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Cinematic Contest #6 - 5 minutes free theme

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Didn't post an update for a while. Here is some indoor action. 2/3 scenes of this cinematic is done, 2nd scene still requires some sound effects, it has none yet, other than that it is finished. This indoor scene will use lots of custom animations, also will attempt to create some sort of shock factor here, also some action. One more major scene remains to make. Currently 3 minutes in. Oh and, that cat!
fXFXUKl.png
 
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I have fears that I may not be able to complete the cinematic until 3rd of January. Bcz I'm having my second midterms this week, and the finals will be done in no time in the following two three weeks. My last final is on 4th of January. Coincidence I think not, my university wants me to fail in this cinematic contest :p But I will try my best to finish it.
 
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Don't give up when you went that far. I am sure 1-2 innocent hours a day will do magic in the following weeks, prove yourself that you can do anything under any circumstances. That's just my attempt to push you forward, you know what is best for you and studies should always be prioritized, good luck with both, studies and your entry. :)
 
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Don't give up when you went that far. I am sure 1-2 innocent hours a day will do magic in the following weeks, prove yourself that you can do anything under any circumstances. That's just my attempt to push you forward, you know what is best for you and studies should always be prioritized, good luck with both, studies and your entry. :)

Very inspiring words and thanks :) In these following days I won't be able to do anything but a few hours a day might help me finish it. Since I'm trying to add custom animations(I still suck at them :D) and make my own music it takes a lot more time than I anticipated. Hope I can prove myself :goblin_cry:
 
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I suck at custom animations as well, because I just started doing those for the first time when this contest started, I also get those animations with rough steps and not a smooth movement, but that's still better than nothing. If you have troubles with time, I would suggest dropping the music thing, just download something fitting, this would save your time for sure.
 
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Well, custom animations are rarely needed, and there's always a Villager255 and VillagerManyAnimations to convert their animations, right?
I agree with APP, music is important, but there are much, much to find and use (no good fight music though -__- I died until I found one).

And studying is more important than this contest, yet you need some time to rest, right? Then use that time and work on your Cinematic.
 
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Villager do have some nice animations, but it is far from enough, it all depends on what are you trying to show. For example, two NPCs holds a dead body and throws it at the side, knocking the door with the right hand, grapple with other character and push one to the ground to the right side and look down at it, use stick to remove clothing and so on, those I needed and there is no okay animation to replace those actions.
 
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Well you can always use camera tricks to avoid depending on these animations. Like, some unit says "Let's knock that door" and then you get the camera to film something else while you play a sound of door knocking.

But it'll surely add to the awe effect of the cinematic if you manage to add custom animations! Too bad I'm rushing mine (my finals just ended now) and I'm relying much more on these "tricks" than I wanted, lol.
 
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Well you can always use camera tricks to avoid depending on these animations.
Yeah, I use some of those tricks myself, but it is always nice to have some custom movement on the screen. :)
True, but you can do it by
Make sure it does not create screen lags when displayed with such amount of doodads. How do you reverse an animation without making it a custom one?
 
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Play it in forward order, stop it just before it stops, then set animation speed to -1. The forward can be sped up of course.

^This.

Hopefully my screen doesn't lag, but what about other computers? I mean if Someone has a stone-age computer and it ends up lagging it, will there be a problem for me, or a subtraction in points?

EDIT: Had a new look... 15K Doodads :p

EDIT 2: Yet another WIP. There will be a Flashback here.

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@iNfraNe
I see. Never considered -1 animation speed.

@Arad MNK
It depends. There are issues that even a super computer won't solve, because Warcraft itself would not be able to cope with certain stuff, such as number of doodads that can be displayed on screen at once, or a high number of verticies for one model would crash WC3. But general lag is usually computer's fault, it is not your problem if viewer has a weak computer.
 
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Hmm seems like you guys have made some progress and there is no space to matching you though... I've been absent for some weeks (familiar issues) and I don't think I can catch up and make even a decent animation although I really want one... Will 2 weeks really be sufficient? Seems not... I'll make my best.

