• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Hero Contest #2 - HQ Hero

Status
Not open for further replies.
Level 11
Joined
Jun 28, 2008
Messages
2,365
Hm. Yes. But thats just 1 spell. There is devine shield, big bad voodoo and stuff.
I set it like this.
I use or condition. And than set:
is spell imune
has buff devine shield
has buff big bad voodoo
has buff invulnerable
has spell invulnerable (its diferent from buff. Therei s an invulnerable spel lthat doesnt use a buff :p)

EDIT: Cant finde "unit has spell (somthing)" condition -.-
 
Level 11
Joined
Jun 28, 2008
Messages
2,365
Oh right. Well I did use that trigger a lot. Still, iddnt figure out it can be used that way :p.
Anyway, I implemented other conditions. Spell no longer works ><

EDIT: It seams that only lvl 3 dosnt work. Luckaly...
OMG. I forgot to add condition that if picked unit is magic immune, then skip remaining actions. Without it he sciped whole lvl 3 :p

Desided to make Judgment a 3 lvl spell. Not ulty (its the spell that makes hammers fall on enamyes heads :p)
 
Level 17
Joined
Mar 17, 2009
Messages
1,350
@ -JonNny:
Well i tried to fight my urge for checking your spell and go study, but that didn't work :p
Umm, it's really really really well done! Both spells are well done, yet - and you mentioned that - you need to do the final touches such as setting which targets are allowed and all that...
The triggering is certainly advanced, and I love how you used the struct as the whole part of the script of Nyctophobia to then call it with a one line function :p
 
Level 11
Joined
Jun 28, 2008
Messages
2,365
Ah. Ok. Sorry. I just press save and he overwrites over last ver. I dont use save as...
Rick Roling ya? I can get you a link for that :p xD
 
Level 11
Joined
Jun 28, 2008
Messages
2,365
You say you cant download the map?

EDIT: OMG!!! I dont do that!!! WTF?? OMG!!! F**king Rick roll maped show -.-
This sux. I wil thry re-uploading -.-
Sorry, but I did not do this -.-

EDIT #2: Ok. I wil lremove the link. Billy you do the same in your qoute plz. Must be Ralle :/
 
Level 18
Joined
Mar 13, 2009
Messages
1,411

Works fine now :thumbs_up:

For a trigger like this:

  • Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + 25.00)
You could do:

  • Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + (Real((Level of (Ability being cast) for (Triggering unit)))))
This also counts for some other things so you don't always need 3 copies for a single spell.
The (Real((Level of (Ability being cast) Is from convert Integer to Real

Like:
Pick every unit in 200 + 50 x Level
Set life to Life of unit - 30 x Level
 
Level 11
Joined
Jun 28, 2008
Messages
2,365
Thx Billy. didnt know that. First time in making spells. To be honest, that Fire of the Light trigger scared the shitload out of me.

Tleno, this is still WIP. Forst I concetrate on hero. Like his spells and stuff. Everything else is secondary :p

And whats that real soposed to be?
 
Level 18
Joined
Mar 13, 2009
Messages
1,411
Thx Billy. didnt know that. First time in making spells. To be honest, that Fire of the Light trigger scared the shitload out of me.

Tleno, this is still WIP. Forst I concetrate on hero. Like his spells and stuff. Everything else is secondary :p

And whats that real soposed to be?

Conversion - Convert Integer to Real

Ability levels are integers so if the level of an ability is 3 this will make it 3.00 and if it's 2 it becomes 2.00

When you do 200 + 50 x Level make sure it's 200 + (50 x Level) (= 250, 300, 350)and not (200 + 50) x Level (= 250, 500, 750) :p
 
Level 11
Joined
Jun 28, 2008
Messages
2,365
oh I get it. Well wil lthry to do that. Thx man ^^

I'd rep ya, but it doesnt alove me :/

EDIT: Holy sh*t it works. Luckaly it didnt take me long to code al lthat stuff. Once I made it for lvl 1, I just cnp-ed and changed values. :p
 
Level 19
Joined
Nov 16, 2006
Messages
2,165
My current wip:
[Spell 1: Twist]
Magically enhance an enemy unit with ancient flames, preventing it to cast any spell. Whenever an allied unit of the Ancient Rogue with a negative spell is near, it will be transfered on it.
[Spell 2: /]
[Spell 3: /]
[Spell 4(ultimate): Counter Reflex]
Grants an allied unit a shield which protects it from incoming, targeted negative spell damage. When targeted, a counter will be made by instantly reflecting a copy of the spell back, doing the full effect.
 
Level 9
Joined
Sep 6, 2008
Messages
477
Hey guys, i still have 1 more spell to complete but this is my WIP map.
It is setup as a gauntlet event (a new mob spawns after the one you've killed)

use -level to increase your level by 1 and -reset to reset your health, mana, and cooldowns.

