1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. Travel to distant realms and encounter scenes unknown to the common folk. The Greatest of Adventures is upon us with the 8th Cinematic Contest. Join in on a fun ride.
    Dismiss Notice
  5. The 18th Icon Contest is ON! Choose any ingame unit and give him/her Hero abilities. Good luck to all.
    Dismiss Notice
  6. The Secrets of Warcraft 3 have revealed interesting works. The RESULTS for Abelhawk's Mini-Mapping Contest #15 have come out!
    Dismiss Notice
  7. Contestants are to create a scene set in the Stone Age. Come and see what you can come up with. We wish you the best of luck!
    Dismiss Notice
  8. Colour outside the lines! Techtree Contest #13 is a go. The contest is optionally paired.
    Dismiss Notice
  9. Night Rider gained several songs for his journey. The poll for the 12th Music Contest has started. Check it out!
    Dismiss Notice
  10. Greetings cerebrates, our Swarm needs new spawners that will have numerous children. Join the HIVE's 31st Modeling Contest - Spawners and Spawned! The contest is optionally paired.
    Dismiss Notice
  11. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Paradox v1.02

Submitted by BizzaroFukuro
This bundle is marked as approved. It works and satisfies the submission rules.


[​IMG]



[​IMG]
Author:
Game Type:
Genre:
Language:
Fukuro
Single-player
Puzzle / Action
English / Russian

Re-release of my old project from 2008, originally published only in russian as "In the Stellar Abysm" ("В звёздных пучинах"). That was my first WC3 project released to public, made when I was 16-17 years old. Originating from just tinkering with in-game textures, it grew into something peculiar and extraordinary.


[​IMG]
  • Unique visuals: Unseen graphic design similar to that of TRON.
  • Variable gameplay: Every level introduces new gameplay elements and mechanics.
  • Clever puzzles: Mazes and memory puzzles are simple, but able to twist a weak mind.
  • Challenging action: Mostly in later levels, the game offers third-person shooter-like sequences and fierce boss fights.
  • Atmospheric music: Magnificent ambient and perfect action music mainly from Final Fantasy, Portal, Painkiller and Serious Sam.


[​IMG]



[​IMG]
Changelog
Changelog

v1.02
- Rebalanced difficulty in Easy and Normal modes;
- Fixed the bug, due to which the player could get stuck if a tentacle spawned too close;
- Increased time of life for Souls in Easy and Normal modes;
- Minor visual fixes for final boss;
- Other minor changes.

v1.01
- Improved performance due to rendering issues with WC 1.31;
- Fixed the bug, due to which the game was broken on level 3 after loading saved game;
- Fixed the camera resetting on level 1;
- Other minor changes.

v1.00
- Released.



Credits
Credits

Music
Crystal World (Final Fantasy IX) by Nobuo Uematsu
Pandemonium (Final Fantasy IX) by Nobuo Uematsu
Procedural Jiggle Bone (Portal) by Kelly Bailey
4000 Degrees Kelvin (Portal) by Mike Morasky
Prayer (Silent Hill 3) by Akira Yamaoka
Traveling Through Limbo (Half-Life) by Kelly Bailey
Cemetery Fight (Painkiller) by Mediastudio
I Stand Alone (Prince of Persia: Warrior Within) by Godsmack
Freedom (Serious Sam: The Second Encounter) by Undercode
Results (Silent Hill 3) by Akira Yamaoka




Previews
Contents

P A R A D O X (v1.02) (Map)

Reviews
deepstrasz
Played on 1.31.1. You could also use the Escape/Maze tag since there's no puzzle tag. For some reason the site sees this as a 3 player slot map. You should explain what differences there are between the difficulty options. [spoiler] I thought it...
  1. seasand3

    seasand3

    Joined:
    Dec 17, 2017
    Messages:
    38
    Resources:
    0
    Resources:
    0
    This map is really awesome! Has a surreal feel to it and the music gives it an astral touch:)
    i made it to lvl 2, then it started lagging, but i think its because of my pc (im doing some other stuff in the background on it). gonna see if that happens again next time - ill update this post then;)
     
  2. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    10,017
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Played on 1.31.1.

