- Joined
- Apr 7, 2018
- Messages
- 69
Day ago i made list of rules for melee maps, because there was a lot of confusion on what you can do. And after received feedback i improved my list and made clear difference between what is disallowed and what is just not good idea.
If you have any suggestions for additions or improvements let me know and i can update list.
If you have any suggestions for additions or improvements let me know and i can update list.
List of rules for melee maps (breaking some of this rules won't set your map to custom).
- No Object editor
- No Trigger editor
- No Sound editor
- No AI editor
- No Object editor
- No Import Manager
- No change to Gameplay Constants
- No change to Game Interface
- No campaign units, Special units or Heroes placed on map
- No blight placed with terrain editor
- Map properties - options - "Hide minimap in preview screens" and "Masked areas are partially visible" not allowed and "Use terrain fog" not recommended.
- No changes to loading screen
- No "Fixed starting locations" and no changes in general to players (only amount of them)
- Changes to Scenario properties - "Forces", "Techtree", "Abilities" and "Upgrades" not allowed. "Ally priorities" are allowed
- No placed player units (buildings or heroes) only starting locations
- Each player needs 1 gold mine next to starting location (1 gold mine not 2)
- There should be trees nearby starting locations of players
- Some space around starting locations for buildings so players can build stuff
- Place orange camps on player starting locations (they will be removed automatically if is player slot is not empty)
- Fill out "Map Description"
Stuff that is allowed, but someone might ask:
- Modifying tilesets is allowed
- Random Groups are allowed
- Item Tables allowed
- Regions allowed (for way points Edit: it turned out that they are called Way Gates)
- Changes to gold amount in gold mines is alowed (if they are done properly no some random numbers, for example: red camps can have little more gold than orange)
Stuff that is allowed but makes it hard for you be taken seriously:
- Neutral passive player can use only Neutral passive units and Hostile passive player can use only Hostile passive units
- No items placed on map only from killing Neutral Hostile
- Neutral passive can't drop items on death
- At least 1 more gold mine per player for expansions (recommended more) and they must be guarded by orange camp (red camps can be used next to gold mines but not for
main and natural expansion.
- if you put loot items on banshees, if the banshee does possession, the loot is lost so not good idea
- No gaps between trees, small units can hide or even walk and pass a forest.
Stuff that can make your map better if you do it, but not required:
- At least 1 or 2 tavern should be on map (you can put more)
- There should be critters on map (for undead they like critters)
- Dont place patching blockers outside of map they have no effect outside of map
Stuff not worth doing or made useless by previous rules:
- Campaign editor obviously
- Cameras are uselles in melee maps
There you go, Enjoy
- No Object editor
- No Trigger editor
- No Sound editor
- No AI editor
- No Object editor
- No Import Manager
- No change to Gameplay Constants
- No change to Game Interface
- No campaign units, Special units or Heroes placed on map
- No blight placed with terrain editor
- Map properties - options - "Hide minimap in preview screens" and "Masked areas are partially visible" not allowed and "Use terrain fog" not recommended.
- No changes to loading screen
- No "Fixed starting locations" and no changes in general to players (only amount of them)
- Changes to Scenario properties - "Forces", "Techtree", "Abilities" and "Upgrades" not allowed. "Ally priorities" are allowed
- No placed player units (buildings or heroes) only starting locations
- Each player needs 1 gold mine next to starting location (1 gold mine not 2)
- There should be trees nearby starting locations of players
- Some space around starting locations for buildings so players can build stuff
- Place orange camps on player starting locations (they will be removed automatically if is player slot is not empty)
- Fill out "Map Description"
Stuff that is allowed, but someone might ask:
- Modifying tilesets is allowed
- Random Groups are allowed
- Item Tables allowed
- Regions allowed (for way points Edit: it turned out that they are called Way Gates)
- Changes to gold amount in gold mines is alowed (if they are done properly no some random numbers, for example: red camps can have little more gold than orange)
Stuff that is allowed but makes it hard for you be taken seriously:
- Neutral passive player can use only Neutral passive units and Hostile passive player can use only Hostile passive units
- No items placed on map only from killing Neutral Hostile
- Neutral passive can't drop items on death
- At least 1 more gold mine per player for expansions (recommended more) and they must be guarded by orange camp (red camps can be used next to gold mines but not for
main and natural expansion.
- if you put loot items on banshees, if the banshee does possession, the loot is lost so not good idea
- No gaps between trees, small units can hide or even walk and pass a forest.
Stuff that can make your map better if you do it, but not required:
- At least 1 or 2 tavern should be on map (you can put more)
- There should be critters on map (for undead they like critters)
- Dont place patching blockers outside of map they have no effect outside of map
Stuff not worth doing or made useless by previous rules:
- Campaign editor obviously
- Cameras are uselles in melee maps
There you go, Enjoy