Choose between 7 different playable races and take your stand and try to survive for 45 minutes, alternatively take the fight to the undead and destroy all summoning structures to achieve victory. This is a reforged map.
For inexperienced players I highly recommend you activate easy mode. This map will provide you with a proper challange on all difficulty levels.
Here's a list of the most recent major changes.v0.971
-Slave Gathering has been decreased to 6.
-Sludge monster had its health decreased by 100 and damage decreased by 6.
-2 Bounties available for Brawler.
-Brawler Slaves can no longer collect gold.
-Brawler now collects money through bounty contracts.
-Spirit Beasts now count as a monster units and their damage will scale as such.
-Draenei Spirit Beast moved to Sacrifical Pit.
-New Draenei unit at beastiery; Neather Dragon.
-Armor Sundering now reduces armor by 4 instead of 3.
-Faerie Fire now reduces armor by 3 instead of 4 but costs only 25 mana per cast.
-Mountain Giant is back as a late tier Night Elf unit.
-Glade Watchers now have piercing damage and cost less food and resources.
-Wildwood Druids got +3 magic damage.
-Fixed Nature Blast FX bug.
-Wisps now cost 50 gold and 10 lumber.
-Sentry buildtime decreased by 2 seconds.
-Archimonde can now detect invisible units.
-Moonstone now comes in stacks of 3 and had a small cost increase.
-Eat Tree now has a 20 second cooldown.
-Treants had their damage changed from 15-23 to 13-28.
-Nature's Blessing will now give 30+ movement speed consistantly per upgrade.
-Moon Wells can now be constructed anywhere on the map.
-Worker is no longer lost when building within the green fog.
-Tomes now have stock limit.
-Dragon Hawk production bug fixed.
-Doom Bringer has new abilities; Locust, Arcane Rain and Summon Infernal.
-Master Engineer Landmines have been reworked.
-Sky Barge no longer count as mechanical nor undead.
-Unit upgrades have been changed and can be previewed inside damage equation tab (F9).
-Draenei Quaters now have fortified armor.
-New supportive Draenei structure; Circle of Damnation.
-Stalker had its health increased from 475 to 500.
-Vindicators can now be upgraded to have Ensnare.
-New ability for beastslaver; Sludge Monster.
-Draenei Flesh Golem has been removed.
-Harbringer heal no longer glitches when cast on invisible units.
-Bloated Mur'gul gotten even cheaper.
-Fixed a bug with graveyard death for player Blue.
-Sirens now spawn Murloc Wavelings with parasite.
-Zombies and Felbeasts no longer count as summons.
-Complete overhaul of target priority for both units and buildings.
-Mana Batteries has a new ability "Turbo Charge".
-Spell casters had their mana regeneration slightly reduced.
-Mana Batteries got its attack range reduced from 575 to 400.
-Mana Batteries now replanish up to 6 targets at the same time but cannot replenish eachother.
-Cutthroat no longer sounds like a spider.
-All heroes now has 40 seconds build time and cost resources to revive.
-Thunder Lizards had their armor decreased from 3 to 2.
-Grunts had their armor decreased from 1 to 0.
-Badit has now replaced Gnoll Warrior.
-Food cost removed from Ice Dragons.
-Wildclaws had their health increased from 625 to 675.
-Huntress and Glaive singers had their health decreased from 575 to 550.
-Removed green fog effect on final boss because it sometimes caused a building glitch.
-Wardrums upgrade now works as intended.
-Fixed Manticore envenomed spear upgrade.
-Orc Demolishers doesn't require any tier upgrades.
-Bandits and Brigands now has lesser pillage ability.
-New Brawler Hero Frostbinder.
-Thunderbound had its damage increased from 21 to 26.
-New Brawler Hero Bandit Lord.
-You may now only have 6 Ancient Hydras at any time.
-Shrine of Tides limit decreased from 9 to 6.
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