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Hero Contest #7 - Classic

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Kyrbi0

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My hero was just the mess-around fun of a single evening, and I don't think it should be reason for you to have to change what you were doing. Seeing this, I could probably just make another hero for a different race or something.
*sniff*
I won't be hypocritical & say "YEAH YOU HAVE TO CHANGE", especially with others who have similar issues (Ranger Ranger Ranger, anyone? :p). But yeaaah... I mean, if you have other ideas, feel free to do them. :p

Damn. I shall use another model.
Well, not necessarily... I bet you could darken the model with tinting, use the Crypt Fiend/Lord soundset, and perhaps find some doodad models (seaweed?) to attach to the arms/torso to look like bandages... Could work... Maybe.

http://postimg.org/image/jf2u72zxd/
this is my shadowy hero still in progress though
Not bad... Though you may want to watch out, using the Demon Hunter model, since that's already used. Heck, the Campaign Illidan model would still fit & be better (demonic -> demon -> shadow). Perhaps.

Contest rules question:

Thinking about this contest, I made some hero glow models and tried sticking them on things. I'm sure this has already been done, but my question is how many different hero glow models we might be allowed to import for one entry. It says in the rules "A custom "Hero Glow" model (Chest, Weapon, etc) for use in making Unit models into better-fitting Hero models." But, what if we wanted to use 2 models?

For example, all of the glowing units in the attached pictures were accomplished with only 2 models per unit. Almost every single unit has the exact same glow ability, except for 3 or so that have a modified version with a bigger glow.
Huh, I suppose I can clarify that in the Rules... With the parenthetical ("Chest, Weapon, etc"), I was hoping to indicate that any number of Hero Glow model(s) could be used for one's submission (of course, more than 2-3 would probably be overkill); this more accurately mimics the behavior of Hero Glow in regular Warcraft 3 Heroes (usually one big HG on the Origin, and a smaller HG on the Weapon... sometimes another smaller HG on the Chest as well).

So yeah, totally man. Some of those seem a bit bright, but yeah.

Those here glows should be made available on the thread, just to make things a bit more even.
Yeah, totally. Retera, would you mind sharing? : )
 
Ok! Attached is the hero glow stuff I whipped up for testing with the Matrix Eater last night. I usually put the one called "solid" on the "origin" bone, or "solid_smallx" for a smaller unit, and "weapon" on a weapon bone.

I attached the map that I took those pictures in. A couple of the units in the map don't have the hero glow ability, though, so you could add it to them if you wanted to test it on them. Turns out adding it with a trigger wasn't working for some reason.

Maybe give me credit if you use those in a map -- I did have to spend about 10 mins making the models or something. If you want, I guess.

Edit: In the map, ability rawcode "hero" is the main hero glow ability, so you can just add ",hero" to any units ability list in SHIFT+enter raw data mode on the abilities field. Rawcode "bhro", likewise, is big hero glow for bigger units.
 

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Level 33
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Well, not necessarily... I bet you could darken the model with tinting, use the Crypt Fiend/Lord soundset, and perhaps find some doodad models (seaweed?) to attach to the arms/torso to look like bandages... Could work... Maybe.

I am currently using the Crypt Fiend soundset(i forgot to remove the Lich soundset before :O)

So far, I think I shall make any Fate Weaver to 50% transparency or 0/0/0 RGB
 
Level 4
Joined
Nov 26, 2006
Messages
61
You mean...something like this? :p


User
Hero Race WIP

Wa666r
Nathrezim Agent Undead 1

Shadow Fury
Fire Knight Orc
1 2

Dalvengyr
Coldwraith / Forsaken Queen Undead
1 2 3 4 5 6

Mythic
Night Ranger Night Elf
1 2 3 4 5

neo_sluf
Reincarnated Ghoul Undead
1

Almia
Fate Weaver Undead
1 2 3

Love Seeker
Polar Warrior Night Elf?
1

Direfury
High Elf Arcanist Human
1 2 3

A Void
Kobold Geomancer Night Elf?
1 2 3

Cokemonkey11
Blessed Ranger Human
1 2

AngkySaputra
Shadow Night Elf
1 2

gorillabull
Goblin War Engineer Orc
1

Footman16
Grand Marshall Human
1 2 3

Orcnet
? Orc
1

Kingz
Primal Druid Night Elf
1 2 3

Chenralstratsz
?? Night Elf
1

Retera
Arch-Druid Night Elf
1 2

I've been working on this for some time; maybe I should have made an earlier post to warn people not to go to the trouble themselves.

