- Joined
- Sep 12, 2015
- Messages
- 649
You're welcome!Thanks, buddy!
Also for the rep![]()
You're welcome!Thanks, buddy!
Also for the rep![]()
Ah, you can't really speak for others. If he wants to join he can post.
We will play in the Underground Volcano.Anyway, here's a new WIP
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Decided to make an 720 degree turn after some testing in a beta version of what I shall call "paradise fight" for simplicity.
Say hi to "Volcano land".
I'm entering the contest.
My entry is skull island, here's an early WIP pic.
The waiting list is bullshit by the way and not to be rude, but a bunch of maps in the thread are barely even playable by melee standards.
I think that "[$100 Prize Pool]" in the headline was unnecessary. I believe that it was the reason why some of guys have joined the contest.and we have more than probably 50 people wanting to create maps to be judged. I think 30 participant's is enough for now considering how much work it is to judge maps and making sure everything is in line.
@Pinzu but it is not tournament. In tournament games you can clearly see who lost and who won and goes on to the next round. You can not just rely on the subjective opinion of one judge in such contest.The earlier process is not to give a detailed review but sort out the good from the bad, and in the later stages you sort out the great from the good, and finally you pick your winners. Basically a tourament structure.
Sorry about this. I somehow saw Paillan's post as the way you were trying to join, and didn't see yours. I added you to the waitlist in the correct order, but do know that you're quite far up joining this late.What ?, but if I comment after Paillan and has not answered, not even put me on the waitlist, I can not avoid feeling ignored.
Exactly. We want to make sure that we can look at maps with time instead of just rushing through 50. I do not wish to exclude anybody, but this is the sacrifice I decided to make to ensure we're not drastically lowering the quality of judging. We're usually judging 5-15 entries for almost all other contests.Indeed I surely wouldnt want to invest a lot of time (15hours? 25 hours? Maybe more if you include testing) if I knew that a single judge could make my map get discarded just from looking at it for a few minutes.
On your concern on other participant's map quality, it's a contest; there are winners and losers. I understand that there may be more talented map makers that might not be able to participate, but the contest was announced over two weeks ago. I have made as much room as possible for latecomers in order to try and not turn people away along with trying to make sure we don't skew the judging quality / time. Technically, I can add you to the waitlist but I'm concerned that those who join this late might be too far down the list.I'm entering the contest.
My entry is skull island, here's an early WIP pic.
The waiting list is bullshit by the way and not to be rude, but a bunch of maps in the thread are barely even playable by melee standards.
This. Also, to add on. You can still create melee maps without a contest! I know it may not be as rewarding, but if you truly love modding - you do it for fun. This has been what Hive and modding communities have been about since the beginning. If it weren't, we wouldn't have any of these extravagant contests. Anyway, I hope everyone can go there own way satisfied. I will continue to monitor the contest and update the waitlist. Might even micromanage a few people who I notice haven't submitted anything too. Good luck all!I feel like theres a lot of tension in here with the waitlist and everything. This contest has over 11,000 views and is the most popular contest currently, and we have more than probably 50 people wanting to create maps to be judged. I think 30 participant's is enough for now considering how much work it is to judge maps and making sure everything is in line. So anyone else that is complaining about it im sure there will be more contests for melee maps in the future.. This isn't one of those "once in a life time" event. Please keep the work in progress photos coming and lets all stop the tension in here, thanks. Also, even if we had more than 30 everyone would upload there maps to the map section and it would just flood it, which would be kinda annoying.
Oh boy i wonder why. It's a contest with an actual prizepot. Melee maps are easy to make and as such the judges should have been prepared to handle around 30-100 entries when this contest first got announced. Honestly i wouldn't want to enter this contest if the prizepot wasn't there. Why would anybody do it unless they loved mapmaking and playing melee maps?I feel like theres a lot of tension in here with the waitlist and everything.
-Do creeps aggro on normal walk paths?"bug free"?
Hey this looks awesome! I'v been off for a while, busy with collage and stuff. But I'm happy to try this out! Count me in!
Technically, I can add you to the waitlist but I'm concerned that those who join this late might be too far down the list.
where are we supose to post the maps ?
Thank you so much!First use "view entire map" under the extend/advanced option (not sure if english terms are correct) then rotate the map with ctrl+right mouse button.
Can someone post an official definition of a "melee map" I really want to add some creativity if possible.
@Maxwell
The start location of each player is very open. Melee maps in the meta have a more closed spot I think.
Not every orange/red camp gives you a power up. I think you can be a bit more generous with that.
I am not a fan of portals, but as you mentioned in a previous post you have well thought about them.
Last point is wood work. You can improve the placement of the trees to get a more closed structure. I know it does not look that vital if you place the trees accurately but players could abuse these gaps.
by BLazeKraze
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"Live by these words: lok'tar ogar. Victory...or death." — Garrosh Hellscream
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Almost finish! Needs some polishing. I don't use any custom models, just some default stuffs. Looks narrow but isn't.
I think that "[$100 Prize Pool]" in the headline was unnecessary. I believe that it was the reason why some of guys have joined the contest.
@Pinzu but it is not tournament. In tournament games you can clearly see who lost and who won and goes on to the next round. You can not just rely on the subjective opinion of one judge in such contest.
A first draft of my submission. Creeps are not done yet and added just for the sake of having some for now and the terrain will also change quite a bit, but i guess one can see where it is going.
Stuff like tree density and so on will be done in a later stage. Also im not sure yet about the position of the goblin labs.
Features:
2 naturals and 1 contested goldmine which should increase the possibilities and dynamics of gameplay ->expanding closer to your enemy or further, depending on risk and gamestyle
1 contested shop to add the "b2w shopcontrol" gamedynamics which is actually a lot of fun
1 Tavern
2 merc camps - love games with mercs
2 goblin labs for sappers, shredder and zeppelin
The midst of the map, around the tavern some single trees are placed which can be used for some early hiding/microplay with the fog of war
The general idea of the map lies in providing several different areas from chokes to wide fields which makes choosing the battlefield and positioning a stronger factor in gameplay.
Also i will further try to give the map several different areas which should make the visual variety bigger and the play-experience more diverse.