- All combat units owned by the user are randomized - on level start and when they finish training, they are replaced by a random racial unit of similar purpose, or by a neutral melee unit of corresponding in-editor level.
- All heroes owned by the user are randomized - on first appearance as usable hero and on revival they are replaced by a random hero from melee and campaigns (including Arthas, Grom, Archimonde, Gul'dan, Evil Illidan, Mannoroth, etc.). They are transferred between levels without changes.
- All units and heroes have a chance to create an extra free unit from campaign, or a special melee racial unit, or a special neutral unit of corresponding in-editor level.
- All upgrades apply similar levels of similar racial upgrades, if possible.
- Item stacking is enabled.
- All pre-placed, purchased, and dropped items are randomized by in-editor level.
- If player purchases a stackable item and already has an item of that type in the inventory, player will get a STACKING BONUS - purchased item will be saved, AND new item will also be generated.
- Quest Items have been remade into powerups, and won't take space in your inventory.
- All hero models are accessed, and some deleted models are returned, and HD-only models now have SD counterparts from community.
To use this custom campaign, put the campaign file (Randomized00-Prologue.w3n) into Documents/Warcraft III/Campaigns.
Classic and Reforged graphics are supported.
All levels are available from start. If you want to start from non-first level after completing it with new randomized heroes, you can remove cache folder Documents/Warcraft III/BattleNet/<long number here>/Campaigns/Custom/Randomizer00-Prologue.
Randomizer design and additional voicelines by Yevhen Snizhko (me).
Restored Classic RoC Space Orc, Gyrocopter, Catapult, Ballista by Karzama:
https://www.hiveworkshop.com/threads/lost-reign-of-chaos-models.329879/
Classic Demon Huntress icon by Karmondia:
https://www.hiveworkshop.com/threads/blood-elf-demon-huntress.325008/
Classic Death Dame Icon by 67chrome:
https://www.hiveworkshop.com/threads/btnwatcherdeathknight.121158/
Classic Mountless Thrall model by johnwar:
https://www.hiveworkshop.com/threads/warchief-thrall-dismounted-re-classic.332006/
Classic Nightmare Cenarius icon from WoW by Zenonoth:
https://www.hiveworkshop.com/threads/cenarius.334665/
Classic Nightmare Cenarius model by FerSZ:
https://www.hiveworkshop.com/threads/cenarius-nightmare-nightmare-keeper.309949/
Classic Daughter of the Sea Jaina icon by Scias:
https://www.hiveworkshop.com/threads/btnherojaina.327392/
Classic Daughter of the Sea Jaina model by kangyun:
https://www.hiveworkshop.com/threads/world-of-warcraft-jaina.307527/
Classic World Shaman Thrall icon by Sin'dorei300:
https://www.hiveworkshop.com/threads/btnwowthrall.213759/
Classic World Shaman Thrall model by Rubellu Sidus:
https://www.hiveworkshop.com/threads/elder-shaman-thrall.287234/
Classic Fallen King Arthas icon by PrinceYaser:
https://www.hiveworkshop.com/threads/btnarthas.313848/
Classic Fallen King Arthas model by Kuhneghetz:
https://www.hiveworkshop.com/threads/arthas-with-horse-frostmourne-version.48330/
Restored Reforged Beta RoC Furion by Retera:
https://www.hiveworkshop.com/threads/furion-reforged-beta.327199/
Reforged Thalassian Ballista by Adrenaso, Flinn, Mr Ogre man, VictorZ:
https://www.hiveworkshop.com/threads/thalassian-ballista-1-5.336553/
Reforged RoC Catapult model and icon, Reforged RoC Gyrocopter model by Tamplier:
https://www.hiveworkshop.com/threads/roc-mechanical-units-reforged.332051/
Reforged Space Orc model by Retera:
https://www.hiveworkshop.com/threads/chaos-space-orc-reforged.333105/
Reforged TFT Stagless Malfurion by Retera, with slight edits by Yevhen Snizhko:
https://www.hiveworkshop.com/threads/malfurion-without-stag-reforged.322458/ (edits not included)
Reforged Mountless Thrall by Retera, InsaneMonster:
https://www.hiveworkshop.com/threads/thrall-mountless-with-spell-and-attack.322490/
Discovery of Hidden Materials in the Editor by Goffterdom:
https://www.hiveworkshop.com/threads/list-of-hidden-material-within-the-world-editor.323961/
Early Testing, Community Consultation by Synergy.
Dialogue and Cinematic Consultation by Kyrylo Snizhko, Elena L'ubarova-Vinnik.
Additional tools used: Mini Mouse Macro, Shutter Encoder, Audacity, Ladik's Casc Viewer, Retera's Model Studio, OBS Studio, Sizer, War3 Model Editor.
Special thanks to GiantGrantGames, Synergy, Jayborino, Photoloss, Xetanth87, Kostyarik, Malmgrev, OutsiderXE, Tamplier, zam, XXXconanXXX, Water, InsaneMonster, Kyrylo Snizhko, Elena L'ubarova-Vinnik, CaptainHero, NarGalloth, Darg, Retera and Exide for inspiration, support, consultations, productive discussions and forum posts.
