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Surviving Archimonde Rage

Submitted by Storm_hih
This bundle is marked as approved. It works and satisfies the submission rules.

Surviving Archimonde Rage



Pick your hero to defend the Magical Stone from Archimonde and his 50 waves minions, choose between 36 different heroes to protect the world from danger and build the items you like from the vast number of items and recipes.

Heroes



Strength
Strength



  • Mammoth
  • Holy Defender
  • Sea Hunter
  • War Commander
  • Zombie
  • Iron Golem
  • Pandaren Earth Crusher
  • Ancient Protector
  • Stone Golem
  • Brewmaster
  • Butcher
  • Earth Shaker


Agility
Agility



  • Bronze Dragon
  • Wise Old Man
  • Explorer
  • Engineer
  • Taliban Terrorist
  • Werewolf
  • Ranger
  • Wise Old Man Brother
  • Blade Master
  • Faceless One
  • Flame King
  • Pandaren Sword Master


Intelligence
Intelligence



  • Elder Sasquatch
  • Reaper
  • Demon Lord
  • Forest Spirit
  • Spirit Walker
  • Ghost
  • Hydra
  • Dwarf Tank
  • Draenei Spellcrafter
  • Mage of Secrets
  • Pandaren Storm Wizard
  • Nature's Guard


Modes
Modes

  • Difficulty
    -you can choose between easy, medium and hard.
  • WTF
    -this mode makes all the game spells has no cooldown and no mana cost.
  • Same Heroes
    -this mode allows all players to choose any hero even if it's picked.
  • Events
    -this mode enables events to occur each (5 waves - 10 waves - 15 waves).
    -there is 5 events:

    1) Santa's Christmas
    2) Penguins Home
    3) Hell's Beasts
    4) City's Gate
    5) Hunting Season



Features
Features



  • You Play with one hero only
  • All Heroes spells are custom
  • The leader will choose the gameplay modes
  • This map is protected
  • There is 50 waves of enemies
  • There is a courier for your items
  • Simple Gameplay


Screen Shots
Screen Shots

[​IMG]
[​IMG]
[​IMG]


Credits
  • Everything is made by Storm_hih: map, models, icons, textures, etc....
  • Some spell ideas from : DotA

This version is 2.2.


Change Log :
Fixes


  • Version 2.2
  • Improved Archimonde and now his attack damage increase with players count.
  • Now if Creeps strength is set to hard their damage will increase as well.
  • Fixed Dranaei Spell Crafter Dark Illusion when used on units with Reincarnation.
  • Fixed Nature's Power not working properly.
  • Events:
  • Santa's Christmas: now the gift gives money to all children in range and removed childrens' collision.
  • Hell's Beasts: removed Zerglings' collision and added full vision to the area.
  • Penguins Home: remove penguins collision.
  • Version 2.1
  • Fixed Engineer destroying allied turrets.
  • Fixed Sea Hunter and Werewolf Ultimates trying to flee.
  • Version 2
  • Fixed Spirit Control bugs.
  • Spirit Unleash no more checks cooldown.
  • Reworked Faceless One Time Shift: now it slows all units except the Faceless for a short duration.
  • Sea Hunter ultimate now deals damage depending on strength instead of unit's max hp percentage.
  • Iron Golem ultimate now lasts for 6/8/10 seconds.
  • Fixed Iron Golem ultimate text.
  • Added Creeps Difficulty.
  • Fixed Mage of Secrets bug with Heavy Steps.
  • Fixed some spells which use attacks creating items.
  • Replaced Nature's Power into giving the Magical Stone temporarlily invulnerability.
  • Increased time between waves.
  • Changed Pandaren Sword Master voice.
  • Fixed Stone Golem Dash's angle.
  • Version 1.16
  • Fixed minor bugs.
  • Improved Hydra hatchlings and Engineer Turrets.
  • Version 1.15
  • Global balance fixing.
  • Added difficulty choosing.
  • Version 1.14
  • Fixed Hell's Beasts event.
  • Fixed Hunting Season event.
  • Version 1.13
  • Fixed Scythe spell.
  • Fixed Arrow Shot spell.
  • Replaced Butcher's Hook with Butcher's Cleaver.
  • Version 1.12
  • Fixed Cup of Beer making lightning effects.
  • Fixed Master's Jump spell not dealing damage.
  • Fixed Root spell armor bonus.
  • Version 1.11
  • Fixed Rockets Clear and Mind Control spells making lightning effects.
  • Gojanum item now is castable.
  • Mind control no longer capture bosses or testing objects.
  • Hell beasts now travel to the portals.
  • Running Monster now is more flexible in control but the duration is reduced to 10 seconds.
  • Version 1.10
  • Fixed the hawk giving items to turrets.
  • Fixed Degear's Black Staff, Arcanite Shield and Captain's Holy Armor texts.
  • Fixed Electric Ball text.
  • Fixed Dragon Fist able to target testing object.
  • Version 1.09
  • Fixed WTF mode.
    Version 1.08
  • Fixed Sea Hunter's Ultimate not functioning.
  • Fixed Nature's Call text.
  • Fixed the hotkey of Rage Stomp.
  • When buying manual of health now from Hawk it will be applied to Spirit Control target and the Ghost.
  • Fixed Hunting Season Event.
  • Fixed Orb of Venom and Orb of Lightning Damages.
    Version 1.07
  • Recreated description to the map.
  • Fixed old errors.
    Version 1.06
  • Fixed some spells effects.
  • Fixed the waves get stuck after a special event.
  • Fixed the ability (give items manual) targets allowed.
    Versions before 1.06
  • Description was lost.


