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Hero Design - MacGyver Mode

Discussion in 'Challenge Archive' started by Kyrbi0, Sep 28, 2016.

  1. Kyrbi0

    Kyrbi0

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    [​IMG]
    Challenge - Hero

    [​IMG]
    Challenger:
    @Kyrbi0
    Opponent:
    @Direfury
    Challenge Type:
    Function:

    Hero Design
    Form:
    "MacGyver"/Retrofit
    Challenge Duration:
    Until We Are Done (Probably One (1) Week to One (1) Month)
    Proposed Reputation Award:
    15 Points
    Challenge Winner Determined By:
    Single-Vote Public Poll (X%) & Judge (@Rufus) (X%)


    Challenge Rules & Conditions:
    • Challengers will create one (1) Hero each for the standard melee game from the base Object Editor data of another existing melee Hero, without any triggers. Specifically, they may:
      • Choose any existing standard Hero
      • Modify any Object Editor data field in the custom Hero
      • Modify any Object Editor data field in the custom Hero's abilities
        • Do so but Must keep the same abilities (e.g. a modified Paladin can only have modified versions of Holy Light, Divine Shield, Devotion Aura, and Resurrection; other abilities (Hero or otherwise) cannot be used to replace these.
      • ...
      • Profit!!
    • One entry per person.
    • No submission may violate the Hiveworkshop Rules and Spells Rules.
    • The hero must be made with only In-Game Resources, which means no Custom Resources (models, textures, icons, etc). Specifically, that means Resources that can be found in War3.mpq, War3x.mpq, War3xlocal.mpq, & War3Patch.mpq. The only exceptions to this rule would be
      • A) A modified version of an existing in-game icon to increase functionality ONLY (i.e. creating a Passive-version, or Autocast-version, or Regular-version, etc); i.e. only Border-change.
      • B) A custom "Hero Glow" model (Chest, Weapon, etc) for use in making Unit models into better-fitting Hero models. PROVIDED HERE by RETERA
      • C) An existing In-Game model, modified to have Dissipate anims instead of Decay.
    • The hero must have only 4 spells, no innate abilities (the only exception would be a female Night Elf hero, with Hide, as this is an existing exception)
    • The hero must have a distinct Theme. This Theme is an important part of hero design, and the spells & aesthetics must fit into its Theme. There is no defined Theme for the Challenge, but you must create your own Theme that would fit into your chosen faction.
    • The hero must have a distinct Role. This Role is an important part of the hero design, and the spells & gameplay style must fit into its Role. There is no defined Role for heroes in this Challenge, but you must create your own Role that would fit into your chosen faction.
    • The hero should be balanced qualitatively and quantitatively as if it were a standard hero in standard/ladder WC3 melee games.
    • Your hero must have one "Ultimate" and three "Level-able Skills" (with 3 levels each).
    • Your hero must be designed with a max level of 10 in mind.
    • All spells for the hero must be created specifically for this contest, there will be no previously-made spells allowed.
    • When the hero is complete, submit it to the Challenge thread with the phrase "FINAL" somewhere in the title/post.
    • All submitted entries must use (2)BanditRidge.w3x as the test map. (Modified as necessary, but not with any drastic changes) (Attached Below)
    • The map you submit your hero in should be set up as a melee map so the hero can be tested in a standard melee game; that means no cinematics or other extraneous additions, aside from:
      • Your custom Hero, it's custom spells, etc (your submission, essentially).
      • Triggers which should be provided to allow a single player to test the hero individually with ease and without having to build an altar and gain experience. (These can be made previously)
      • All submitted entries must have a filename in the format:
        HCH.<MyUserName>.<MyHeroName>.w3x
        Example: HCH.Kyrbi0.Paladin.w3x
      • All submitted entries must have an in-game map name in the format:
        HCH.<MyHeroName>
        Example: HCH.Paladin
    Design Criteria
    Theme: How well the skills, aesthetics & design fit together in a thematic manner such that they feel like they belong on the given hero (i.e. frost mage with frost spells, warrior with martial abilities, etc). Well-fitting & polished aesthetics which complement a cohesive Theme will be graded well; poorly-considered or lacking Thematic elements will result in a poor score. ???
    Role: How well the skills of the hero work together to achieve the tactical synergy & gameplay style the hero has (i.e. ranged assault, tank, support caster, etc). Comprehensive, well-though-out Roles which complement a cohesive Faction will be graded well; ill-considered, insufficient or over-compensating Roles will lose points. ???
    Balance: Includes how well the hero's Theme, & Role fit into the melee environment in terms of balance, theme, style, complicatedness, and so forth. Overpowered or Underpowered Heroes will result in a poor score; properly balanced elements will mean a good score. ???
    Creativity: How original the design of the hero is in terms of creative ideas, clever implementations, or new concepts. Innovation and creativity will be rewarded; re-use of existing elements & poor originality will result in a poor score. ???
    Divergence: A measure of how dissimilar your Hero is from it's base origins, both in terms of Theme (aesthetics) and Role (gameplay). For example, turning an Orcish Far Seer into an Orcish Necromagus is one thing, while turning a Tauren Chieftain into a Pixie Princess is quite another. Great divergence will result in a good score; little divergence will result in a poor score. ???
    Total points:
    ???


