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Risk World War (v1.3.4)

Submitted by JFAMAP
This bundle is marked as approved. It works and satisfies the submission rules.
Risk World War (v1.3.4)

--- General ---

Placed all units at starting location for new players who wants to see all units

--- Units ---

Rocketeer Veteran model changed
Siege Tank defense 20 > 14

--- Fixes and Visual Changes ---

Fixed graphical issues of Rocketeer Veteran

Version History


--- Units ---

Tiger Tank cost 80 > 60
TX-90 upgrade cost 60 > 50

--- Fixes and Visual Changes ---

Fixed incorrect message of Scandinavia bonus
Removed informative messages at the center of the map
Increased Scale Size of the Scorpion

Release notes: Tiger Tank was nerfed few versions ago but after the new faction system, it was not a good choice for the Germany. Because 2 Siege Tanks we're able to destroy 1 Tiger Tank at the same cost.

World War Risk (v1.1.0)

--- General ---

All units descriptions changed and extended
Experience gain range decreased to 2500

--- Units ---

New naval unit: Shark. Well trained sharks effective at destroying enemy ships.
New ground unit: Commando Veteran
New ground unit: Rocketeer Veteran
APC and BTR icons changed
APC and BTR cargo capacity increased from 8 to 10
APC and BTR now can carries only infantry based units
Battleship now 260 minimum attack range
Battleships splash range decreased by 50%
Battleship sail speed increased from 100 to 150
Battleship attack damage decreased from 681 to 350
Cobra hit point reverted back to 250 from 380
Cobra flying speed decreased from 400 to 330
Commando attack damage decreased from 30 to 24
Commando life regeneration decreased from 3 to 2
Guardian attack damage increased from 26 to 80
Guardian life regeneration increased from 3 to 5
Rocketeer splash range increased by 50%
Rocketeer now deal splash damage to air units too
Siege Tank minimum attack range decreased from 450 to 320
Tiger Tank minimum attack range decreased from 450 to 320
TX-44 build time decreased from 7 to 5
Warship now 260 minimum attack range

--- Fixes ---

World War Risk (v1.1.1)

--- General ---

-cam 4400 limit increased to 8000
Added teleporters to top and bottom for -sphere mode

--- Fixes ---

Fixed incorrect description of Soldier


World War Risk (v1.1.2)

--- Fixes ---

Fixed incorrect hit point of rebels and -cam command
Fixed major bug when sometimes game crashes when player leaves

--- General ---

World War Risk (v1.2.2)

--- General ---

All ground units now can capture circles. But they will not be teleported after the kill.
Added "Replace" ability to all units who captures circles. You can swap your defender with any ground unit.
Rocketeer and Rocketeer Veteran now can regenerate 1 hit point per seconds
Sabotage ability removed from commanders

--- Units ---

Siege Tank attack range decreased from 1000 to 900
Tiger Tank attack range decreased from 1300 to 1100
Siege Tank attack damage decreased from 260 to 200
Tiger Tank attack damage decreased from 600 to 400

--- Fixes and Visual Changes ---

[Gameplay] Fixed incorrect location to one of the towers in Australia
[Multiboard] Fixed incorrect values of Commando, Commando Veteran, Rocketeer and Guardian
[Multiboard] Fixed Shark and Rocketeer Veteran values
[Visual - Multiboard] Changed text color of Defensive Commander
[Visual] Fixed incorrect icon of Scorpion Armor
[Visual] Added "Naval" classification on naval units
[Visual] Fixed incorrect text of Greenland
[Text] Fixed incorrect description of Gatling Gun
[Text] Fixed incorrect description of Siege Tank

World War Risk (v1.2.3)

--- Units ---

Warship attack range decreased from 1400 to 1000
Battleship attack range decreased from 1350 to 1000

--- Fixes and Visual Changes ---
[Gameplay] Fixed the repair ability not working on TX-44, TX-90 and Scorpion

World War Risk (v1.2.4)

--- Units ---

Shark swim speed increased from 330 to 350

--- Fixes and Visual Changes ---

[Gameplay] Fixed the repair ability not working on TX-44, TX-90 and Scorpion
[Gameplay] Fixed critical bug about Agility and Intelligence stones
[Gameplay] Units no more teleports when the killer is defensive tower build by technician
[Text] Game type commands and descriptions added to F9 menu
[Visual] Added new icon for Replace ability
[Visual] Fixed icon positions of all spells after you learn
[Visual] Fixed disabled button of APC
[Visual] Fixed disabled button of BTR
[Visual] Added new icon for Rocketeer Veteran
[Visual] Created new icon for Repair
[Visual] Created new icon for Gatling Gun
[Visual] Fixed incorrect description and icon of Scorpion Armor
[Visual] Fixed all known icons passive and turned off icons
[Visual] Fixed incorrect icon of Rush ability

World War Risk (v1.3.0)

--- General ---

New game system: Factions.
There are 4 factions available now.
France
Germany
Russia
Japan

Each player need to select their faction at the beginning. Factions provides different units to players.