If you see any bug and like to inform about it, feel free to comment here or message me on my hiveworkshop account.

Hope you enjoy your experience, and I hope for you to survive Archimonde's Rage.

If you do like it, please rate.


Keywords:
Archimonde, Defense, Hero, Hawk, Vultures, Pigs, Magical Stone, Events.
Contents

Surviving Archimonde Rage (Map)

Reviews
Moderator
22:57, 28th Jun 2015 Shadow Fury: The map is approved with a rating of 3/5 after several updates. Aesthetics are not the strong point of this map yet it's the gameplay. With a vast range of customized items for each faction and lots of great heroes...
  1. 22:57, 28th Jun 2015
    Shadow Fury: The map is approved with a rating of 3/5 after several updates. Aesthetics are not the strong point of this map yet it's the gameplay. With a vast range of customized items for each faction and lots of great heroes to enjoy, this map can surely be entertaining to play.
     
  2. JenkovAA

    JenkovAA

    Joined:
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    well i played it. It's just like X Hero Siege or Hero Siege?. The objective is protect the World Tree and prevent Archimonde's Forces to destroy World Tree.

    Suggestions:
    Terrain - Well kinda plain also it's not fitted for protecting world tree for barrens or wasteland. Use grassy terrains.

    Gameplay - Well it's just like X Hero Siege that i played before. But too simple add more Events to make more Excitement.
     
  3. Storm_hih

    Storm_hih

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    thank you for your suggestions, I will try to make events.
     
  4. Shadow Fury

    Shadow Fury

    Joined:
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    TERRAIN

    The terrain was far too lacking and unsuitable to the theme. It's the World Tree man! How come you put it in Barrens? It should've been something like Ashenvale or any other foresty theme but certainly not Barrens. In addition, the lack of doodads also makes the scenery inappropriate. It was expectable to see grass everywhere with flowers, shrubs and vegetation all around, not just a flat surface of dirt and rough dirt put in a symmetrical way. When you create such themes, being symmetrical is a bad idea because nothing in nature is like that. Even the area outside the World Tree could be enchanced. If Archimonde is the one attacking, then I'd suggest replacing gates (not the ones in the base) with portals. Instead of making a desert, you could make a blighted region. Put skulls, remains scorched and these undeadish things to give the feeling of an invasion of monsters. Don't forget to raise and lower your terrain, don't leave it flat.


    GAMEPLAY

    The gameplay was quite enjoyable to some extent but it has a lot of negativity. The heroes had pretty great skills yet one hero I played had a bug. I tried Grom whose passive makes him spin every 4 seconds and damage enemies around him. The problem is that even when he dies, he keeps damaging with the spin! You should trigger the damage only if Grom is alive. Despite that, the core problem is the creeps and the balancing of the game. Some waves were relatively much easier than others. The wave of the Sea Elementals was much harder than the succeeding waves. They keep stunning my hero so frequently that if it wasn't for the passive skill and for the cloak of flames, I would've been stuck in that wave forever. Another absurd wave was the one of the Dark Wizards. They keep Polymorphing me every second that I can only watch them. The cloak damage is even disabled so I can only count on my passive skill (but naturally not all heroes have the luxury of a damaging passive skill). There were other waves with stunners and I encountered the same problem. In another game, I played the Hydra and I reached wave 43/44 (I don't recall exactly which one). In that wave, I couldn't do anything. There were kobolds who had what seemed an infinite stun duration that I couldn't move or do anything, I couldn't even die because I had very strong items and the healing of the World Tree. All in all you have to decrease the duration of the stuns/disables because the game becomes very annoying when you can't even move or attack. Another awkward issue is the items. I really have a few time to buy the items from various distant shops and eventually combine them. Additionally, I lack slots, which means that I have to drop items on the ground to buy others and create a combo item then pick the items I dropped. What I recommend you to do is implementing a courier which can carry and combine items then give it to my hero.


    OVERALL RESULT


    Overall the maps requires much more work and polishing. For now, it gets 2/5 and is set to needs fix.
     