Inspired by Starcraft 2 Randomizer.
Original maps, models and icons by Blizzard Entertainment.
- Recommended sound and UI language - english (extra voicelines are only available in english currently).
- On campaign screen sometimes wrong graphics setting is shown. Check in options which you've selected - it will be used for gameplay.
- Extra units can be heroes - they will be revivable from altar and randomized on revival, but won't transfer to next level. If you get them, be careful with your items.
- Difficulty may reset between levels. To avoid this, set difficulty in main campaign window (preferably in all avialable campaigns) to same value as in custom campaign. Be warned that this may not always work. If it indeed does not, exit campaign after every level and start new level with correct difficulty selected.
- Levels 1 and 2 are based on classic maps, levels 3-5 are based on reforged maps. Unit balance is mostly based on current melee balance.
- Some voicelines are based on Reforged remake (HELLSCREAM). I don't really want to do anything about it.
- In Reforged mode some skyboxes are buggy in classic levels.
- In Classic mode campaign heroes have less unique models.
- All levels contain the following:
= several new voice lines;
= small terrain changes that are not critical for gameplay;
= hidden neutral passive unit(s) with a unique name(s), placed in inaccessible by foot areas;
= an IMPORTANT QUESTION message hinting at the hidden neutral passive unit(s);
= slightly reworked cinematics;
= level names are changed.
- Shades are not randomized, and are included in set of extra melee units instead of main set.
- Summoned units are not randomized.
- There are no new abilities and effects, and no changed tooltips.
- Reforged has portrait animations for all voicelines.
- RoC Illidan's Metamorphosis ability is toggleable - effect is not temporary, and re-activating it reverts Illidan to basic form - it was not planned to be used outside of original campaign, but I chose to not modify it.
- Classic Female Demon Huntress Metamorphosis model is fully white due to unprocessed textures. I kept it so for fun.
- If randomized purchased item is the same stackable item as the original, you will get two of the item instead of one - a relatively common occurrence, but I don't think it is too overpowered.
- In Reforged mode, sometimes units stop using facial animations for their responses. It seems to be an engine bug.
=================================
LIST OF RANDOMIZER UNITS BY TIERS
=================================
Tier 0 (workers):
- not randomized
- a chance to get extra level 0 neutral unit, a campaign unit, or a special melee racial unit.
Tier 1 (basic close-quarters unit):
- Footman
- Grunt
- Ghoul
- Huntress
- random level 1 melee neutral unit
- a chance to get extra level 1 special neutral unit, a campaign unit, or a special melee racial unit.
Tier 2 (basic ranged unit):
- Rifleman
- Headhunter
- Crypt Fiend
- Archer
- random level 2 melee neutral unit
- a chance to get extra level 2 special neutral unit, a campaign unit, or a special melee racial unit.
Tier 3 (harasser):
- Knight
- Raider
- Abomination
- Dryad
- random level 3 melee neutral unit
- a chance to get extra level 3 special neutral unit, a campaign unit, or a special melee racial unit.
Tier 4 (offensive spellcaster):
- Sorceress
- Shaman
- Banshee
- Druid of the Talon
- random level 4 melee neutral unit
- a chance to get extra level 4 special neutral unit, a campaign unit, or a special melee racial unit.
Tier 5 (support spellcaster):
- Priest
- Witch Doctor
- Necromancer
- Druid of the Claw
- random level 5 melee neutral unit
- a chance to get extra level 5 special neutral unit, a campaign unit, or a special melee racial unit.
Tier 6 (basic air unit):
- Flying Machine
- Wind Rider
- Gargoyle
- Hippogryph
- random level 6 melee neutral unit
- a chance to get extra level 6 special neutral unit, a campaign unit, or a special melee racial unit.
Tier 7 (siege unit):
- Mortar Team
- Demolisher (Catapult)
- Meat Wagon
- Glaive Thrower
- random level 7 melee neutral unit
- a chance to get extra level 7 special neutral unit, a campaign unit, or a special melee racial unit.
Tier 8 (specialized units):
- Siege Engine
- Tauren
- Meat Wagon
- Chimaera/Hippogryph Rider
- random level 8 melee neutral unit
- a chance to get extra level 8 special neutral unit, a campaign unit, or a special melee racial unit.
Tier 9 (ultimate units):
- Gryphon Rider
- Kodo Beast
- Frost Wyrm
- Chimaera/Hippogryph Rider
- random level 9 melee neutral unit
- a chance to get extra level 9 special neutral unit, a campaign unit, or a special melee racial unit.
Tier 10a (expansion air units)
- Dragonhawk Rider
- Batrider
- Obsidian Statue/Destroyer
- Faerie Dragon
- random level 10 melee neutral unit
- a chance to get extra level 10 special neutral unit, a campaign unit, or a special melee racial unit.
Tier 10g (expansion ground units):
- Spellbreaker
- Spirit Walker
- Obsidian Statue
- Mountain Giant
- random level 10 melee neutral unit
- a chance to get extra level 10 special neutral unit, a campaign unit, or a special melee racial unit.
