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Hero Contest #3 - Avatar

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Level 11
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Feb 14, 2009
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Whatever you prefer. One question. I want to use teh almighty spellbook, does it count as a spell? I want to give a 2-second Wind Walk, but I want to make it like a buff, so that the player may not activate it. I thought of hiding it inside a spellbook and activate it whenever I want.
 
I don't believe in feedback in contests. It's your own mind that needs to do the thinking. I won't take feedback on my entry's content. Not exactly cheating, but atleast twisting of what YOU, yourself. do.

Well one of the main reasons for entering a contest is to get feedback
 
Not necessarily. I'm glad to recieve feedback on my project, when it's finished, but not in the making (unless it's bugs) forgot to make this a little clearer before. Other than that, i find that contests, in 'the arena' is where you go, when you HAVE acquired your skills, and want to put them to the test.

That's my view on contests.
 
Level 7
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Herez one spell ive come up with ive got another idea but gonna JASS it tomorrow.

Oh whats a WIP?

EDIT: These are all the systems i wanna use, are they ok?
 

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  • Hero Contest #3 Submission by DevilDuke.w3x
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Level 8
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*yey exams is done, so i'm back to this contest*

im getting frustrated my Dancing Flames is not working right. hahaha. but i'll post a WIP as soon as i get this thing working. it's supposed to be "dancing", but no, it's not. XD
 
Anachron, I will do the review :)
Since I had been testing Hero Suggestions for DotA, I can pretty much tell even from tooltips how good/balanced the hero can be.

So,
1) Capsulation is a lovely spell. The paused health and mana regeneration as an effect is something we've seen already, but seperately, as a spell against the standard Warcraft III spells, it definitely adds a new twist. The effects are maybe overdone and might not need to be together. I don't really know how the "can't react on any user order" is going to be coded/applied, but, since you already stun the units, the units already stay idle, so, unless that line refers to the previously mentioned "stun", I see no reason why you should add that additional twist. Generally, the concept is fine, and I need to inform you that it reminds me of one of my spells (one line only - the collect energy per damage part).

Aura of Frost - Again, many effects, especially for an aura. It's good to use the UnitsInRange, but manipulate it with a better way. An aura that boosts magic reduction to ally units is definitely some concept we haven't seen in default Warcraft III and generally, the whole magic resistance was not worked enough. The thing is that it provides damage, freeze, magic immunity, damage deflection (if it's a unit with mana). So, your concept is making an aura that targets enemies and allies at the same time. Now, this is what you should stick with, not an overuse of multiple effects.

Frost shock is a great spell for increasing the level of the gameplay, but a rather dull one. For my taste and my way of playing, it's one of those spells that I would level up last. The name is unoriginal, although it follows the unoriginal pattern of Blizzard, which is a good thing. Plus, with the general concept, you already have a freezing slow from Aura of Frost, which means that you are now getting a bit off the limits = overpowered. You should try to find additional effects frost does. Use your imagination, frost shouldn't only slow or freeze, it could also...?

Chain of Frost - Some spells in Warcraft III have a different spell name than their buff, but this happens only when that buff is globally used, meaning in other spells too. So, this specific buff, called "Frost Enchanted" should accompany the ability's name: Chain of Frost. The spell is way overpowered, because it adds damage all the time, on units that have already been affected by the spell. In addition to your other two slowing spells (that they both deal damage) and your other spell, Capsulation, which is a damage amplifier (doubles damage), you would end up killing a huge pool of units around you. So, in a melee map, the wave of units a player takes to travel/explore the map/invade your base, will likely die just before the presence of your hero.

Your hero is focusing too much on the standard values of offensive spells: damage and slow. The idea is not really original and generally, even though some spells of the melee maps are overpowered, e.g. that Polymorph of the Sorceress, most spells are really balanced. If you consider the fact that Thunderclap deals only 140 damage and 50% slow for 3 seconds on level 3, you will realize that you need to nerf some effects down. The concept of ice is something we mostly see around modding communities, so, don't really ask me how I feel about it. Of course it does have some potential, but I really believe you focus too much on the coding part than the concept.
 