  5. Arad MNK

    Arad MNK

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  6. Storm_hih

    Storm_hih

    Joined:
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    There you go, a fresh new description.
     
  7. Review Surviving Archimonde Rage v1.01
    Ambience and Aesthetics
    The terrain is very basic and simple. While the center area is average designed for a hero siege map, the surrounding gives an awful impression.
    It is very empty, uses hardly any doodads.
    Barrens is a very difficult terrain to design, nonetheless you could take a very close look on our terraining tutorials ( use ctrl+F to search for keywords like 'terrain').
    Storm_hih, although this genre of maps usually uses a low standard of terrain, you could improve this one a lot. Take some time and go through the tutorials, they contain great knowledge.


    Gameplay and Features
    On the one site I enjoy the great variety of heroes I can choose from. Although some heroes like the 'Taliban terrorist' seems quite strange to me, there is a great variety between them.
    On the other site, the gameplay feels quite the same with every hero. I played with several heroes, but there wasn't much variation. Don't get it wrong, the different heroes, like Engineer or Zombie offer great strategically options, but overall the gameplay is very simple due to the less options I have, for example, in the item build. Storm_hih, I enjoyed you added a lot of items, but there are basically only damage items, except shield and cloak and maybe Lord's Hand. You could think about adding more defensive and more unique items which allow players do decide between a tank, a caster and a damage dealer item build.

    Result
    Surviving Archimonde Rage is an interesting hero siege game which offers interesting concepts and many heroes to check out, but it lacks structure and an appropriate design.
    Storm_hih, you should continue working on this map, as it has interesting game mechanics and some interesting hero ideas. It basically lacks some structure, as I said, try to improve the terrain and maybe give some variety to the item build.

    I vote for Needs Fix.

     
    Last edited by a moderator: Jul 5, 2015
  8. Storm_hih

    Storm_hih

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    Thank you, although I don't see any need for very detailed terrain as the map is based on being near the stone. While I think you're right about the items I think I will make another shop with more items, I'll see but my problem is I'm working on another map now so I don't know what to do.
     
  9. You don't have to asap work on it, of course. I don't know how long it is going to take until a new moderation is going to be set up.

    If you don't have the time to work on it regularly, then don't push it to 'Pending' with new updates, please. Every time you push it, we reviewers have to write a new review in our free time and we do not gain anything for it.

    If you don't want to work on the terrain anymore, then don't do it, but I can tell you it surely affects the moderator rating and resulting from that users view on your map. At least some basic terrain would be nice, it is very easy and takes not much time whereas it improves your map a lot.
     
  10. Storm_hih

    Storm_hih

    Joined:
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    I didn't mean to say I'm busy and don't have time, I'm working on it but I can't get what the terrain want more. help me please.
     
  11. Continuous Review Surviving Archimonde Rage
    Visuals - Ambience and Aesthetics
    You greatly improved the terrain, Storm_hih, it looks much better now.
    Except the odd water fall it looks overall good.

    I would recommend you to 'close' the left bottom base site, too, so that it does not look as if one could walk through it.


    Gameplay
    You executed my suggestion with the defensive items and although I don't understand why there are three different items giving the same stats and being crafted with the same materials, I would say you did a good job with them.

    Something your map lacks a bit, that's balance. I imagine it is very easy in multi player to survive the waves, even with multiple spawn from different sites.
    Maybe you could think about adding different difficulties.

    Result
    The improvements are visible, they greatly improve your map.

    Tho, compared to other X Hero Siege maps it lacks gameplay features ( like Special Events, additional challenges and such). Of course, you shouldn't take other hero siege maps as a direct comparison, but their overall quality fights the one of yours

    I vote for Approval with a rating 2/5 Lacking



    You made the custom models for the turrets of the engineer ? I doubt it.
    Please fix your credits list.

    Also, add a change log to this thread and a version number to the thread and the map itself.
     
  12. Storm_hih

    Storm_hih

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    Yes I did, and I use War3 model editor, Mdlvis, photoshop and warcraft 3 viewer so don't just judge like that, you don't know how much I worked ok.

    And for the events I will try to make some each number of waves.
     
  13. Well, it is kind of unbelievable. There is so much custom content you would have to created yourself.
    All the units, like the Dwarf Tank, the turrets, the reaper and his scythe and so on.
    All the spells, the custom ones.

    You know, even if you modify resources you still have to give credit for the original one.
    So, I apologize for not believing you, but this is incredible.
     
  14. Storm_hih

    Storm_hih

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    no problem, but I really worked so much time for this.
     
  15. Chaosy

    Chaosy

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    That is seriously very generous of you.
     
  16. Shadow Fury

    Shadow Fury

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    May I ask why?
     
  17. fog1993

    fog1993

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    i can't play this map with other player :(
     
  18. Storm_hih

    Storm_hih

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    I don't know if there is any problem, weird.