French infantry are the best in the game. They can use specially trained infantries in their armies
Special Units
Commando Veteran (anti-infantry)
Rocketeer Veteran (anti-armor&air)
Sniper (anti-infantry&commander)


Germany has the only flying unit; the Cobra Helicopter. Whilst not necessarily durable, it is very versatile
Special Units
Cobra Helicopter (Anti-infantry)

Japanese generals always know how to counter the enemy. They can use TX-90's and Scorpions to negate enemy armored units and infantry respectively.
Special Units
TX-90 (anti-armor)
Scorpion (anti-infantry)


Russia specialize in powerful tanks, including the best tank in the world. They're expensive and sluggish but deadly.
Special Units
Tiger Tank (advanced strike tank)

World War Risk (v1.3.2)

--- General ---

Added 45 seconds faction selection time. IF you do not pick within 45 seconds will random a faction

--- Units ---
Transport Ship II sailspeed increased from 400 to 520
Frigate sailspeed increased from 160 to 400
Battleship sailspeed increased from 150 to 300
Battleship damage decreased from 350 to 190
Warship sailspeed increased from 100 to 170
Defensive Tower damage decreased from 32 to 30
Soldier hit point increased from 75 to 90

--- Fixes and Visual Changes ---

New model for the Soldier Rifleman Kul-Tiras HD
Fixed a bug about teamcolors now works



Introduction of the Game


Capture many barracks as you can.
* Each barracks provides you the +1 income.
* If you capture the region with 5 barracks, you will get 5 income for 5 barracks AND +5 bonus gold.
* If the region have 8 barracks, you will get another +8 as bonus.
* Every turn takes 60 seconds. At the end of each turn, you will get bonus gold as your income.
* For the capture enemy barracks, you need to kill last enemy unit within the circle

Game Modes

Remake

-remake If you want to play again, you don't need to leave and host again. Just type -remake for the remake and you can select other game modes but for the remake, all the players must type -defeat or -lose (or already defeated)

Classic

-classic Each player have 4 barracks given by random. Rule is simple. Conquer the World!

Capital

-capital Capital mode is difficult to play because you're starting with just 1 circle and this circle is your Capital. If you lose it, you lose... Of course you can defeat other players with capturing their capitals
Recommended for 1v1 games but of course you can use it with many players

Capture The Point

-ctp (round count) randomly one circle is selects as main circle. If someone captures this circle and if he can holds until the specified time (-ctp 5 means 5 rounds) this player wins the game
Reminder: Not a popular mod, if you find any bugs about it, let me know.

Optional - Rebels

-rebels Suggested for the players who wants more challenge! I'm inspired this system from the Play Station 1 game Risk: The game of global domiation. Every round, rebels appears randomly 14 circles and captures circle if it's not defended. You can guard your circles with few soldiers, tx-44's or guardian.
Recommended if you think players getting rich quickly

Optional - Sphere:

-sphere If you don't want to play on flat world. Adds teleporters at the edge of the world for the teleport opposite direction.


Units


Click pictures to enlarge

[​IMG]



Commanders


Click pictures to enlarge

Offensive Commander

[​IMG]

Defensive Commander

[​IMG]

Economist Commander

[​IMG]



Armor and Weapon Types


Click pictures to enlarge

[​IMG]



Commander System



There are 3 Commander types.

Offensive
Defensive
Economist


Offensive Cmmander is for the aggressive players. He can increase units attack speed, attack damage and movement speed

Defensive Commander for the players who prefers plays defensive. He can increase units defensive abilities

Economist Commander for the players who interest about only money

You can decide which stat you want to increase with your stones. There is one stone at their inventory. If you've clicked, it changes form. You can change it anytime you want.

Strength

+60 Life
+3 damage
+1 life regeneration

Agility

+1 armor
+10% attack speed
+25 movement speed

Intelligence

+30 mana



Where can i find World War Risk players?



