- Joined
- Jul 30, 2013
- Messages
- 2,675
A.... Treant hero??????? and corrupted?
Yeah, it is. And It's not corrupted.
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A.... Treant hero??????? and corrupted?
You're basically doing the same thing I did, using a similar ingame model with a different color scheme.
Still, it looks corrupted, so that may cost you some points, it doesn't quite fit in. You may wanna do what I've done, adding cosmetic effects to help your hero both stand out and fit their theme.
NOTE:
I just had a bit of an idea. Perhaps you could use the Impale ability, create a 'shockwave' that summons a treant whenever it strikes an enemy unit. That'd be pretty cool.
I may not love your abilities (Themes, mainly; as aforementioned); but I love the time & thought you've put into the Role & Theme of your hero in general.
A modified version of an existing in-game icon to increase functionality ONLY (i.e. creating a Passive-version, or Autocast-version, or Regular-version, etc); i.e. only Border-change.
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Tankish, Roots, Heal over time, Root that heals
Yeah i had those ideas but they to me seem worn out kinda.
On top of that, add abilities that deal more damage the less health opponents have. (Aka Execute)Something like... Every time the Primal Druid kills an enemy unit, they quickly regenerate <Amount per Level> Health and <Amount per level> Mana over 5/5/5 Seconds.
How about some sort of targeted melee attack? Deals <Amount per level> Damage, and heals <Half of said amount>. Low cooldown, low mana cost, mana is refunded and the cooldown is reset if it kills an enemy unit. Or, if you don't want the cooldown to reset, what if killing an enemy unit with the ability granted your Druid a temporary aura? How's that for utility?
Sure:
Enter an enraged state inflicting a penalty to health regeneration while providing increased attack speed and life steal. Can be recast resulting in life steal and health regeneration penalties to stack up to 3 times.
Level 1 - Causes this unit to attack 20% faster and inflicts a -2 hp regeneration penalty but gives a 10% life leech.
Level 2 - Causes this unit to attack 30% faster and inflicts a -3 hp regeneration penalty but gives a 15% life leech.
Level 3 - Causes this unit to attack 40% faster and inflicts a -4 hp regeneration penalty but gives a 20% life leech.
So with 3 stacks of level 3 primal fury the Druid would attack 40% faster with a -12 hp/second penalty to his regeneration with a 60% life leech.
Might tune in the numbers but i am kinda going with the idea that this Druid's healing abilities require you to somehow damage your enemies, making him a tank that needs to constantly attack in order to rejuvenate himself opposed to just slapping him with armor/life regen/heal.
As in the druid is more in contact with a beastly behavior, thus the Primal part.
Natural Balance
Grants neary allies a passive 7/14/21% move speed and makes them regenerate life when attacking an enemy with more health than they have.
Allies regenerate 15/25/35 health when attacking an enemy unit with more health than theirs.
Cleaves the targets in front of the druid causing a bleeding effect. While bleeding units suffer a penalty to movement speed, attack speed and lose hp rapidly. Strength of the cleave is amplified by number of Primal Fury stacks.
You can reset a specific ability. Remove/AddAbility then SetUnitAbilityLevel.
Currently. doing my second ability. Hardest will be my 1st ability.
Correct (they are not). I too would love to do some recolors for my purposes, but alas. "Next" Contest, though, could be Custom Resources (or heck, Team-based and then you have an Artist-buddy to do all that!).Cokemonkey11 said:Simple hue adjustments (recolors) are not allowed then, correct? It would be useful to turn a yellow icon slightly green, for example.
Woah, that's... surprising & impressive. I had no idea such complex interactions could be done with GUI as "simple" as that (I don't mean to devalue your work, of course). I would've thought time-lapse stuff would've been leaky & problematic, if not impossible, in pure GUI. Crazy.Almia said:WIP:
Probably I coded it in GUI(lots of reports to be made in my school which is college)
Fate Weave:
Age Molt:
Will add doc soon.
That's exactly right. Heroes in Wc3, while certainly important and meant to embody some level of micromanagement, are still only a part of the whole; they can't require too much clicking or thinking to operate well with an entire army.Almia said:Yep those are short codes. Besides, Melee heroes doesn't have to be complex, it just needs simplicity and the most important is : it's contribution to the team.
Well I can't lie; one less contestant doing the same race (NE), same attribute (STR), and same class (Druid) would be good for me... But still, don't despair. : )Kingz said:Might scrape my Primal Druid idea, cannot think of the last 2 abilities for the life of me.
You are Undead who possessed a night elf wisp... Nice hero!![]()
You are Undead who possessed a night elf wisp... Nice hero!![]()
Right! and thanks
Anyway, are we allowed to ask for users' opinions about our Heroes? (Is it too imbalanced or what...)
Woah, that's... surprising & impressive. I had no idea such complex interactions could be done with GUI as "simple" as that (I don't mean to devalue your work, of course). I would've thought time-lapse stuff would've been leaky & problematic, if not impossible, in pure GUI. Crazy.
