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Melee Mapping Contest #3 - 4 vs 4

Discussion in 'Contest Archive' started by Mr.Henci, Dec 1, 2018.

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  1. fostaa

    fostaa

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    Another question: it says "4v4" - does that mean "free-for-all" 8 players map or two teams of 4 players each? This may be a key thing to the whole idea..

    And can we swap tiles? Is that counted as customization?
     
    Last edited: Dec 5, 2018
  2. Ragnaros17

    Ragnaros17

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    4v4 and 8 FFA are two different things.

    If you do a 8 player FFA (like the 8 side poligon) it can be played also for 4v4

    But a 4v4 not necesary can be played as FFA

    As example my map, it can be played for 4v4, team battles, but not to FFA because players are very near. But thats the idea I want some sort of coperative creeping.

    Melee Mapping contest #3 - 4 vs 4

    About tiles, changing them doesn´t alter the melee map yes stuff.
    In my case, I am doing an underground map (wich has only 1 buildable tile, thats why I added 2 Northrend buildable tiles).


    upload_2018-12-5_8-11-17.png
     
    Last edited: Dec 5, 2018
  3. Mr.Henci

    Mr.Henci

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    This contest is about 4v4 ladder, thus no need to balance it for FFA.
    Swaping tiles isn't considered customization, because editor doesn't consider it as such.

    @Thanesh675 Welcoma aboard. @mmtt @Loner-Magixxar are you guys interested in joining or not? I'm not sure if I shold add you or not.

    No. (You can upload a 2nd version of your map with scripts, but for this contest, no triggers nor scripts allowed.
    If you want your map to be even considered by Blizzard, it cannot have anything changed and I mean anything. While I'm not a biggest fan, I would allow it, but you have to take into consideration possible point loss by doing so. (In this contest, we are trying to produce as many high quallity 4v4 melee maps as possible, giving them enought spotlight might bring Blizzard attention.)
    Let's hope that we can fill at least those 20 seats. More maps = More to choose from
    I don't know, let's wait and see how many people we can get, if there will be free spots after 2 weeks, then we might turn on Blizz forums.
     
  4. JSRGN

    JSRGN

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    Hi, sign me up.
     
  5. mmtt

    mmtt

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    Ok i started working on it you can sign me in.
     
    Last edited: Dec 5, 2018
  6. Loner-Magixxar

    Loner-Magixxar

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    Is using a custom tileset a problem?

    OK, sorry. My question has been already addressed.
     
  7. Ragnaros17

    Ragnaros17

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    That depends of the definition of custom tiles

    if custom tiles is: using wc3 tiles but mixing them, like mix northrend with ashenvale, is ok

    but custom tiles that requires imports is a no,
    "No custom imports are allowed."
     
  8. Loner-Magixxar

    Loner-Magixxar

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    I exactly meant that, thanks.

    And one last question; Changing the height of props won't create any problems, right?
     
  9. deepstrasz

    deepstrasz

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    Any modifications to the Object Data tables will render the map not melee.
     
  10. Loner-Magixxar

    Loner-Magixxar

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    I mean picking a prop (for example a rock) and using Ctrl + Page Up/Down to adjust its hight (not changing the object from the editor).
     
  11. deepstrasz

    deepstrasz

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    That, obviously does not change the melee status. It's like asking if rotating units in a direction is allowed.
     
  12. Ragnaros17

    Ragnaros17

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    Exactly what @deepstrasz said,

    Where the timer is, Melee map: Yes, there are many things (not going to list them) that change that:

    [​IMG]

    As long you see the Melee map : Yes, is all ok to maybe (quality) reach Blizzard.

    You can ask all the question you need, those questions may help others with doubts too.

    if you want to participate, post it here and Mr.Henci will add you.

    good luck.
     
  13. Loner-Magixxar

    Loner-Magixxar

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    Yup, Sign me up!

    Maybe tomorrow I'll post a WIP.
     
  14. Twilight

    Twilight

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    I would life to participate! It's always fun to create maps!

    Few questions:

    1.

    What is the current theme? I can't seem to find it among the rules.

    2.

    Since it's a 4v4, and FFA is not necessary, would it really pose trouble if I make it FFA based or not?


    That is it for now, Best of luck to the rest of the contestants!! Can't wait to see your finished projects!
     
  15. Mr.Henci

    Mr.Henci

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    @Twilight welcome aboard. Theme is 4v4 melee maps. (No visual theme) To your second question, I would say 8 players FFA can work as 4v4 map, so I personally won't have problem with it. What do you think @mafe ?
     
    Last edited: Dec 5, 2018
  16. Twilight

    Twilight

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    I can make it as a normal 1v1v1v1v1v1v1v1 map, and count is as a "4v4", but i can also make 4 players close to each other vs 4 others or ect...
     
  17. JaleVeliki

    JaleVeliki

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    4v4 map working as FFA or other is just a bonus :)
     
  18. Ragnaros17

    Ragnaros17

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    you mean something like this Diggers v1.0

    ... shure is a fun idea or it can be 2v2 2v2, maybe waygates can make some coperative attacks.

    I think a limit would be that 1 player doesn´t spawn unfairly surrounded by players of the other team.
     
  19. mafe

    mafe

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    I would simply apply the same rule as for the 1v1 contests: We dont care (neither in positive or a negative sense) if the map can also be used for FFA, 6v6 or whatever else. For scoring in this contest the judges should only consider how the map does for 4v4.
     
  20. Twilight

    Twilight

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    Thanks~


    I'm surprised you played that map, That map wasn't even well made or finished xD But thanks again!
     
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