If I missed a WIP post, please do say something. I did my best but it's very possible I overlooked someone's.

~~~

Also, I'm gonna... install wc3, and then probably figure out what I'm going to do for a machinist hero for the Human race.
 
That's perfect, thanks. This should help to clear up any of the overlapping concepts, should anyone actually want to avoid overly similar submissions. Speaking of, my Arcanist is more or less complete, aside from still more balancing and a sudden issue with her ultimate.

Once I fix that, however, should I post the map as is? I have no access to battlenet, and can only test my hero against bots.
 
Level 1
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Messages
475
I thought i was joined....

My Hero is Grand Warlock

attachment.php


is a screenshot
 

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Level 5
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Messages
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Not bad... Though you may want to watch out, using the Demon Hunter model, since that's already used. Heck, the Campaign Illidan model would still fit & be better (demonic -> demon -> shadow). Perhaps.

okay i think i will change its model and name too
i will change some spell too i think
Is Elven Assassin or Demon Elven Assassin or Shadow Elf or what name should i use any suggestion maybe
 

Bannar

Code Reviewer
Level 26
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Messages
3,140
I am new at Hive and i'd like to help by judging, i am new so i guess, objective, and i visit hive workshop from more time than i registered, i don't know how it goes so i chose to put a message^^
Can I be a judge? Unfortunately, it's rather unlikely for new users to judge. We have no proof of your actual experience.
 
Level 30
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I just notice when working on my hero, if you guys want a valid hero for a melee map you might want to go in the World Editor and look for Advanced = Gameplay Constants, there you need to work on 2 values:

Techtree - Dependency Equivalents - Hero = Just add your Hero here to make the unit a valid melee hero

and then do this

Hero XP - Global Distribution = Turn it into false to prevent all heroes to gain a long range of exp boost, this automatically opens up once you click the 'Use Custom Gameplay Constants'.

This might be useful anyway.
 
Level 25
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Messages
2,572
For judge, we should post at pastebin ^)^

BTW, we still don't have any judge. Better start to look for them.

Still think the entry should be attached to the post, it has been done so in every other contest so far afaik.
Using the pastebin is just annoying, a post allows for better presentation (when the poll comes) and is permanent unlike the pastebin.

I don't understand why the pastebin mumbo jumbo is even in the rules since sending a link to the post with your final entry produces the same effect lol.
 
Level 25
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Messages
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Aks Kyrbi0 ^^ Yup, submission rules are over complicated, why no just follow the other contests' rule? See the highlighted text above, it's non sense.

And imo a contestant name should be in the map name, not the hero name since it makes more sense and makes it easier for the judge and poll voters.

So far the final entry used to be counted as the last post containing your map or the post with you saying it's your final entry.
Also afaik Zephyr even states you MUST provide a screenshot of your entry in that post which is just not possible with pastebin.
 
Level 17
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Cranneg Hurgarsson - The Bombardier

Cranneg wasn't always an aggressive dwarf, he fancied the simple life, drinking and gambling. One day the scourge was approaching fast and the awesome Paladins rode into town, looking for specialists. Cranneg felt threatened by the approaching undead so he joined the fight, and soon found himself captain of the motors and tanks.​
 

Kyrbi0

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Messages
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=notice=

===

I have edited the 2nd Post to include a (WIP) list of unused, ideal/potential Models to choose from in making your Hero (not required, just suggested to preserve "uniqueness"), as well as the Table of Entrants gratefully accepted from Cosmicat (see below).

I have also edited the Rules (see bottom of this post): Please use your USERname rather than your Hero's name for your entries.

I have also edited the Coding Rules: Haven't heard anything back from my sources, so don't worry about the whole "only certain systems/spells allowed". Please make sure you are doing as much as possible on your own.

===


You mean...something like this? :p

I've been working on this for some time; maybe I should have made an earlier post to warn people not to go to the trouble themselves.

If I missed a WIP post, please do say something. I did my best but it's very possible I overlooked someone's.