    //EDIT 20160929// - Questionable stuff resolved & post finalized.
    //EDIT 20161001// - Added Judge & Criteria bits.
     

    Attached Files:

    Last edited: Oct 1, 2016
  2. PROXY

    PROXY

    3D Modeling Reviewer

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    That sounds fun. Going to follow this :)
     
  3. Direfury

    Direfury

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    Rules seem fine to me. I'm down starting monday.
     
  4. Kyrbi0

    Kyrbi0

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    Ok, so no problems with the red bits (minor aesthetic imports/custom stuff & copy/pasted testing triggers)?
     
  5. Direfury

    Direfury

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    fine by me.
     
  6. Kyrbi0

    Kyrbi0

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    Cool. Post updated & ready to go.
     
  7. Rufus

    Rufus

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    Gentlemen, the challenge have been approved.
    I need a confirmation from both of you in this thread that you both have understood the rules of the challenge, and that you are willing to proceed.

    After you both have confirmed that you want to accept the challenge, you have up to one month to finish your submissions.

    Best of luck, and may the best man win! :)
     
    Last edited: Sep 29, 2016
  8. Kyrbi0

    Kyrbi0

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    ~Confirmation Requested~
    ~Confirmation Given~
     
  9. Direfury

    Direfury

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  10. Rufus

    Rufus

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    [​IMG]
    Huzzah!

    Best of luck to both of you. :)
     
  11. Direfury

    Direfury

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    Although, a thought uccurs.

    Could we repurpose voice clips from the game itself? No editing, just cutting out the one part of a voice clip and then using it ingame as part of the Heroes' soundset.
     
  12. Rufus

    Rufus

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    This is what the rules states.
    If both of you agree to make an exception for the sound, it can be acceptable. If one of you don't agree, the rules should be followed.
     
  13. Direfury

    Direfury

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    It's just that there are already exceptions for border changes on icons, and the addition of dissipate animations. I figured I should also ask about that, since its similar.
     
  14. Rufus

    Rufus

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    Since an exception was not stated for sound files, it is not allowed by the rules. But if kyrbio is on board with changing this, it could be done. :)
     
  15. Kyrbi0

    Kyrbi0

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    Direfury, he's just saying that as long as all involved parties assent, Rule changes are OK. In this case, it's just the two of us, making things easier.

    While I'm curious exactly what you mean by "edit out a part & use it for in-game", I agree that it sounds to be in the same spirit as the "minor editing" allowances and assent to the change.

    @Rufus, a thing from our PM convo that should probably be mentioned here: Judging. While we've already started & decided to have no Judges, only a public Poll, I have no problem (and might even welcome) you Judging, if you still want to (you don't have to). If you & Direfury are on board for it, let me know, because I would want to provide the Judging Criteria as well (which are not currently on the first post).

    Also, @Direfury, you had mentioned wanting to start Monday, but if Rufus is 'starting it' now, I could really/probably use this weekend.

    (besides, any extensions just have to be approved by the two of us (easy enough), so the deadline is kinda unimportant anyway IMHO. xD)
     
  16. Direfury

    Direfury

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    So, I got a little bored and decided to whip something up, based off of the Crypt Lord. So, here it is.

    [​IMG] The Archnecromancer[​IMG]
    Nefarious Hero, adept at wreaking havoc upon the battlefield. Can learn Rush of Blood, Corpse Explode, Cloak of Fangs and Restless Spirits.

    Attacks land and air units.

    [​IMG] Rush of Blood
    Summon forth the corpses of your enemies, erupting out in a line, dealing 25/50/75 damage to enemy ground units, and stunning them for 1/2/3 second(s).

    [​IMG] Corpse Explode
    The Archnecromancer accelerates the decay of a fallen unit, detonating the gases contained within, dealing 30/65/100 damage to enemy nearby enemy units.

    Leaves a poisonous cloud at the point of detonation for 6 seconds.

    [​IMG] Cloak of Fangs
    The Archnecromancer shrouds himself in the claws and fangs of the slain causing enemies that attack him to take 15/30/45% attack damage in return.

    [​IMG] Restless Spirits
    Summon the furious dead, causing them to rage around the Archnecromancer, attacking nearby enemy units.

    As the Spirits harm enemies, they steal some of their essence, granting it to the Archnecromancer.

    Lasts 10 seconds.
    [​IMG]
    The Archnecromancer is geared more towards aggressive long-ranged combat, and the unleashing of AoE type abilities. Though he is physically frail, it is dangerous to approach him.

    Repurposed from the Crypt Lord, the Archnecromancer is a dangerous enemy, though for vastly different reasons.
    I decided to simply copy the Crypt Lord and work off of that version, rather than replacing it in the techtree. It won't be any trouble to fix that, if thats a problem.

    Also, in regard to the 'sound edit' thing, its essentially taking the "You should burn in hell!" line that a Knight used when speaking to the freshly undead Arthas in one of his first Scourge missions, and then reimporting it as part of a Soundset, such as the old WC3 Pitlord one, as one of the attacks or 'pissed' lines.
     
  17. Kyrbi0

    Kyrbi0

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    Cute.
     
  18. Direfury

    Direfury

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    You love it.
     
  19. Rufus

    Rufus

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    Well, yeah.
    I could judge if you both want me to :)
     
  20. Direfury

    Direfury

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    I don't mind.