Do not use my map as a basis for your hero, be it my hero, my concepts, my ideas. This is for testing purposes only

Please post back with feedback/crits.
-Bane (map attached)
 

Attachments

  • Bane HC.w3x
    271.3 KB · Views: 63
Last edited:
Level 18
Joined
Mar 13, 2009
Messages
1,411
I love your spells :O
Only problem is that I thought Aaron made a teleport behind a unit passive too :p
And the hero flees xD

I don't think the sword is MUI, but it's kinda weird to think of how to make it MUI since it's linked to another unit :O
You can't use a duration timer on the unit instead of killing it after a timer expired and then when it is killed you create the effect?
 
Level 9
Joined
Sep 6, 2008
Messages
477
Thanks, and i dont know who aaron is. And the hero is set not to flee, which hero was it?
 
Level 9
Joined
Sep 6, 2008
Messages
477
Hmm thats weird, the paladin has [Can Flee - False] on, any ideas?
And he doesnt flee from me, so idk
 
Level 9
Joined
Sep 6, 2008
Messages
477
Thanks for the feedback. Any ideas for the 4th spell? I was thinking like an AOE bind or stun, that way you could use that then move away from Divine Ritual and not take damage.
 
Level 25
Joined
Jun 5, 2008
Messages
2,573
As much as those spells are good in idea, they aren't so good when it comes to triggering.
The ultimate and the Divine Ritual aren't even MPI.
You use Waits.
You have leaks.

With all this i would be suprised if you would get any points in the triggering aspect :p
EDIT:
Good thing eccho will judge also, no offense but i don't like the way hvo rates spells.
 
Level 24
Joined
May 20, 2007
Messages
3,283
As much as those spells are good in idea, they aren't so good when it comes to triggering.
The ultimate and the Divine Ritual aren't even MPI.
You use Waits.
You have leaks.

With all this i would be suprised if you would get any points in the triggering aspect :p
EDIT:
Good thing eccho will judge also, no offense but i don't like the way hvo rates spells.

Eccho is good with spells,that's all :gg:
 
Level 11
Joined
Dec 11, 2006
Messages
359
I'm just glad that the public doesn't have any influence since they would go with Rmx, Septimus and Kingz. For sure. And I like hvo, mostly because his rating my spells would be the same as I would give them. And then that he would even take the time to rate so many spells. I'm just glad that the spell section has some mods now.
 
Level 11
Joined
Jun 28, 2008
Messages
2,365
Dam. I just instaled Oblivion. Guess I'm going on a standstill. Well, I got only ulty to make. Just need to think of it. And maybe I change 1 spell. Will see.
 
Level 25
Joined
Jun 5, 2008
Messages
2,573
I think he ment this:
Check if there are any unit with the ability on the map currently.
If not turn the trigger off.
If yes do nothing.
May misunderstood his post but i think he ment that.
Also cause it's a hero passive you can check if the unit has the ability after a hero died by the Unit has finished reviving event.

Example loop trigger:
  • Untitled Trigger 001
    • Events
      • Time - Every 2.00 seconds of game time
    • Conditions
    • Actions
      • Set temp_grp = (Units in (Playable map area) matching ((Level of (*ability*) for (Matching Unit)) Greater than or equal to 1))
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (temp_grp is empty) Equal to True
        • Then - Actions
          • Trigger - Turn off (This trigger)
        • Else - Actions
Example turn on trig:
  • Untitled Trigger 002
    • Events
      • Unit - A unit Learns a skill
      • Unit - A unit Finishes reviving
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of (*ability*) for (Triggering unit)) Greater than or equal to 1
        • Then - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((loop trigger) is on) Equal to False
            • Then - Actions
              • Trigger - Turn on (loop trigger)
            • Else - Actions
        • Else - Actions
Should work, never used it though :p

EDIT:
I hope you get the point.
Btw these are simple example triggers but should work for your idea.
EDIT2:
If the passive gives a buff, then i suggest you to use Unit has buff comparison.
 
Level 11
Joined
Jun 28, 2008
Messages
2,365
What you think of spell:
Name: For the light
What it does: Its autocast abiliti, single target on the hero. Adds bufs to the hero. Probably move speed and somthing else. With lvl duratation increases. 20/40/60.
Cool down is 60/70/80 per lvl. If I make it it should replace beams of light from da sky thingy. Why? Cuz hero is stringth bases, and he has spells that take a lot of mana. So that is hard to balance.
No Ulty yet tho :/
 
Erm, ever heard of a unit group? You could add heroes who learn the spell into a unit group and do some checks and stuff. Unit Groups are awesome, use them!
Also, I finally got an idea for the ultimate for my hero. It will synergise rather well with his other abilities (the passive will be trigger once I feel like it :D) and it would be fun.
The ability causes a Meteor to fall down(The Blazing Fighter calls upon the gods for power, sending down a powerful Meteor) if the Meteor hits you (the Meteor will move rather randomly) you will gain a buff that grants you attack damage and such. If the Meteor lands far from you, it does damage and stuns.
 
Status
Not open for further replies.
Top