- Joined
- Aug 23, 2011
- Messages
- 651
What about cliff and tile limits, lots of tiles still are impossible to replace and limit of 16 is quite painful. Plus old hacked versions of World editor could add several cliffs to the map.
What i want to see soon is expansion of max map size beyond original engine limit it doesnt need to be drastic but even jump from 480x480 to 720x720 or something around it would be a great change for very big maps(ones that recreate entire continents from either warcraft or other franchises) same with stupid tile limits(caused only by map files using just 4bits to store information about this).
A way to edit and change type of water on the map or even use multiple water types from various tilesets would be amazing aswell.
Fixes to object editor with some option to mass change some values.
Cant imagine 720x720. WE limits forces to us think about how to create better quality map with those limits.