~ Chapter 1 "Landfall"
-Love the new items and that we can combine them!
-Bug: After a while the orc music stops playing and it becomes really quite.
-Bug: Right before meeting with Cairne, there is a pack of centaurs that attack Thrall, and the player needs to kill them in order for the Cairne cinematic to show up, but it seems that 1 Centaur wasn't coded with the rest, and if he stays alive, the cinematic starts before the player manages to kill him, so it makes the cinematic awkward because when Thrall and Cairne talk, the rest of my army still fight that last centaur on the side lol
-Bug: In the last part of the mission with Cairne where we defend the village, there are some centaurs that don't come with their waves and stay behind, because of that the next waves do not spawn and is very weird, they do come eventually but is pretty bad, it makes the whole scene a mess.
In the first attack wave a Centaur drudge stays behind
In the second wave a Centaur Sorcerer stays behind and he is blocking 1 centaur archer as well
And in the third wave a Centaur Outrunner stays behind
~ Chapter 2 "The Long March"
-There seems to be only 2 - 3 murlocs north of the first fountin, i think there should have been more of them, especially when the buildings and mobs drop lots of runes of healing and resurrection.
-Overall this mission felt waay too easy, i think i only lost 2 units in the entire mission, there should be more creep hordes all over the map, and the centaur hordes should have more units, especially at the end, near the third oasis.
-There is a part where some strong murlocs and centaurs fight eachother, that was pretty cool, but i think there should be some kind of speech or text either from Thrall or the centaurs, like for exemple:
Murloc Ravager says: "some murloc sounds like RwlRwlRwlRwl"
The Centaur Seratus says: "Crush these wretched murlocs my brothers"
Thrall after the fight says: "Hmmm, it seems most of the creatures of this land don't really get along"
just an example to make that scene better.
-We get 3 catapults in this mission and the hint text says we will need them against buildings, but there are no buildings in this mission lol, there should be like a centaur fort with centaur towers before the third oasis!
~ Chapter 3 "Cry of the Warsong"
-Man, why are these missions so easy... the enemy humans didn't even had upgrades, they had like 20 food army each, i felt like i was playing on very easy difficulty lol...
Even their heroes were super weak, lvl 4 and low stats.. the human armies and their heroes need to be buffed in this mission
Edit: i think i played on normal difficulty, but even on hard, they are still weak, so the point stands.
~ Chapter 4 "The Spirits of Ashenvale"
-I see you changed the terrain of the map a bit in this one, i liked it.
-Bug: The hotkeys for shock on shamans don't work.
-Similar to the other missions, the difficulty seems off, is a bit too easy, it seems only the blue nightelf had upgrades in this mission, the rest did not have any, i loved the new nightelf units u added tho like the Moon sorceress (love the starfall spell when they are killed).
-Bug: There is this Goblin tinker quest where we need to kill the furbolgs to get 2 shredders, but the main goblin building "The goblin lab" has already shredders to be bought, so the quest seems kinda useless, i believe there should be no goblins shredders available to be bought, there should be only after the quest is completed!
~ Chapter 5 "The Hunter of Shadows"
- Well... right as the mission started i went with grom and his army and destroyed every single nightelf base, i even managed to destroy all the buildings that were from Cenarius lol, this mission can be omega cheezed by straigh attacking the elves and not giving them any time to build an army!
My suggestion for this would be giving each night elf base 50+ food of units that need to defend the buildings so they have time to build, and make Cenarius be more reactive to when the orcs attack an elf base (especially in the early stages), cuz when i was attacking the elf bases Cenarius was just staying afk most of the times.
- And talking about the creeps, the furbolgs were nice, but the Satyrs that were in the fountain area fell too quickly, there were like 3 Satyr mini bosses on the road towards the fountain, each one of them should have tons of little satyrs on their side to make the fight fair, otherwise is too easy to kill them like this alone. The last Satyr guarding the fountain (Usauck) should have some spells as well, i didn't see him using his mana, i even soloed him with Grom easy, there should be like a whole legion of satyrs there as well and he should have spells!
~ Chapter 6 "Where Wyverns Dare"
- Outland Warlocks must be the coolest units i have seen in all custom maps i've played so far!
And right after that, holy shit, That Blademaster hero is so awesome! never seen this before either, super unique passive!
-I think the blue human base should send some attack waves as well to help the grey human base, cuz this mission similar to the previous ones felt a bit too easy.
-The only problem with this missions is right at the end, Nag interrupted Thrall and Cairne with his own text, not sure that was intended, but i think he should let them finish, then he should make his entrance, that would help with the comedic aspect as well.
~ Chapter 7 "The Oracle"
-Loved the new terrain and units changes you made.
-In the first cutscene there are some units fighting in the background, sounds like kobolds dying, there should be no unit sounds during this cutscene.
nevermind i found them, it seems something went wrong here, they were fighting each other, they should be on the same team.
-I will keep repeating myself but i have no other way, i feel that i didn't really have time to play with the heroes that much, i didn't have that many enemies to slay, there should be much more kobolds, skeletons, random creeps, etc in this mission, for example, when i had to control Thrall, i didn't even need the rest of the army, i only used Thrall and the new Blademaster hero to go through the dungeon, and it still felt easy, there should be more creeps overall, like for every creep in this mission there should be 3 more of them, or make them stronger, the mini bosses for both Thrall and Cairne felt like flies, they were that weak.
~ Chapter 8 "By Demons, Be Driven"
Damn, unfortunately i got lag spikes every 2 seconds in this mission and it was such a terrible experience to play through it, other than those lag spikes/fps drops the mission was nice, finally a mission where my heroes actually struggled lol and the enemy units and heroes were actually strong, i liked the whole Piggy boss thing, pretty nice.
Another bug was the fact that the last cinematic called "The Death of Hellscream" didn't play after i finished chapter 8, i believe there should have been one.
Suggestions:
- I see some people had the same thoughts like i did and that is > It gets to a point where i do not have space for all those unique items that i find, i wonder if you can implement some sort of backpack or stash that saves into the next chapter.
Somehow i missed some items even, cuz by the end of the campaign i still didn't have all the items combined, like the potions and the amulets, this is where the extra backpack or a stash would have helped.
Overall thoughts:
-Ok i might have played some missions on normal difficulty by mistake, because i didn't know that the difficulty choice before selecting the campaign actually mattered
But! it still felt easy even when i replayed some missions on hard, indeed when i selected hard the enemy units had more upgrades, but in the missions where units and creeps aren't in a faction and don't have upgrades , choosing hard didn't really had an impact, so my thoughts still stand that, the entire campaign (except last mission) was too easy! compared to the previous Human and undead campaigns, this one was super easy
- I read from some comments that maybe even when the player chooses hard before starting the campaign, the next missions he plays when he finishes the current one would go back to normal, I believe you should ditch this difficulty systems and make them the way you made the Human and Undead campaign, where you can't select the difficulty at the beginning of the campaign.
- But overall i enjoyed this campaign, mainly because of 2 things:
- Orcs are my favorite race in War3 so yea, i had a lot of fun playing with them and your new units and upgrades really helped making the missions feel new and fresh!
- The items! Those new items and their combinations, i absolutely loved this item system!