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Techtree Contest #13 - Coloured Mana [Optionally Paired]

Discussion in 'The Arena' started by Spellbound, Aug 9, 2019.

  1. T77df

    T77df

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    I always wanted to participate in Techtree Contests but I never had courage :(
     
  2. Kyrbi0

    Kyrbi0

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  3. Riki Martin

    Riki Martin

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    A short WIP and maybe the last before my final entry:

    Screenshot_1.png Screenshot_2.png Screenshot_3.png Screenshot_4.png Screenshot_5.png
     
  4. xYours Trulyx

    xYours Trulyx

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    Thread seems kinda dead, so I thought I'd publish something to keep the flame going.
    Here's a full preview of the Stormcaller, formerly Storm Witch. Unfortunately, due to balancing issues, that old ultimate got scrapped in favor of this new one.



    Don't mind that name. I haven't added lizard names for the Stormcaller yet. She might not have a full voice over, but Thunder Spirit got one. You can hear 2 quotes from it at the end of the video.
     
  5. Wazzz

    Wazzz

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    Ah, so the Thunder Spirit is sort of like the Infernal, but a different unit :D

    The Mark Of The Storm seems really cool, especially with the benefit it gives to the Lightning Warrior

    I've actually been considering doing four heroes for mine, if time permits and I have good ideas for them. One for each Bandit creep.
     
  6. Spellbound

    Spellbound

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    that's a pretty cool passive, although I wonder, why not make it autocast?
     
  7. xYours Trulyx

    xYours Trulyx

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    Yea. I really wanted to keep the old ultimate, but I'm having a hard time balancing it.

    Autocast abilities that's based on auto attacks (Searing Arrows, Frost Arrows, etc...) doesn't trigger a "Unit - Starts the effect of an ability" event. It only does count if the player manually casts them.
     
    Last edited: Sep 7, 2019
  8. EternalOne

    EternalOne

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    There's a workaround for that. You can have a boolean for whether the ability is on autocast, make a trigger that sets it to true when the corresponding "activate autocast" order is issued, make another trigger that sets it to false when the "deactivate autocast" order is issued, and then have a near-identical version of your "Unit - Starts the effect of an ability" trigger that instead responds to a unit taking damage (via whatever damage handler you're using) for when an enemy takes Hero-type damage from the corresponding hero and the boolean is true. A bit of extra work, but doable. I've had to do that in a few maps I made.
     
  9. xYours Trulyx

    xYours Trulyx

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    I think I know what you mean. But as you said, it's extra work. My version functions properly so I don't see a need to change it unless something becomes faulty. In that case, I'll resort to your suggestion.
     
  10. MyPad

    MyPad

    Spell Reviewer

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    Why not check if a buff belonging to that ability is applied on the unit? That way, all you need to include is just a damage event handler.
     
  11. Spellbound

    Spellbound

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    ^ this. Base the ability off Poison Arrow (trust me, other autocasts are hardcoded in some way don't seem to work that well - and none of them work in melee, I don't think) and give it a unique buff. Then, instead of a cast event, you look for a damage event. If the target has the buff, that means they were hit with the autocast. You can then proceed to remove the buff and do the effects of the thing. The only issue I can think of in this is that autocast abilities don't appear to trigger cooldowns, which you should probably test for before doing this :p
     
  12. Mythic

    Mythic

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    Warp effects:
    Pindot

    [​IMG] [​IMG]
     

    Attached Files:

    Last edited: Sep 8, 2019
  13. xYours Trulyx

    xYours Trulyx

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    I'm not planning to switch from a perfectly functional system to something known to have issues. Besides, I think a passive looks better than an autocast.
     
  14. MyPad

    MyPad

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    To each his own, then. By the by, here's the Zealot:

    The Zealot is a powerful anti-structure unit, capable of decimating defenses rather quickly. However, they are less capable against units, and are especially weak to magic.

     
  15. Spellbound

    Spellbound

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    RIP Ancient Protector.
     
  16. Leods

    Leods

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    Poor of who NE that uses the Ancients attack technique.
     
  17. Heinvers

    Heinvers

    Arena Moderator

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  18. xYours Trulyx

    xYours Trulyx

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  19. islesofurth

    islesofurth

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    Here is a WIP, No details about each unit atm tho.
    i will do a more detailed pass of each unit set as they become completed

    [​IMG]
     
  20. Wazzz

    Wazzz

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    I would like to introduce my second Hero for the Outlaws faction, the Dark Wizard:

    The Dark Wizard

    The Dark Wizard.jpg


    I wanted to make something like an "Archmage" hero for the faction that ideally represented the raw lust for power and dominance of the Black theme, while still playing into the faction's strength for Ambushes. It's where, to an extent, I'm reluctant to have too many actual "buffs" for the faction, unless there is an ulterior motive at play - for example, the Renegade Wizard can cast Haste on friendly units, but he can just as quickly consume the buffs he placed to further supplement his own health, i.e. he makes an investment should he need it later, and while the investment is in play it allows other units to get in front of him faster. He can also just as readily cast Haste on himself and leg it while everybody else is left to fend for themselves.

    I love this theme.