-
Are you planning to upload your awesome map to Hive? Please review the rules here.Dismiss Notice
-
Find your way through the deepest dungeon in the 18th Mini Mapping Contest Poll.Dismiss Notice
-
A brave new world lies beyond the seven seas. Join the 34th Modeling Contest today!Dismiss Notice
-
Check out the Staff job openings thread.Dismiss Notice
Dismiss Notice
Hive 3 Remoosed BETA - NOW LIVE. Go check it out at BETA Hive Workshop! Post your feedback in this new forum BETA Feedback.
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.
Ulfsire's Roguelike 0.6.7
Submitted by
Ulfsire
- Filesize:
- 1015.33 KB
- Rating:
-
(4 votes)
- Downloads:
- 365
- Uploaded:
- Jul 10, 2020
- Updated:
- Aug 19, 2020
- Resources:
- 1
- Author(s):
- Ulfsire
- State:
- Approved

This bundle is marked as approved. It works and satisfies the submission rules.
Hello Hive,
In this game, you complete randomly generated levels with a customized hero. There is no "free" life or mana regeneration - all resources are limited. Skills, Traits and Attributes are represented by structures that you build on a grid, which update your hero abilities in real time. Your hero can also worship a God, for various limitations / rewards.
1-4 Players
Inspired by: Dungeon Crawl Stone Soup
Discord: Join the Custom War Games & Chill Discord Server!
Features
How to Play
Recommended Builds
Video
Changelog
0.6.7 - some tweaks
- caused enemy scaling to increase more drastically after the slaying of a Boss
- reduced the % of damage blocked from inherent enemy resists
- added Green Drake and Marid
- fixed some tooltips
- made Mudmen only grant STR if hero is alive
- added a 60s duration to all at-will summons
0.6.6
-made vitality / mysticism effects trigger AFTER stat loss of temporary STR / INT
-Mudmen now temporarily grants +1 STR on death
-added Blue + Red Drake
-robe of the stars should no longer target waygates
0.6.5
-FIXED Master Ring now actually restores mana
-REWORK All summons now path to the guardian, then the boss, then a random point - when one is slain, they should be given an order for the next point in this sequence
-REWORK Hero cast Spell now costs 25 mana, let's see how this plays out
-Added "Stone-Speech" to Imbue->Lordship - summons Mudmen (Earth)
0.6.4
-Fixed some tooltips
-RELIGION BUFF - to make the other faiths comparable to Oros in fun and power
-Hammash now grants healing from potions of fire and an extra fireball
-Ninhurs healing from health potions increased
-Tengri now grants +5 piety from any Imbue structure as well (except Blood + Earth), increased healing from Jigari death
-Dorok now gains piety from and grants charges to potions of might
-Ani healing on unclean enemy death increased, now grants charges to potions of wisdom
-potions of wisdom intellgience gain increased
-Mot now gains piety every level, bonus damage from Astral Blessing increased
-Eresh now grants a Deathbolt on Rod of Undeath use that heals for the damage dealt, and grants 2 charges every level
-Ragara now grants healing on use of Strike or Throw, Curse protection from Cursed Blood increased
-worshipping Self now gains piety every level, gives +1 all attributes every level and a piety/chance for +2 random attribute
-FIXED Hydra regen, was accidentally getting set at some horrific exponential number
-Runes now get +1 charge every level
Credit: Bribe damage engine , Hero Glow model (link in thread)
In this game, you complete randomly generated levels with a customized hero. There is no "free" life or mana regeneration - all resources are limited. Skills, Traits and Attributes are represented by structures that you build on a grid, which update your hero abilities in real time. Your hero can also worship a God, for various limitations / rewards.
1-4 Players
Inspired by: Dungeon Crawl Stone Soup
Discord: Join the Custom War Games & Chill Discord Server!
Features
Over 500 Faith / Class / Race starting combinations
Functional in both HD and SD graphics
On defeat, game restarts
Randomly generated levels, with meandering Walls
Enemies with random abilities (prefix / suffix)
Difficulty scaling for # of players
Skills derived from "skill structures" that you build with an Animus
Skill structures can unlock or add an effect to an Ability, all of which stack limitlessly
A piety system for various Gods
Tooltips for Abilities, Faith, Traits, Status, Items etc. that continually update witch scaling
All important information visible in Hero abilities (ex "Traits" will also show stats per level, attack interval and movement speed, etc)
Hero class name that changes with skill choice
Various text commands (-cam , -repick)
In multiplayer, allies revive if one player finishes the level
Anti-grinding design
A clickable Tutorial Wisp
Functional in both HD and SD graphics
On defeat, game restarts
Randomly generated levels, with meandering Walls
Enemies with random abilities (prefix / suffix)
Difficulty scaling for # of players
Skills derived from "skill structures" that you build with an Animus
Skill structures can unlock or add an effect to an Ability, all of which stack limitlessly
A piety system for various Gods
Tooltips for Abilities, Faith, Traits, Status, Items etc. that continually update witch scaling
All important information visible in Hero abilities (ex "Traits" will also show stats per level, attack interval and movement speed, etc)
Hero class name that changes with skill choice
Various text commands (-cam , -repick)
In multiplayer, allies revive if one player finishes the level
Anti-grinding design
A clickable Tutorial Wisp
How to Play
To complete a level, kill the Guardian
When a level is completed, the Hero gains a level and receives +1 lumber
Use lumber to improve attributes and gain more skills. This is done by building structures with your Animus, which represent skills and attributes.
Every 5 levels, an optional boss appears that grants +1 lumber if killed
Levels must be survived, not farmed - health and mana do not naturally regenerate
At level 30, defeat the King of Many Colors to "win"
Further levels will generate without end
When a level is completed, the Hero gains a level and receives +1 lumber
Use lumber to improve attributes and gain more skills. This is done by building structures with your Animus, which represent skills and attributes.
Every 5 levels, an optional boss appears that grants +1 lumber if killed
Levels must be survived, not farmed - health and mana do not naturally regenerate
At level 30, defeat the King of Many Colors to "win"
Further levels will generate without end
Recommended Builds
Melee Elf------=Class: Fighter -----Elements: Water / Life -----God: Ninhurs
Note: with this build, never use Potions of Fire, as all Fire acts will displease Ninhurs.
Note: with this build, never use Potions of Fire, as all Fire acts will displease Ninhurs.
Video
Changelog
0.6.7 - some tweaks
- caused enemy scaling to increase more drastically after the slaying of a Boss
- reduced the % of damage blocked from inherent enemy resists
- added Green Drake and Marid
- fixed some tooltips
- made Mudmen only grant STR if hero is alive
- added a 60s duration to all at-will summons
0.6.6
-made vitality / mysticism effects trigger AFTER stat loss of temporary STR / INT
-Mudmen now temporarily grants +1 STR on death
-added Blue + Red Drake
-robe of the stars should no longer target waygates
0.6.5
-FIXED Master Ring now actually restores mana
-REWORK All summons now path to the guardian, then the boss, then a random point - when one is slain, they should be given an order for the next point in this sequence
-REWORK Hero cast Spell now costs 25 mana, let's see how this plays out
-Added "Stone-Speech" to Imbue->Lordship - summons Mudmen (Earth)
0.6.4
-Fixed some tooltips
-RELIGION BUFF - to make the other faiths comparable to Oros in fun and power
-Hammash now grants healing from potions of fire and an extra fireball
-Ninhurs healing from health potions increased
-Tengri now grants +5 piety from any Imbue structure as well (except Blood + Earth), increased healing from Jigari death
-Dorok now gains piety from and grants charges to potions of might
-Ani healing on unclean enemy death increased, now grants charges to potions of wisdom
-potions of wisdom intellgience gain increased
-Mot now gains piety every level, bonus damage from Astral Blessing increased
-Eresh now grants a Deathbolt on Rod of Undeath use that heals for the damage dealt, and grants 2 charges every level
-Ragara now grants healing on use of Strike or Throw, Curse protection from Cursed Blood increased
-worshipping Self now gains piety every level, gives +1 all attributes every level and a piety/chance for +2 random attribute
-FIXED Hydra regen, was accidentally getting set at some horrific exponential number
-Runes now get +1 charge every level
0.6.3
LAST HOTFIX FOR NOW
