It says it in the first post
January 3, 2016
January 3, 2016
A couple questions for the guys in charge:
1. Could the first place winner split how the prize money is awarded? For example; half of the money is given as a Steam gift card, and the other half is donated to the Hive.
2. Since the cinematic can't exceed 5 minutes, would it still be alright to extend credits past the 5 minute mark?
You can use custom Fade Filters just with text you want. This way text would look more clean and any font can be used.
The best way to keep eyes of viewer from the text is to do the voice acting though.
I don't have anyone to voice act with, even don't have a decent microphone to record them. So, not likely.
function DisplayCenteredTextToPlayer takes player toPlayer, real y, string message returns nothing
function DisplayTimedCenteredTextToPlayer takes player toPlayer, real y, real duration, string message returns nothing
call DisplayCenteredTextToPlayer(GetLocalPlayer(),0.,0.,"I'm a centered subtitle!")
call DisplayTimedCenteredTextToPlayer(GetLocalPlayer(),0.,5.,"I'm a centered subtitle that displays for 5 seconds!")
make sure you're using JNGP
About voiceacting: using a bad microphone with no experience at all in voiceacting will probably make the cine worse instead of better. You'll need condenser microphones with popfilters to do good quality voiceacting, and knowledge on how to make voices seem natural. In general, the technical side of voiceacting is already quite difficult (many tuts on youtube about compression and equalizing). Then there's still the acting part. You'll actually need to ACT to voiceact. Just saying the line is not gonna work.
On the other hand... dialogue without sound is also not good. I think we're dealing with 2 bad options here![]()
If we capture a sound effect, say a whiplash, from a movie or someplace else, are we still required to give credits to the place we captured them?
So can we use sound effects that people have uploaded in youtube for everyone or we should get a license for them too?
"So, are free to use these whooshes in projects or the like? Because I REALLY like one of these and want to use it in an intro."
"Yes you can use it Please don't forget to Subscribe"
Don't forget, there were plenty of great silent films made before they figured out how to make sound work. Of course, those relied a lot on the body language of actors which our limited set of animations will find difficult to replicate.On the other hand... dialogue without sound is also not good. I think we're dealing with 2 bad options here![]()
I don't have anyone to voice act with, even don't have a decent microphone to record them. So, not likely.
Don't. Just make sure it is not licensed and not forbidden to use. Almost all sound effects that are free to download or being posted on such as Youtube (those are usually made for creators such as we are) are free to use for non-profit purposes, such as making this cinematic. If you get a sound effect through a free download, it is always free. Taking sounds from movies is always licensed, so don't do that.Maybe I should quit. It seems there is too much in the box when you try to make a cinematic.
If cinematic has no voice acting, text amount should be minimized, just personal taste.
I guess it's gonna take too much time acquiring permission for all the simple (1 second) sound effects that there will be little time for me to complete the cinematic!! Because I use lots of them for every scene.
Personally it is extremely annoying for me to read the text in a cinematic, especially when it has A LOT of it. If cinematic has no voice acting, text amount should be minimized, just personal taste. Because viewer focus more on text rather than events, and that just kills it for me, I suppose for other people too.
I wonder how I'm gonna find out what is what...
Use a free program like audacity to crop, copy, amplify, dim or add other effects to sounds.
Lol, sounds trollishLol, good luck![]()
I guess it's gonna take too much time acquiring permission for all the simple (1 second) sound effects that there will be little time for me to complete the cinematic!! Because I use lots of them for every scene.
Maybe I should quit. It seems there is too much in the box when you try to make a cinematic.
PS. And this one last half finished WIP for you.
View attachment 150839
Why are people still using the B2M high res pack, UTM doodads and/or no imports at all
for their terrains, when we've since then gotten amazing resources like:
- The Stone and Sword Pack by Talavaj
- Refuge in Ruin by oGre_
- The most beautiful tiles by Nan0
- The Sc2 Conversion Pack by tobyfat50
I seriously don't get it, all your entries, or most of them anyway, could have looked
so much better with just a little bit more research and a little more work >.>
Come on, guys, you're fighting for $150 here, put your backs into it!
Disclaimer: This complaint does not concern all the participants, just most of you.
Probbbbably best to take the previous suggestions and use Camera - Set Field instead of those tight clusters of cameras. That looks painful.EDIT: It's getting even worse.
I usually have this kind of stuff as well, but it never raise any problem for me. Because when I make one camera, I always put it to use in Triggers and only when I am completely done with that shoot, I move to another camera, so this way it is easy to track camera names and you don't need to struggle searching for the right angle (basically working with 1-2 at the time). If you put many cameras prematurely, it is really a disaster, at least it would be for me.EDIT: It's getting even worse.
You completely missed his point.Simply vote for your favorite participant that has used your favorite models.
On the contrary, I know what he's trying to say. But I've already mentioned in this thread that this is a WC3/SC2 not a WoW or elder scrolls or whatever mod contest. So, some people like me want to stay true to WC3 and use other models only if they can't find a proper model in WC3 or Hive.You completely missed his point.
But I've already mentioned in this thread that this is a WC3/SC2 not a WoW or elder scrolls or whatever mod contest.
It happens at night (the whole thing is a one-night story with lots of flashbacks) at it uses some fogAnd will do those pebbles but bumps in a street of a castle, I mean it should be small... right?
Oh, and ignore the bat on the ground XD