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Untitled Trigger 001
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Events
- Unit - A unit Begins casting an ability
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Conditions
- (Ability being cast) Equal to Paradox
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Actions
- Wait 0.25 seconds
- Set Dummy_Group = (Units within 300.00 of (Position of (Triggering unit)) matching (((((Matching unit) is an illusion) Equal to True) and ((Owner of (Matching unit)) Equal to (Triggering player))) or (((Unit-type of (Matching unit)) Equal to (Unit-type of (Triggering unit))) a
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For each (Integer A) from 1 to ((Number of units in Dummy_Group) x 7), do (Actions)
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Loop - Actions
- Set Dummy = (Random unit from Dummy_Group)
- Unit - Hide Dummy
- Unit - Pause Dummy
- Wait 1.00 game-time seconds
- Unit - Unpause Dummy
- Unit - Unhide Dummy
- Wait until ((Dummy is hidden) Equal to False), checking every 0.10 seconds
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Loop - Actions
- Unit - Unhide Dummy
- Custom script: call DestroyGroup (udg_Dummy_Group)
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Events
Any way to improve on this?