World War Risk

It is our official discord. It is not active yet because i have changed map design, map name and just started to make this one active. But we have a partners too I wanted to thanks to them before creating my own room in their servers

Official World War Risk Discord: Join the World War Risk Discord Server!
Official Risk Discord: Join the Official Risk Discord Discord Server!
Risk Map Center: Join the Risk Map Center Discord Server!
The Old Guard: Join the The Old Guard Discord Server!
maps.w3reforged.com: Join the maps.w3reforged.com Discord Server!

I will create facebook group too. I hope you like it and join our discord.



Credits


APC model by Kofi_Banan M113 Apc
BTR model by Kofi_Banan Btr-80
Shark model by olofmoleman Sharks
Cobra Helicopter model by Illidan(Evil)X Cobra Attack Helicopter
Cobra button by Illidan(Evil)X BTNCobra
Sniper projectile by Talon the Mage Konstrukt_SniperMissile01
Submachinegun projectile by Talon the Mage Konstrukt_SubmachinegunMissile
Rocket projectile by WILL THE ALMIGHTY Rocket
Rocket Launcher attachment by Champara Bros Rocket Launcher
Assault Rifle attachment by Fingolfin Sta-52 Assault Rifle
Commando and Rocketeer Veteran model by Fringolfin Helghast Shock Trooper
Tiger Tank model by Fingolfin TigerTank
Oak tree by Fingolfin Oak (variation 1)
Scorpion model by Gottfrei Lt-1
Barracks model by Mechnaical Man Barracks
TX-90 model by -Grendel WolfsBane
Metal Plating icon by The_Silent BTNMetalPlatingLevel3
Light Armor icon by NFWar BTNLeatherShirt
Siege Tank model by ikillforeyou Goblin super heavy tank "Revilgaz"


Contents

World War Risk (v1.3.4) (Map)

Reviews
deepstrasz
Why is the map author different from your username? [spoiler] Not really that different from Risk Reforged 2.0f What's so special about your map? Both support 24 players. That one has more options. Awaiting Update. If you want more reviews, you...
Daffa
Required changes made, approved.
  1. Ulfsire

    Ulfsire

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    Personally I find this map VERY fun. It has a ton of thought put into it and some really interesting idea that make it more than "just another risk map." Deserves approval and lots of play.
     
  2. JFAMAP

    JFAMAP

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    Thank you so much! It is the my old map Risk Forever (2.5.7)
     
  3. deepstrasz

    deepstrasz

    Map Reviewer

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    Credits must be given (in a list preferably) to the authors of the resources you've used including stuff outside this site, music, sounds etc.
    This can help you for the things taken from the site: Resources in Use by World War Risk (v1.1.2) | HIVE

    Please read the site rules.

    Awaiting Update.



    If you want more reviews, you should participate in the The Grand Review Exchange!

    R U L E S

    Site Rules
    Map Submission Rules


    M A P - D E S C R I P T I O N
    Details
    BB CODES
    BB Codes | HIVE

    MELEE MAPS
    Description Guide - Melee Maps
    Describing Your Melee Map
    Melee Map Description Generator v1.3


    MAPS IN GENERAL
    The importance of a Description
    Description Guide - Maps
    Map Thread Guide
    Map Description Making: Good & Bad
    Map Description - Templates
    Map Description Generator [1.2]

    How to Add a Screenshot to your Map Description


    ADDITIONAL NECESSARY INFORMATION
    • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
    • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
    • Map thread tags are important. Please use those that fit and not more or none.

    If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
    Paillan
    twojstaryjakcie
    Daffa the Mage
    eubz
    https://www.hiveworkshop.com/forums/staff-contact.692/
     
  4. JFAMAP

    JFAMAP

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    Edit: Sorry i was typing on phone i wasn't realized :D Hello. I was using this before in my previous map but after this resources used function, i was started to think no more requires because people was able to see resources in the link. But i have updated it.
     
    Last edited: Oct 3, 2019
  5. deepstrasz

    deepstrasz

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    Hey, when quoting try not to include your reply in the quotation.

    Quoting.png Quoting2.png
     
  6. deepstrasz

    deepstrasz

    Map Reviewer

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    Why is the map author different from your username?

