Prison Havoc

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Chinese name of map: 監獄浩劫

English name of map: Prince Havoc

Map file: (24)PrinceHavoc.w3x

Map version: 1.31

Map size: Large (224 x 224)

Map sandbox template: Dungeon

Map population: 4v4v4v4v4v4

Map introduction:
  This is an underground prison of the Burning Legion, which holds countless ghosts and unknown creatures. However, the mushroom and other vegetation in the prison gradually broke through and rushed out of the prison door. As a result, a huge prison riot is about to take place.

Map layout:
-024 transfer gate
-004 Goblin Shop
-024 goblin Lab
-004 spring of life
-102 gold mine
-004 mercenary camp (Dungeon)

Map introduction:
  This map is based on a "nine palace grid" type 24 person confrontation map that I first made in October 2018. In those days, due to the time relationship, simple creation and rough production, many unreasonable factors were involved, and the map was not beautiful as a whole, so generally speaking, the map was poorly made, which was a work of catching up with the work. This time I took the time to remake it, which has reached the standard of Blizzard map.





Above for BaiDu translation.



ZLY199377
2020.01.08
Previews
Contents

Prison Havoc (Map)

Reviews
deepstrasz
Alright, I'll send them there. Substandard. (previous comments: Prison Havoc)

deepstrasz

Map Reviewer
Level 72
Joined
Jun 4, 2009
Messages
19,560
This is not melee and is too simple to be altered melee.

  1. If you want to keep it melee, then see how melee maps are made on the site: no neutral heroes, irregular units, towers.
  2. Proper positioning of gold mines and neutral buildings is required for balance. Right now moving foot armies around is a pain due to the layout and its cramped lanes.
  3. You could use the triggers in this map to avoid enemies starting near you when gaming in less players: Skeletal Coast v1.3
This is how altered melee should be:
How to: Create a Full-working Custom Race
Custom Race Creation: Advanced Mechanics
UB - Ultimate Battle v2.20b AI+
Deforestation of Felwood v2.1.1
Nightborne v1.04
Planetary Domination v2.04
Sands of Time [v1.9]
The Grand Citadel (Racial Issue 1.6)
As you can see, there are such maps which are heavily based on the original melee but have triggers that shape the gameplay further.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules



M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Shar Dundred
Paillan
eubz
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 8
Joined
Jan 1, 2017
Messages
69
This is not melee and is too simple to be altered melee.

  1. If you want to keep it melee, then see how melee maps are made on the site: no neutral heroes, irregular units, towers.
  2. Proper positioning of gold mines and neutral buildings is required for balance. Right now moving foot armies around is a pain due to the layout and its cramped lanes.
  3. You could use the triggers in this map to avoid enemies starting near you when gaming in less players: Skeletal Coast v1.3
This is how altered melee should be:
How to: Create a Full-working Custom Race
Custom Race Creation: Advanced Mechanics
UB - Ultimate Battle v2.20b AI+
Deforestation of Felwood v2.1.1
Nightborne v1.04
Planetary Domination v2.04
Sands of Time [v1.9]
The Grand Citadel (Racial Issue 1.6)
As you can see, there are such maps which are heavily based on the original melee but have triggers that shape the gameplay further.

Awaiting Update.





  Hello, I don't want to change the content of the map. This is my original idea of making this map. You can change the label, such as campaign or customization.

  I can't speak English and I don't know how to choose. If the map label can be approved, please recommend a label for me, thank you.
 

deepstrasz

Map Reviewer
Level 72
Joined
Jun 4, 2009
Messages
19,560
Hello, I don't want to change the content of the map. This is my original idea of making this map. You can change the label, such as campaign or customization.

I can't speak English and I don't know how to choose. If the map label can be approved, please recommend a label for me, thank you.
Well, in the current context, the map is not approvable because it is more towards melee and but it breaks the melee standards. It can't be considered altered melee because it's too simple to be so.
 
Level 8
Joined
Jan 1, 2017
Messages
69
Well, in the current context, the map is not approvable because it is more towards melee and but it breaks the melee standards. It can't be considered altered melee because it's too simple to be so.

  Is there no suitable label for it? If so, define these two maps as unqualified maps or alternative resource displays. But I have a request, do not delete them, after all, there are many perverts still prefer to play stand-alone perverted map.
 

deepstrasz

Map Reviewer
Level 72
Joined
Jun 4, 2009
Messages
19,560
Is there no suitable label for it? If so, define these two maps as unqualified maps or alternative resource displays. But I have a request, do not delete them, after all, there are many perverts still prefer to play stand-alone perverted map.
They will not be deleted but set to Substandard, a subcategory of the Maps section.
 
Top