Majesty: TheWarcraftKingdomSim v0.45

Welcome back folks, before I start working on this project again I thought I'd upload all of the changes I made last year, I hope you enjoy.
Once again the focus of this version has been on Hero classes and Item progression, with some terrain work done to prep for the return of Corner Bosses.

Gameplay
This map is inspired by the 2000 PC game Majesty: The Fantasy Kingdom Sim by the now defunct Cyberlore Studios. It is a co-op game for up to 16 players, Player 1 is in charge of building the Kingdom including shops and other supporting structures, whilst the remaining players control Heroes. The Kingdom and Heroes must work together to complete a quest which is chosen by Player 1 at the start of the game.

Compatibility
I am part of a small community of gamers who get together several times a year for LAN parties where we play the latest version of this map. We use version 1.29 of Warcraft III, meaning this map should be compatible with Reforged, though I have used custom models designed for the classic graphics.


Tips for Testing
  • If you are testing this map by yourself, start up a game with yourself as player 1 and a computer as player 2, then type 'test' into the chat, followed by 'testa' to give you control of both the Kingdom and a single Hero.
  • If you are testing this map with one friend, type 'test' then 'testb' to give player 2 control of one of each Hero.

Majesty Music - Kevin Manthei
Voice Acting - Teymadaer
Dungeonmaster UI - Kwaliti
Warrior Model - Direfury
Steward Model - tillinghast
Rodue, Dragons, and several other models - bakr
Multiple models - Ujimasa Hojo
Multiple models - HerrDave
Multiple models -
Matarael
Icons to Models Pack - KAIL333XZ
Market - Mike
Exhuming Aura - 00110000
Ring of Protection - terrio
Arcanite and Thorium - Grey Knight
Iron Ingots - Ziadoma
Bag - Kitabatake

Hunter's Mark model by JesusHipster
Corn & Wheat Pack by loktar
Hogger Model by Stefan.k
WoW Item model ports optimized by Sarsaparila (not yet implemented)

BTNRustySword, BTNOil - NFWar
BTN Egg, BTNWheat - maxor_gan
BTNFlaskSmall01, BTNdieroll01 - LifeguardLeroy

BTNDrinkAle - Sin'dorei300
BTNEnvenomed_Arrow - lelyanra
BTNHolyPower - KelThuzad
BTNLullaby - SkriK
BTNpackhorse - protivogaznik
BTNSHorn -
Heinvers
New Market icon - Eagle XI
Ranger Icon by Zephyrius2412

Thunderfury icon by kola (not yet implemented)
Sulfuras icon by Gwen Stefani (not yet implemented)

v0.42 - 0.45 Changelog​

Welcome back folks, before I start working on this project again I thought I'd upload all of the changes I made last year, I hope you enjoy.
Once again the focus of this version has been on Hero classes and Item progression, with some terrain work done to prep for the return of Corner Bosses.

