Warchief Thrall Dismounted (Re-Classic)

This bundle is marked as approved. It works and satisfies the submission rules.
Made a dismounted version of my Warchief Thrall model It has two versions Grom's original body size and a bulkier body size:smile:
Used Ujimasa Hojo's Grom Hellscream and Derivatives as the base model.
I'm still busy but when I'm not busy anymore my next plan is to create Mag'har Models:grin:(It will use a recolored texture that I made before)
I used the animations of Thrall made by Tauer for the other version so credits to @Tauer for it. :smile:
189483-83a9dd663b9d1da3a4aa21a3afc578b1.png

Update 1
- Added another version of Thrall using Thrall by Tauer animations
Update 2
- Added Doomhammer Missile
Update 3
- Added Nazgrel Dismounted (Hero)
Update 4
- Fixed the sound events (Thrall Dismounted (Tauer's Thrall Animations))
- Fixed the weapon attachment (Thrall Dismounted (Tauer's Thrall Animations))
Author's Notes
Visit Johnwar's Models Discussion for updates and links for my models. :smile:
Previews
Contents

Thrall Dismounted (Model)

Thrall Dismounted Alternate (Model)

Thrall Dismounted (Tauer's Thrall Animations) (Model)

Doomhammer Missile (Model)

Nazgrel Dismounted (Hero) (Model)

Reviews
ILH
ILH
Nice variations. Works in-game. Approved! Although to be noted, the Tauer's animations version have its sound events not working. #Changes made.
Level 31
Joined
Feb 14, 2018
Messages
346
I think one is broader, and the other keeps Grom's proportions.
Also, i think that Paladins animations would suit better for an orc with a hammer :p
I will try to add the paladin's animation later :smile:
Big like, lovely model!
Thanks, your Steam Faction models also looks really good:smile:
 
Level 4
Joined
Sep 22, 2011
Messages
58
awesome as always :) i have to ask again for a no ponytail version :D

edit: Also, its kind of jarring that he uses grom's portrait animations, maybe its just up to me but i would use thralls portrait and portrait talk animations.
 
Last edited:
Level 6
Joined
Jul 17, 2019
Messages
103
your work is the same as always, soon to meet other great models. Give me a little bit more, when he walks does his wolf stay or send it into battle as a wolf out skill? (marginal only).
 
Last edited:
Level 31
Joined
Feb 14, 2018
Messages
346
I think one is broader, and the other keeps Grom's proportions.
Also, i think that Paladins animations would suit better for an orc with a hammer :p
I tried it but the Paladin's bones are different from Grom's bones because of that It does not work.:sad:
Is there a chance that you can make a model of Thrall with this animations? - Thrall
Yes, I can use the animations as long as I give credits to Tauer:smile:
Grom's animation actually fits better than Paladin's, it looks badass man
your work is the same as always, soon to meet other great models.
Thanks :smile:
awesome as always :) i have to ask again for a no ponytail version :D

edit: Also, its kind of jarring that he uses grom's portrait animations, maybe its just up to me but i would use thralls portrait and portrait talk animations.
Thanks but I'll stay with grom's portrait anims and I attached the no ponytail version below:smile:
Edit: Added a no ponytail version of Thrall with Tauer's anims.
 

Attachments

  • ThrallDismountedAlternateNoPonytailV2.mdx
    156.1 KB · Views: 53
  • ThrallDismountedNoPonytailV2.mdx
    156.1 KB · Views: 47
  • ThrallDismountedTauersAnimsNoPonytailV2.mdx
    225.1 KB · Views: 15
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