- Joined
- Sep 9, 2007
- Messages
- 6,759
I originally didn't wanted to do this, but I will share these ideas because it might increase your ideas as well.
Please don't steal them.
Hero: Frost Magician
Model: (Checking)
Primary Attribute: Int
Skill Set:

Skills

(Icon by CrazyRussian)
Spelltype: Timed/Target/Protection
Targets: Ally/Neutral/Alive/Enemy
Cooldown: 6 + (AL * 3.)
Mana-Cost: 85 + (AL * 12.00)
Casttime: 0.25
Description:
The magician casts a frozen shell on the target unit.
It's health and manaregeneration is frozen, however, for every damage
that the unit takes it will collect energy of it.
When the energy is overloading, an huge explosion will blend all enemy
units around and cause them to be stunned.
Blinded units get doubled damage and can't react on any user order.

(Icon by BigApple90)
Spelltype: Aura
Targets: Alive/Ally/Neutral
Cooldown: 0
Mana-Cost: 0
Casttime: 0
Description:
This aura gives all units and heroes a good immunity.
Enemy meele attackers will freeze for a little time on touch and additionally they will take damage. If this aura is on an unit with mana, it will prevent some of it's taken damage, while that depends on the actual health it has.

(Icon by CrazyRussian)
Spelltype: Instant/Area/Timed Effect
Targets: Alive/Enemy
Cooldown: 13
Mana-Cost: 105
Casttime: 0
Description:
The priest casts a frost nova on the target area,
shocking all enemy units around.
Shocked enemys are slown down and take damage over time, depending
on how much they are slown.
If the shocked enemy uses a spell it will get even more slown.
The effect will decrease automatically.

(Icon by Infinitynexus)
Spelltype: Timed/Target/Chain
Targets: Alive/Enemy
Cooldown: depends / 180
Mana-Cost: 150
Casttime: Channeling
Description:
With releasing this power it will cause a link between the caster and the target. The caster will send waves of frost to the target while these ways jump on enemy units around. Each wave does place a Frost Enchanted buff on the target. Each unit that has this buff gains damage from the next frost chain it takes, depending on the amount of chains it already got.
If an unit dies withing the effect of frost wave, it will get frozen and the frost will jump to the next target.
If the caster dies within this effect all units that have these buffs will fasten the cooldown.
Edit: Updated Aura of Frost icon.
Please don't steal them.
Hero: Frost Magician
Model: (Checking)
Primary Attribute: Int
Skill Set:

Skills

(Icon by CrazyRussian)
Spelltype: Timed/Target/Protection
Targets: Ally/Neutral/Alive/Enemy
Cooldown: 6 + (AL * 3.)
Mana-Cost: 85 + (AL * 12.00)
Casttime: 0.25
Description:
The magician casts a frozen shell on the target unit.
It's health and manaregeneration is frozen, however, for every damage
that the unit takes it will collect energy of it.
When the energy is overloading, an huge explosion will blend all enemy
units around and cause them to be stunned.
Blinded units get doubled damage and can't react on any user order.

(Icon by BigApple90)
Spelltype: Aura
Targets: Alive/Ally/Neutral
Cooldown: 0
Mana-Cost: 0
Casttime: 0
Description:
This aura gives all units and heroes a good immunity.
Enemy meele attackers will freeze for a little time on touch and additionally they will take damage. If this aura is on an unit with mana, it will prevent some of it's taken damage, while that depends on the actual health it has.

(Icon by CrazyRussian)
Spelltype: Instant/Area/Timed Effect
Targets: Alive/Enemy
Cooldown: 13
Mana-Cost: 105
Casttime: 0
Description:
The priest casts a frost nova on the target area,
shocking all enemy units around.
Shocked enemys are slown down and take damage over time, depending
on how much they are slown.
If the shocked enemy uses a spell it will get even more slown.
The effect will decrease automatically.

(Icon by Infinitynexus)
Spelltype: Timed/Target/Chain
Targets: Alive/Enemy
Cooldown: depends / 180
Mana-Cost: 150
Casttime: Channeling
Description:
With releasing this power it will cause a link between the caster and the target. The caster will send waves of frost to the target while these ways jump on enemy units around. Each wave does place a Frost Enchanted buff on the target. Each unit that has this buff gains damage from the next frost chain it takes, depending on the amount of chains it already got.
If an unit dies withing the effect of frost wave, it will get frozen and the frost will jump to the next target.
If the caster dies within this effect all units that have these buffs will fasten the cooldown.
Edit: Updated Aura of Frost icon.
Last edited: