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  • :D
    Thanks for that suggestion ^.^
    Our map is already up to 5MB without that UI and I fear that we could exceed the limit of 8 O_O
    You'd need to upload the JASS code for me, because I can't open maps at work.
    Well, I thought it might be wrong since it look'ed the most confusing. Upon further inspection it seems to make sense the way you did it. The only thing i can really think of is that the test is not running right because I am not seeing the test units being created right at all. I'm unsure of the cause of it though really since there was near no change in the test code.
    I knew something like this was bound to happen :eek:

    It's pretty confusing now >_<
    I never had to work with Matrices ;/
    I haven't even taken them in school yet D:
    I'm familiar with vectors though (Got a 100 on the last test :>)

    The new version of updateAxisMatrix you posted in the Pastebin looks about right.
    The first parameter in the old functions is the output (I knew that, but I don't know why the functions turned out to be wrong when I gave you a compiling version ;o)
    Probably another error in which you expect the data to have been changed in one way but it was changed in another :eek:

    I guess the algorithm needs to be revised ;/


    Do you have a working copy of that Camera system in the video that was in that link? I really want to use that camera for my entry for Paired Mapping Contest #6 :3
    I knew it ^_^

    By the way, about the camera system that was in there... is it any good for Single-player RPGs with indoor scenes? :O
    When you wrote that it was 2 pm; I guess you're on the east coast of the US then :D or Canada/Brazil
    Am I right? :p
    The new API makes Vectors seem like Tangible objects rather than Mathematical figures ;)
    This way, you'd have control over the instance count. Do you have any idea how many instances the old one took? You could go over 8191 in a few minutes :eek:
    call Vector3D.transform4D(Pos, Pos, .View)
    set b = Pos.z < 0
    call Vector3D.transform4D(Pos, Pos, .Projection)

    Inside world2Win


    call Vector3D.transform4D(Pos, .View)
    set b = Pos.z < 0
    call Vector3D.transform4D(Pos, .Projection)
    This is what your updateAxisMatrix should look like with the new API:

    private method updateAxisMatrix takes nothing returns nothing
    local Matrix3D mat
    set .AxisZ = Vector3D.copy(.At)
    call Vector3D.subtract(.AxisZ, .Eye)
    call Vector3D.normalize(.AxisZ)
    set mat = Matrix3D.rotateAxis(Matrix3D.zero(), .AxisZ, -.Roll)
    set .AxisX = Vector3D.copy(.AxisZ)
    call Vector3D.cross(.AxisX, Vector3D.oneZ)
    call Vector3D.normalize(.AxisX)
    set .AxisY = Vector3D.copy(.AxisX)
    call Vector3D.cross(.AxisY, .AxisZ)
    call Vector3D.transform3D(.AxisY, mat)
    call Vector3D.transform3D(.AxisX, mat)
    call Matrix4D.lookAt(.View, .Eye, .AxisX, .AxisY, .AxisZ)
    call mat.destroy()
    The problem is that you're passing way too many arguments to the Vector3D functions :eek:
    I changed their API, so now, the Vector is more 'tangible' meaning that you'd have to create/copy vectors in order to preserve data; Vector3D.normalize will take a vector and normalize it, modifying it's x, y and z coordinates;
    A lot of things should be re-written :p
    All these Vector libraries from 2010 and before are just so.. so.. gay? :p
    They have an API that's anything but User-friendly.
    If I call normalize while giving a vector, I would expect that vector to be normalized.
    That Vector lib I gave you fixes that :3
    Thanks Mag, I'll try and implement that into the current system.

    Edit: Since you made it extends array it needs a more proper .destroy() method.
    Well as long you like it and your happy I don't really care if you like it.
    I have other things to like and love.
    Ok? I don't understand why you don't like me because of my avatar. That's the silliest thing ever.

    Saw is an great movie for some people and awful movie for a lot of other people. It really depends. I didn't like the saw movies for quite a long time till they grew on me. I think it was partly after I broke my foot which got me to really like watching horror movies for some reason. :D But yeah Saw does have some retarded parts and stupid acting among other issues but what sci-fi/horror movie doesn't?
    If it weren't for the creepy avatar I would actually like you.
    As well I don't like Saw. I think its a really dumb and retarded movie with nothing at all.
    I edited the jigsaw fsjal to add the lollipop. I found the original online. Fsjal's are great; but it's just another internet meme that will eventually end.
    If you are really interested in fsjals then why don't you join the group? seriously did you make that jigsaw fsjal?
    Hello Switch33!
    How would you like to join my modding team of Colossal Productions as our vJASSer/JASSer? Colossal Productions is made up of jones080, jxtranghero, hades17, Champara Bros, newbchu, AL0NE, Blood Raven, GangSpear, eubz, Verdun, Skipper and me.
    Our goal is to make quality maps for peoples enjoyment. If you are asking, what would I do? You would just simply provide us code resources to be used in our maps.
    If you have any more questions, please fell free to VM/PM me.

    Also, our current projects are located in my signature.

    @L2love If you have some time msg me today on skype- Switch33

    Yeah I can do some things with cameras. Fixed cameras are easy. Setting it at the right height I know a really good trick that works for any terrain height as well :D.
    Hello there, so I hear you are looking for a partner for Campaign Contest #2 and the case being for me is I need a trigger person. So my main question is wondering if you would like to be my trigger person. You can help beyond triggers if you have the skill but what I would mainly need and this is simple request is for you to set cameras for fixed positions when the character moves.

    Thank you for reading this and you're time.
    come to doodad creator
    i will take your request if you checked who's the creator of the model you've want to edit
    The RTC project is dead as far as I know; The thread on the wc3c lives but its only cause the rtc still works for earlier patches of wc3.

    And no GhostThruster I don't have you on some hate list. I just don't like that you attack'd my post without proper knowledge and then claimed I advertised about my project when I clearly wasn't advertising. Advertising is a lot different than just talking about something. I'm a marketing major btw so this is a bit funny at least to me.
    RTC does not include warsoc on version 1
    and it is alive on wc3 campaings
    Soz for the double-VM, but do you have me on some sort of hate list?

    About your comment of me trolling, I wasn't. I saw Brambleclaw do the same shit in another thread, and Wazzz is a friend so you needn't worrying about me trolling him or his thread.
    Don't wanna spam Wazzz's thread.

    Regarding the quotes you quoted, no, they do not sound like me saying the project is going to fail. Honestly, you won't do good twisting and exaggerating one's words. Anywho, I knew you would quote those, so I was hoping you would read:
    I merely complained about the system, which was a)misinterpreted because I thought all the units were individuals therefore requiring a near impossible amount of boring micro and b)my personal opinion anyways.
    Whatevs dude, like it or not, you were advertising.

    That was mean :( I don't quote because its pretty obvious what I am replying to, and I'm a tad lazy.

    Lastly, can we stop arguing? I am not one for pointless debates.
    Can you provide the author's permission with This model so I ican give you the edited version. I am not going to upload the edited version with animations without the author's permission. I am going to to upload it if permission from the original author is acquired.
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