Good WIPS over there tho.
 
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@Arad MNK
It depends. There are issues that even a super computer won't solve, because Warcraft itself would not be able to cope with certain stuff, such as number of doodads that can be displayed on screen at once, or a high number of verticies for one model would crash WC3. But general lag is usually computer's fault, it is not your problem if viewer has a weak computer.

That is why I think the map should have a video uploaded on Youtube, Vimeo etc.. so that it can be watched by audiences easily.
 
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Another thing about differences between computers is the screen size.

I work with two computer monitors/displays of different sizes and the field of view of the in-game cinematic differs. So take care when making an indoor scene with the camera boundaries tightly fitting inside the room, someone with a larger display may see through walls/roof/floor.
 
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Will 2 weeks really be sufficient?
It will, but it depends on how many hours are you willing to spend. Everything is possible, just try your best.
Another thing about differences between computers is the screen size.
Sounds like a serious issue. I guess consideration of certain resulution before watching is a must then, because any resolution difference may distort the view that creator is trying to portray.
 
About time I posted another half finished WIP. This is definitely the last one!!

Untitled.png

This is the second location that I've almost finished. It's one of the interior rooms of the castle I've posted earlier.
Still 5 or 6 more locations to build. Hope I can make it before the deadline. (Again me racing against time)

I'm getting dazzled by staring at the screen for hours. The room spins around my head when I get off my chair :vw_death:

Till next time.

PS: Wonder why the chandelier is not lit!! I go take a look :)
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Later PS: Anybody knows why some dooads/units keep disappearing when the camera gets near them, while some of them never disappear (camera goes through them and you can see inside of them)?
I spend last 4 hours trying to prevent this disappearances but couldn't figure it out. Any help would be appreciated.
 
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Later PS: Anybody knows why some dooads/units keep disappearing when the camera gets near them, while some of them never disappear
Open your model with Magos Model Editor, go Edit, then go Model Properties. Increase all Maximum and Minimum values by 100 times, just add one or two zeroes in the end. Make sure Minimum values are negative, Maximum are positive. Save your model, import and check if it still disappears. If it still does, you need to merge another geoset with it, but a transparent one and bigger one than the one disappearing. Second method would require more explaining, I can do that for you if case Extents method would fail. I was thinking of making a tutorial about this, but quite lazy at the moment. So yeah, no need to change camera for that, just need to dig into the model. PS: Oh and make sure during cinematic objects doesn't go through camera as you mentioned, it might ruin it all.

Lots of action I see, Arad. :)

EDIT: 3:50 in. Last scene in development. Will finish next week I think. :) Also got some amazing voice acting done too.
 
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Open your model with Magos Model Editor, go Edit, then go Model Properties. Increase all Maximum and Minimum values by 100 times, just add one or two zeroes in the end. Make sure Minimum values are negative, Maximum are positive. Save your model, import and check if it still disappears.

Tried that. Didn't work!
I found the source of this problem. I had made a custom animation for this model and I had deleted some of unnecessary bones on the way. Whatever those bones were, removing them caused this disappearance issue. Because when I imported the original one it didn't disappear.
Could removing some wrong bones cause this? Because I'm really new to this geos and animations!

BTW how can we make frames with Magos?
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PS:
The flame particles don't get lighting from units or doodads when you remove the map's lighting, so you have to make them unshaded for them to still be seen regardless of the lighting. Try replacing the model with this.
Worked Perfectly. Thanks :)
 
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I don't think deleting bones can cause this. Bones are but tools that helps to make animations and add attachments. It is probably your animation's fault, try other animations, if it stop disappearing, then it's animation itself. Also when you create a new animation using Mdlvis, make sure to optimize it, use all ticks plus Linerize Animations function. You don't make frames with Magos, use Mdlvis. Why would you delete bones in the first place? If you delete a bone, verticies attached to that bone becomes loose and it needs to be reattached to other bone, it gets messy. You can attach the model to your post, so me or other more experienced guys could take a look at it. You can always give it a shot with merging another geoset, but if that's animation, it won't help.
 
