Mortar Team.
    You didn't mind to make Kel'thuzad stronger.

    Mere aesthetics does not count.

    I am sorry but this is sloppy.
    Substandard.



    If you want more reviews, you should participate in the The Grand Review Exchange!

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    If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
    Paillan
    twojstaryjakcie
    https://www.hiveworkshop.com/forums/staff-contact.692/
     
  5. loktar

    loktar

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    Thanks for your feedback, I made some changes.
    More suggestions/criticism always welcome :)

    As for the first two levels, I don't feel they need any changes (not trying to fix what ain't broken), but I'm open to ideas.
     
  6. deepstrasz

    deepstrasz

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    Well man, for something you don't make from scratch, we actually have to see your work there. A good example is this:
    The Scourge of Lordaeron - Enhanced
    However, you could possibly do it even better. A good idea would be to create more techtrees for the player factions to choose from. Choices create replayability.
    Say you either choose this Raider with Ensnare or some other Raider or unit with some other ability. This either through research choices which enable things and disable or many by other means.
    Same with spells. You could make the hero have more spells and maybe only be able to choose 4 or 5 (depending how many blank squares you want to use) from a set of 12 or how many can fit in the learn menu.
     
  7. loktar

    loktar

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    While I appreciate where you're coming from, I really don't want to radically change the original campaigns. I think they're fine as they are, I only want to make some aesthetic changes and update them as much as possible according to new lore. I'll make some gameplay changes here and there (such as revivable units) but only in function of new characters/models. The only other thing I want to do is add back things Blizzard created but left disabled, such as the villager voiceovers and children in H06.

    That said, if I get a good suggestion for changes that don't radically change the gameplay, I'll definitely try to implement it. The things you mentioned, IMO, make it too complex and change too much.

    Again, I'm perfectly happy with a substandard rating, I don't expect anything else even with whatever changes I may make in the future.

    (maybe I should add something like "(simple lore update)" to the title?
     
  8. Anaxie

    Anaxie

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    is it weird that user made models are going to be a downgrade soon?

    campaigns made without assets suddenly get a facelift. weird

    heres a screen from last night

    [​IMG]
     
  9. loktar

    loktar

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    Is that a mod or something?
     
  10. pyf

    pyf

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    @deepstrasz:

    It is the Vanilla Experience, only better.

    You mean, the one which might crash if one is not careful enough, because of the Tomes?

    :wink:
     
  11. loktar

    loktar

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    Exactly! :p
     
  12. pyf

    pyf

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    Come to think of it, the original RoC campaigns by Blizzard Entertainment could have been rated as 'Awaiting Update' since their first release in 2002.

    :xxd:
     
  13. deepstrasz

    deepstrasz

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    This resource can be remoderated. Just ask the staff or the other two reviewers (as stated in my short review).
     
  14. pyf

    pyf

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  15. Anaxie

    Anaxie

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    its the armies of azeroth mod
    I have the complete version doing youtube playthrough
     
  16. loktar

    loktar

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    I thought so, didn't know it was released :O

    Meh, maybe when/if ALL the original campaigns are finished I will ask that, that would add some value over those enhanced campaigns. But atm I regard this project as unfinished.

    Yeah, that's pretty much my master plan :D Not sure if I ever will get that far though, my commitment to these things comes and goes, that's why I decided to release these as separate campaigns first.
     
    Last edited: Jun 6, 2018
  17. OutsideFury

    OutsideFury

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    I really liked the changes you made, i had a great experience especially in chapter 6 with the restored dialogues. Also, hard mode was balanced for noobs like me. I only have a few suggestions and comments:
    - Most new models are great, but i think falric should be a bit different.
    - Kel thuzad does not appear in the cinematics
    - Uther model is good, but has a really weird face in the zoom part, also it its bugged in some cinematics.
    - Why cant we use Luc Valonforth and Thasarian xD
     
  18. LISBOAH

    LISBOAH

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    My review

    Chapter One:
    -Uther's portrait is not fixed

    Chapter Two
    -Since you changed Feranos' model, he should no longer be a long-range fighter.
    -I never understood how and why skeleton units appear while we face Searinox. How can a Black Dragon have necromantic powers? Plus, them appearing makes Arthas' shock at seeing skeletons in Chapter Three nonsensical, since he had already faced them.
    -Very thoughtful of you for replacing Darkspear Troll Headhunters for Forest Troll Axethrowers. :thumbs_up:
    -Perhaps you could remove some of the trees in the northwest part of the map so that we can reach the ogre camp?

    Interlude:
    -You should make Antonidas slightly taller

    Chapter Three
    -Due to Dargal now having a model with only one dwarf, some of the quotes stated no longer make sense
    -Lorewise, it makes no sense for Kel'Thuzad, acolytes and all necromancers to be classified as 'Undead'
     
  19. loktar

    loktar

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    Hey LISBOAH, thanks again for the review, some really good feedback again. I probably won't work on this again anytime soon, but I'll let you know if I do! I should at least fix the bugs :D

    Thanks for the feedback! If/when I update this I will take it into account.
    I'm glad you enjoyed it!