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Hero Contest #3 - Avatar

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I originally didn't wanted to do this, but I will share these ideas because it might increase your ideas as well.
Please don't steal them.

Hero: Frost Magician
Model: (Checking)
Primary Attribute: Int

Skill Set:
SkillSet.JPG

Skills

Capsulation.jpg
(Icon by CrazyRussian)

Spelltype: Timed/Target/Protection
Targets: Ally/Neutral/Alive/Enemy
Cooldown: 6 + (AL * 3.)
Mana-Cost: 85 + (AL * 12.00)
Casttime: 0.25

Description:
The magician casts a frozen shell on the target unit.
It's health and manaregeneration is frozen, however, for every damage
that the unit takes it will collect energy of it.
When the energy is overloading, an huge explosion will blend all enemy
units around and cause them to be stunned.
Blinded units get doubled damage and can't react on any user order.


AuraOfFrost.jpg
(Icon by BigApple90)

Spelltype: Aura
Targets: Alive/Ally/Neutral
Cooldown: 0
Mana-Cost: 0
Casttime: 0

Description:
This aura gives all units and heroes a good immunity.
Enemy meele attackers will freeze for a little time on touch and additionally they will take damage. If this aura is on an unit with mana, it will prevent some of it's taken damage, while that depends on the actual health it has.


FrostShock.jpg
(Icon by CrazyRussian)

Spelltype: Instant/Area/Timed Effect
Targets: Alive/Enemy
Cooldown: 13
Mana-Cost: 105
Casttime: 0

Description:
The priest casts a frost nova on the target area,
shocking all enemy units around.
Shocked enemys are slown down and take damage over time, depending
on how much they are slown.
If the shocked enemy uses a spell it will get even more slown.
The effect will decrease automatically.


Spells_ChainOfFrost.jpg
(Icon by Infinitynexus)

Spelltype: Timed/Target/Chain
Targets: Alive/Enemy
Cooldown: depends / 180
Mana-Cost: 150
Casttime: Channeling

Description:
With releasing this power it will cause a link between the caster and the target. The caster will send waves of frost to the target while these ways jump on enemy units around. Each wave does place a Frost Enchanted buff on the target. Each unit that has this buff gains damage from the next frost chain it takes, depending on the amount of chains it already got.

If an unit dies withing the effect of frost wave, it will get frozen and the frost will jump to the next target.

If the caster dies within this effect all units that have these buffs will fasten the cooldown.


Edit: Updated Aura of Frost icon.
 
Last edited:
Level 25
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This aura gives all units and heroes a good immunity.
Enemy meele attackers will freeze for a little time on touch and additionally they will take damage. If this aura is on an unit with mana, it will prevent some of it's taken damage, while that depends on the actual health it has.

It freezes melee attackers, return damage, prevents damage taken if the unit have mana and gives a "good immunity" which i dunno is it a separate bonus.

I am just saying, if i were up against such a hero i would have to change my army type to mostly range just to counter your hero's passive ability :p
 
Level 14
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Let's say I and Deaod were having a contest and we're supposed to make some awesome program. I start with creating the stuff I need, while Deaod finds some stuff on the internet he thinks he need. Suddenly, in the middle of the competition the whole town loses their internet and Deaod finds out he needs another system because he doesn't know how to make it himself. To his surprise he's unable to get it as he doesn't have internet while I however who also finds out I need a similar system write it myself rather quickly as I've written this system a hundred times before. At the end of the contest Deaod isn't finished and loses, but I'm finished and literally pwns him.

If you have internet while i dont, its not a fair comparison. Also, as i stated before, id rather die than reinvent the wheel. I dont have problems losing because of a variables i cant influence.
Code that reuses existing code is infinitely better than code that reinvents the wheel. If youre going to teach anybody, teach them that.

Also, those catapults have different strengths and weaknesses, which justify their individual existence. They were probably also created for demonstration purposes and not for actual usage. If you can build a better catapult that improves on an existing design, youre not reinventing the wheel, youre inventing the rubber wheel as opposed to using the wooden one (figuratively).
 
Well, I tried that, but some narrow-minded guys don't want to listen to something they dislike. You are just spamming this thread, nothing more nothing less. If the rules were to be changed, they would have been already. The thing is this contest already lifted many rules from previous contests (well ok, the previous one didn't even have a theme, but whatever) and you are trying to lift even more rules. Knockback systems were not allowed, they are now allowed. Other useful systems are yet to be allowed. You still want more systems. Well, the rules clearly state that systems that do most of the job for you will not be tolerated.
Especially from a guy like you, Anachron, who has been so passionately supporting the rules yesterday or the day before, I can't figure out why do you insist on being so revolutionary. If you indeed know how to generate the code (I involve Deaod here too), prove it. If you are bored of reinveting the wheel, try the next contest and open a discussion thread before that. Stop wanting more and more though, when the rules have already been specified. That is my actual 'criticism'.
 