Map Changes:
  • Map size increased to include coastlines and mountain ranges around the edge to provide more natural boundaries and prepare for corner bosses.
  • Trading Port now has a fixed position in the lower left corner. Here you will also find side quest givers such as Timmy’s Mom.
  • The Major Spawn chosen for the Kingdom has a chance to be closer or further away from the Trading Port depending on the Quest that is selected.
  • There is now more room around the Mountain and Forest Spawns.
Other Changes:
  • Finally fixed a major bug with the Town Spawn which often forced restarts.
  • More major changes to items improving on the changes made last patch.
  • More item combinations for crafting.
  • Separate buildings for crafting items at different stages of the game.
  • Ability Adjustments
    • Rogue’s Poisoned Blades ability changed to Poisoned Bolt (Shadow Strike).
    • Rogue’s Sneak Attack no longer increases movement speed.
    • Flame Strike now effects flying units and cooldown increased to 20 seconds
    • Shield Bash now 50 mana instead of 90.
    • Horn Blast now 40 mana instead of 50.
    • Fan of Knives now 60 mana instead of 100.
    • Poisoned Bolt now 50 mana instead of 75.
    • Sneak Attack now 60 mana instead of 75.
    • Some hotkeys corrected.
  • Gnoll camps and populations will now expand exponentially if not kept in check.
  • I couldn’t stop Dragons from dropping their ‘Dragon Age’ when they died, so these are now Dragon Scales, which can picked up and dropped freely and sold for 1 Gold.
  • A new use for Player owned Homes: Hero Players now purchase a Deed to a Manor for 500 gold, once placed they may train up to 3 Serfs who can build Granaries and Windmills and harvest wheat. Caravans can then be sent to the port, with a 33% tax on trade profit going to the Kingdom.
  • Caravans now train from the Town Hall or Manor (PoH).
  • Only 50% of an item’s buy price is placed in a stores inventory as Gold Taxes (shopkeepers need to keep some Gold for themselves).
  • Coffers and Collected Taxes have been consolidated into one item, Gold Taxes, which can be picked up by heroes and immediately added to their gold supply. (This will be important when I finally add a PVP mode)
  • Masonry upgrades have been added to the Blacksmith.
  • Arcane and Cannon Tower added back as upgrade for Guard Tower for 300 Gold requiring Elven Enchanter and Dwarven Forge respectively.
  • New Custom Models commissioned from bakr
    • Rogue
    • Dragons
  • Witches Potion Side Quest:
    • Witch model by Em!
    • Cauldron model by MiniMage
  • Higher quality music files added.
  • Subtitles now match narration in Lich Hunt.
  • Some units have had their model sizes adjusted.

v0.40 - 0.42 Changelog​

After almost a year of no updates I’m back with the biggest update yet!
The focus of this version has been on refining and streamlining the core gameplay features and removing ‘bloat’ features that were unrefined, slowed down the game, or were frustrating to use. Special attention has been paid to Kingdom management, Hero classes and Item progression.

Hero Changes:
Hero class system is more refined, there are now just 6 classes, but all are available all the way through the game, and all class changes are done using a dialog accessed at the Inn.
  • Warrior (Melee Tank):
    • Shield Bash (AoE CC)
    • Horn Blast (AoE Buff)
    • Ensnare (ST CC)
    • Heroic Call (Summon)
  • Rogue (Melee DPS): New model by Tranquil
    • Sneak Attack (Invisibility+Damage)
    • Poison Daggers (Damage Boost)
    • Fan of Knives (AoE Damage)
    • ‘Special Medicine’ (Speed Boost)
  • Mage (Ranged DPS):
    • Burning Hands (AoE Damage)
    • Grease (ST Debuff)
    • Blink (Teleport)
    • Flame Strike (AoE Damage)
  • Ranger (Ranged DPS): Model by Ujimasa Hojo, Icon by Zephyrius2412
    • Cold Arrows (Damage Boost and Slow)
    • Hunters Mark (ST Debuff) - spell effect model by JesusHipster
    • Set Trap (Melee Ward)
    • Tranquilize (ST Prolonged Stun)
  • Druid (Ranged Support):
    • Entangle (ST CC)
    • Healing Wave (Chain Heal)
    • Force of Nature (Summon)
    • Tranquility (AoE Heal)
  • Paladin (Melee Support/Tank):
    • Holy Light (ST Heal/Damage Undead)
    • Divine Shield (Mana Shield)
    • Devotion Aura (AoE Buff)
    • Resurrection (Reincarnation)
Other Changes:
  • Item Drops and Crafting System Overhauled:
  • Trade Goods System Overhauled:
    • Metalwork and Leatherwork removed.
    • Wheat now harvested like Lumber by Peasants and deposited in Granary.
    • Spend wheat to train Caravans.
  • Houses no longer spawn randomly or generate income, instead they can be placed by the kingdom and work more like in standard Melee maps.
  • Orc Raiders replaced with Demon Invasion
    • More streamlined wave survival
    • Kingdom begins at tier 2
  • Rival Kingdoms Quest deactivated until more functional.
  • Interactive Tutorial removed, to be replaced with a Cinematic Tutorial.
  • Hogger and Timmy SideQuests merged, new Hogger model by Stefan.k
  • New Corrupted Grove Sidequest.
  • New Cult of the Damned Sidequest – allows one Hero to turn Evil.
  • Scrolls and Greater potions now purchased from the Marketplace.
  • Recall ability removed; Hearthstone now purchased from the Inn for only 10 gold.
  • Price of towers reduced to 300.
  • Sewers will only appear when the Town Hall is upgraded and are able to spawn raids of variable sizes. New model by Em!
  • Guilds and Altars all removed – made redundant by other changes.
  • Player owned House system removed.
  • Corner bosses removed, will be re-implemented later with Legendary loot.
Known Issues:
  • Sometimes you won’t be able to place a building, a ‘reset peasant’ button has been added that should fix this by instantly replacing the peasant.
  • Occasionally items do not stack, drop them and pick them back up to possibly fix.
  • The Steward charges into combat, not sure how to fix this.
  • The Steward’s Tax Collection animation does not play when collecting Tax.
  • Troll Creeps do not raid when they should.
  • Ensnare’s duration is less than it should be.
Major Changes:
  • Tutorial for new players added as a Quest option, aimed towards new members of my LAN group who are new to Warcraft III in general. Still very WIP
  • Voice lines by Taymader VA added to Tutorial and some Quest Cinematics.
  • Creep spawning changed to a ticket system that increases the number and difficulty of enemies alongside number and level of heroes.
  • Minor Encounters now have random-fixed spawns. They should now be more common, spread out, and varied.
  • Trade nodes in the corners removed, instead a Trading Post spawns at a major spawn point and bandits are drawn to it whenever a Caravan is created.
  • Outlaw system shelved and replaced with Rival Kingdoms quest, where Players 1 and 2 each have their own Kingdom, and Hero players choose which Kingdom to serve and can change allegiance throughout to balance teams. Still very WIP.
  • Tier 2 reworked so that the Kingdom has one Worship and one Invite option, each with their own corresponding heroes. This allows the Kingdom to mix and mix and match heroes they want, while still being mindful of their choices because some options clash.
  • New Steward model custom made by tillinghast.
Hero Changes:
  • Druid moved to Temple of Elune, Hunter removed.
  • Sorceress now Sorcerer, Spellbreaker removed.
  • Paladin returns at the Temple of Light.
    • Has Holy Light, Divine Shield (Mana Shield),
  • Necromancer returns at the Temple of Ner’zhul.
    • Has Death Coil, Black Arrow, Life Drain and Inferno
  • Tinker now available at Goblin Casino
    • Has regular Tinker abilities
  • Berserker now available at Orc Barracks
    • Has regular Blademaster abilities
  • Warrior
    • New model custom made by Direfury.
    • Removed Taunt.
    • Shockwave renamed Shield Bash and moved to Q.
    • ‘Defend’ replaced with Horn Blast (Battle Roar) on W. Icon my Heinvers.
    • Reincarnation replaced with Heroic Call, which summons 6 Militia to fight for the Warrior for 60 seconds.
  • Wizard
Minor Changes:
  • A HUD now displays the names, hero class, and level of each hero.
  • Wizards Curse Quest shelved
  • New ‘major encounter’, a Dark Castle that spawns Zombies, Banshees and Vampires
  • Fixed an issue where flying creeps weren’t wandering
  • Changed endcaps to more subtle ones from Bloodmoon UI by Mr.Goblin
  • Iron Ingots now drop at varying rates from certain creeps
  • Rate at which hide drops from certain creeps decreased from 100-50%
