- Joined
- Mar 10, 2009
- Messages
- 5,016
luckily, my map has zero cinematic/imports and less than 100 doodads but a lot of cool spells for bosses...
Bosses? Isn't it supposed to be a puzzle/mystery map? I can't see how you'd have multiple bosses in there, let alone ones with spells.
If I'm missing something, feel free to enlighten me.
I've got a question. I'm quite terrible at making triggers, I mean, they work as they should, but they are competly leekly (i guess). Though, there are no lags or bugs with them normally, do I get - points for "bad" triggering?
I guess so. :/
I've got a question. I'm quite terrible at making triggers, I mean, they work as they should, but they are competly leekly (i guess). Though, there are no lags or bugs with them normally, do I get - points for "bad" triggering?
I've got a question. I'm quite terrible at making triggers, I mean, they work as they should, but they are competly leekly (i guess). Though, there are no lags or bugs with them normally, do I get - points for "bad" triggering?
I've got a question. I'm quite terrible at making triggers, I mean, they work as they should, but they are competly leekly (i guess). Though, there are no lags or bugs with them normally, do I get - points for "bad" triggering?
I've got a question. I'm quite terrible at making triggers, I mean, they work as they should, but they are competly leekly (i guess). Though, there are no lags or bugs with them normally, do I get - points for "bad" triggering
Post frequently in the triggers/scripts help section
i never had problems using the leak check. it just take some time to get used to it...
Not at all! You'll only lose points if I can actually feel the lag (Don't worry, I have a fast computer ;D)
A simple wip here of the Catacomb. next time i will post a dem
Im posting the terrain in some sections ( i dont want to show all the map yet) and the concept that i followed. The pictures show only the terrain, and the scenes in the screenshots are just part of the environment, many people will barely notice ^^
That sounded inappropriate![]()
I just realized how much I hate the theme for this contest and wish to drop out of it entirely.
Hahaa... I was in the first place against this theme. Defense would've been a lot better!
Hahaa... I was in the first place against this theme. Defense would've been a lot better!
Defense would have been too easy.
Defense theme is so open you can do many kind of maps. There are many that type of maps in map section but I don't remember any contests.
Isn't that a good thing? Many entries and a lot of competition.
Here is a little WIP screenshot of the intro of my map.
Some of you might remember it somewhere, though, it it not what you may seek![]()
Well it was sorta my idea in the first place to have a theme like this as I barely see any maps like the current maps/WIPS and will be quite a challenge even though it doesn't seem like as many contestants, but there will be more contests in the future with all different themes.
Also my map is going well and I recon is the most unique so farand is quite a brain killer. Also depending on how much time I have I will keep on adding more features to hopefully make my score go higher and might attract more attention or not as much.... Dunno I seem to mhave trouble in having a game that everyone will like.
Just saying that I like a challenge with a theme that I have nether done before and does seem hard for me to do it but I like to push myself to try to get the best result. Also I was just mentioning how my map was going but it would be nice to see the other results to see how good they are. So I shall say good luck and have fun contestants
.
Also increase the map size to have a more attractive map with there being some kinda terain in the backround as maps without them decrease the quality of the maps terrain.
Going Green: How well does your map make use of limited space, be it file size or terrain size.
I can see kinds how the maps consensus will go and terrain looks alright but isn't great in my eyes (probably because I do terraining differently:3).