Level 25
Joined
Jun 5, 2008
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I wonder if anyone will try to make a hero from this.

@Anachron

Combining capsulation + aura sounds like a win-win situation.

You gain energy when someone damages you, they get frozen, a part of the damage is absorbed and if someone damages it too much they get stunned + blinded.

So if i cast this on a shadow hunter while he is in big bad voodoo, they are forced to focus him, but the aura + capsulation pwns them :p

Also there is a fact that shadow hunter + your hero can simply devastate any major force.
Shadow hunter grabs an potion of invulnerability, uses it + big bad vodoo, you throw frost shock, capsulate shadow hunter and cast your ultimate and i can sense their army is dead somewhere about when the shadow hunter dies because he got focused.

This is a scenario with only 2 heroes, throw in that if your ally is a human and it is gg(holy light + inner fire + heal on shadow hunter and enemies are done for).

Anyway my 2 bits on the strategy which could be used if your hero was in a melee game.

EDIT:

Oh wait, enemies suffer double damage after the capsulation explodes?

Go go chain frost ownage.
 
Thanks for the feedback guys.

Ofcourse, it will be a lot of slow + dmg and effect, but I will highly decrease them.
They will be strong on combination, but kinda balanced else.

By the way, the ultimative is NOT imba at all.
They will only get a few dmg more and the chain will also deal some damage only.
And also its a channeling spell.
 
Level 5
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Dec 15, 2009
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Well I think this is pretty much my final entry, I don't see anything else I can do with it...If there's anything major that needs to be fixed, let me know please.
Also, can I use this hero in a campaign I want to make now, or should I wait until the contest is done?

I know it's not a great hero, but this was the best I could do...
 

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  • HeroContest#3 Submission.w3x
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Level 22
Joined
Dec 31, 2006
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Well I think this is pretty much my final entry, I don't see anything else I can do with it...If there's anything major that needs to be fixed, let me know please.
Also, can I use this hero in a campaign I want to make now, or should I wait until the contest is done?

I know it's not a great hero, but this was the best I could do...

You can put the hero in the campaign, but then you can't release the campaign before the contest is over.
 
Guys, for the sake of testing purposes, before we flood ourselves with maps, bearing the same name, place your nick(name) as a suffix to map's name, for practical issues.

Edit: Duruka, your hero's ultimate has Targets allowed to your units, but you have no ally units in your test map.
What is more, one of your abilities has "A" as the hotkey, which is a key used for the default "Attack" and cannot be overwritten.
 
Level 5
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Oh, forgot to add friendly units :bored:
And I'll change the hotkey, I never pay attention to hotkeys in game so I wouldn't know...I'll add the updated map in a few minutes.

Edit: Changed hotkeys, added friendly units. Thanks for letting me know.
 

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  • Duruka's Submission.w3x
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Level 7
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WIP #2
Whirlpool seems to work now.. And synergy turned out to be really nice.

Whirlpool somewhere+Tsunami Charge into enemy lines (while slowing them in the process with Tidal Pull) = Whirlpool sure hit.

Can I have constructive feedback now? D:
 

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  • Hero Contest #3.w3x
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WIP #2
Whirlpool seems to work now.. And synergy turned out to be really nice.

Whirlpool somewhere+Tsunami Charge into enemy lines (while slowing them in the process with Tidal Pull) = Whirlpool sure hit.

Can I have constructive feedback now? D:

You think that by converting your GUI trigger into Custom script will actually enhance your coding "look"? It's so easy to understand that that custom script is conversion. Now provide us with your GUI function, because you'll receive a really low score in Coding.

I love your Tsunami spell by the way; the morph animation gives it a great twist, no matter how simple the spell is.
 
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