  • Owlbears age over time, becoming more powerful, and drop an egg when they die so they can be re-summoned at the youngest age.
Known Issues:
  • Sometimes you won’t be able to place a building, a ‘reset peasant’ button has been added that should fix this by replacing the peasant.
  • Occasionally items do not stack, drop them and pick them back up to possibly fix.
  • Trying to purchase Improved Armour without the required ingredients sometimes increases heroes armour value.
Economy
  • Weapon and armour upgrade system overhauled, heroes now pay crafting shops to craft items using resources found while adventuring.
  • Heroes keep crafted items on death and hero change.
  • New Tax System where automated Steward moves around to collect Taxes and bring them back to Town Hall. Killing a Steward grants the killer 50% of the gold they are carrying.
  • Extort ability at Rogues Guild instantly collects all gold in all coffers, but 20% is ‘lost’ in the process.
  • You no longer have to upgrade Towers to Arrow Towers, which now act like burrows. There is also a limit to the amount of towers that can be built with each Town Hall tier.
  • Peasants, Stewards, Damsels and Militia can now garrison in Towers for safety.
  • Player owned houses can now Brew Potions and Ale, small tax goes to Kingdom.
  • New Trade Goods, Metalwork, Leatherwork, and Oil.
    • Metalwork is crafted at the Blacksmith from excess Iron Ore.
    • Leatherworks is crafted at the Tailor from excess Beast Hide.
    • Oil is accessed after inviting Goblins to join the Kingdom.
  • Escorting a trade Caravan no longer awards 1000xp to every hero in range, instead regardless of level each hero in range goes up one level, this keeps it worthwhile to all without being an insane power spike at early levels. XP only awarded if the Caravan has trade goods in inventory.
  • Trading Posts must now be built for 500 gold after defeating mini bosses.
  • When the town spawns the closest Trade Post(s) are replaced with Outlaw Dens, this is to encourage longer more dangerous trade routes.
  • Peasants can now ‘morph’ to access a second build menu.
Outlaw Living
  • Heroes can either choose to become an Outlaw or be declared one by the Kingdom. Outlaws have their own victory condition, earning 3,000 gold.
  • Outlaws become hostile to the Kingdom and Heroes loyal to it, and may not purchase items from the Kingdom, instead relying on loot and the handful of items available at the Outlaw Den.
  • The Outlaw Tent purchasable from the Outlaw Den allows Outlaws to store items, change their hero class, and acts as a hearthstone teleport target.
  • Outlaws may ask to rejoin the Kingdom by typing ‘loyalty1’, but depending on their behaviour the Kingdom may not accept.
Dwarves and Goblins WIP
  • After upgrading to the Castle the Kingdom player will have the choice of inviting either Goblins or Dwarves to the kingdom, this replaces the worship/temples system and better fits the aesthetic of Warcraft.
  • Dwarves grant more crafting options, armoured caravans, and cannon towers (maximum of 2, does not affect Arrow tower limit).
  • Goblins also grant crafting options, a new gambling mechanic at their casino for a new revenue stream, as well as the Oil Derrick which collects Oil (a trade good worth twice as much as grain).
  • Paladin, Shaman, Necromancer, Priestess of the Moon and Naga Sea Witch are no longer available hero classes.
Other Changes
  • Map now supports up to 16 players
  • First pass on map terrain complete, no more random generation in centre.
  • Hero version of the peasant removed, instead a starting class selection dialog appears at the beginning of the game, and a Tent item is purchasable from the Market that creates a Campsite.
  • Guilds Reworked:
    • Warriors Guild - Where heroes can change to be Warrior or Spellbreaker if unlocked, and militia can be hired by Kingdom (no more Call to Arms). Hearthstone renamed recall and given here.
    • Rogues Guild - Where heroes can change to be Rogue or Ranger if unlocked, and the town can extort taxes.
    • Mages Guild - Where heroes can change to be Wizard or Sorceress/Druid if unlocked. The Kingdom can also research new spells which they can cast.
  • Player 1 now selects which quest to play at the start of game.
  • New Quests: Wizard’s Curse and Rival Kingdom (PvP)
  • Dragons:
    • New model animations by Cavman and Athur12A2.
    • Will now spawn on all maps after 30 minutes.
    • Drop Dragon Hide, a rare crafting material when they die.
    • Have 33% spell damage resistance.
    • Deal splash damage again, with the siege damage type.
    • When at half health will land and make melee attacks and slam, but will become vulnerable to melee.
    • Dragon Whelps now hover instead of fly, making them vulnerable to melee.
    • Dragon Matriarch’s range, damage and attack speed increased.
  • Hearthstone is now an item purchasable from Marketplace or Outlaw Stash that teleports the hero and all nearby friendly units to selected Inn or Outlaw Stash (Scroll of Town Portal).
  • Rogue and Wizard soundsets and icons imported from original Majesty.
  • Sorceress Phoenix replaced with Inferno.
  • Cool-down for Rogue’s Sneak Attack increased.
  • Duration for Warrior’s Ensnare fixed.
  • Polymorph can now target friendly units for a laugh.
  • Wolves no longer wander so they can benefit from hide.
  • Flying creeps now more aggressive when wandering.
  • Regen rates for fountains increased.

