1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
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  3. The poll for Hive's 12th Concept Art Contest is up! Go cast your vote for your favourite genie!
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  4. Travel to distant realms and encounter scenes unknown to the common folk. The Greatest of Adventures is upon us with the 8th Cinematic Contest. Join in on a fun ride.
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  5. The 18th Icon Contest is ON! Choose any ingame unit and give him/her Hero abilities. Good luck to all.
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  6. Contestants are to create a scene set in the Stone Age. Come and see what you can come up with. We wish you the best of luck!
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  7. Colour outside the lines! Techtree Contest #13 is a go. The contest is optionally paired.
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  8. Greetings cerebrates, our Swarm needs new spawners that will have numerous children. Join the HIVE's 31st Modeling Contest - Spawners and Spawned! The contest is optionally paired.
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GangSpear
Last Activity:
Dec 26, 2018
Joined:
Oct 25, 2009
Messages:
971
Albums:
3
Gender:
Male
Birthday:
Aug 16, 1998 (Age: 21)

GangSpear

lewl., Male, 21

GangSpear was last seen:
Dec 26, 2018
    1. Frotty
      Frotty
      wadup gangspear
    2. SeedinAethyr
      SeedinAethyr
      Happy Birthday.
    3. Doomlord
      Doomlord
      Happy Birthday :)
    4. Codric
      Codric
      Happy birthday
    5. Ralle
      Ralle
      Happy birthday!
    6. Frotty
      Frotty
      Your visitor page very ugly
    7. Frotty
      Frotty
      Thats just wrong
    8. GhostThruster
      GhostThruster
      -------- To suit your new needs --------
      -------- In this case, I've changed it so it will add 3 new abilities --------
      For each (Integer A) from 1 to 5, do (Actions)
      Loop - Actions
      If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
      (Destructible-type of ItemInSelection[TempInt]) Equal to ItemHelmet[(Integer A)]
      Then - Actions
      Unit - Add ItemHA1[(Integer A)] to Hero[TempInt]
      Unit - Add ItemHA1[(Integer A)] to HeroIV[TempInt]
      Unit - Add ItemHA2[(Integer A)] to Hero[TempInt]
      Unit - Add ItemHA2[(Integer A)] to HeroIV[TempInt]
      Unit - Add ItemHA3[(Integer A)] to Hero[TempInt]
      Unit - Add ItemHA3[(Integer A)] to HeroIV[TempInt]
      Else - Actions
    9. GhostThruster
      GhostThruster
      If you would like an item to give more than 2 abilities, simply make an 'ItemHA3' variable etc. etc. and remember to edit the code to suit more than 2 abilities, eg:Actions
      -------- When you want items to give more abilities --------
      -------- Change pieces of code that are like this --------
      For each (Integer A) from 1 to 5, do (Actions)
      Loop - Actions
      If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
      (Destructible-type of ItemInSelection[TempInt]) Equal to ItemHelmet[(Integer A)]
      Then - Actions
      Unit - Add ItemHA1[(Integer A)] to Hero[TempInt]
      Unit - Add ItemHA1[(Integer A)] to HeroIV[TempInt]
      Unit - Add ItemHA2[(Integer A)] to Hero[TempInt]
      Unit - Add ItemHA2[(Integer A)] to HeroIV[TempInt]
      Else - Actions
    10. GhostThruster
      GhostThruster
      1. No. You must edit it yourself to be able to save the data in game caches.
      2. Taken from the trigger 'Init Setup' Actions
      -------- Item Abilities --------
      Set ItemHA1[1] = Item Hero Stat Bonus (+5 All Stats)
      Set ItemRA1[1] = Item Armor Bonus (+2)
      Set ItemShiA1[1] = Item Armor Bonus
      Set ItemShiA2[1] = Item Hero Stat Bonus (+1 Strength)
      Set ItemShoA1[1] = Item Armor Bonus (+3)
      Set ItemTA1[1] = Item Armor Bonus (+5)
      Set ItemWA1[1] = Item Damage Bonus
      Basically, array variables like 'ItemHA1' allow you to add abilities to the hero, by storing ability data in it. You will also notice an 'ItemHA2' variable. This is a second variable into which you can store an ability in. Currently, my system can store a maximum of two abilities per item.
    11. Drunken_Jackal
      Drunken_Jackal
      Nah no need.
      I found a new partner for the campaign contest. But if you want me as grammar check, ok :)
    12. Drunken_Jackal
    13. Aeroblyctos
      Aeroblyctos
      I don't remember. I downloaded some models 3 years ago. Try the model section.

      About the hotkeys... You need to find a notepad and put it to your wc3. Go to Hive's chat there people will tell you.
    14. Aeroblyctos
      Aeroblyctos
      Yea it's a massive trigger but it doesn't need to be if there's just few things to save and load. For every chapter you need a save and load of course.
    15. Aeroblyctos
      Aeroblyctos
    16. Mexichen
    17. mckill2009
      mckill2009
      GDD_Events >>> is always the key on how to use weeps GDD...the rest of it is pretty much easy to understand, like GDD_DamageSource, etc...
    18. mckill2009
      mckill2009
    19. mckill2009
      mckill2009
      WIP is Work In Progress
      GDD can use hashtables, indexing etc...
    20. mckill2009
      mckill2009
      - just go to the page and say, I want to join but you must present a WIP...
      - yes you can add multi-sfx, its easy, just Add and destroy the effects in many lines...
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  • About

    Gender:
    Male
    Birthday:
    Aug 16, 1998 (Age: 21)
    WarCraft 3 Realm:
    Asia
    Favourite Race:
    Pandaren
    Favorite Organization/Clan:
    Kirin Tor
    WE :)

    Signature

    meh
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