- Joined
- Jan 3, 2020
- Messages
- 65
Ok. First things first : wow. Aesthetically, it's beautiful. I played it once, alone, on Reforged, and beside the Vampire form who's really low-poly next to the others models, I really enjoyed the scenery.
Gameplay wise, since I played alone, just to quickly discover the gameplay of a Vampire, it felt a bit slow. The default MS of the Vampire form (I know the Wolf form has a higher MS) is maybe a bit too slow by default considering the size of the map. But it probably just because I was playing alone so I was basically just exploring the map.
Little suggestions & issues :
-When in another form (rat, wolf, bat, ...) since there are a lot of available abilities slots, it would be enjoyable to have directly access to the Vampire form without opening the spell book. (it'd just be one less hotkey, but that's what one of the first thing I thought about when I changed form for the first time)
- The casting bar when changing form : really nice thing, but dark border, dark-blue('ish?) color of the bar, on your vampire model (I played as purple, not the brightest color, I admit) on nighttime lightning... too dark.
- The tooltip of Bat form doesn't indicate that the transformation is temporary.
- Probably unnecessary work to consider, but it would be nice if the icon of every ingredients inside the ingredients spell book would display the number of ingredient you have. It'd probably require to make copies of every ingredients abilities, but having to hover the icon of an ingredient to check how many you have feels... old school ? (I'm no longer used to War3 custom maps though, so I'm just being picky)
- Using the moonstone didn't pause the ingame hour. But maybe it postpones when the day rises ? Anyway, I expected it to function like the default NE item moonstone, and it didn't, that's probably why I suspect this to be a bug.
- At some point, I had all the ingredients for the « Elixir of Wisdom » except the Ghost Essence, but the tooltip still displayed that it could be crafted (but I couldn't craft it, as intended)
- Dark Spawns can find themselves stuck. I think they spawned there from the beginning. One on the little island, and another one on the left, clipping with the tree foliage (I didn't took the screenshot at the best moment, sorry)
- I'm not quite familiar with the new Reforged doodads models for building, so I don't know if it's a custom model or a Reforged one, but anyway, the collision near those buildings really didn't match the visual. On this screenshot for example, I could not come closer to the building, therefore not going behind the guard (but that's ok, the thing I consider an issue is what wrongfully appear to be a free space to walk on)
- Flying Elite Archer ?
- Certainly an issue only with Reforged model, but really that guard, just at the beginning of the map, hid under the lampost doodad... It may be intentional, a way to greet new players and force them to be more careful, but that guard was really tricky to spot :
- Just a detail, but visually that Mushroom spawn location is weird. I still could pick it up.
- No chat commands to change some of the camera values ?
- - - - -
I could not really enjoy the map because I was just testing it solo, but it really looks fun and I hope I'll have opportunities to play it with other people. For what I saw, it looks really good, and a fun map to play without any doubt. That's the kind of custom maps that I usually enjoy.
Gameplay wise, since I played alone, just to quickly discover the gameplay of a Vampire, it felt a bit slow. The default MS of the Vampire form (I know the Wolf form has a higher MS) is maybe a bit too slow by default considering the size of the map. But it probably just because I was playing alone so I was basically just exploring the map.
Little suggestions & issues :
-When in another form (rat, wolf, bat, ...) since there are a lot of available abilities slots, it would be enjoyable to have directly access to the Vampire form without opening the spell book. (it'd just be one less hotkey, but that's what one of the first thing I thought about when I changed form for the first time)
- The casting bar when changing form : really nice thing, but dark border, dark-blue('ish?) color of the bar, on your vampire model (I played as purple, not the brightest color, I admit) on nighttime lightning... too dark.
- The tooltip of Bat form doesn't indicate that the transformation is temporary.
- Probably unnecessary work to consider, but it would be nice if the icon of every ingredients inside the ingredients spell book would display the number of ingredient you have. It'd probably require to make copies of every ingredients abilities, but having to hover the icon of an ingredient to check how many you have feels... old school ? (I'm no longer used to War3 custom maps though, so I'm just being picky)
- Using the moonstone didn't pause the ingame hour. But maybe it postpones when the day rises ? Anyway, I expected it to function like the default NE item moonstone, and it didn't, that's probably why I suspect this to be a bug.
- At some point, I had all the ingredients for the « Elixir of Wisdom » except the Ghost Essence, but the tooltip still displayed that it could be crafted (but I couldn't craft it, as intended)
- Dark Spawns can find themselves stuck. I think they spawned there from the beginning. One on the little island, and another one on the left, clipping with the tree foliage (I didn't took the screenshot at the best moment, sorry)
- I'm not quite familiar with the new Reforged doodads models for building, so I don't know if it's a custom model or a Reforged one, but anyway, the collision near those buildings really didn't match the visual. On this screenshot for example, I could not come closer to the building, therefore not going behind the guard (but that's ok, the thing I consider an issue is what wrongfully appear to be a free space to walk on)
- Flying Elite Archer ?
- Certainly an issue only with Reforged model, but really that guard, just at the beginning of the map, hid under the lampost doodad... It may be intentional, a way to greet new players and force them to be more careful, but that guard was really tricky to spot :
- Just a detail, but visually that Mushroom spawn location is weird. I still could pick it up.
- No chat commands to change some of the camera values ?
- - - - -
I could not really enjoy the map because I was just testing it solo, but it really looks fun and I hope I'll have opportunities to play it with other people. For what I saw, it looks really good, and a fun map to play without any doubt. That's the kind of custom maps that I usually enjoy.