That's exactly right. Heroes in Wc3, while certainly important and meant to embody some level of micromanagement, are still only a part of the whole; they can't require too much clicking or thinking to operate well with an entire army.
Now Heroes do range the spectrum from "essentially figureheads" (i.e. the Tauren Chieftain, with 2 AoE DD's & 2 passives, essentially exists only to exist, tank, and deal damage) to "micro-intensive twitch-fests" (i.e. the Warden, with all 4 active abilities, each of which is situational & half of which have long tooltips (lots of effects)). One also notices that the early, RoC-era heroes tend to be a lot simpler (TC, Paladin, MK, Far Seer, PotM, etc) with few complicated standouts... While RoC introduced (almost unilaterally) more complex Heroes: both Racially (Blood Mage & Warden are great examples; Crypt Lord, while single-minded in Role (i.e. TAAAAANK) has a bevy of abilities to accomplish it; Shadow Hunter isn't crazy complex, but with 4 activated abilities, each diverse...) and Neutrally (many of the Tavern Heroes are relatively complex (minus the Beastmaster, lawl)). In fact, the 'latest' additions (lol, 2004) of Tinker, Alchemist & Firelord are some of the most (relatively-)complex & AoS-style Heroes around.
Just goes to show that, while we are all making "Heroes to be put into Melee/Ladder/Standard Wc3", there is some variability in the idea. And while a Hero like the Tauren Chieftain or Mountain King would be perfectly fitting, useful & precedented... Let's be honest, it'd be rather boring, so many of us will incorporate at least a little extra complexity to our Heroes (if only for the purposes of the Contest).
But yeah, I agree.![]()
Yep... Lots of LoopsYup, duration extensions. Kudos for having the motivation to do this.
Um, of course?... Why else would we have the thread & the WIPs?
Also, I like the idea of a Hero-Banshee for the Undead (surprising lack of "ghosts" in the Undead race, personally)... But you appear to have filled her with Ice/Frost-type abilities. Sure, it fits for "Ghosts" and "(Blizzard's) Undead", but the UD already have a Hero chock-full of frost-spells (i.e. the Lich; 2/4), so bleh. Mix it up, perhaps?
You are to create the fifth hero for that race
I don't play D2Why not take inspiration from the D2 Necromancers' curses? Add in an ability that confuses an enemy unit; forces them to attack an ally.
Having another frost magic user won't give many creativity points, that's the biggest issue that has been raised so far. Maybe take a look at the Destroyer, Necromancer and Banshee units, study their abilities, and try to figure out a way to customize your Hero, make their kit unique; different from the other Undead heroes.
Well that's two problems right there. #1, Sylvanas didn't use Ice Magicks (at least, not much beyond the generic "chill of the grave" or something); that was all Liches & stuff. She had Ghost/Curse/-style magicks (or at least, I think she should)... #2, If this is the Sylvanas, that means there's only 1 of her... And Warcraft Heroes are most importantly "repeatable". i.e. Paladins & Archmages, Death Knights & Liches; they are powerful & rare, but their factions (HU/UD) can field multiples of them (thus allowing up to 12 separate Human players to each get a (different) Paladin).Dalvengyr said:Meaby you haven't heard about my Hero's story. She is Sylvanas Windrunner herself, the Dark Ranger, the Dark Lady, the Banshee Queen. And she's adept at ice thingies, not sure though.
)Do what you want... But this Hero is fully submittable to this Contest. Just change it so it's a "one-of-many" type of Hero; give her a bunch a proper names that sound cool, & if you have any "lore" or "descriptions" on her spells or the map, change them. Like I said, a "super-Banshee Ghost Hero" is pretty cool.Woops, maybe I should submit this Hero at another Hero Contest, I completely forgot about the melee conceptBlizzard didn't tell what she can actually do, what's her abilities, etc. I got confused, but since the Windrunner has Cold Arrow ability, then I thought she's good at ice thingy. It's good that I didn't add passive frost attack to her
Am I need to remake everything?It's been 1200 lines of code lol
EDIT:
Remaking..... \o/ (cz I have a bunch of ideas hereSecond thought, no)
Awwwwww crap.Messed around this evening and worked on a Arch-Druid hero concept (hero version of druids).
It's still kinda buggy, and the legality of submitting it would need to be assessed because it currently runs on the Heaven's Fall v2 script library imported into the map (which is primarily Vexorian's Caster System and Spell Template System).
So, to reiterate, this attachment is totally just a WIP.
Feel free to upload here, but remember the actual "Submission" process (outlined on the First Post in the Rules: Pastebin & PM).Oh, right. I think I will upload my Hero again (in the melee map)
There is demo mode there so don't worry
Awwwwww crap.
That's what I get for "playing my cards close"... Someone up & does the EXACT Hero I'm doing. :<
We even spelled the name the same way. With any luck we used the same model... Welp, looks like I gotta do a rework. x/
If they're freshly dead, yes. Live Nerubians oppose the Scourge; the Crypt Fiends were previously entombed, and then raised.