    1. Write the game type commands in the description as well. I didn't pay attention and was lost why the game didn't start.
    2. Replace has no DISBTN which makes it look like a green square on F10/game pause. You can make one and you can also make it look active since it's not a passive ability: Button Manager v1.8.2 Some knowledge about icons:
      Complete Icon Tutorial - All About Icons
      How to Make an Icon
    3. Hero spell positions in the learn ability menu are different from after learning them.
    4. The hero stones permanently give +1 to respective attributes when clicked except for Strength. It always happens.
    5. I don't understand the combination of WWI/II troops with Warcraft or magical medieval stuff.
    6. APC has no DISBTN.
    7. What's the use of Defensive Towers if their range is lower than the attackers?
    8. Some armour/weapon icons on units look passive, others active. Use the program linked above to make them look like proper attack/armour icons.
    9. Homing Missile and Upgrade to Rocketeer Veteran have the same icons.
    10. Imagine moving a technician from Norway to Africa because his tower killed a unit on a control point.
    11. BTR has no DISBTN.
    12. Cobra's Repair has a passive icon. Basically, the ability because it's shared by other units too.
    13. Divine Shield on snipers? Also, Eagle Eye has an active icon and basically looks like the unit's.
    14. Cobras don't take over control points?
    15. Gattling Gun has an active ability looking icon. Also, that icon has been used for other stuff like upgrades.
    16. Scorpion Armour has no DISBTN. The icon is used on an armour type for some units and the ability triggers the buffs Slow and Roar. I mean, at least change their icon and description.
    17. Generally, if possibly, units should have better roles and maybe more factions wouldn't hurt. Everybody playing with the same units might be easy balance but it gets boring faster.

    Not really that different from Risk Reforged 2.0f What's so special about your map? Both support 24 players. That one has more options.

    Awaiting Update.



    If you want more reviews, you should participate in the The Grand Review Exchange!

    R U L E S

    Site Rules
    Map Submission Rules


    M A P - D E S C R I P T I O N
    Details
    BB CODES
    BB Codes | HIVE

    MELEE MAPS
    Description Guide - Melee Maps
    Describing Your Melee Map
    Melee Map Description Generator v1.3


    MAPS IN GENERAL
    The importance of a Description
    Description Guide - Maps
    Map Thread Guide
    Map Description Making: Good & Bad
    Map Description - Templates
    Map Description Generator [1.2]

    How to Add a Screenshot to your Map Description


    ADDITIONAL NECESSARY INFORMATION
    • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
    • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
    • Map thread tags are important. Please use those that fit and not more or none.

    If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
    Paillan
    twojstaryjakcie
    Daffa the Mage
    eubz
    https://www.hiveworkshop.com/forums/staff-contact.692/

    (previous comments: World War Risk (v1.2.4))
     
    Last edited: Oct 6, 2019
  7. JFAMAP

    JFAMAP

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    VolcanicMelodies was my global nickname.
    Changed as you requested.

    World War Risk provides World Map instead of Europe. It has rebels and sphere world modes, commander system, unit upgrade system, flying units, expensive and powerful units. If both we're the same, i would have many players like it has.

    Game type commands and descriptions added to F9
    Changed as you requested.

    It was my bad. I was realized some icons paths we're ReplacableTextures instead of ReplaceableTextures.
    Fixed as you requested.

    Fixed as you requested.

    Wow. That was a critical bug and it seems no one realized this one yet. Thank you for report
    Fixed

    You are right about that and you can suggest me the World War units with the present ones. I want to make it only WW or Medieval. Or simply i can say "it is alternative future" but i don't want to do this actually. I would be happy if you or someone can find WW units. I was looked and changed many units but still there are few units needs to be changed

    It was my bad. I was realized some icons paths we're ReplacableTextures instead of ReplaceableTextures.
    Fixed as you requested.

    Defensive towers are providing cover for few rounds against the attackers. There is no "best" thing in WW Risk. Defensive towers only covers defenders territory against attacker and gives the defender to time for build an army against the attacker. By the way we are talking about the towers that we can build right?

    It was my bad. I was realized some icons paths we're ReplacableTextures instead of ReplaceableTextures.
    Fixed as you requested.

    Yes i realized it after released the version. Created new icon for that
    Changed as you requested
    Hmmm you found a bug. I have checked the trigger and it was possible. Prevented units teleports for tower kills.
    Thank you for report. Fixed.
    It was my bad. I was realized some icons paths we're ReplacableTextures instead of ReplaceableTextures.
    Fixed as you requested.

