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Warchief Thrall Dismounted (Re-Classic)

Made a dismounted version of my Warchief Thrall model It has two versions Grom's original body size and a bulkier body size:smile:
Used Ujimasa Hojo's Grom Hellscream and Derivatives as the base model.
I'm still busy but when I'm not busy anymore my next plan is to create Mag'har Models:grin:(It will use a recolored texture that I made before)
I used the animations of Thrall made by Tauer for the other version so credits to @Tauer for it. :smile:
222744-a1e9d4c4d3a9677a48aebe900d00a543.png

Update 1
- Added another version of Thrall using Thrall by Tauer animations
Update 2
- Added Doomhammer Missile
Update 3
- Added Nazgrel Dismounted (Hero)
Update 4
- Fixed the sound events (Thrall Dismounted (Tauer's Thrall Animations)
- Fixed the weapon attachment (Thrall Dismounted (Tauer's Thrall Animations)
Update 5
- Optimized the models
- Added Warchief Thrall
Update 6
- Adjusted the Weapon Ref of Warchief Thrall
Author's Notes
Visit Johnwar's Models Discussion for updates and links for my models. :smile:
Contents

Doomhammer Missile 2 (Model)

Thrall Dismounted (Model)

Warchief Thrall Dismounted (Model)

Thrall Dismounted Alternate (Model)

Thrall Dismounted (Tauer's Thrall Animations) (Model)

Doomhammer Missile (Model)

Nazgrel Dismounted (Hero) (Model)

Reviews
ILH
ILH
Nice variations. Works in-game. Approved! Although to be noted, the Tauer's animations version have its sound events not working. #Changes made.
Level 58
Joined
Feb 14, 2018
Messages
623
I think one is broader, and the other keeps Grom's proportions.
Also, i think that Paladins animations would suit better for an orc with a hammer :p
I will try to add the paladin's animation later :smile:
Big like, lovely model!
Thanks, your Steam Faction models also looks really good:smile:
 
Level 5
Joined
Sep 22, 2011
Messages
77
awesome as always :) i have to ask again for a no ponytail version :D

edit: Also, its kind of jarring that he uses grom's portrait animations, maybe its just up to me but i would use thralls portrait and portrait talk animations.
 
Last edited:
Level 9
Joined
Jul 17, 2019
Messages
206
your work is the same as always, soon to meet other great models. Give me a little bit more, when he walks does his wolf stay or send it into battle as a wolf out skill? (marginal only).
 
Last edited:
Level 58
Joined
Feb 14, 2018
Messages
623
I think one is broader, and the other keeps Grom's proportions.
Also, i think that Paladins animations would suit better for an orc with a hammer :p
I tried it but the Paladin's bones are different from Grom's bones because of that It does not work.:sad:
Is there a chance that you can make a model of Thrall with this animations? - Thrall
Yes, I can use the animations as long as I give credits to Tauer:smile:
Grom's animation actually fits better than Paladin's, it looks badass man
your work is the same as always, soon to meet other great models.
Thanks :smile:
awesome as always :) i have to ask again for a no ponytail version :D

edit: Also, its kind of jarring that he uses grom's portrait animations, maybe its just up to me but i would use thralls portrait and portrait talk animations.
Thanks but I'll stay with grom's portrait anims and I attached the no ponytail version below:smile:
Edit: Added a no ponytail version of Thrall with Tauer's anims.
 

Attachments

  • ThrallDismountedAlternateNoPonytailV2.mdx
    156.1 KB · Views: 111
  • ThrallDismountedNoPonytailV2.mdx
    156.1 KB · Views: 107
  • ThrallDismountedTauersAnimsNoPonytailV2.mdx
    225.1 KB · Views: 68
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