- Joined
- Jul 24, 2008
- Messages
- 294
Hello there everyone, I'm looking for some help regarding a trigger. What i'm trying to do is to keep units moving, when there not moving.. Another way to describe this is..
When a unit stops moving, wait several secconds then order him to move to random point in playable area.
Below is what i was working on but i can't get it to work saddly.
When a unit stops moving, wait several secconds then order him to move to random point in playable area.
Below is what i was working on but i can't get it to work saddly.
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Keep Units Moving
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Events
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Conditions
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(Current order of (Triggering unit)) Equal to (Order(stop))
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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(Unit-type of (Triggering unit)) Equal to Ranger - |cffffcc00Level 1|r Level 1
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(Unit-type of (Triggering unit)) Equal to Ranger - |cffffcc00Level 2|r Level 2
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(Unit-type of (Triggering unit)) Equal to Ranger - |cffffcc00Level 3|r Level 3
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(Unit-type of (Triggering unit)) Equal to Warrior - |cffffcc00Level 1|r Level 1
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(Unit-type of (Triggering unit)) Equal to Warrior - |cffffcc00Level 2|r Level 2
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(Unit-type of (Triggering unit)) Equal to Warrior - |cffffcc00Level 3|r Level 3
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(Unit-type of (Triggering unit)) Equal to Knight - |cffffcc00Level 1|r Level 1
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(Unit-type of (Triggering unit)) Equal to Knight - |cffffcc00Level 2|r Level 2
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(Unit-type of (Triggering unit)) Equal to Knight - |cffffcc00Level 3|r Level 3
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Then - Actions
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Unit - Order (Triggering unit) to Attack-Move To (Random point in (Playable map area))
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Else - Actions
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Do nothing
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