    Created new icon for repair, extended description
    Changed as you requested
    Divine Shield ability makes huge difference against enemy sniper. It determines who wins on 1v1 sniper duel. Created new icon for Eagle Eye

    Yes. Flying units and navals cannot take control points. By the let me tell you my history about control points
    1-) Back in the days there was no kill & teleport system in the map. Basically you need to capture it manually by entering into it and only the infantry units we're able to capture
    2-) After few months i have decided to add kill & teleport system
    3-) Then people told me mechanical units cannot capture, so i have added functing when you kill the unit within circle, one of your infantry based units within 1200 range, will teleports within the circles
    4-) Then i have decided to mechanical units able to capture too. But it would be absurd when enemy tiger tank kills last unit within circle and teleports from 1000 range.
    After the each change, my professional friends making jokes like "hey you decided to change your dark souls difficulty into witcher 3 difficulty right?"
    Here is the story of my system. If i will enable cobras capturing circles, i need to nerf them and if i nerf them they would be weak. Besides it seems everyone is happy about the new system.


    Created new icon for Gattling gun
    Changed as you requested
    Scorpion Armour icon is used on an armour type for some units and the ability triggers the buffs Slow and Roar. I mean, at least change their icon and description.
    Scorpion Armor icon, buff icon and description extended, incorrect shortcut fixed



    Yes. That was i waiting for. I am the person who likes the major changes. I can say this honestly, i can call my map at "casual" map. Because sadly most of the players are lazy and don't want to see complicated maps. My heart goes with major changes, more units, selectable countries with their own bonuses BUT my brain tells me "you need to get players first" and i am not just a warcraft 3 mapper. I am modder on many games and 90% of my games are total overhaul and complicated mods. People are telling me "it is difficult bro"
    And after 34 years i have realized, they are right. And i have started to "soften" my map. Still my heart goes for the major changes.
    In the other hand, many of the risk players prefers simple gameplay. You are telling me it is similar to Risk Reforged. But Risk Reforged have 100 times more players than mine. If both of them are the same, i would have to at least dozens of players. Actually i can talk much about that part.

    By the way i have fixed it on 1.2.4, so you need to wait for 1.2.4 and i will let you know when i released.

    And thank you honestly. Thanks to you i have fixed many things in 1 version.
     
    Last edited: Oct 6, 2019
  8. deepstrasz

    deepstrasz

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    You can write an AKA if you want to keep it. The idea is to make the fact known.
    I understand that but the gameplay is not much different. Also, there's already some map like yours: Risk Next Gen 3.2i Team
    HerrDave has a lot of models for that, SonsOfSami has too, just search the Models section: Models | HIVE
    Obviously not, those have at least 1000 range while the ones near buildings/control points have a much lower range or at least lower than needed to actually defend against ranged unit which are like 99% in this map.
    If people like McDonalds, that doesn't mean the FDA has to approve it as healthy.
    Maybe, people are just more used to that risk map version than this.

    So, I'd really like to see more improvements as the game is pretty much nothing new from the many risk maps we've got here already.
     
  9. JFAMAP

    JFAMAP

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    My abandoned project was approved even with its flaws. But new one (extended map, more balanced, new game modes, more new player friendly) not approving. My players and our community (risk players) prefers simple gameplay. Besides my map is already complicated and hard to play when i compare with other risk maps and if i improve it as i wish, i will probably lose half of my players. After 34 years finally i have understand one thing. Since today, many of my maps wasn't popu─▒lar and everyone told me "your maps complicated,hard to play, not everyone is professional, you should't make it difficult" and after these years i don't want to make it like i wish. My heart says improve it but this time i will gonna listen to my brain. So, i cannot provide the map as you liked. This time i will listen to my players. Not even myself.
     
  10. deepstrasz

    deepstrasz

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    As mentioned already
    It's not like the map would be removed, just not in the Approved category but in the Substandard one. It will still be downloaded and found via search.
     
  11. JFAMAP

    JFAMAP

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    Yes i know other ones available too. I just wanted to end our conversation before i talk with someone because i don't find this ethic. Still you have my thanks because of you i have seen my errors and fixed it.
     
  12. Ulfsire

    Ulfsire

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    Ignore your brain, pure brain in wc3 is joyless insectoid tryharding -- listen to your HEART, brother. What do you have to lose? Add unique countries, more leaders, factions paths, whatever EXCITES you. Wc3 maps are about the joy of creation, and the ability to freely host that creation with anyone. If it's a map you enjoy playing and thinking about, others will enjoy it too.
     