~~~

Also, I'm gonna... install wc3, and then probably figure out what I'm going to do for a machinist hero for the Human race.
(I've been searching & thinking all week for a 'movie moment' to illustrate my point... But alas, it has not come)

Sorry everyone, might as well give up now. Cosmicat's on board. :p

Way to come in & own the place, man. Beautiful table; reminds me of yesteryear. I have edited the 2nd post with it so people can see what's up; thanks. : )

A "machinist", eh? Interesting. Going for the Gnomish/Dwarven concept, or sticking with Humans (more importantly, I'm trying to figure out what model you could possibly use...)? Good luck.

I might join as a judge if you are still looking for me.
That might be necessary. Thank you for offering; I'd like several.

Cranneg Hurgarsson - The Bombardier

Cranneg wasn't always an aggressive dwarf, he fancied the simple life, drinking and gambling. One day the scourge was approaching fast and the awesome Paladins rode into town, looking for specialists. Cranneg felt threatened by the approaching undead so he joined the fight, and soon found himself captain of the motors and tanks.​
Sounds interesting but, like the others, remember that this is a "regular Wc3-styled" Hero Contest, so having a one-Proper-Name, singular/unique Hero is a little out of place & might hurt you in the Judging.



Still think the entry should be attached to the post, it has been done so in every other contest so far afaik.
Using the pastebin is just annoying, a post allows for better presentation (when the poll comes) and is permanent unlike the pastebin.

I don't understand why the pastebin mumbo jumbo is even in the rules since sending a link to the post with your final entry produces the same effect lol.
Aks Kyrbi0 ^^ Yup, submission rules are over complicated, why no just follow the other contests' rule? See the highlighted text above, it's non sense.
So far the final entry used to be counted as the last post containing your map or the post with you saying it's your final entry.
Also afaik Zephyr even states you MUST provide a screenshot of your entry in that post which is just not possible with pastebin.
Many things have been done in this Contest that are different from previous Contests (or even other (such as Zephyr) Contests), and that is intentional. I am of the firm belief that while things may have "worked" in the past, there's no reason not to try & improve. At the very least some more rigor & rationality can (& has) be(en) applied.

I understand the Pastebin might be a bit 'annoying', but it's a great help to whoever runs the Contest (in this case, me); previous Contests have had the issue where Hosts/Mods/etc would have to physically Search through the thread for the "final" entry, bringing up all sorts of false positives... A simple Pastebin where the Host/Mod/etc can easily keep track of all the entries (as I do on a Pastebin of my own, with all the links) makes things really helpful for the final 'organizing' (as well as showing clearly who has & hasn't completed, and at what date); also doesn't clog the Host/Mod's PM Inbox (have to Search through that, too).

Moreover, we're less concerned with 'presentation'; that's actually part of the problem in my book. In the past, those that had more time/skills/inclination would create entire custom maps with cinematic triggers & various accoutrements that would artificially elevate their entry above others who didn't have similar time/skills/inclination. Not naming any names, just the obvious; if two Heroes are of similar quality, we'd all vote for the one that 'looks better' or 'cooler'. One of my goals in this & other Contests was to 'equalize the playing field'; bring about parameters & conditions meant to standardize entries and focus the Contest on what was actually being "Contest-ed": in this case, making a Hero. Not a terrain, not a cinematic, not even (necessarily) Coding. But a Hero (specifically, it's Design).

That's a big part of why everyone must use the same map, must not make gratuitous changes to it, must create a method to make testing easier (i.e. level-up cheat codes, etc)... Same reason why the precise kind of Hero (i.e. "melee") has been dictated (via "made with 10 levels in mind, balanced to melee heroes & working with other units (4 abilities, 3 with 3lvls, 1 ultimate with 1 lvl)", etc). So anyway, creating a fancy "presentation post", while not dis-allowed, is certainly not a big issue in my mind.

