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Archimondes Siege v0.971

Choose between 7 different playable races and take your stand and try to survive for 45 minutes, alternatively take the fight to the undead and destroy all summoning structures to achieve victory. This is a reforged map.

For inexperienced players I highly recommend you activate easy mode. This map will provide you with a proper challange on all difficulty levels.

Here's a list of the most recent major changes.v0.971
-Slave Gathering has been decreased to 6.
-Sludge monster had its health decreased by 100 and damage decreased by 6.
-2 Bounties available for Brawler.
-Brawler Slaves can no longer collect gold.
-Brawler now collects money through bounty contracts.
-Spirit Beasts now count as a monster units and their damage will scale as such.
-Draenei Spirit Beast moved to Sacrifical Pit.
-New Draenei unit at beastiery; Neather Dragon.
-Armor Sundering now reduces armor by 4 instead of 3.
-Faerie Fire now reduces armor by 3 instead of 4 but costs only 25 mana per cast.
-Mountain Giant is back as a late tier Night Elf unit.
-Glade Watchers now have piercing damage and cost less food and resources.
-Wildwood Druids got +3 magic damage.
-Fixed Nature Blast FX bug.
-Wisps now cost 50 gold and 10 lumber.
-Sentry buildtime decreased by 2 seconds.
-Archimonde can now detect invisible units.
-Moonstone now comes in stacks of 3 and had a small cost increase.
-Eat Tree now has a 20 second cooldown.
-Treants had their damage changed from 15-23 to 13-28.
-Nature's Blessing will now give 30+ movement speed consistantly per upgrade.
-Moon Wells can now be constructed anywhere on the map.
-Worker is no longer lost when building within the green fog.
-Tomes now have stock limit.
-Dragon Hawk production bug fixed.
-Doom Bringer has new abilities; Locust, Arcane Rain and Summon Infernal.
-Master Engineer Landmines have been reworked.
-Sky Barge no longer count as mechanical nor undead.
-Unit upgrades have been changed and can be previewed inside damage equation tab (F9).
-Draenei Quaters now have fortified armor.
-New supportive Draenei structure; Circle of Damnation.
-Stalker had its health increased from 475 to 500.
-Vindicators can now be upgraded to have Ensnare.
-New ability for beastslaver; Sludge Monster.
-Draenei Flesh Golem has been removed.
-Harbringer heal no longer glitches when cast on invisible units.
-Bloated Mur'gul gotten even cheaper.
-Fixed a bug with graveyard death for player Blue.
-Sirens now spawn Murloc Wavelings with parasite.
-Zombies and Felbeasts no longer count as summons.
-Complete overhaul of target priority for both units and buildings.
-Mana Batteries has a new ability "Turbo Charge".
-Spell casters had their mana regeneration slightly reduced.
-Mana Batteries got its attack range reduced from 575 to 400.
-Mana Batteries now replanish up to 6 targets at the same time but cannot replenish eachother.
-Cutthroat no longer sounds like a spider.
-All heroes now has 40 seconds build time and cost resources to revive.
-Thunder Lizards had their armor decreased from 3 to 2.
-Grunts had their armor decreased from 1 to 0.
-Badit has now replaced Gnoll Warrior.
-Food cost removed from Ice Dragons.
-Wildclaws had their health increased from 625 to 675.
-Huntress and Glaive singers had their health decreased from 575 to 550.
-Removed green fog effect on final boss because it sometimes caused a building glitch.
-Wardrums upgrade now works as intended.
-Fixed Manticore envenomed spear upgrade.
-Orc Demolishers doesn't require any tier upgrades.
-Bandits and Brigands now has lesser pillage ability.
-New Brawler Hero Frostbinder.
-Thunderbound had its damage increased from 21 to 26.
-New Brawler Hero Bandit Lord.
-You may now only have 6 Ancient Hydras at any time.
-Shrine of Tides limit decreased from 9 to 6.

Credits To External Asset-makers:
Salvation Spire by Vinz
Valeera Sanguinar 2.0 by Symphoneum
Kingdom Come by Vinz
Fel Orc - Siege Weaponary by Raddazong
Providence Aura by Vinz
WC2 Elven Ballistae by Barorque, Tamplier, Triceron
Blood Elven Upgrades by Blizzard Entertainment, Zephyrius2412
Druid Cat Form Pack by Tier10Trash
Heal by Vinz
Ziggurat (Undead) and Derivatives by Ujimasa Hojo
The Eagle Legion of Yalorol by BurnedSmackdown
Electric Spark by Vinz
Incendiary Bullets Vol. I by Vinz
Either or all of the following:
High\Blood Elven Blacksmith by Darious, Tamplier
Dwarven Mountaineer/Sniper by dehme
Lordaeron Forces (CSW) by Tamplier, Barorque
BTNBloodElfMirrorImage by Moy
Sweep Attachments by Hate
Botanist Garden by Tamplier
Shots Vol. II by Vinz
Warcraft II - Humans Music Pack by PashaFenko036
Either or all of the following:
Void Teleport by Vinz
Either or all of the following:
Thalorien Dawnseeker (Request) by Barorque
Either or all of the following:
High Elven Lumber Mill Reforged by Tamplier
Airstrike Rocket by Vinz
Either or all of the following:
Orc Tower Tier 3 Reforged by Tamplier
Gravity Storm by Vinz
Mechano Spider by Barorque
Regeneration Aura by Vadim 647
Shots Vol. I by Vinz
Either or all of the following:
War Tent Reforged by Tamplier
Shandris Feathermoon Re-Ranger Version by liptonite
Reforged Neutral Beast Lair and Derivatives by Tamplier
Nature Blast by Vinz
Surge by Vinz
Holy Light by Vinz
Winter Blast (1.32) by Vinz
Psionic Shots by Vinz
Either or all of the following:
Either or all of the following:
Old School Orc Towers by Tamplier
Blizzard II by Vinz
Either or all of the following:
Shock Blast by Vinz
Either or all of the following:
Void Rain by Vinz
Rain of Fire by Vinz
Malevolence Aura (1.32) by Vinz
High/Blood Elven Altar of Heroes by Darious, Superfrycook, Tamplier, Liebanas_dn
Ubershield by Vinz
Frostcraft Crystal (1.32) by Vinz
Daemonic Arrow by Vinz
Mana Aura by Draknyte1
Either or all of the following:
Frost Arrows by Vinz
Either or all of the following:
Dranai Labourer by Mr Ogre man
Reforged Neutral City Structures animation fix by Tamplier
Contents

Archimondes Siege v0.965 (Map)

Archimondes Siege v0.971 (Map)

Reviews
This one is nice and could be really worked on to further improve it. It offers quite the variety of races to play with. The map layout is chosen correctly for this type of game. The items seem somehow okay considering the heroes you made. I would...

Deleted member 247165

D

Deleted member 247165

This one is nice and could be really worked on to further improve it. It offers quite the variety of races to play with. The map layout is chosen correctly for this type of game. The items seem somehow okay considering the heroes you made. I would recommend a more custom approach. You could try making some items that affect the army or enemy waves, powerful boosts, etc...since this is a survival game. I like the night elves, even if they are quite good on ranged attacks, I think that the health boost from the main structure should be improved a bit. Just a little bit.

Approved!
 
Level 4
Joined
Feb 5, 2020
Messages
43
This map was previously called Macro Survival. This is just an updated version of the very same map. The old version has been removed. Screenshots may not correspond to the latest version.
 
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