I was planning to post a video next week, but screw it, it is almost a next week. So this is currently my final product, suggestions and critique is appreciated, so that it can change until the deadline
Is there a particular reason you fade to black, with a door sound, instead of having the door open, then fade? That doesn't create the most logical transition to the next scene. As it is now, the scene kinda stops during the fade to black.
In the scene with wagon, one of the doctors walking encounters some small rocks, that clearly passes through his foot. I would adjust the rocks to avoid that problem.
The crying lady near the wagon is too still. For the amount of crying she should move more.. all I can judge that she is doing now is some very faint movement of her arm.. Given that the scene lingers on her, it becomes noticeable.. Making some slight head movement, or similar would be enough.
I like the red cross painting and the detail with the paint brush.. but what is that wood square just below the windows next to the "painting doctor"? It doesn't align with the rest of the building, or at least not the windows.
When the doctor falls to his knees, it appears as if the sound is delayed. The crying and
sound of the staff? (Realized now that it was the mask) hitting the ground only sounds after the cut, thus making an odd pause between the cries.
The last doctor carrying the body has hit hands go above the hands of the corpse, before exiting the scene and the running woman following them has a wrong looking running animation speed (noticeable feet slip).
The final scene with the dying doctor, unsure if its intentional, but if he is still supposed to look alive, he needs to move a little, not just be a prop. Its fine after the other person shows up and he moves his head.
All of this are details and suggestions for improvements, the overall story is an interesting premise and not something I've seen in a wc3 cinematic before.
Naked female, that surprised me