  13. JFAMAP

    JFAMAP

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    If i we're 24 years old instead of 34, i would try that. But after my major changes, even the professional players tells me it's difficult. And back in the days, only the players who talented we're able to play my maps. And it is the "first" time i am following my brain. After this years, only the 1 time i want to see one of my maps playing by more than 15, 20 people. I just need to help about marketing side.
     
  14. deepstrasz

    deepstrasz

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    This vanity doesn't even bring money.
     
  15. JFAMAP

    JFAMAP

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    I am saying "I have developed many maps and mods for other games and i have never get players more than 10-15" and you think it is vanity?
    I am honestly saying how many times i have failed and you think it is Vanity?
    I am telling "no more i will follow my heart, i will listen and obey my players, this is why i am trying to keep my map simple" and you think it is vanity?
    You are so weird or probably i have misunderstanding because of my english grammar.
     
  16. deepstrasz

    deepstrasz

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    Wanting player numbers instead of evolving creatively, if it's not vanity, call it attention desire, if that is less odd.
    It's OK to want whatever but that doesn't make your map better or adequate for approval from my point of view.
    So, yet again, if you're not willing to improve the map because, quoting, now you're using your brain and not following your heart anymore, then you should find another reviewer with a softer heart.
     
  17. JFAMAP

    JFAMAP

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    1-) Ok fair enough. We can call it as "attention desire" because since my career starts, many players we're complained "bro enough! keep it simple" and they we're right. They we're loving my maps and mods but they we're couldn't find players for the play. And after 34 years my priority changed the first time. I have learned Risk maps and no more i force people to my personal, advanced tastes.

    2-) Its obvious you don't have a knowledge about Risk maps. Otherwise you wouldn't say "it is same like reforged". It is the "FIRST" time in my life i am trying to keep simple one of my maps/mods and majority of Risk players preferes to simple gameplay. Besides i was already implemented advanced things like heroes and powerful units (people don't like heroes in risk maps, they are not playing for it) and still i want to make it advanced but not this time

    3-) You are simply asking to don't listen the majority of the players just listen to me and yourself and make your map differenent. It is like the person tells someone "BRO FOLLOW YOUR HEART DONT THINK MUCH! FOLLOW YOUR IDEALS" but this guy have a no idea what kind of life they has. Ok example is not the good one but i hope you understand what i try to say. Suggesting and telling someone what he must do are totally different things. I cannot ignore majority of players. I am trying to find a compromise.

    4-) It is not about reviewer with "softer heart" for an example it would be absurd if i review tower defence maps. Because i have played few of them few times. At this point, you are forcing people for your personal choices "even myself not doing that no more" because it is NOT the risk players wanted. They are already complaining about my map because of "new, different things" but tells me it's ok. What would you do if you we're in my situation?

    5-) Ok let us make something clear. What is the "improvement" you meant? I know i can find another reviewers but it is not the point. I just want to hear improvement from you. Maybe i will find it nice idea after i hear? Because reviewer or not, you are just a human who played my map and maybe you can suggest good idea? Please give me the example about "improvement"
     
    Last edited: Oct 7, 2019
  18. deepstrasz

    deepstrasz

    Map Reviewer

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    My brother owns a board Risk game. I know pretty much enough but am no expert. Also, that's besides the point. Objectively, most risk maps are copies of each other and I've been lots since I was made a reviewer and there are those which obviously went beyond the monotony of the board game.
    I'm asking you to improve the map because it's quite simple compared to other risk maps. Who said anything about not thinking? As I've already mentioned, your marketing wise thinking values little when you don't earn any real credits but popularity. But if that's what you want, then, again, it won't make your map good just because.
    I'm not forcing you to do anything. You can ask my colleagues to review instead. I simply won't approve every map out there because people like them when they objectively are too similar to other maps or are in need of improvements.
    Either differentiate units more and heroes or even better add more factions since everyone plays the same thing over and over. Even a game like Warcraft: Orcs & Humans has at least two factions albeit partially mirrored.
     
  19. JFAMAP

    JFAMAP

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    Ok then thank you for your patience and proper discussion. Let me answer the final part.

    I am capable of that and i was told you "i want to do that" and both of are thinking the same. But no more i don't want to take a risk. Imagine you have a group of 10+ people and still 7 of them haven't learned which units counters which ones. Damn. It was the first time i was trying to something simple but as i can see, universe telling me to do everything with my own way. But you are missing a point, original warcraft 3 units are the same too but people love it and we can see professional 1v1 games. It is about the "how you can control the units". I need to think about that.