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Untitled Trigger 001
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Ability being cast) Equal to Paradox
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Actions
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Wait 0.25 seconds
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Set Dummy_Group = (Units within 300.00 of (Position of (Triggering unit)) matching (((((Matching unit) is an illusion) Equal to True) and ((Owner of (Matching unit)) Equal to (Triggering player))) or (((Unit-type of (Matching unit)) Equal to (Unit-type of (Triggering unit))) a
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For each (Integer A) from 1 to ((Number of units in Dummy_Group) x 7), do (Actions)
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Loop - Actions
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Set Dummy = (Random unit from Dummy_Group)
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Unit - Hide Dummy
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Unit - Pause Dummy
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Wait 1.00 game-time seconds
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Unit - Unpause Dummy
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Unit - Unhide Dummy
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Wait until ((Dummy is hidden) Equal to False), checking every 0.10 seconds
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Unit - Unhide Dummy
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Custom script: call DestroyGroup (udg_Dummy_Group)
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Any way to improve on this?