    You could also use the Escape/Maze tag since there's no puzzle tag.

    For some reason the site sees this as a 3 player slot map.
    You should explain what differences there are between the difficulty options.

    1. Is the loading screen supposed to be pitch black?
    2. Ah, so the character is supposed to look like a bad loaded model? The cube too. Maybe you could find more fitting textures especially for the hero.
    3. Love the camera angles, remind of point and click games. However, the blue flashes become annoying after a while. Maybe, leave them only for the switches.
    4. At least there's no danger of falling :D Would be annoying since the camera shifts.
    5. A downside is that you can't see the whole zone and you might need to press switches often or move around to get a better look at the point of interest.
    6. DEL/DELETE can set the camera to some weirder look until you get to a region that triggers the camera to shift.
    7. Technically, you shouldn't be able to pass through any parts of the red lightning, not just the middle zone of interest.
    8. The tome use FX trap zone could have been longer. You only need to get past a few traps to the left/west to get to the long linear platform which leads to the rune and then to the four cluttered switches.
    9. Shooting doesn't work. Clicked all mouse buttons one after the other and nothing. So, I'm stuck on the first fight with the green monsters.

    I thought it would be a fully peaceful game.

    For what it's worth,
    Approved.
    Please fix the shooting issue on the third level.



    If you want more reviews, you should participate in the The Grand Review Exchange!

    R U L E S

    Site Rules
    Map Submission Rules


    M A P - D E S C R I P T I O N
    Details
    BB CODES
    BB Codes | HIVE

    MELEE MAPS
    Description Guide - Melee Maps
    Describing Your Melee Map
    Melee Map Description Generator v1.3


    MAPS IN GENERAL
    The importance of a Description
    Description Guide - Maps
    Map Thread Guide
    Map Description Making: Good & Bad
    Map Description - Templates
    Map Description Generator [1.2]

    How to Add a Screenshot to your Map Description


    ADDITIONAL NECESSARY INFORMATION
    • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
    • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
    • Map thread tags are important. Please use those that fit and not more or none.

    If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
    Paillan
    twojstaryjakcie
    Daffa the Mage
    https://www.hiveworkshop.com/forums/staff-contact.692/



    EDIT:

    1. Is it intended to have Blink now (from the start)?
    2. Now, you can shoot before you get the message that you can.
    3. Sometimes activating a switch while holding the movement keys forward+a direction will make the hero move after the cinematic mode/pause without the player doing anything.
    4. Maybe you could implement an out of combat short stamina run for this part by double forward (up arrow key). It could take mana.
    5. It's a bit difficult to dodge and shoot those things coming at you when you're surrounded by that fence because you have to move with your back and can't see anything behind; also you can't turn without rotating which takes time and basically almost keeps you on the spot until you rotate at least partially.
    6. Hovering the mouse over the upper part of the command card, you can see Move's and other command descriptions.
    7. I'm playing on Easy and there are too many enemies coming from many sides where the spiral zone is with the spawning Forgotten One. You can't turn back to kill them strategically because the web is gone and if you go forward more appear. There's no means to strafe so that you could move to the sides. You can't run to the spawning entity because there's a wave which appears right in front of you and you can't pass through it without being killed. At least add a cooldown AoE spell or something. Also, not fair that the mana and healing orbs disappear. OK, managed to do it with a lot of save-load patience. The first wave is the most annoying one because you have less space to move back to.
    8. Scrap that, the boss is more annoying. You can easily get stuck into those spawned tentacles, especially if they spawn on you/your position. You don't have enough mana for the boss and troops even if you click less often. On top of that, there's free damage you take from the tentacles. I don't want to imagine how normal or even hard are then.
     