It is probably your animation's fault, try other animations, if it stop disappearing, then it's animation itself. Also

You're right. It was the animation's fault!!

PS:
I tried What you said but still the same result. I'm attaching the model.
View attachment King2.mdx
The "Stand - 1" animation is the one that I've trouble with.
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Update:
Funny thing is that recently i noticed the same thing happening to a brazier model that I had used in a hall. But after I changed it's pathing texture and tileset and category and then changed them back again, the problem was fixed. And btw, The same thing happens to the tiles that I've imported from Ultimate Terraining, although they don't have any animations!
 
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Try now if it works. TransparentTexture has no path.

Very strange!! the model is fine in the editor but in-game it is not there.
WTH??
I remember when I multiplied the "Stand - 1" animation's maximum and minimum extent this happened. What did you do to the model? :)

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Update:
I'll try removing those dooads that are really bugging me and try to use camera angles that don't trigger the disappearance, because this is really killing my time. I'm awfully behind! I'll go on making the cinematic but ((If you come up with a solution please let me know and thank you for your time APproject)).
 

Deleted member 238226

D

Deleted member 238226

i have the same problem as yours before. i solve it by recalculating the extents of the model with magos.
 
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Very strange!! the model is fine in the editor but in-game it is not there.
WTH??
I'm guessing AProject added a transparent geoset around the main model to increase its extents. However, sometimes geometry that's behind a transparent surface doesn't get rendered (because it's behind it so the graphics engine thinks it can't be seen anyway), so the transparent surface effectively hides it. Since the terrain gets rendered independently, it still shows through the transparency. The same effect can be seen on the wings of the TFT Illidan model, when you look at Illidan from the back the part of him that's behind the wings won't be seen.
 
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But the geometry of the transparent geoset is a huge cross the goes in all directions, so it should be visible I guess. I tested that King2e.mdx in Editor and I tried my best to make it disappear, it did not no matter how I manipulated that camera, odd indeed.
 
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There is no such rule for this contest, there is one for terraining contests (I hate that one), but I agree if something is made from scratch, it should be posted, yet I doubt if anyone is going to use that material to gain the same advantage. For material that is based on simple edits or custom animations, it would be too much of uploading of repetitive material I guess.
 
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I don't think there should be any obligation to post any of your work if you don't wish to. In saying that, sharing is caring ;)
This makes sense too. If a modder is able to create a certain product and others are not, it is their own problem. If one is able to do more, one is simply ahead of others as I modder I think.

On the side note, I am 99% complete with my cinematic, few voice acting lines, loading screen and credit list remains to be done. Other than that, cinematic sequence is complete. Sequence is exactly 5:00 ±0:01 long. Should I post in the map section or attach to the post as in previous contests? I will post it next year I guess, a day or two before the deadline, loads of time to polish things even further though.
 
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It will look odd seeing a villager reskinned as a kid in my opinion, the physique is too well known. :) Sounds like some complicated cinematic to have so much coding, does it involve a lot of fighting scenes? Mine is very simply coded, hehe. Made it's duration exactly 4:59 (without credits), so it doesn't break the rule.
Is there a chance to have the deadline extended?
Perhaps there would be if more people would ask for it, but extending for a bit too much would be unfair for others I think.
 
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About time, been waiting for this...

Is there a chance to have the deadline extended?

I would appreciate an extension as well. I'm too busy with exams and projects can't even find time to sleep nowadays. And my finals are finishing on 4th of January which is making me crazy bcz the deadline for the contest is 3rd. Maybe an extension for a week can make everything better? :goblin_boom:
 
About time, been waiting for this...

Is there a chance to have the deadline extended?

Definitely agree with a one-week extension, because I'm really behind due to my job and other things, and the problems I encountered with the models really threw me days behind the schedule.

So, if other contestants would agree, would you kindly extend it for a week or so?
 
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