Shar Dundred
Hosted Project: LoA
- Joined
- May 6, 2009
- Messages
- 6,089
Approved.
Oh wait. Shit.
Oh wait. Shit.
(31 ratings)
Doesn't require you to purchase reforged but you need the latest patch of the game that you can get by linking your WC3 CD keys on battle.net.Reforged ?
ok thanksDoesn't require you to purchase reforged but you need the latest patch of the game that you can get by linking your WC3 CD keys on battle.net.
Every map uses the create game cache trigger and then saving the heroes/units in that cache, loading them in the next map.How does the game cache work on this one (items and levels get transported to the next maps)? I don't see any save codes.
Also, you might want to make that credits list more complete with missing authors:
Were you playing on the brutal difficulty?Mission 2 - Second in line how does this trigger cause I killed Uther after orange pali, also tried killing blue first then Uther still could not get it to pop?
Yes I wasWere you playing on the brutal difficulty?
Just tested it myself and confirmed works if Uther is the first paladin to die after you get your base because you have to kill the white paladin as your first paladin. Basically Sage Truthbearer and Ballador the Bright both need to be alive when Uther dies.Yes I was
I guess, the campaign was made with the English version of the game.I have 1.32 version as you wrote above but I have such huge problem with letters and text and dont know what to do.
oh actually you might be rightI guess, the campaign was made with the English version of the game.
Rechecked myself quick and it carries over correctly for me, did you finish map 6 before starting map 7/ are you playing on the same profile as before?Every level has been fine but when I start Chapter 7 black rock and roll my heroes have no items and the extra heroes are lvl 1? I did do the interlude before.
Yeah I even went back and played fall of silvermoon then did the interlude and tried the chapter still nothing, my perk points are correct to its just items/levels. Is it possible since I played your maporino submission a while back its messing with the cache?Rechecked myself quick and it carries over correctly for me, did you finish map 6 before starting map 7/ are you playing on the same profile as before?
Unlikely since the maporino map didn't have a working cache attached to it and map 7 uses the same cache system as every other map and I can't replicate it not carrying over, sorry and I'll keep trying to figure out what's messing upYeah I even went back and played fall of silvermoon then did the interlude and tried the chapter still nothing, my perk points are correct to its just items/levels. Is it possible since I played your maporino submission a while back its messing with the cache?
Dam thought that be it. Oh well I only have the last mission to do anyways. Everything has been fun keep up the good work.Unlikely since the maporino map didn't have a working cache attached to it and map 7 uses the same cache system as every other map and I can't replicate it not carrying over, sorry and I'll keep trying to figure out what's messing up![]()
Actually just found the issue, if you skip the final cutscene it ends the mission instead of showing the scorescreen which skips saving Arthas, thanks for helping me find this since I usually watch all the end cutscenes throughDam thought that be it. Oh well I only have the last mission to do anyways. Everything has been fun keep up the good work.
For some reason, Blizzard loves writing the same code twice for both Cinematic End and Cinematic Skip, and when editing the campaigns you need to modify both, otherwise you get different behaviors. I don't get why they didn't just call Cinematic Skip at the end of the cinematic and only write the post-cinematic code there.Actually just found the issue, if you skip the final cutscene it ends the mission instead of showing the scorescreen which skips saving Arthas, thanks for helping me find this since I usually watch all the end cutscenes through![]()
HahaApproved.
Oh wait. Shit.
You are aware of the fact that even pre-Reforged maps used game cache that is stored in the profile, not the campaign file, right?Please consider writing a guide on how to work the game cache system for your maps, since map-to-map could be the future of campaigns on Reforged.
Didn't know. I normally just interact with save code map-map systems, so I've never played around with cache before.You are aware of the fact that even pre-Reforged maps used game cache that is stored in the profile, not the campaign file, right?
honestly would love for this to go to version 1.29 so that those who are like me -didn't update to reforged- can enjoy it
Read the map description. It's made on the very LATEST version of Warcraft 3, which is Reforged (1.32.10).Is it playable in warcraft 3 frozen throne latest patch 1.31.1 which came before reforged
okRead the map description. It's made on the very LATEST version of Warcraft 3, which is Reforged (1.32.10).