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Campaign Contest #2 - War is everywhere [Deceased]

Discussion in 'Contest Archive' started by Pharaoh_, Sep 30, 2011.

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  1. Vengeancekael

    Vengeancekael

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    And moar!

    Although I still don't know how to use custom data/imported files from the campaign editor in the maps. I'm LOST: Part 1
     

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  2. GangSpear

    GangSpear

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    Wow,nice one vengeancekael,maybe i will quit soon,because exam coming,what the hell!!
    You can visit my album for newest picture :D
    EDIT: I can't see your pictures.
     
  3. PROXY

    PROXY

    3D Modeling Reviewer

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    Looks quite nice kael, but maybe do something more with the forest, bit more height variation and grass and stuff.

    Edit:

    First screenies: Starting area.

    Never thought I would find a use for these trees.
     

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  4. M0rbid

    M0rbid

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    In case the amount of freetime is enough, Grievous 1 and myself will try to participate here.
     
  5. 67chrome

    67chrome

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    Well, if you guys are posting wips...

    Here is what I have done so far. Was thinking a Castlevania meets Diablo I style for the gameplay. Sadly, it doesn't seem very war is everyware atm, but without any storyline zombies seemed like a good idea for mobs to test stuff against.

    An yeah, since it's a campaign I splurged a bit on the imports. (You can use any of my skins in this if you credit me btw).

    If anyone is interested in helpin' me with a story I have decided upon a main character, because A: I think displaying armor on a character w/ skins would be cool, and B: I did like, 20 sentry skins already.

    [​IMG]
     

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  6. Crazed_seal2

    Crazed_seal2

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    I got some of the terrain done. Yay

    I think this image is appropriate for my post.

    [​IMG]
     
  7. ronojales

    ronojales

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    i'm just often wondering why this contest isn't in the Notices section.
     
  8. 67chrome

    67chrome

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    Not just any moderator can put a contest in the notices, you need special permission to do it. Usually I'd just ask pyrite to do that sort of stuff for me when I hosted a contest/voting thread.
     
  9. mckill2009

    mckill2009

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    EDIT:
    let me try this...but first let me ask, is it possible to make a war-comedy-type?... <<< disregard this....
     
    Last edited: Oct 18, 2011
  10. Crazed_seal2

    Crazed_seal2

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    Will Post WiP soon. Maybe
     
  11. Vengeancekael

    Vengeancekael

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    Welp first map's pretty much finished!
    (Polishing, terrain and stuff will be done when the whole campaign is finished)
     

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  12. Mechanical Man

    Mechanical Man

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    Meeh, I hoped for more war oriented campaigns, current wips don't seem promising, they seem usual rpgs, I hoped for something that would throw you in the middle of the big battle, something like godfall (lol selfadvertising) or Mathias chronicles, an excellent war themed campaign.
     
  13. Vengeancekael

    Vengeancekael

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    Waaaaait we can make multiple maps leading up to the final map with a huge battle right?
    no U
     
  14. 67chrome

    67chrome

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    Well. Honestly missed the whole "War is Every-ware" theme when i started making the map, and just started modeling an rpg around meh favorite games.

    I'm thinking of having the first (tutorial-ish) map in my campaign be in the middle of a war zone though, were the main character is a commanding officer decked out with a bunch of RFC (Really F$%ing Cool) items that make killing stuff generally easier, fallowed by some mishap that causes her to start from square 1 in collecting new items.

    In general I'm thinking about moving the campaign to less quite, creepy nightime adventures to more battlefield adventures.

    It's just doing a map with a whole bunch of action seems a little challenging, i want to figure the scope of what I can do first.


    On a somewhat related note to the whole war theme, I've been reading up on military ranks and it seems each rank commands about 3 men from ranks below them (In modern US military anyways, which is still mostly based on medieval military structures). And each grouping of men has a different name based on it's commanding officer, so:

    a corporal commands 3 men in a fireteam (~4 men)
    A Sergeant commands around 3 fireteams for a squad (~13)
    A Lieutenant commands around 3 squads for a platoon (~40 men)
    A Captain commands around 3 platoons for a company (or battery if it's artillery, or troop if it's calvery) (~121 men)

    and any rank beyond that would be sort of hard to represent in one map, and would be more for the title itself than practical application of forces (and sort of varies with the time period)

    I like the aesthetic of groups under corporals, sergeants, and lieutenants with those numbers though, definitely implementing it in my campaign somehow. Seems a lot nicer for camps of units than the Persian military's ranks system were each rank commanded 10 men from the rank below.
     
  15. Brambleclaw

    Brambleclaw

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    In the british army it used to be different.

    You had Private, Uknown Uknown ( i dunno), Sergant major, Officer, Company Commander, Colonel,Brigadier,--

    Within the OFFICER rank there are 3 sub ranks. First/Second Lieutenant, then depending on group things like Warrant officer or just standard officer
     
  16. Crazed_seal2

    Crazed_seal2

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    Heres the terrain of the first map. Its not finished and its not that great but eh.

    Its basicly RTS but has some RTS elements. Some background fighting. I intend on having the other two missions which focus on the actual theme.

    Oh well enjoy. They are all birds eye view shots
     

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  17. Pharaoh_

    Pharaoh_

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    Did the same mistake and it's funnier in my case, because I host this contest? :D
     
  18. PROXY

    PROXY

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    Some closer shots would be nice.
     
  19. Vengeancekael

    Vengeancekael

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    There updated the first map with more war-themed stuff and bleeeeeeeeeeeeeeeeh.
     

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  20. Pharaoh_

    Pharaoh_

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    That rock doesn't look like a life saver; they are too many to face and I am already under attack, before I realize that so many units have spawned. Use Pan Camera to update the camera to the new events. ;]
     
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