Tier 10h (hero):
- random melee or campaign hero
- a chance to get extra level 10 special neutral unit, a campaign unit, or a special melee racial unit.
========
UPGRADES
========
Melee Attack:
- Iron Forged Swords
- Steel Melee Weapons
- Unholy Strength
- Strength of the Wild
- Coral Blades
Ranged Attack:
- Black Gunpowder
- Steel Ranged Weapons
- Creature Attack
- Strength of the Moon
- Coral Blades
Melee Armor:
- Iron Plating
- Steel Armor
- Unholy Armor
- Reinforced Hides
- Coral Scales
Ranged Armor:
- Studded Leather Armor
- Steel Armor
- Creature Carapace
- Moon Armor
- Coral Scales
Ultimate Unit Upgrades:
- Storm Hammers
- War Drums Damage Increase
- Freezing Breath
- Hippogryph Taming
- Abolish Magic (Naga)
Basic Air Unit Upgrades:
- Flying Machine Bombs
- Envenomed Spears
- Stone Form
- Marksmanship
- Abolish Magic (Naga)
Building Armor Upgrades:
- Improved Masonry
- Spiked Barricades
- Nature's Blessing
Basic Close-Quarter Unit Upgrades:
- Defend
- Brute Strength
- Cannibalize
- Upgrade Moon Glaive
- Ensnare (Naga)
Harasser Upgrade:
- Animal War Training
- Ensnare (Orc)
- Disease Cloud
- Abolish Magic (Night Elf)
- Ensnare (Naga)
Basic Ranged Unit Upgrades:
- Long Rifles
- Troll Regeneration
- Web
- Improved Bows
- Ensnare (Naga)
Support Spellcaster Upgrades:
- Priest Training
- Witch Doctor Training
- Necromancer Training
- Druid of the Claw Training
- Naga Siren Training
Offensive Spellcaster Upgrades:
- Sorceress Training
- Shaman Training
- Banshee Training
- Druid of the Talon Training
- Naga Siren Training
Resource Usage Upgrade:
- Improved Lumber Harvesting
- Pillage
- Skeletal Longevity
- Well Spring
Defensive Upgrades:
- Magic Sentry
- Reinforced Defenses
- Ghoul Frenzy
- Ultravision
Specialty Upgrades:
- Flare
- Berserker Upgrade
- Skeletal Mastery
- Sentinel
Expansion Ground Unit Upgrades:
- Control Magic
- Spirit Walker Training
- Destroyer Form
- Hardened/Resistant Skin
Siege Upgrades:
- Barrage
- Burning Oil
- Exhume Corpses
- Vorpal Blades
Backpacks:
- Backpack (Human)
- Backpack (Orc)
- Backpack (Undead)
- Backpack (Night Elf)
Special Effectiveness Upgrades 1:
- Flak Cannons
- Pulverize Damage Increase
- Stone Form
- Corrosive Breath
Special Effectiveness Upgrades 2:
- Fragmentation Shards
- Burning Oil
- Disease Cloud
- Mark of the Claw
Special Effectiveness Upgrades 3:
- Sundering Blades
- Pulverize Damage Increase
- Disease Cloud
- Mark of the Claw
Expansion Air Upgrades:
- Cloud
- Liquid Fire
- Destroyer Form
- Mark of the Talon
2024 July 19th
Small update
On map 2, Grom now uses his proper name instead of being a 'Captain'.
-----------------------
2023 August 7th
Bugfix
Soul item (from Orc08) is now droppable and can be sold to merchants.
-----------------------
2023 August 5th
New features
Some things are priceless...
Units and upgrades tooltips now describe what other units/upgrades you can/will receive.
... For everything else, there is Gold&Lumber.
Most campaign quest items in random loot now can be sold to merchants. Please note that a few items are dropped on hero death, so be careful.
-----------------------
2023 July 19th
Bugfixes
Expansion tech is now unavailable on levels 2, 3 and 5 - it was not intended to be available.
Akama's Shadowmeld will now correctly combine with Cloak of Shadows.
Akama will now appear higher on selection list.
Tinker will now correctly transfer skills between levels.
Mountless Thrall now has a visible model.
Balance changes
User's heroes that had Divine armor type now will have Hero armor type, and are no longer almost invincible.
New features
Bond, James Bond
Story heroes will now have name of actual hero in their name. For example: Thrall, Jaina Proudmoore; Thrall, Mal'Ganis; Thrall, Thrall.
Beware, beware the Daughter of the Sea
Melee heroes now have all their skins from Reforged - including female versions of Demon Hunter and Death Knight. HD models and icons that had no SD versions (Spoils of War skin) now have community-made classic counterparts.
Old School is cool
Units that had their models drastically changed in TFT or deleted in Reforged now have a chance to become their old selves. SD models that had no HD versions now have a Reforged counterpart, found in Blizzard assets or made by community.
-----------------------
2023 July 8th
Bugfixes
Hero will now correctly transfer from map 1 to map 2.
Hero will now get experience on map 2.