~

In fact, you are incorrect; I have made Pastebins here that accept Images (both uploaded to the Pastebin & linked) ((though it doesn't matter, since this Contest currently doesn't require you to post screenshots), takes vBCode to make fancy tables & such, and can be made Permanent. Works better at Wc3C than here (which explains why it's in their Rules from which I gathered much inspiration), but it works fine here.

In the Poll, we don't want people just reading a description or 'presentation' & voting; we actually want them to physically download each entry & at least give them a quick test-drive (though in-depth testing is certainly encouraged).

Bottom line, it's an experiment. If it doesn't work, we don't have to do it again. But I'd like to keep giving it a try as I feel it does help in many ways. Nothing is stopping you from also writing a big fancy write-up post with your map attached (at least, not yet); simply make sure to also follow the Rules in sending a Pastebin link to the Host/Mod/etc.

Kingz said:
And imo a contestant name should be in the map name, not the hero name since it makes more sense and makes it easier for the judge and poll voters.
That's a point that was made earlier, and something I think makes a lot of sense (especially since Hero Names might happen more than once (*cough* Archdruid... *cough*), but User Names do should not.

While I feel the rule was in place to further offset the issue of "only downloading/testing/voting for friends" (i.e. by user-name), I'll go ahead & make that change. It makes more sense than not (and we will have other safeguards in place during the Voting to keep the above from happening). Consider it done. : )
 
Hero Contests are not heavily affected by coding (unlike Zephyr), but your table is missing such a criterion. Please, update it, after consulting previous Hero Contest threads.

Regarding the Pastebin, no matter whether a contestant sets it to 'forever', it's still subject to change in the future. Thus, we're unable to retrieve records of the submissions; they should only be attached on posts.
 

Kyrbi0

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Messages
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Hero Contests are not heavily affected by coding (unlike Zephyr), but your table is missing such a criterion. Please, update it, after consulting previous Hero Contest threads.
Well, you may not have noticed, but I have had given "Coding" an entire table of it's own, with it's own set of Criteria... Since both were meant to be involved in the "final judging", not sure what you mean.

However, you raise an issue I was struggling with & help me resolve it: Hero Contests are not primarily about Coding (at least, this one isn't :p). So I have removed the "separate Coding Criteria" table & incorporated "Coding" into the main Criteria table. Hopefully that appeases everyone.

Pharaoh said:
Regarding the Pastebin, no matter whether a contestant sets it to 'forever', it's still subject to change in the future. Thus, we're unable to retrieve records of the submissions; they should only be attached on posts.
Good point. Still, everyone's submission will be downloaded & taken care of long before they could change, and all the Submissions will be available (in terms of "long-term archiving") in the Voting thread, am I right?

Pastebin thingy is okay. But just remove this one:

Why the heck should we do that? :/
Ah, that's what you were talking about. Yeah, I believe that was there because on Wc3C, the Host was usually a Mod or Admin, so they could see all the Pastebin threads made & could grab them easily (so they didn't have you PM it to them, just use the "[HERO7]"). That's a good example of a hold-over from those Rules that I copy-pasta'd without too much thought; it has been removed. Thank you.
 
Well, you may not have noticed, but I have had given "Coding" an entire table of it's own, with it's own set of Criteria... Since both were meant to be involved in the "final judging", not sure what you mean.

However, you raise an issue I was struggling with & help me resolve it: Hero Contests are not primarily about Coding (at least, this one isn't :p). So I have removed the "separate Coding Criteria" table & incorporated "Coding" into the main Criteria table. Hopefully that appeases everyone.


Good point. Still, everyone's submission will be downloaded & taken care of long before they could change, and all the Submissions will be available (in terms of "long-term archiving") in the Voting thread, am I right?