-removed "minimum distance" start point that was causing waygate bug - will be reworked at some future point
0.6.2
HOTFIX + balancing
-FIXED bug where the level 30 Guardian would be one of the minions defending the King
-lowered enemy damage universally
-gave all heroes +500 base health
-reduced the stat transfer of "Hive"
-made "Snow" and "Locumancer" less visually distracting
0.6.1
HOTFIX - a bug was introduced where the waygate couldn't be entered, this has been fixed
0.6.0
-FIXED a game-breaking bug involving attributes lowered past 0
-updated Order of Light and Death Lord structure tooltips to show scaling / better readability
-universally reduced gold drops and ability damage of stronger enemies
-added a damage-type resistance to most enemies (50%, then a flat reduction that scales with level, will be enumerated in Quests in the future)
-added Bronze Drake, Black Drake and Hydra enemies
-updated all strong (3x combos + artifacts) items to have active abilities, except Holy Icon
(example: Robe of the Stars lets you teleport yourself AND all nearby allies, Void Escutcheon summons a Shadow Horror etc)
-The Bazaar now spawns in the level
-The level start will now have a far minimum distance from the Guardian
-the Guardian can now be strong enemies (not bosses, but stuff like Wyverns, Sauroks etc)
-The Guardian will be defended by a group of enemies of a random type
TO COME: -more mechanical explanations (of Resistences, inherent enemy abilities,...) in the map, either in Quests or somewhere more visible
-more enemy abilities
0.5.9
-added hero glow
-evocations now heal on use
-toned down some enemy abilities
0.5.8 (scaling hotfix + more)
-Getting 3 of a common item will now combine it into a stronger item, with x3 effect
-Paw of Immortality (3x Claw of Life)
-Champion's Gauntlet (3x Gloves of Haste)
-Master Ring (3x Magus Ring)
-Necklace of the Stars (3x Astral Charm)
-Titan's Skin (3x Giant's Belt)
-Evocations now grant +2 charges to each held Rune when learned
-Reworked the scaling of abilities granted to Summons by your elements to scale independently of base Attack, all should now be consistent
0.5.6 + 0.5.7
-added Potion of Divinity / Potion of Mana, can drop from Guardians
-prevented friendly fire
-generally increased damage of "Spear" type abilities
-Eresh now charges Rods of Undeath
-"Diseased" now spawns a zombie with max life = to the dying unit's
-"Burning" now creates a flame that deals damage over time in an area
-2 new standard enemies, Leshak and Golem
-gave some enemies the ability to spawn Plague clouds
-added a new strong enemy, Couatl, teleports like the Bogie
-new enemy Class, Diabolist (summons temporary Imps, can have abilities if summoned from a Guardian)
-new element, Wind (has a melee Strike, a Throw + an Imbue)
-Zephyr(Wind), upgrades from AGI+1, permanently increases attack speed
-Stoneskin now also gives +2 Block
-Enraged (blood), Hardened (earth) and Sky (Wind) added to summon abilities
-Nemus Crown can now heal for 25 mana
-Dragon abilities removed, Burning Blade moved to Cleave->, Breath of Frost replaced with Frostsweep (requires Ice)
-NEW (and final?) GOD, --Tengri, the Northern sky-- rewards Ice, Wind, finishing levels with full mana, summons powerful spirits with atk/life = to the hero's
0.5.5 hotfix
-reworked Oros, less tentacles, removed stat gain, but gets the Void artifact every 12th level
-Holy Icon 10 -> 5 piety
0.5.4
-updated Warrior and Skirmisher skills to each grant a chance to Block and Evade, respectively
-made Gouge also scale on Blood
-added "Bazaar" shop for advanced potions / permanents
-Newts now resist arcane damage
-added god to worship: Oros, the Womb of Night (refreshes Potions of Corruption, adds tentacles)
-the god Hamash will now refresh your Potions of Fire
0.5.3
-increased the power of Artifacts, to make them more worth the risk
of saving gold and killing bosses
-all damage type resistances provided by Artifacts now scale based
on game level
-improved the power of common permanent items, such as Giant's Belt
-tried to fix a bug where if all players die and one player hasn't
picked and is AFK, the game can't restart (this could have bugged
something else, and needs testing)
-Choosing "Yourself" as your God now also grants a random Artifact
every 10th level
-slightly reduced the scaling of some monster abilities
-added Call Wolf back to summoner
PLANNED: summon abilities from Blood and Earth, Spell upgrades, a God of the Void
0.5.2
-Released on Hive
-increased damage of many single-target abilities
-made monsters' ability damage scale independently of their base Attack
-fixed Rod of Death for Eresh
-changed Magestrike to Hand-Magic, moved it to Throw
-added Ice Dart and Impale to Throw
-added Void Reach to Strike
-added more info to God and Class pick
-updated Hero info to indicate if Ranged or Melee
-added enemy class Cryomancer, lobs a Frostball that slows in an area
LAST HOTFIX FOR NOW