Known Issues:
  • Sometimes you won’t be able to place a building, a ‘reset peasant’ button has been added that should fix this by replacing the peasant.
  • Occasionally items do not stack, drop them and pick them back up to possibly fix.
  • Items sometimes drop as 100 stack, please let me know if you have any idea why.
  • Trying to purchase Improved Armour without the required ingredients sometimes increases heroes armour value.
  • Sometimes the Steward/Tax system just stops working. Again, let me know if you have any idea why.
Contents

Majesty TheWarcraftKingdomSim v0.45 (Map)

Reviews
deepstrasz
Thought the altars would be available in the newest version. It's a nice map to play with friends. Approved.
The genre isn't really RPG but Survival.
  1. A bear came gave some blows to the peasant, got away, came back and so on until it killed it. And then a golem, kind of early in the game. Same with Wind Riders. Basically you can get your peasants killed almost at the start of the game.
  2. Resting Aura doesn't have a DISBTN. The icon looks green during game pause/F10. Learn about icons and how to import them or how to make DISBTNs easily:
    Button Manager v1.8.2
    BLP Lab v0.5.0
    Complete Icon Tutorial - All About Icons
    How to Make an Icon
  3. Where do you get blight from to build the Ner'zhul temple over? Actually, these building types and their purpose is not yet implemented.
  4. Maybe you could try more randomization of tile types and maybe some landscape change (raise-lower terrain).
Right now, the map is rather simple compared to other maps of the genre. It should be improved a bit with more things to do, build and fight against as generally the gameplay is quite repetitive even with the randomization.
The good side is that the gameplay is co-op.

Awaiting Update.


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Fantastic map. So much work put into it. Look forward to seeing the next version!
 
Heaps of fun to play with a group. Glad to see the improvements in the changelog log, keep em coming and it'll be perfect 👌
 
Hello, I've played majesty 2 and enjoyed it(yes i abused the trading posts in it). I played this as the King at a LAN game and thoroughly enjoyed it. Some of the interesting antics that happened was building structures close together blocked the walking path of the Player heroes and my villages, to fix this the players forced attacked the flour mill allowing the players to return to their grinding. fortunately through this we discovered a minor bug where i couldnt build a replacement flour mill but thankfully the map has mills around it so i still got my income from them, we all laughed about this after. Another thing was me as King was spamming the world chat for donations towards 'OUR' kingdom due to the lack of suficient income from players through the marketplace and tavern, this was fun with a bit of light humor mixed in resulting in players using the player trade to give me gold allowing me to upgrade and build faster, i'm not sure if the market prices increases for each upgrade teir for equipment or not but having them increase a lot would benefit the king more.
I cant wait to play this game at the next LAN and i encourage you all to play it with a 5-12 people LAN as it is a lot of fun. Previous experience in majesty isnt required but is helpful as there arent hints telling you what to do.
 
The tutorial audio is very broken for the heroes, to the point audio was all playing over eachother in a complete mess and people were forced to quit out from headaches. It really needs a touch-up.
 
Majesty maps always have incredible potential being put into WC3. Some bugs regarding building items and having the stats increased without actually building the item itself and being able to just infinitely print gold by taking out the tax but besides that decent so far. Maybe could be a tad bit harder / longer.
 
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