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Hero Design - MacGyver Mode #2

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Kyrbi0

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Challenge - Hero

heroes-wow%25255B7%25255D.jpg

x2

Challenger:
@Kyrbi0
Opponent:
@Direfury

Challenge Type:
Function:

Hero Design
Form:
"MacGyver"/Retrofit

Challenge Duration:
Until We Are Done (Probably One (1) Week to One (1) Month)
Proposed Reputation Award:
15 Points
Challenge Winner Determined By:
Single-Vote Public Poll (X%) & Judge (Accepting Applications!) (X%)

Challenge Rules & Conditions:
  • Challengers will create one (1) Hero each for the standard melee game from the base Object Editor data of another existing melee Hero, without any triggers. Specifically, they may:
    • Choose any existing standard Hero
    • Modify any Object Editor data field in the custom Hero
    • Modify any Object Editor data field in the custom Hero's abilities
      • Do so but Must keep the same abilities (e.g. a modified Paladin can only have modified versions of Holy Light, Divine Shield, Devotion Aura, and Resurrection; other abilities (Hero or otherwise) cannot be used to replace these).
      • NEW FOR CHALLENGE #2: The only exception to the above Rule is this: One (1) of the base hero's abilities may be replaced with one (1) other hero's ability, for the purposes of obfuscation & extended (e.g. a modified Paladin may be chosen, but have his Devotion Aura ability replaced with the Blademaster's Wind Walk ability).
    • ...
    • Profit!!
  • One entry per person.
  • No submission may violate the Hiveworkshop Rules and Spells Rules.
  • The hero must be made with only In-Game Resources, which means no Custom Resources (models, textures, icons, etc). Specifically, that means Resources that can be found in War3.mpq, War3x.mpq, War3xlocal.mpq, & War3Patch.mpq. The only exceptions to this rule would be
    • A) A modified version of an existing in-game icon to increase functionality ONLY (i.e. creating a Passive-version, or Autocast-version, or Regular-version, etc); i.e. only Border-change.
    • B) A custom "Hero Glow" model (Chest, Weapon, etc) for use in making Unit models into better-fitting Hero models. PROVIDED HERE by RETERA
    • C) An existing In-Game model, modified to have Dissipate anims instead of Decay.
    • D) An existing In-Game model, modified in some other small ways (add/remove weapon, etc).
  • The hero must have only 4 spells, no innate abilities (the only exception would be a female Night Elf hero, with Hide, as this is an existing exception)
  • The hero must have a distinct Theme. This Theme is an important part of hero design, and the spells & aesthetics must fit into its Theme. There is no defined Theme for the Challenge, but you must create your own Theme that would fit into your chosen faction.
  • The hero must have a distinct Role. This Role is an important part of the hero design, and the spells & gameplay style must fit into its Role. There is no defined Role for heroes in this Challenge, but you must create your own Role that would fit into your chosen faction.
  • The hero should be balanced qualitatively and quantitatively as if it were a standard hero in standard/ladder WC3 melee games.
  • Your hero must have one "Ultimate" and three "Level-able Skills" (with 3 levels each).
  • Your hero must be designed with a max level of 10 in mind.
  • All spells for the hero must be created specifically for this contest, there will be no previously-made spells allowed.
  • Both entrants may begin working on their entries from the start of this thread being posted.
  • When the hero is complete, submit it to the Challenge thread with the phrase "FINAL" somewhere in the title/post.
  • All submitted entries must use (2)BanditRidge.w3x as the test map. (Modified as necessary, but not with any drastic changes) (Attached Below)
  • The map you submit your hero in should be set up as a melee map so the hero can be tested in a standard melee game; that means no cinematics or other extraneous additions, aside from:
    • Your custom Hero, it's custom spells, etc (your submission, essentially).
    • Triggers which should be provided to allow a single player to test the hero individually with ease and without having to build an altar and gain experience. (Entrants are allowed to use anything made previously for this.)
    • All submitted entries must have a filename in the format:
      HCH2.<MyUserName>.<MyHeroName>.w3x
      Example: HCH2.Kyrbi0.Paladin.w3x
    • All submitted entries must have an in-game map name in the format:
      HCH2.<MyHeroName>
      Example: HCH2.Paladin
Design Criteria
Theme:How well the skills, aesthetics & design fit together in a thematic manner such that they feel like they belong on the given hero (i.e. frost mage with frost spells, warrior with martial abilities, etc). Well-fitting & polished aesthetics which complement a cohesive Theme will be graded well; poorly-considered or lacking Thematic elements will result in a poor score.???

Role:
How well the skills of the hero work together to achieve the tactical synergy & gameplay style the hero has (i.e. ranged assault, tank, support caster, etc). Comprehensive, well-though-out Roles which complement a cohesive Faction will be graded well; ill-considered, insufficient or over-compensating Roles will lose points.???

Balance:
Includes how well the hero's Theme, & Role fit into the melee environment in terms of balance, theme, style, complicatedness, and so forth. Overpowered or Underpowered Heroes will result in a poor score; properly balanced elements will mean a good score.???

Creativity:
How original the design of the hero is in terms of creative ideas, clever implementations, or new concepts. Innovation and creativity will be rewarded; re-use of existing elements & poor originality will result in a poor score.???

Divergence:
A measure of how dissimilar your Hero is from it's base origins, both in terms of Theme (aesthetics) and Role (gameplay). For example, turning an Orcish Far Seer into an Orcish Necromagus is one thing, while turning a Tauren Chieftain into a Pixie Princess is quite another. Great divergence will result in a good score; little divergence will result in a poor score.???


Total points:
???


Several elements of this thread (including the Judging Criteria, Judge, Poll, etc) are still a WIP, and may change during the Challenge.
 
So, for clarity, just to know exactly how far we can push minor edits, I'd like to know the limit on, say... Soundsets and hero models.

For example, this is a quick edit of the RoC Orc Warlock I made specifically to ask this question, with a geomerged helmet, shield and axe.
z-png.290120


No animation changes whatsoever. So I wonder if it's too drastic a change.


I'm asking, because during our discussion on this rematch, mesh rewraps were discussed. That, and gear-swaps were the only changes to the model.
 
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