-removed "minimum distance" start point that was causing waygate bug - will be reworked at some future point
0.6.2
HOTFIX + balancing
-FIXED bug where the level 30 Guardian would be one of the minions defending the King
-lowered enemy damage universally
-gave all heroes +500 base health
-reduced the stat transfer of "Hive"
-made "Snow" and "Locumancer" less visually distracting
0.6.1
HOTFIX - a bug was introduced where the waygate couldn't be entered, this has been fixed

0.6.0
-FIXED a game-breaking bug involving attributes lowered past 0
-updated Order of Light and Death Lord structure tooltips to show scaling / better readability
-universally reduced gold drops and ability damage of stronger enemies
-added a damage-type resistance to most enemies (50%, then a flat reduction that scales with level, will be enumerated in Quests in the future)
-added Bronze Drake, Black Drake and Hydra enemies
-updated all strong (3x combos + artifacts) items to have active abilities, except Holy Icon
(example: Robe of the Stars lets you teleport yourself AND all nearby allies, Void Escutcheon summons a Shadow Horror etc)
-The Bazaar now spawns in the level
-The level start will now have a far minimum distance from the Guardian
-the Guardian can now be strong enemies (not bosses, but stuff like Wyverns, Sauroks etc)
-The Guardian will be defended by a group of enemies of a random type
TO COME: -more mechanical explanations (of Resistences, inherent enemy abilities,...) in the map, either in Quests or somewhere more visible
-more enemy abilities
0.5.9
-added hero glow
-evocations now heal on use
-toned down some enemy abilities
0.5.8 (scaling hotfix + more)
-Getting 3 of a common item will now combine it into a stronger item, with x3 effect
-Paw of Immortality (3x Claw of Life)
-Champion's Gauntlet (3x Gloves of Haste)
-Master Ring (3x Magus Ring)
-Necklace of the Stars (3x Astral Charm)
-Titan's Skin (3x Giant's Belt)
-Evocations now grant +2 charges to each held Rune when learned
-Reworked the scaling of abilities granted to Summons by your elements to scale independently of base Attack, all should now be consistent
0.5.6 + 0.5.7
-added Potion of Divinity / Potion of Mana, can drop from Guardians
-prevented friendly fire
-generally increased damage of "Spear" type abilities
-Eresh now charges Rods of Undeath
-"Diseased" now spawns a zombie with max life = to the dying unit's
-"Burning" now creates a flame that deals damage over time in an area
-2 new standard enemies, Leshak and Golem
-gave some enemies the ability to spawn Plague clouds
-added a new strong enemy, Couatl, teleports like the Bogie
-new enemy Class, Diabolist (summons temporary Imps, can have abilities if summoned from a Guardian)
-new element, Wind (has a melee Strike, a Throw + an Imbue)
-Zephyr(Wind), upgrades from AGI+1, permanently increases attack speed
-Stoneskin now also gives +2 Block
-Enraged (blood), Hardened (earth) and Sky (Wind) added to summon abilities
-Nemus Crown can now heal for 25 mana
-Dragon abilities removed, Burning Blade moved to Cleave->, Breath of Frost replaced with Frostsweep (requires Ice)
-NEW (and final?) GOD, --Tengri, the Northern sky-- rewards Ice, Wind, finishing levels with full mana, summons powerful spirits with atk/life = to the hero's
0.5.5 hotfix
-reworked Oros, less tentacles, removed stat gain, but gets the Void artifact every 12th level
-Holy Icon 10 -> 5 piety
0.5.4
-updated Warrior and Skirmisher skills to each grant a chance to Block and Evade, respectively
-made Gouge also scale on Blood
-added "Bazaar" shop for advanced potions / permanents
-Newts now resist arcane damage
-added god to worship: Oros, the Womb of Night (refreshes Potions of Corruption, adds tentacles)
-the god Hamash will now refresh your Potions of Fire
0.5.3
-increased the power of Artifacts, to make them more worth the risk
of saving gold and killing bosses
-all damage type resistances provided by Artifacts now scale based
on game level
-improved the power of common permanent items, such as Giant's Belt
-tried to fix a bug where if all players die and one player hasn't
picked and is AFK, the game can't restart (this could have bugged
something else, and needs testing)
-Choosing "Yourself" as your God now also grants a random Artifact
every 10th level
-slightly reduced the scaling of some monster abilities
-added Call Wolf back to summoner
PLANNED: summon abilities from Blood and Earth, Spell upgrades, a God of the Void
0.5.2
-Released on Hive
-increased damage of many single-target abilities
-made monsters' ability damage scale independently of their base Attack
-fixed Rod of Death for Eresh
-changed Magestrike to Hand-Magic, moved it to Throw
-added Ice Dart and Impale to Throw
-added Void Reach to Strike
-added more info to God and Class pick
-updated Hero info to indicate if Ranged or Melee
-added enemy class Cryomancer, lobs a Frostball that slows in an area
Credit: Bribe damage engine , Hero Glow model (link in thread)
Contents
Page 2 of 2