v0.40 - 0.42 Changelog
After almost a year of no updates I’m back with the biggest update yet!
The focus of this version has been on refining and streamlining the core gameplay features and removing ‘bloat’ features that were unrefined, slowed down the game, or were frustrating to use. Special attention has been paid to Kingdom management, Hero classes and Item progression.
Hero Changes:
Hero class system is more refined, there are now just 6 classes, but all are available all the way through the game, and all class changes are done using a dialog accessed at the Inn.
- Warrior (Melee Tank):
- Shield Bash (AoE CC)
- Horn Blast (AoE Buff)
- Ensnare (ST CC)
- Heroic Call (Summon)
- Rogue (Melee DPS): New model by Tranquil
- Sneak Attack (Invisibility+Damage)
- Poison Daggers (Damage Boost)
- Fan of Knives (AoE Damage)
- ‘Special Medicine’ (Speed Boost)
- Mage (Ranged DPS):
- Burning Hands (AoE Damage)
- Grease (ST Debuff)
- Blink (Teleport)
- Flame Strike (AoE Damage)
- Ranger (Ranged DPS): Model by Ujimasa Hojo, Icon by Zephyrius2412
- Cold Arrows (Damage Boost and Slow)
- Hunters Mark (ST Debuff) - spell effect model by JesusHipster
- Set Trap (Melee Ward)
- Tranquilize (ST Prolonged Stun)
- Druid (Ranged Support):
- Entangle (ST CC)
- Healing Wave (Chain Heal)
- Force of Nature (Summon)
- Tranquility (AoE Heal)
- Paladin (Melee Support/Tank):
- Holy Light (ST Heal/Damage Undead)
- Divine Shield (Mana Shield)
- Devotion Aura (AoE Buff)
- Resurrection (Reincarnation)
Other Changes:
- Item Drops and Crafting System Overhauled:
- Tier 1 stat increasing items purchased from Blacksmith
- Tier 2 stat increasing items dropped by enemies
- Tiers 3-4 crafted by combining earlier tiers for a fee
- Many new Item models by IrokeZ and Matarael
- ‘CrystalShard’ model by clotaire
- Acorn model by D.O.G
- Trade Goods System Overhauled:
- Metalwork and Leatherwork removed.
- Wheat now harvested like Lumber by Peasants and deposited in Granary.
- Spend wheat to train Caravans.
- Houses no longer spawn randomly or generate income, instead they can be placed by the kingdom and work more like in standard Melee maps.
- Orc Raiders replaced with Demon Invasion
- More streamlined wave survival
- Kingdom begins at tier 2
- Rival Kingdoms Quest deactivated until more functional.
- Interactive Tutorial removed, to be replaced with a Cinematic Tutorial.
- Hogger and Timmy SideQuests merged, new Hogger model by Stefan.k
- New Corrupted Grove Sidequest.
- New Cult of the Damned Sidequest – allows one Hero to turn Evil.
- Scrolls and Greater potions now purchased from the Marketplace.
- Recall ability removed; Hearthstone now purchased from the Inn for only 10 gold.
- Price of towers reduced to 300.
- Sewers will only appear when the Town Hall is upgraded and are able to spawn raids of variable sizes. New model by Em!
- Guilds and Altars all removed – made redundant by other changes.
- Player owned House system removed.
- Corner bosses removed, will be re-implemented later with Legendary loot.
Known Issues:
- Sometimes you won’t be able to place a building, a ‘reset peasant’ button has been added that should fix this by instantly replacing the peasant.
- Occasionally items do not stack, drop them and pick them back up to possibly fix.
- The Steward charges into combat, not sure how to fix this.
- The Steward’s Tax Collection animation does not play when collecting Tax.
- Troll Creeps do not raid when they should.
- Ensnare’s duration is less than it should be.