- Joined
- Apr 4, 2011
- Messages
- 995
Concept (Base) Does the mini-game follow the contest's theme? /10
Concept (Puzzling) Is the mini-game cohesive, regarding the puzzles? How well were the puzzles presented? /30
Concept (Mystery) How well is mystery presented, how good secrets were? /30
Going Green How well does your map make use of limited space, be it file size or terrain size. /10
Playability Is the map bug/lag free? /10
Aesthetics How well does the map look and overall feel of the 'environment'? /10
I feel that it is wrong to add the concepts for puzzling/mystery to the scoring. It should really just be changed to gameplay, because the theme is puzzle/mystery, not puzzle AND mystery. For example, I'm making a game that revolves around a detective trying to catch a criminal before he murders an entire village. Since its PvP, I was focusing more on the mystery theme by having the criminal disguise himself as a villager, be able to issue commands and make false leads, thus throwing the detective off. Am I going to be docked points simply because I don't include puzzles into a game that fits the mystery theme?