23:20, 6th Apr 2015
I like the concept of this dungeon crawler, giving random starter locations whenever a new map starts, somehow I am having a hard time spotting what enemy unit is causing a quick death upon my push against the enemy lines for some reason, so I keep restarting the game and there is it again I die on a fight that I know I'm on stable ground. I'm guessing there is a unit that has extreme base damage, a 1 shot spell kill, or a trigger that quickly kills a unit. I would be nice if such mechanism does not apply for this massive hero arena map, it would be problematic.
Another is the Pill item, its so random it doesn't even need to be useful, it either dis-function my team against the enemy or its just minimally restores health or mana upon my weight, I suggest the pill would be useful for better hero consumables such as random speed, damage, increase exp, etc. Instead of those other junk that decreases X for no reason.
I had no problems with the terrain however, it would be great if you can atleast dish some walkable doodads and add a nice tile variations for each map starter for the game, this would give not only visual look, but also more play value for the game.
Overall, the map can be approved.