Yes, this looks better; everything that has to be judged should be on the table, it's friendlier to the judge and the contestants alike. Indeed, I did not say that it's primarily about coding (I think I made it clear, so as to avoid such a comment), but "this one isn't" is not valid. We could modify the table to fit the thematic needs, but coding is a constant, because this is the nature of this contest. Plus, if a hero violates the Spells submissions rules, it may lead to disqualification (examples would be a buggy skill(set), plain Object Editor work (which automatically cancels the validity of "or amount (minimum 2-triggered spells, or all 4)"), insufficient code, etc. - all of them are influenced by the coding criterion).

As for the pastebin, not really - the submissions are linked, they are not attached again.
 

Kyrbi0

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Messages
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Yes, this looks better; everything that has to be judged should be on the table, it's friendlier to the judge and the contestants alike.
I agree.

Pharaoh said:
Indeed, I did not say that it's primarily about coding (I think I made it clear, so as to avoid such a comment), but "this one isn't" is not valid.
Yeah, I understood & agree with that. "This one isn't" was merely an aside; when we get the eventual "Team-Based" Hero Contest going, that will require a few changes to the Criteria (primarily having 1 table for Coding, 1 for Art, and 1 for Design, since two people will be doing both Design, but one each for Art & Coding).

But again, that's not this Contest.

Pharaoh said:
We could modify the table to fit the thematic needs, but coding is a constant, because this is the nature of this contest. Plus, if a hero violates the Spells submissions rules, it may lead to disqualification (examples would be a buggy skill(set), plain Object Editor work, insufficient code, etc. - all of them are influenced by the coding criterion).
True true. Hopefully what I have written reflects that (and if not, let me know).

Also, don't discount "plain OE work" too badly; only 2 of the 4 spells must be trigger-enhanced, and people can get pretty creative with simply OE-based spells (moreover, it's the simpler-spells that make more sense for standard Wc3). : )

Pharaoh said:
As for the pastebin, not really - the submissions are linked, they are not attached again.
Not sure I understand... Basically we only need the Pastebin for a little bit. Once the Contest is over we create the Poll (i.e. Voting thread) & I'll attach a .zip with all the entrant's maps in it, for everyone to download & test.

Then in the future, if we are ever trying to go back & find the attachment, they'll be safe & sound on the Voting thread (rather than potentially lost in the Pastebin).
 

Bannar

Code Reviewer
Level 26
Joined
Mar 19, 2008
Messages
3,140
Guys, if you don't really have an idea for your hero, just make him fun to play. Use resources available publicly, especially other games! Take inspiration from wow, war3, d3 (and others).

I'm pretty sure you are playing some of those games yourself - see what spells you are using to give hero some synergy, theme or meaby some specific orientation?
Hero doesn't have to be complicated, like new LoL' Azir :)
 
Level 10
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Messages
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Working on the Eredar Warlock , going to remake the normal creep to befit a Burning Legion Hero. I'm not sure though in which category it falls, but I'd say Undead.

Name:- Eredar Felsworn
Race :- Eredar (Demon/Undead)
Ability set:-
1.Fel-flame --Active- Ranged Bolt with damage over time and stun.
2.Haunt --Debuff- Reduce enemy armor and gives vision
3.Chaotic Energy --Buff- Mana Regeneration
4.Storm of Chaos --Ultimate-- Meteor falls and damages enemies in an area.
 
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Level 4
Joined
Nov 26, 2006
Messages
61
Missed a couple, I think. And although originally I was thinking of using a siege tank with some attachments and a Blood Elf Engineer or Proudmoore portrait, I'm not liking it and may change my mind as a result. :p
=HEROES=
Arthas (Hammer)
Arthas (Sword)
Jaina
Garithos
Proudmoore
Sylvanas
-
Thrall
Grom Hellscream
Slavemaster
Fel Orc Blademaster
-
Archimonde
Varimathras
Dalvengyr?
Balnazzar
Tichondrius
-
Furion
Malfurion
Shandris
Illidan (Demon)
-
?


=UNITS=
Captain
Blood Elf Engineer
Emissary/Chaplain
Medivh
-
Drak'thul
Gul'dan
Ner'zhul (?)
Warlock
-
Kel'Thuzad (Live)
Kel'Thuzad (Ghost)
Ghost Sylvanas
Zombie
-
Sentry/Runner
Warden
-
Any Draenei and most Naga
 
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