    Last edited: Jul 21, 2019
  3. BizzaroFukuro

    BizzaroFukuro

    Joined:
    Dec 11, 2009
    Messages:
    120
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Apparently 1.31 broke some things, I did not expect this. It worked flawlessly in 1.30. I hate this...

    So it started lagging on level 2, but it was okay on level 1?
    It seems 1.31 rendering is so bad, now I have 10-40 fps in level 1 (depending on camera angle), and 30-40 in level 2. WTF Blizzard???

    Idk, there is 1 player slot and 2 computer slots.

    Yes, this is intended.

    I had to make those color flashes, because I can't find a way to switch the camera seamlessly (it needs to be reset for a split second). I can make flashes as black, though.

    Yeah, I have no idea how to prevent this. Reapplying this type of camera every 0.05 sec won't work, because it will jitter and give you a seizure :\

    I can't understand what you mean. You can pass through red lightning?

    Yes, this is 1.31 witchcraft.
    I need to fix this.
    Upd: This new bug was the reason
     
    Last edited: Jul 23, 2019
  4. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    10,017
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Yes, through the parts right near the pillars that create/hold it. It's not an issue, just a nitpick.
     
  5. Wrda

    Wrda

    Joined:
    Nov 18, 2012
    Messages:
    990
    Resources:
    3
    Maps:
    1
    Spells:
    2
    Resources:
    3
    Why would you use that in this map though?
    Also I have to check this map tomorrow, sounds like a promising map.
     
    Last edited: Jul 21, 2019
  6. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    10,017
    Resources:
    1
    Maps:
    1
    Resources:
    1
    It could accidentally happen, especially the mouse scroll.
     
  7. Wrda

    Wrda

    Joined:
    Nov 18, 2012
    Messages:
    990
    Resources:
    3
    Maps:
    1
    Spells:
    2
    Resources:
    3
    Accidentally yes, but probably easily avoided. Now the mouse scroll is indeed worse and very annoying in maps like this. I guess maybe he could use ESC as a way to fix the camera. Other than that I don't see a way to remove these functions.
     
  8. BizzaroFukuro

    BizzaroFukuro

    Joined:
    Dec 11, 2009
    Messages:
    120
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Updated to v1.01. Changelog updated.
     
    Last edited: Jul 21, 2019
  9. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    10,017
    Resources:
    1
    Maps:
    1
    Resources:
    1
    And? Changelog?
    Also can you port me to the third level?
     
  10. BizzaroFukuro

    BizzaroFukuro

    Joined:
    Dec 11, 2009
    Messages:
    120
    Resources:
    2
    Maps:
    2
    Resources:
    2
    I could send you the debug version, it has such text command.

    I found the way to prevent this. Should be fine now.
     
  11. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    10,017
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Edited my post: Paradox v1.01
     
  12. BizzaroFukuro

    BizzaroFukuro

    Joined:
    Dec 11, 2009
    Messages:
    120
    Resources:
    2
    Maps:
    2
    Resources:
    2
    This "Blink" presents only in the debug version I sent to you. For testing purposes.

    Not a problem. The message is just a hint for those who for some reason didn't click.

    I'll fix that once I redo the interface using new framehandle natives in the future.

    Alright, this needs rebalancing. I played a lot during testing, so all those moments are very easy for me. I suspected something like this would emerge.

    I will fix the thing with getting stuck, but you know that you can kill tentacles too, right? As for mana, you get quite a lot from corpses.
    Anyway, I guess for easier difficulties I could increase the time limit for souls before they disappear.
     
  13. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    10,017
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I'd rather shoot the creatures coming at me or the boss than static tentacles. And no, you can't get close to the orbs after killing something without getting hit as there are more enemies coming and/or tentacles nearby.
    I'll try some more.
     
  14. BizzaroFukuro

    BizzaroFukuro

    Joined:
    Dec 11, 2009
    Messages:
    120
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Updated to v1.02.
    Changelog updated.