- Joined
- Sep 18, 2017
- Messages
- 74
Hello!
A project that's taken me a long time to work on, for its size. I'd like to put it up for feedback before I feel its complete enough to submit in Maps.
I've also been hosting it a lot on bnet.
Works in both reforged and classic. Features random generation of enemies and levels, a piety system, class names that change based on skills / elements, and a "visual skill building" mechanic
Discord link: Join the Custom War Games & Chill Discord Server!
^ An example of "skill building"
^ many gods can be worshiped
^ negative Status effects last the entire level, unless purged
^ the class name here has changed to reflect an abundance of Fire skills
^ works in both reforged and Classic graphics
A project that's taken me a long time to work on, for its size. I'd like to put it up for feedback before I feel its complete enough to submit in Maps.
I've also been hosting it a lot on bnet.
Works in both reforged and classic. Features random generation of enemies and levels, a piety system, class names that change based on skills / elements, and a "visual skill building" mechanic
Discord link: Join the Custom War Games & Chill Discord Server!
0.4.8
- enemy class, Necromancer
- Spell, Leech (like death coil but scales on Blood)
- Spell, Rock Shower (several projectiles that fall randomly, Earth)
- Strike, Judgement (Light, aoe Fire damage and blinds enemies)
- Imbue, Stoneskin (earth, blocks a high amount of physical and ability damage)
- Imbue, Blood-Drinker (Blood, a heal-on-attack, will probably get removed)
- Dervish removed
- Battle-Magic reworked, now always heals on cast and adds a spellspark to attacks
- Ragara and Dorok now reward piety for Blood and Earth, respectively
- in the list of paths, it should also now indicate if a path gives an element, or requires one
0.4.7
- 3 new artifacts: Gore Panabas, Nemus Charm, Thunder Shield
- Magic Knife and Fire Axe improved
- new event, Spirits
- 2 new bosses, Orcos and Monsus
- enemy Class, Locumancer
- new ability: Rune of Rage (blood)
- Rune of Power is now Arcane
- Element-requiring options added to the +Stat upgrades
example: +1 STR -> Fire Hands: +75 base Attack
- Bug fixed where King of Many Colors' illusions summoned their own illusions which then summoned etc
0.4.6
- added -repick command for level 1, if you haven't used any items etc
- reduced death coil damage
- increased range of some Evocations
- removed Vitality requirement for Evoke Life / Vine Armor
- Bogies now often teleport around when attacking
- some new enemy types, "Leaders" in certain swarm waves that inspire their minions
- a new Event, Spiders
- a new Jailor, Wyvern
- Ghouls now also summon Zombies
- added "Blood" and "Earth" elements to a couple abilities and imposed limitations
To do:
- more abilities in Blood and Earth
- a few more Artifacts
- a few more Event types
- a few more Monster Classes
- a few more bosses
---> then post in Maps
- enemy class, Necromancer
- Spell, Leech (like death coil but scales on Blood)
- Spell, Rock Shower (several projectiles that fall randomly, Earth)
- Strike, Judgement (Light, aoe Fire damage and blinds enemies)
- Imbue, Stoneskin (earth, blocks a high amount of physical and ability damage)
- Imbue, Blood-Drinker (Blood, a heal-on-attack, will probably get removed)
- Dervish removed
- Battle-Magic reworked, now always heals on cast and adds a spellspark to attacks
- Ragara and Dorok now reward piety for Blood and Earth, respectively
- in the list of paths, it should also now indicate if a path gives an element, or requires one
0.4.7
- 3 new artifacts: Gore Panabas, Nemus Charm, Thunder Shield
- Magic Knife and Fire Axe improved
- new event, Spirits
- 2 new bosses, Orcos and Monsus
- enemy Class, Locumancer
- new ability: Rune of Rage (blood)
- Rune of Power is now Arcane
- Element-requiring options added to the +Stat upgrades
example: +1 STR -> Fire Hands: +75 base Attack
- Bug fixed where King of Many Colors' illusions summoned their own illusions which then summoned etc
0.4.6
- added -repick command for level 1, if you haven't used any items etc
- reduced death coil damage
- increased range of some Evocations
- removed Vitality requirement for Evoke Life / Vine Armor
- Bogies now often teleport around when attacking
- some new enemy types, "Leaders" in certain swarm waves that inspire their minions
- a new Event, Spiders
- a new Jailor, Wyvern
- Ghouls now also summon Zombies
- added "Blood" and "Earth" elements to a couple abilities and imposed limitations
To do:
- more abilities in Blood and Earth
- a few more Artifacts
- a few more Event types
- a few more Monster Classes
- a few more bosses
---> then post in Maps
^ An example of "skill building"
^ many gods can be worshiped
^ negative Status effects last the entire level, unless purged
^ the class name here has changed to reflect an abundance of Fire skills
^ works in both reforged and Classic graphics
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