Level 25
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Well i decided to upload the pictures of my skillset.

Even though the icons might seem and show this hero as a complete mage, it is a melee fightning hero!

I am keeping my skill descriptions a mystery since i haven't developed them fully ;)

Hope you like my icon choices, i tried to match all in 1 color but i wasn't able and i think 2 color derivations isn't bad(some WC3 heroes have an even more colorful skilllset: bloodmage, farseer,shadow hunter, dark ranger(a bit).

I might change these icons but until that happens it stays this way.
 

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P.S. Kingz, you don't have to worry about icons having paired colors, because Melee heroes don't really have that, that is actually a DotA rule. Although it does look good and organised, when we are supposed to compare the heroes with the Melee ones, I think that this icon "rule" isn't really applied. I guess your hero has to do with elements (water and electricity?) or so it seems.
 
Level 22
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If you have internet while i dont, its not a fair comparison. Also, as i stated before, id rather die than reinvent the wheel. I dont have problems losing because of a variables i cant influence.
Code that reuses existing code is infinitely better than code that reinvents the wheel. If youre going to teach anybody, teach them that.

Also, those catapults have different strengths and weaknesses, which justify their individual existence. They were probably also created for demonstration purposes and not for actual usage. If you can build a better catapult that improves on an existing design, youre not reinventing the wheel, youre inventing the rubber wheel as opposed to using the wooden one (figuratively).
1. Please read my post again as you obviously misunderstood parts of my post.
2. Oh, so you want me to support laziness and prevent individualism? That's what you say whether you know it or not. Using others code is seldom better than creating the code yourself. F.ex, further back in the thread you listed the length of different systems you were going to use. The combined length of only those are longer than the length of the code for the spell you would make without them. You can't mean longer code equals better efficiency, and you definitely can't mean it's better to use others code when your spell doesn't work and you have NO idea why, because you don't know how those systems work and to fix it you need to wait for the author of the system to release an update? Seriously, that's just stupid. Also, if everyone were like you we wouldn't have any systems and definitely no spells because all of us would wait for someone to create a system we could use.
3. You don't know anything about catapults or trebuchets do you? The first one I listed was a common Catapult used in the medieval times. Note the "used", because they were not there for demonstration. The second one I listed was the FAT (Floating Arm Trebuchet) which is THE best design for trebuchets. The FAT was also invented in the medieval times and was actually used in wars.
4. It's still called reinventing the wheel when you invent another design for the wheel. If you have a wheel of wood and you invent another design using rubber and metal you are inventing the wheel again, hence the "reinventing the wheel".
What you are claiming I'm doing, which I'm not, is Reinventing the Square wheel.

Reinventing the square wheel is the practice of unnecessarily engineering artifacts that provide functionality already provided by existing standard artifacts (reinventing the wheel) and ending up with a worse result than the standard (a square wheel).


Now can you please accept the rules and get on with your hero and enjoy yourself? Or do you just have do be a quarrelsome little kid?
Really, I'm getting tired of this and you're certainly not making progress, yet you're still continuing to try to change the rules, which, btw, is a lot less efficient than making a system yourself. And please, do not attempt (yes, attempt) to use this argument against me because if we continue you have to give up as you will eventually not have any valid arguments while I can keep on forever.
 
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Well I would use it for other spells as well (the nova effects for example).
And what about my CustomEffect? It's basically xefx but with some better stuff and is in alpha too.

Hmmm, it is made by you, but you didn't make it after this contest started, but I think it's allowed. Must ask the others though.

xD.Schurke and Xiliger, what do you guys think? Should we let him, or should we not?
 
Level 5
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If I make a summon ability, can I make an ability for the summoned unit too? Or would that be counted as making more then four spells?

I asked this on page 20, but it was an edit of another post so maybe nobody saw it.
 
Level 11
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If I make a summon ability, can I make an ability for the summoned unit too? Or would that be counted as making more then four spells?

I asked this on page 20, but it was an edit of another post so maybe nobody saw it.

I would suggest that only passives should be allowed, or this can be exploited big time.
 
Level 5
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It would be a passive, basically the summoned unit would just explode on death, dealing damage to units around it.
 
Level 5
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Well I only planned on a passive spell...are you two saying I should have an active spell instead? I could do either, I'd just have to come up with more ideas for an active spell.
 
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